9 Plot Mistakes Every New Fantasy Writer Makes

Jed Herne
14 Sept 202318:49

Summary

TLDRIn this video, a seasoned fantasy writer-editor identifies nine common plot pitfalls that can undermine a novel's structure, leading to a lack of suspense, repetitive scenes, and passive protagonists. The speaker shares insights and solutions, such as avoiding early antagonist defeat, diversifying scene formats, ensuring active character choices, maintaining a clear through line, and preventing a 'soggy middle.' The summary also addresses the importance of consequences, aligning the story's promise, progress, and payoff, compressing plot resolutions for a stronger climax, and avoiding reliance on luck to resolve conflicts, providing a comprehensive guide for aspiring fantasy authors to craft compelling narratives.

Takeaways

  • ๐Ÿ˜€ The first mistake new fantasy writers make is defeating the antagonist too early in the story, which diminishes suspense and character growth.
  • ๐Ÿ” The second mistake is using repetitive scene formats, which can lead to a lack of variation and engagement for the reader.
  • ๐Ÿƒโ€โ™‚๏ธ The third mistake is having a passive protagonist, where the story happens to them rather than them driving the story forward.
  • ๐Ÿงต The fourth mistake is lacking a consistent through line, which can result in a meandering and purposeless plot.
  • ๐ŸŒŠ The fifth mistake is a 'soggy middle,' where the middle of the story lacks progression, leading to a slow and boring pace.
  • ๐Ÿ”„ The sixth mistake is weak consequences for character failures, which hinders character growth and reader connection.
  • ๐Ÿค The seventh mistake is misalignment of the 'three P's': promise, progress, and payoff, which can disrupt the story's natural flow.
  • ๐Ÿ”š The eighth mistake is 'Patriot endings,' where multiple plot threads are resolved separately, leading to a drawn-out conclusion.
  • ๐Ÿšซ The ninth mistake is relying on luck to help the protagonist, which can feel unsatisfying and like cheating to the reader.
  • ๐Ÿ“˜ Outlining is a crucial tool for avoiding these plot mistakes and ensuring a structurally sound first draft that requires minimal editing later.

Q & A

  • What common plot mistake does the script mention that new fantasy writers often make with their antagonists?

    -The script mentions that new fantasy writers often make the mistake of beating the antagonist too early in the story, which can diminish the suspense and threat throughout the rest of the narrative.

  • What is a 'scene format' according to the script, and why is it important to vary them?

    -A 'scene format' is a structural archetype that defines the prime memory action taking place in a particular unit of the story. Varying scene formats is important to keep the readers engaged and to ensure the conflict in the story is always shifting, forcing characters to adapt and overcome new challenges.

  • Why is having a passive protagonist considered a mistake in storytelling?

    -A passive protagonist is considered a mistake because it means the story happens to them rather than because of them. This can lead to a lack of interest, as the character's inaction can make the plot feel stagnant and uneventful.

  • What is a 'through line' in a story, and why is it crucial for the narrative?

    -A 'through line' is the core conflict that runs through the story, essentially the one-sentence summary of the book. It's crucial because it provides a consistent source of conflict and challenge, preventing the story from meandering and ensuring that there is a clear direction and purpose.

  • What is the 'soggy middle' and how can it be avoided?

    -The 'soggy middle' refers to the middle part of a story that lacks progression and purpose, feeling slow and boring. It can be avoided by using a more structured approach, such as the seven-point plot structure, which provides more anchoring scenes and a better guide for maintaining excitement, development, conflict, and tension.

  • What is the three-act structure and what are its main issues according to the script?

    -The three-act structure is a traditional narrative framework that divides a story into three parts: the first act (exposition and inciting action), the second act (rising action and turning point), and the third act (climax and ending). The script points out that the main issue with this structure is the long middle part, which can lead to a 'soggy middle' if not properly managed.

  • What is the seven-point plot structure and how does it help to avoid the 'soggy middle'?

    -The seven-point plot structure is an alternative to the traditional three-act structure that provides more specific plot points and a better guide for maintaining narrative tension and excitement. It includes the opening hook, plot term 1, pinch point 1, midpoint, pinch point 2, plot turn 2, and the resolution, ensuring constant development and conflict throughout the story.

  • Why is it a mistake for new fantasy writers to avoid punishing their characters for failure?

