Я поиграл в HighFleet, так что вам не придется

Andrboll
5 Jan 202225:01

Summary

TLDRСкрипт видео представляет собой интенсивный и непривычный обзор игры 'HighFleet', созданной двумя разработчиками. Игра, напоминающая микс Дюны и Великой Отечественной войны, предлагает глубокие стратегические элементы, сложные механики и уникальный визуальный стиль дизельпанка. В игре игрокам предстоит управлять флотом, принимать решения о дипломатии и военных действиях, а также строить собственные корабли. Автор подчеркивает атмосферу игры, влияние выборов игрока на сюжет и визуальное оформление, включая мелодраматичные моменты и подводные кампании.

Takeaways

  • 🎮 Игра 'HighFleet' - это сложная и глубокая стратегическая игра в духе российской традиции, основанная на войне и некомпримируемости.
  • 🌌 Сюжет игры разворачивается в гипотетической империи Романи, где игроку предстоит подавить восстание, управляя наемными оазисными жителями Герата.
  • 🛸 В игре представлены различные технологии и корабли в стиле дизельпанка, отражающие эпоху мировых войн с их ривнями и многоуровневой арматурой.
  • 📡 Игра содержит в себе несколько типов радаров с разными функциями, включая обнаружение, привлечение и обход вражеских систем.
  • 🔍 Игровой процесс включает радиоперехват, дешифровку шифрованных сообщений и управление своим флотом для выполнения различных миссий.
  • 💥 В игре есть возможность использования ядерного оружия, что ведет к новому игровому режиму с серьезными моральными последствиями.
  • 👨‍💼 Создатели игры, Константин Кашутин и Максим Киселев, внедрили свои убеждения и стиль в игру, делая ее уникальной и насыщенной деталями.
  • 🛠️ Игроки могут строить и настраивать собственные корабли, определяя их роль и тактику в игровом процессе.
  • 🌡️ Диалоги и решения игрока влияют на его мировоззрение, что дает дополнительные сюжетные возможности и влияет на отношения с другими персонажами.
  • 🎵 Музыкальное сопровождение игры создает атмосферу и неотделима от игрового опыта, добавляя глубины и напряжения.
  • 🌌 Графическое оформление и визуальный дизайн игры создают неповторимый апокалиптический мир, в котором игроки ведут свои военные кампании.

Q & A

  • Какой тип игры является 'HighFleet'?

    -HighFleet является стратегической и симультационной игрой, основанной на войне и включающей элементы управления зенитными ракетами, тактической карты и военной тактики.

  • Какое впечатление производит игра на игрока?

    -Игра оставляет впечатление глубокой, сложной и непростой, требующей от игрока большого усилия для освоения механик и понимания сюжета.

  • Какова основная цель игры 'HighFleet'?

    -Основная цель игры - подавить восстание, возглавляемое 'Собранием', и спасти двадцать миллионов советских граждан от ядерной атаки.

  • Чем отличается настройка игры 'HighFleet' от других игр?

    -Настройка игры напоминает микс Дюны, Белого солнца пустыни и фильмов о подводных лодках, потерянных в враждебных водах, с добавлением элементов дизельпанка.

  • Какие технологии и военная техника представлены в игре?

    -В игре представлены технологии и военная техника в стиле дизельпанка, с использованием ривнётов, tankeров, многобашенных крейсеров и авианосцев.

  • Какие игровые механики связаны с радиоперехватом и радиосвязью?

    -Игра включает в себя радиоперехват вражеских телеграмм, мини-игры 'Молодой радиооператор' и возможность дешифровки шифрованных сообщений после получения фрагментов ключа.

  • Какие сложности игрок может столкнуться с при игре 'HighFleet'?

    -Игрок может столкнуться с сложностями в освоении игровых механик, отсутствием подсказок и инструкций, а также с неожиданными событиями и последствиями своих решений.

  • Чему научит игра 'HighFleet' игроку о ведении войны и дипломатии?

    -Игра научит игрока стратегическому мышлению, ведению войны, использованию дипломатии для получения поддержки и проведению эффективных военных операций.

  • Какие игровые события могут сложить путь герою в игре 'HighFleet'?

    -В игре могут произойти различные события, такие как усталость экипажа, ядерные атаки, проблемы с управлением кораблями и внезапные встречи с врагами.

  • Какие моральные дилеммы игрок может столкнуться с в игре 'HighFleet'?

