Dear Parents, This is Why You SHOULD Let Kids Play Video Games! | Avery Eun | TEDxValenciaHighSchool

TEDx Talks
12 Apr 201909:01

Summary

TLDRIn this compelling speech, Avery shares his personal journey with video games, illustrating how they foster friendships and community. He highlights the rise of eSports, emphasizing how gaming transcends geographical, social, and cultural boundaries, connecting players globally. With personal anecdotes and statistics, Avery challenges misconceptions about video games being socially isolating and unproductive. He stresses that competitive gaming, like Overwatch, requires teamwork, practice, and communication, similar to traditional sports. Avery concludes by advocating for greater respect for gamers and the growing influence of eSports in the modern world.

Takeaways

  • 😀 Video games are not only a hobby, but a source of meaningful social connections, as demonstrated by the speaker’s personal experience with online gaming.
  • 😀 Despite negative perceptions, video games can help people form and maintain friendships, even across different countries and cultures.
  • 😀 Overwatch, a team-based game, emphasizes communication and teamwork, mirroring aspects of traditional sports.
  • 😀 Competitive eSports have seen significant growth, with millions of viewers and professional leagues attracting sponsorships from major brands like Nike.
  • 😀 Research by Pew Research Center shows that a large percentage of teen gamers play with friends in person and online, with many making new friends through gaming.
  • 😀 The gaming community is diverse and inclusive, with players from various backgrounds, genders, and nationalities coming together based on a shared love for games.
  • 😀 Contrary to common belief, eSports teams and players train rigorously, practicing communication and in-game skills to perform at a high level.
  • 😀 Many players invest hours of practice, making video games comparable to traditional sports in terms of skill and dedication required.
  • 😀 The speaker challenges misconceptions about video games, advocating for greater respect and recognition of eSports as legitimate competitive activities.
  • 😀 Video games like Minecraft and Overwatch offer opportunities to bond with friends and peers, fostering a sense of belonging and community.
  • 😀 The rise of eSports in schools, with the establishment of collegiate programs, reflects the increasing mainstream acceptance of gaming as a sport.

Q & A

  • What is the main topic of the speech?

    -The main topic of the speech is the rise of competitive eSports and the social and academic benefits of video games, specifically how they help build friendships and foster inclusivity in the gaming community.

  • How did video games help the speaker maintain friendships while moving around the world?

    -The speaker, Avery, explained that video games allowed them to maintain friendships despite frequent moves due to living on a military base. Through games like *Minecraft*, they stayed connected with friends, even when geographically distant.

  • What is the significance of the Pew Research Center surveys mentioned in the speech?

    -The Pew Research Center surveys highlighted in the speech show that a large percentage of teen gamers play with their friends in person (83%) or online (76%), with 36% making new friends through gaming, illustrating how video games foster social interaction.

  • How has eSports grown in recent years according to the speech?

    -eSports has seen significant growth, with platforms like Discord having 115 million users in 2018 and *League of Legends* World Championships reaching over 200 million viewers. The rise of college-level eSports programs further highlights the expansion of the industry.

  • What does the speaker mean by 'eSports' not being the same as traditional sports?

    -The speaker acknowledges that while eSports does not involve physical exertion like traditional sports, it still requires intense focus, practice, and communication. The speaker emphasizes that eSports is unique, but it shares similarities with traditional sports in terms of teamwork and fan support.

  • What does the speaker say about the inclusivity of the gaming community?

    -The speaker emphasizes that the gaming community is incredibly inclusive, with no barriers based on gender, nationality, or geography. For example, the success of *Geguri*, a female *Overwatch* player, demonstrates that skill, not gender, determines success in competitive gaming.

  • What is the role of communication in competitive gaming, as discussed in the speech?

    -Communication is crucial in competitive gaming, especially in team-based games like *Overwatch*. The speaker highlights that just like in traditional sports, effective communication is essential for success, as it allows players to strategize and coordinate actions with their teammates.

  • What is *Overwatch* and why is it significant in this speech?

    -*Overwatch* is a team-based first-person shooter game mentioned in the speech as an example of competitive gaming. The speaker describes how it involves choosing different heroes with unique abilities and how teamwork and communication are key to winning matches. It represents the strategic, team-oriented nature of eSports.

  • How does the speaker challenge the common belief that video games inhibit socialization?

    -The speaker argues that video games actually promote stronger socialization, citing statistics that show gamers build friendships both online and offline. The personal story of maintaining friendships through gaming, even while moving between countries, reinforces this point.

  • What was the impact of the *League of Legends* World Championships and the *Nike* sponsorship deal in the speech?

    -The speaker used the *League of Legends* World Championships' large viewership (over 200 million) and *Nike*'s sponsorship of a competitive eSports league to demonstrate how eSports has become a mainstream, financially lucrative industry with growing cultural significance.

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Related Tags
eSportsgaming communitysocializingcompetitive gamingOverwatchvideo gamesyouth culturetechnologycollege recruitmentinclusive sportsglobal gaming