    -Avoiding punishment for failure is a mistake because it prevents characters from facing adversity, which is crucial for character growth and development. The depth of adversity directly corresponds to the depth of character that can be revealed, affecting the reader's sympathy and connection to the characters.

  • What are the 'three P's' of storytelling and why is their alignment important?

    -The 'three P's' of storytelling are Promise, Progress, and Payoff. Their alignment is important because it ensures a logical flow from beginning to end, where each scene naturally leads into the next, preventing the reader from feeling cheated and maintaining the narrative's momentum.

  • What is the issue with 'Patriot endings' and how can they be improved?

    -A 'Patriot ending' is when the story's ending drags on, resolving plot threads gradually over several chapters, leading to a sense of the story petering out. This can be improved by compressing the resolution of plot threads into a single moment, creating a more dramatic and satisfying climax.

  • Why is relying on luck to help the protagonist considered a poor storytelling choice?

    -Relying on luck to help the protagonist is considered poor storytelling because it can feel unsatisfying and like the writer is cheating. It's more satisfying and believable when luck helps the antagonist, creating a sense of peril for the main character and advancing the story in a more compelling way.

Outlines

00:00

๐Ÿ“š Common Plot Mistakes in Fantasy Writing

The paragraph discusses the common plot mistakes that new fantasy writers make, which can ruin their stories. The speaker, an experienced fantasy writer and editor, highlights nine recurring errors they've noticed in the novels they've edited. The first mistake mentioned is defeating the antagonist too early in the story, which diminishes suspense and character growth. The speaker suggests making the protagonist an underdog to avoid this issue. Additionally, the paragraph touches on the importance of avoiding repetitive scene formats to maintain reader engagement and ensure the conflict shifts, forcing characters to adapt and overcome new challenges.

05:01

๐Ÿ” Identifying and Correcting Structural Flaws in Fantasy Writing

This paragraph delves into the importance of having a consistent through line in a fantasy novel, which is the core conflict that runs throughout the story. The speaker explains that without a clear through line, a story can become meandering and pointless, leading to reader disinterest. They also discuss the problem of passive protagonists, where the story happens to them rather than because of them. To avoid these issues, the speaker recommends outlining as a tool for ensuring structural integrity and engaging the reader. The paragraph also touches on the 'soggy middle' syndrome, where the middle of the story lacks progression and purpose, and suggests the seven-point plot structure as a solution to maintain excitement and tension.

10:02

๐ŸŽฏ Enhancing Story Structure and Character Development

The speaker introduces the seven-point plot structure as a method to avoid the 'soggy middle' and ensure a well-paced narrative. This structure includes the opening hook, plot terms, pinch points, the midpoint, and the climax, leading to a satisfying resolution. They also promote their six-week fantasy outlining boot camp, which aims to teach writers how to create comprehensive outlines that cover story structure, character arcs, themes, world-building, suspense, and pacing. The boot camp is designed to help writers avoid common plot mistakes and produce successful novels.

15:05

๐Ÿ’ฅ Crafting Compelling Conflicts and Resolutions in Fantasy Stories

In this paragraph, the speaker addresses several additional common mistakes in fantasy writing. They discuss the importance of imposing strong consequences on characters to drive growth and depth, aligning the promise, progress, and payoff of the story to create a logical flow, and avoiding prolonged endings that can diminish narrative drive. The speaker also warns against relying on luck to resolve conflicts for the protagonist, suggesting that it can feel unsatisfying and like cheating. Instead, they propose that luck working against the protagonist can be a more satisfying narrative tool.

Mindmap

Keywords

๐Ÿ’กAntagonist

The antagonist is the character or force that opposes the protagonist in a story, creating conflict and tension. In the video, the author warns against defeating the antagonist too early, as it diminishes the suspense and threat for the rest of the story. An example given is a duel where the protagonist easily defeats the antagonist, which can lead to a lack of suspense in subsequent encounters.

๐Ÿ’กScene Format

A scene format refers to a structural archetype that defines the primary action or event in a specific unit of a story. The video emphasizes the importance of varying scene formats to maintain reader engagement and to ensure that the conflict in the story is always evolving. The author advises using different scene formats to avoid repetitiveness and to keep the narrative dynamic.