    -Игрок может столкнуться с моральными дилеммами, такими как применение ядерного оружия, выбор между спасением и уничтожением вражеских кораблей, а также решение о том, следует ли использовать наркотики для облегчения боли среди экипажа.

Outlines

00:00

🎮 Игровой процесс и сюжет HighFleet

В этом параграфе описывается сложный и нестандартный геймплей игры HighFleet, где игрок управляет кораблем и выполняет задачи по уничтожению миссилий и поддержанию порядка в империи. Рассматривается также сюжетная линия, включающая в себя восстание и гражданскую войну, а также технологический аспект игры, где присутствует dieselpunk стиль. Игра предлагает интуитивно понятный геймплей, но без поддержки для современных игроков, что может вызвать некоторые проблемы.

05:01

🛰️ Радары, радиостанции и радиоперехват

Второй параграф посвящён радиолокационным станциям и радиоперехвату в игре HighFleet. Описываются три типа радаров с разными функциями и возможностями, включая обнаружение вражеских сигналов и предотвращение обнаружения собственных действий. Также упоминается радиостанция, которая позволяет перехватывать вражеские телеграммы и дешифровать зашифрованные сообщения. В игре присутствует множество событий, которые могут сложить задачку игроку.

10:03

👨‍💻 Создатели и их философия

Третий параграф фокусируется на создателях игры HighFleet, Константине Кашутине и Максиме Киселеве, которые с 2015 года разрабатывают игру, выражая свои религиозные убеждения и философию через геймплей и визуальный стиль. Игрокам предлагается поблагодарить Бога за победы, а также участвовать в миссиях, где религиозные и идеологические аспекты играют значимую роль.

15:04

🌌 Атмосфера и иммерсивность игры

В четвёртом параграфе обсуждается атмосфера и иммерсивность игры, созданные благодаря деталям визуальной составляющей и геймплею. Игроки сталкиваются с апокалиптическими сражениями, принимают решения, которые определяют их мировоззрение, и взаимодействуют с различными событиями, такими как торговля пленных или выбор между медикаментами и наркотиками. Важно придерживаться своего мировоззрения, чтобы влиять на подчинённых и обеспечивать их лояльность.

20:05

🛠️ Конструктор кораблей и стратегические выборы

Пятый и последний параграф посвящён строительству кораблей и стратегическим выборам, которые игрок должен делать в процессе игры. Описывается, как различные конструкции кораблей могут выполнять разные функции на поле боя, и как игрок может использовать их для достижения победы. Также упоминается о том, что корабли могут быть невероятно необычными, что добавляет игре элемент непредсказуемости и творчества.

Mindmap

Keywords

💡HighFleet

HighFleet является названием игры, которая является основным предметом обсуждения в видео. Это игра в жанре стратегии, где игрок управляет флотом в условиях атомной войны и должен принимать решения, влияющие на исход сражений и судьбу империи. В видео игра описывается как сложная и необычная, требующая от игрока глубокого понимания механик и стратегии.

💡дизелепунк

Дизелпунк (dieselpunk) - это поджанр фантастики, вдохновленный технологиями и эстетикой эпохи междувоенных лет, особенно символами и технологиями, характерными для этой эпохи. В контексте видео, дизайн техники, кораблей и обстановки в игре HighFleet отражает стилистику dieselpunk, что подчеркивает атмосферу прошлого и в то же время создает уникальный визуальный стиль.

💡стратегия

Стратегия в видео связана с игровым процессом HighFleet, где игрок должен разрабатывать и применять стратегии для победы в сражениях и управлением империей. Важной составляющей игры является стратегический выбор, например, применение тактических ракет или дипломатические маневры для получения поддержки местных влиятельных личностей (Тарханов).

💡ракеты

Ракеты являются важным элементом военного оборудования в HighFleet. Игроки управляют запуском ракетных атак против врагов и обеспечивают защиту от ракетных угроз с помощью систем по-interception. В видео упоминается использование ракетных вооружения для уничтожения целей как в рамках миссий, так и для самообороны.

💡радиомаяк

Радиоперехват является одной из составляющих геймплея HighFleet, позволяющей игроку получать информацию о позициях врагов, снабжении и других важных данных через перехват радиосообщений. В видео описывается, как игрокы могут использовать радиостанцию для дешифровки шифрованных сообщений и получения преимущества на поле боя.