๐Ÿ’กPassive Protagonist

A passive protagonist is a character to whom things happen rather than one who drives the story through their actions. The video discusses the importance of having an active protagonist to make the story more engaging. A passive character might not make significant choices, which can delay the start of the story's action and reduce reader interest.

๐Ÿ’กThrough Line

The through line is the core conflict or central theme that runs through a story, essentially serving as a one-sentence summary. The video stresses the importance of having a consistent through line to avoid aimless subplots and to maintain the reader's interest. A clear through line helps to focus the narrative and ensures that all elements of the story contribute to the main conflict.

๐Ÿ’กSoggy Middle

A 'soggy middle' refers to the middle part of a story that lacks progression, purpose, and feels slow or boring. The video mentions this as a common mistake where the narrative dips in the middle, leading to a loss of reader interest. The author suggests using a seven-point plot structure to avoid this issue by providing more events and tension in the middle of the story.

๐Ÿ’กThree-Act Structure

The three-act structure is a traditional narrative framework that divides a story into three parts: the setup, confrontation, and resolution. The video points out that this structure can contribute to a 'soggy middle' due to the large portion of the story dedicated to the second act, which may lack clear progression points.

๐Ÿ’กSeven-Point Plot Structure

The seven-point plot structure is an alternative to the three-act structure that provides more specific plot points to guide the story's progression. The video recommends this structure to avoid a 'soggy middle' by ensuring constant excitement, development, conflict, and tension throughout the narrative.

๐Ÿ’กConsequences

Consequences in a story refer to the outcomes or repercussions that characters face as a result of their actions or failures. The video emphasizes the importance of having strong consequences to drive character growth and to create a deeper connection with the reader. Without significant adversity, characters may not be fully explored or developed.

๐Ÿ’กThree Ps (Promise, Progress, Payoff)

The 'Three Ps' framework refers to the promise made to the reader, the progress of the story towards fulfilling that promise, and the eventual payoff or resolution. The video discusses the importance of aligning these elements to create a satisfying narrative flow. Misalignment can lead to a story that feels disjointed or unsatisfying.

๐Ÿ’กPatriot Endings

Patriot endings refer to story conclusions that drag on by resolving plot threads one by one over several chapters, leading to a gradual and potentially unsatisfying end. The video suggests compressing these resolutions into a single moment to create a more dramatic and impactful climax.

๐Ÿ’กLuck

In the context of the video, 'luck' refers to coincidences or fortunate events that help the protagonist without sufficient setup or foreshadowing. The video warns against using luck as a deus ex machina to resolve conflicts, as it can feel like cheating and undermine the story's credibility. However, luck can be used effectively to create tension when it works against the protagonist.

Highlights

Common plot mistakes in fantasy novels can lead to structural issues and a difficult editing process.

Nine recurring mistakes are identified that fantasy writers often make, affecting the story's suspense and character growth.

Defeating the antagonist too early in the story can diminish the threat and suspense for the reader.

Having the protagonist as an underdog can create more suspense and room for character development.

Repetition of scene formats can lead to a lack of variation and engagement for the reader.

Outlining can help avoid plot mistakes by providing a clear structure for scene formats and character actions.

Passive protagonists who do not drive the story can make the narrative less interesting.

Active choices by the main character are crucial for an engaging plot and character development.

A consistent through line or core conflict is essential for a coherent and focused narrative.

Lack of a clear through line can result in meandering subplots and a loss of reader interest.

The 'Soggy Middle' occurs when the story's middle lacks progression, leading to a slow and boring pace.

The traditional three-act structure can contribute to a weak middle, whereas a seven-point structure offers more guidance.

Weak consequences for character failures can hinder character growth and reader sympathy.

Adversity and conflict are key to revealing character depth and creating an emotional connection with readers.

Misalignment of the 'three P's' - promise, progress, and payoff - can disrupt the story's natural flow.

A prolonged ending with multiple plot resolutions can lead to a sense of the story petering out.

Compressing plot resolutions into a single moment can create a more dramatic and satisfying climax.

Relying on luck to help the protagonist can feel unsatisfying and like cheating to the reader.

Using outlining as a tool can help writers avoid common plot mistakes and produce more engaging stories.

Transcripts

play00:00

so listen if you're a new fantasy writer

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you're probably making plot mistakes

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with your novel and they're ruining your

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story and I say that because over the

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past year I've edited a ton of different

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fantasy novels and I see the same nine

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mistakes come up again and again in most

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cases the writers have no idea they're

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making these mistakes but they lead to

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really big structural issues that turn

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the editing process into a nightmare now

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I've been writing fantasy stories for

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over 10 years and on my road to

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publication I've had to learn about

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these errors the hard way so I'm going

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to show you how to avoid these nine

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common mistakes and write a structurally

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sound first draft that only requires

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minimal editing later in the process and

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the first mistake is beating the

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antagonist too early so let's imagine

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that you open your fantasy story with a

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confrontation between your protagonist

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your main character and your antagonist

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perhaps they're having some sort of duel

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where they're both using their magical

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abilities against each other let's say

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that your protagonist manages to

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successfully defeat or beat the

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antagonist in this scenario and then the

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story goes on and you kind of progress

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from there and maybe the antagonist

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comes back and tries to attack them

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again in the future

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what's the problem with this setup well

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if that is your primary antagonist and

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that is the main force of opposition

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within your story and your main

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character has already beaten them within

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the first couple of chapters the main

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character has proven themselves more

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powerful than this antagonist early on

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there's not really a lot of suspense

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when they have to fight them again later

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in the story is there and of course I'm

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using the word fight here but this can

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also apply to more verbal battles to

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confrontations that aren't purely

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physical of course you can level up that

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antagonist as the story progresses you

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can make them more powerful more

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intimidating more threatening but I

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often find that when stories start with

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the antagonist being easily beaten

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easily vanquished it just really means

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we have diminished threat throughout the

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rest of your story and there's not a lot

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of room for the main character to grow

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the solution to avoiding this mistake I

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often find is to have your main

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character be the underdog so perhaps

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they fight the antagonist early in the

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story but instead of beating them easily

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they just manage to fend them off and

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they make a desperate Escape but they're

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doing so from this perilous place where

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it's very clear that the antagonist is

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stronger than them mistake number two is

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repetitive scene formats a scene format

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is a specific structural archetype that

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defines the prime memory action taking

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place in a particular unit of your story

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an example scene format might be a

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romantic confession between two

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characters or a stealthy infiltration

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into a palace you can kind of think of

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scene formats as different containers

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and you could fill these containers with

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whatever you want but they provide a

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base level of structure almost like this

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sort of template and these guidelines

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for what you might expect to write in a

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scene like this so there are hundreds of

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different scene formats and you could

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perhaps make the argument that within

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the fantasy genre there are hundreds of

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fantasy specific scene formats as well

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but oftentimes when I am editing

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writer's books inside my story coaching

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program I usually find that they're just

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using one or two scene formats over and

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over again so chapter one might have two

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characters having a conversation in

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their house and then chapter two might

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have two characters having a

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conversation in their house and chapter

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three has two characters having

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conversation in a barn something I like

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to do at the outlining phase of my

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writing process and I find that

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outlining is a really useful tool for

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avoiding all of the plot mistakes I'm

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about to talk about in this video I

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often put down next to each of my scenes

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in the outline what type of scene format

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it is so maybe my first scene is a

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sneaking scene the second scene is an

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argument between two characters the

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third scene is a battle and it's just a

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really easy way to see at a glance am I

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providing enough variation with my scene

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formats so that readers are constantly

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going to be engaged and so that the

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conflict in the story is always shifting

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and forcing characters to adapt and

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overcome new challenges and on the note

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of challenges this leads to mistake

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number three passive protagonists so a

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passive protagonist is a character where

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the story happens to them rather than

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the story happening because of them the

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rule of thumb I like to follow is that

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if you can easily take your main

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character out of the story and nothing

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changes

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your character is probably overly

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passive and it probably means the story

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isn't as interesting as it could be

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often it feels like a novel doesn't

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really begin until your main character

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makes their first truly active choice

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and if you never have your characters

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make an active Choice it can constantly

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feel like you're waiting for the novel

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to begin all the way to the end and this

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is something that I notice and often

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note down for my story coaching clients

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I often tell them this here this point

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at 35 of the way through the novel or 65

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of the way through the novel this

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actually feels like it's Where Your

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Story begins because it's the first

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active choice that your character made