💡мини-игры

Мини-игры в HighFleet представляют собой встраиваемые小游戏, которые игроки должны решать для продвижения в игре. В видео упоминается несколько примеров таких мини-игр, включая управление радиостанцией и потушение пожаров на поле боя, которые добавляют дополнительный уровень глубины и разнообразия к игровому опыту.

💡атомная война

Атомная война является тематическим элементом в HighFleet, где игрок сталкивается с последствиями ядерных ударов и должен принимать решения, которые могут привести к такому конфликту. В видео описывается, что игрок может использовать ядерное оружие, что открывает новый геймплей и влияет на моральные аспекты игры.

💡визуальное сюжетelling

Визуальное сюжеттelling - это техника использования графического дизайна и визуальных элементов для разработки и передачи сюжета в видеоигре. В контексте HighFleet, это означает, что визуальные аспекты игры, такие как дизайн кораблей, разрушенные города и механическое оборудование, используются для создания атмосферы и рассказа, которые вовлекают игрока в мир игры.

💡сбор корабля

Сбор корабля в HighFleet - это процесс, при котором игрок строит и настраивает свой флот в соответствии с определенными функциями и целями. В видео упоминается, что корабли могут быть построены с различными модулями, такими как дополнительные двигатели или радиостанции, что позволяет игрокам строить корабли для специфических задач на поле боя.

💡миссия

Миссии в HighFleet представляют собой задачи или цели, которые игрок должен достичь для продвижения в игре. В видео описываются различные миссии, включая подавление восстания, захват городов и управление сложными ситуациями, такими как ядерные угрозы и военные конфликты.

💡взрывной волной

Взрывной волной в контексте HighFleet относится к визуальному и звуковому эффекту, который игрокы испытывают после сильных атак или взрывов. В видео упоминается, что после каждой волли (серии выстрелов) игрок может ощущать вибрацию клавиатуры и мыши, имитирующую взрывной волной, что добавляет реализм и интенсивность к игровому процессу.

Highlights

游戏《HighFleet》是一款具有俄罗斯特色的战争模拟游戏,具有深度和挑战性。

游戏设定混合了《沙丘》和《白日沙漠》等元素,具有东方特色和潜艇战电影的风格。

玩家扮演Captain Vostrikov,负责保护苏联公民免受核攻击。

游戏玩法包括操作反导弹雷达、战术地图和指挥齐射。

游戏具有柴油朋克风格,装备和舰船设计类似世界大战时期。

雷达系统有三种类型,包括可旋转雷达、信号捕捉雷达和隐形雷达。

无线电室可以拦截敌方电报,通过解密获取情报。

游戏没有新手教程或游戏维基,玩家需要自行探索。

游戏难度不可调节,玩家需要适应并克服挑战。

游戏包含核战争模式,玩家需谨慎使用核武器。

游戏设计了复杂的世界观和角色决策系统,影响剧情发展。

玩家的选择会影响他们的世界观点数,反映不同的领导风格。

游戏提供了船只构造器,玩家可以自定义舰船设计。

游戏由Konstantin Kashutin和Maxim Kiselev两人开发,展现了他们的创造力。

游戏音效和配乐非常氛围化,增强了沉浸感。

游戏的视觉叙事和界面设计增强了玩家的沉浸体验。

游戏通过随机事件和决策,提供了丰富的剧情和角色扮演元素。

Transcripts

play00:00

play00:06

Fuck

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Good thing that, it, chests

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are still up there, that's fucking good.

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What are you...

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Fuuuck..

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Thermal signature detected Fuuuck..

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Fuuuck..

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I order to Fuuuck..

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shoot down Fuuuck..

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missile Fuuuck..

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with other missile Fuuuck..

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Fuuuck.. with other

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missile Fuuuck..

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Fuuuck..

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Missile away Fuuuck..

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Fuuuck..

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Missile destroyed Fuuuck..

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Fuuuck..

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Fuck Fuuuck..

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Fuuuck..

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Please Fuuuck..

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Shit, what the fuck! Fuuuck..

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Why the fuck did I set so much on you... Fuuuck..

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Fuck! Fuuuck..

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Fuuuck..

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Oh, Mom's here

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Quickly, turn off your fucking thing

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I'm fucking become tired already

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But, mom!

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HighFleet is a special game,

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this is a Russian game in the best traditions

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of national gamedev -

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it's deep, it's hard,

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it 's about the war and it's incomprehensible

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Well, she's also original and crazy

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The setting of this game resembles a mixture of Dune

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White Sun of the Desert

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The orient is a tricky buisness

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and films about submarines lost in enemy waters

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Two hundred million Soviet citizens are depending on us.