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up until that point I felt like I was

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just waiting for something to happen now

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of course your character can start out

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as being passive and a character's

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passiveness can be an interesting aspect

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of their design but generally speaking

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the more active choices your character

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makes the more interesting the plot is

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going to feel and as the plot progresses

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you usually want your character to make

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more and more active choices becoming

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increase recently active as the story

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progresses towards the climax mistake

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number four no consistent through line

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so a through line I like to think of as

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the core conflict that's kind of running

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through the story in other words what is

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the one sentence summary of your book

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that's probably going to touch upon

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through line and it's going to touch

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upon the core conflict of your story and

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this is a question that's very important

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to ask yourself when you're writing is

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what actually is the one sentence three

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line in this story maybe that sounds

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like stupidly obvious but there are a

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lot of writers who I talk to who

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struggle to summarize their story in one

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sentence and of course your story is

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about so much more than that one

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sentence description so trying to

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encapsulate it in one sentence can be a

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really difficult task but I think it's

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immensely valuable to force yourself to

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do this because very quickly you're

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going to realize if your story has this

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consistent through line or not and the

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problem with not having a consistent

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through line is that it leads to a lot

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of meanderingness and purposelessness

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with your sins oftentimes when I'm

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reading a story and it feels like

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there's all of these pointless subplots

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or it feels like I'm bored within the

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scene it's usually because the writer

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has forgotten what the through line is

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of their narrative and they have

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deviated away from it in a way that

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feels like it's cheating me as a reader

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I came here for this specific conflict

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and now we're over here doing this

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different thing instead I want to get

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back to this conflict that's where my

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interest is that's where all of my

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curiosity lies in this narrative this

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mistake can also manifest as a lack of

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conflict if it feels like there's just

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not really anything happening in the

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story and your main character isn't

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being challenged isn't being forced to

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overcome difficult obstacles it may be

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because you have lost sight of the

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through line of tension and conflict in

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your narrative or perhaps it wasn't

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really clearly defined to begin with now

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if that is the case and you feel like oh

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yeah Jed you're kind of right maybe my

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story has a bit of this mistake right

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now what do I do oftentimes the through

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line is there there just might be four

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or five three lines that you weren't

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really sure

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which one to commit to and your job as a

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writer when you're going back and

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editing through the book or perhaps

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you're working through the first draft

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right now is to write down all the

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different through lines and I say this

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with a lot of conviction because I

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literally told this to a story coaching

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client the other day

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write down all the different through

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lines that you are kind of interested in

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exploring in the story or that you have

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explored in your first draft so in the

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case of this writer she had you know

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maybe four or five different through

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lines that were being explored in the

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narrative but it didn't necessarily feel

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like there was one that was standing out

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to me that was driving the spine of the

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story write down all these different

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through lines and then ask yourself

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which one of these is the most developed

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in the narrative right now and which one

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am I most interested in pursuing and of

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course you can have these different

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subplots but it's really useful to just

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know what is the core source of conflict

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and Challenge and growth for your main

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character mistake number five is a soggy

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middle this occurs when the middle of

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your story lacks progression and purpose

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and feels kind of slow and boring with

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the pacing oftentimes as writers we come

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into a narrative with perhaps a very

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clear idea of our beginning and our end

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but that middle stretch of your

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narrative can be quite intimidating and

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I hear from writers all the time who say

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ah Jed I got 20 30 000 words into my

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novel but then I kind of gave up and

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that's exactly what the Soggy middle is

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all about this mistake is very common

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where you see writers maybe have a

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strong start to their story man in the

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middle things kind of dip and gets a bit

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boring and it gets a bit stale and that

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is probably when readers are going to

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put down your book and move away so one

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of the things I think actually creates

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this soggy middle is the traditional

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three-act structure now three-act

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structure has a lot of prose to it but

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one of the big issues that I see with it

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is that you've got the First Act the

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first 25 of the novel you've got the

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third act the last 25 of your novel and

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then you've got the second act which is

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the middle part of the story but that

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middle part is like 50 and if you look

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at traditional three-act structure the

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only really anchoring scene you've got

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in that second act is perhaps the start

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of the second act the end of the second

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act and the midpoint but that doesn't

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actually give you a lot to go on as a

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writer because that could represent

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present like 60 80 000 words of your

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novel and to give a really quick

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definition of three-act structure here

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Act One involves the sort of exposition

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setting up the world the inciting action

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that kicks the story off and then the

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turning point where the character sets

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off on their Adventure Act 2 involves

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rising action the midpoint of the story

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where there's usually some sort of

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traumatic change and then the Turning

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Point into act three often described as

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sort of The Dark Knight of the Soul

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where it looks like the character has

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all hope lost for them and then act

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three is the climax and the ending of

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your story now of course you can make

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three-act structure work but for me

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personally I found it way easier to

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avoid the Soggy middle syndrome when i

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shifted to a seven point plot structure

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and that's because the seven points of

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this structure provides you with just

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more stuff happening in the middle part

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of your story and it just gives you a

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better guide and template to make sure

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that there's constant excitement

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development conflict and tension

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throughout the narrative to provide a

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brief summary of seven point plot

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structure you've got your opening book

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where you introduce the protagonist and

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especially his flaws and Desires in a

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compelling way then you have plot term 1

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which is where the protagonist is taken

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from the Ordinary World and thrusts into

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the extraordinary world of your story

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pinch point one where pressure is

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applied to the main character usually

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through the introduction or some sort of

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action from the main antagonist then you

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reach the midpoint and this is typically

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where the protagonist fully moves from

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passive reaction to active action and

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resolves to stop or fight the antagonist

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next you have pinch Point 2 where more

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pressure is applied to the protagonist

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really forcing them into their darkest

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and lowest moment possible and that

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leads to plot turn two where the

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protagonist discovers or sometimes

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realizes a key piece of information that

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helps them defeat the antagonist lastly

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we have the resolution where the

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protagonist achieves or fails to achieve

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his object of Desire now if you want to

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go deeper with structuring your novel

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and not only just structuring it by

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looking at plot points but also looking

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at the character arcs also looking at

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how you weave World building and themes

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and suspense and pacing all throughout

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an outline in a way that is really

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comprehensive and sets you up to write a

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really successful book then you might

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want to apply it for my six week fantasy

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outlining boot camp this is a group

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coaching program where I'll be taking

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eight writers on and I'll be showing you

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everything I know about outlining which

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is the most important part of my writing

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process it's the thing in my experience

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that will most help you avoid these nine

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plot mistakes and the Myriad of other

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plot mistakes that you can make as a

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fantasy writer and in the program we'll

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go through a series of live calls where

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I basically show you my complete

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outlining process and how that's evolved

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over my 10 years of writing and over my

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three published novels and my video game

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but then not only will we have these

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live training sessions but we're also

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going to have these live group coaching

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sessions where I'll personally help you

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develop a comprehensive outline for your

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own fantasy novel that not only allows

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you to master story structure character

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arcs theme design World building

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suspense pacing and all these other

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elements of story but makes you excited

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to write a story and allows you to get

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over the hump if you have perhaps

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struggled with finishing novels or

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perhaps you have finished novels but

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they are in a really messy place for me

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outlining was a tool that helped me get

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over that hump that actually helped me

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produce really great stories and it's

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also something that I have shown a lot

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of writers in my one-on-one story

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coaching program as well with really

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great results my outline was pretty

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sparse I knew what I wanted to do at the

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beginning and it would be generous to

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say I had a loose idea of what I wanted

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to do in the air I gave it to Jed and

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once he kind of saw where everything was

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going he then was able to point out

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parts of the story elements of the story

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that I had been trying to work in and

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maybe wasn't doing so successfully but

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he also was able to point out things

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that I hadn't even realized I've been

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doing either wrong or correct and been

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setting up for the future and so from

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there we worked together to create a

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very robust outline having that outline

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to help me get over the hump and finish

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my story was crucial I would not have

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been able to finish without it and I

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definitely would not have been able to

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make it as good as it is without Jed's

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help I'm getting ready to self-publish

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soon and I couldn't be more excited

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about how it's going you can apply for

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my outlining boot camp by going to

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jettone.com forward slash outline

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applications closed on October the 2nd

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and we're kicking off the cohort on

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October the 16th mistake number six weak

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consequences many new fantasy writers

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are really afraid to punish their

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characters for failure and that's a huge

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mistake because it's through adversity

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that a character really gets the chance

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to grow the depth of adversity that a

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character faces

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directly corresponds to the depth of

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true character that you can reveal that

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is the deeper the conflict that you put

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characters through the more you really

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challenge them and force them to face

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their demons the deeper we can kind of

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dive into their psyche as a reader and

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that's really what causes readers to

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develop sympathy and connection to your

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characters and if you think about the

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characters that you remember well from

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the fantasy novels that you love they're

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usually the ones that have to go through

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hell they go through the most difficult

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circumstances possible and they somehow

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manage to emerge from the other side the

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question I like to ask myself is what is

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the worst possible thing that could

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happen to my protagonist in this

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situation you don't always have to make

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that thing happen but it can really give

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you good inspiration and maybe guide you

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down directions that you wouldn't have

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initially gone in if you hadn't asked

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that question mistake number seven

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misaligning the three p's when it comes

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down to it a story is just comprised of

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your promise your progress and your

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payoff now that framework might sound

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really simple but oftentimes when this

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structure of your novel doesn't really

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feel like it's clicking it's because

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there's a misalignment between these

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three p's so maybe you promised readers

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a particular type of story through the

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tone and the scenes and the dialogue and

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the actions the characters were taking

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in the first few chapters but then as we

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get to the middle of the story it's not

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really going there readers will feel

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cheated and the structure of the story

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just won't feel like it's working you

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want your narrative to feel like it's a

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logical flow from beginning to end where

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each scene naturally leads into the next

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moment ensuring that your promise and

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your progress and your payoff is really

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nicely aligned is the pathway to

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achieving that natural feeling flow

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mistake number eight is the Patriot

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endings so I've shared this framework

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with a few story coaching clients but

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this is the first time I've really

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talked about it publicly in a video and

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there have been a few novels I've edited

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recently where the ending drags on a

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little bit longer than it should and

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perhaps there are let's say four or five

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key plot threads going through this

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story one of those threads might be

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resolved in a chapter towards the end

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then the next chapter has another thread

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kind of being resolved and then the last

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chapter has the final thread being

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resolved and it kind of leads to this

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slow sense of ending where you're

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getting these threads gradually being

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resolved as we go towards the end of the

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story but oftentimes it kind of leads to

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this sense of the story petering out or

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puttering it out towards the end because

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once that plot thread is done then that

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source of narrative Drive of narrative

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energy

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it is no longer present in the rest of

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the story the better approach and this

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is something I've shared with a lot of

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my clients is look at the moments where

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the plot threads within your story are

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being resolved and then ask yourself how

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can I compress these and move them

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closer together oftentimes you can turn

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an all right ending into an amazing

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Ending by simply taking the four or five

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plot threads that get resolved over the

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course of let's say two or three

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chapters and instead compressing them

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into a single moment almost taking these

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plot threads and knotting them together

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into one knot where they all kind of get

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resolved in this one moment it usually

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leads to a much more dramatic and

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interesting climax because instead of

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having this little explosion here little

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explosion here a little explosion here

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you're just combining all your Firepower

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into one massive explosion and then the

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last mistake mistake number nine is luck

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that helps the protagonist so of course

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as with all of these mistakes here there

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are ways to do them well you can have

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luck that helps your protagonist in a

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way that doesn't feel like cheating and

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does actually Advance the story but

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generally speaking if you're using

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coincidences or luck to get your main

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character out of a hole that they've

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fallen into it's not going to feel very

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satisfying to readers and it's going to

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feel like you're cheating particularly

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within fantasy novels you oftentimes see

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magic used for this purpose where

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characters will just invent New Uses of

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the magic that we've never seen before

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or they'll discover these loopholes that

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were never clear before or they'll just

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use aspects of the magic that weren't

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really foreshadowed or set up in a way

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that felt logical and believable on the

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flip side of this it's totally fine and

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it often is very satisfying to have luck

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help your antagonist that is for the

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main character's plan to be going well

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but then they get unlucky the antagonist

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gets lucky and then this throws your

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main character into Peril now if you

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enjoyed that video you might like this

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one over here where I share six World

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building mistakes so that new fantasy

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writers make

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foreign

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Related Tags
Fantasy WritingPlot MistakesStory StructureCharacter GrowthWriting TipsEditing AdviceConflict ResolutionNarrative FlowWriting BootcampAuthor Insights