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On us, Captain Vostrikov, to save them from nuclear attack

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And the gameplay is

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Simulator of sitting over anti-missile radars

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Simulator of sitting behind a tactical map

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And, of course, a simulator of the volley

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Fire!

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Target destroyed

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Open fire

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Fire!

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Target destroyed

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Fire!

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Missile away

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Missile away

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The enemy has been destroyed

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Fire.

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Fire!

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Target destroyed

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Let's drop some lead on this motherf...

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Fire!

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Enemy destroyed

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Target has been destroyed

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Etc...

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And so will everyone.

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After each volley, I really feel that

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my keyboard and mouse start to shake

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from the blast wave,

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and the fact that my balls are getting big...

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The plot is that

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there is a huge Romani empire.

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No, not these Romani,

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but these Romani!

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Their empire, which,

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judging by the two suns on another planet altogether,

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includes the province of Gerat.

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This is something like the Middle East,

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only in ancient times and turned into a nuclear wasteland.

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That is, the desert multiplied by two.

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Gerat is not Afghanistan!

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Here, under oriental clothes,

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everyone wears a hermetic suit to

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get on a thousand-ton flying monsters

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to defend their sovereignty.

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So, the imperial-subject governor in Gerat

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raises an uprising and ceases to be an imperial-subject.

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Gathers like-minded people around him and calls himself "Sobranie"(the Gathering).

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And then goes to war against former bosses.

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And you, being the Grand Duke of the empire...

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are going to put down a rebellion.

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At the head of the inhabitants of the desert are "Tarkhans"

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in simple terms - influential people.

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They, in general, want peace and they don't fucking need this rebellion.

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So, if we conduct diplomacy correctly,

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we will have at our disposal

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Two hundred and fifty thousand selected soldiers of Herat.

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They'll blow it all up!

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While the head of the Gathering

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Fucking cowboy

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And, in general, we will tear him apart.

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And then,

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He will drown in Romani semen

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A trifling matter

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A little war, so to speak.

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Vicorious little war.

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But everything is not going according to plan and it's getting hot.

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Only instead of shouting "banzai" you hear the howl of nuclear sirens.

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Technologies, equipment and costumes

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here in the style of dieselpunk

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No, not this punk

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And not this punk

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This punk

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This means that all the equipment

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and ships resemble the era of world wars

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with all their rivets...

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fuel tankers...

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crazy flying multi-towered cruisers and aircraft carriers...

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No virgin lasers or

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inarticulate plasma weapons

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Men's only list of artillery ammunition calibers

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I especially like this signature...

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"MY list"

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Missile silos and giant radars

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that need to be viewed on an ancient analog interface

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By the way, there are three types of them:

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The first radar is one that turns around

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just like in a movie and shows points on the map.

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but when you use it, you can be noticed by the enemy

play05:15

The second radar is the one that catches signals

play05:17

if the enemy uses the first radar

play05:19

It works twice as far as the first one

play05:22

but nothing is clear on it

play05:23

Only the approximate direction of the enemy's location

play05:26

So that the enemy does not notice you, you need to turn on the jammer

play05:29

That's just it creates a radius around you

play05:31

attracting any ballistic missile

play05:33

on your head

play05:34

And the third radar is such a radar

play05:36

invisible to the enemy

play05:37

which you have to twist by yourself

play05:38

and, in general, when he fixes something, it's too late to do something

play05:41

and it's time to prepare for battle

play05:43

He plays the role of a kind of monkey

play05:44

hitting the plates in case of imminent danger

play05:46

There is also a radio room

play05:48

She intercepts enemy telegrams

play05:50

and every time you hear this squeak

play05:52

a timed mini-game

play05:54

called "Young Radio Operator" begins

play05:55

You have to switch the ranges and turn the switches

play05:58

until they beep

play06:00

Then you have to switch the switches a little lower

play06:02

untill they beep

play06:04

And then you press the button

play06:06

and get an enemy telegram

play06:08

Usually there is information about

play06:09

where the supply ships are flying, which can be robbed

play06:12

Or messages about where an army of cruisers is flying

play06:15

looking for you to fuck

play06:16

Sometimes messages are encrypted

play06:18

Then you need to get fragments of the cipher key from the defeated ships

play06:21

so that they can be decrypted

play06:22

Well, or you can guess the key

play06:24

This is only 42 in the fourth degree of options

play06:26

Well, or a fucking noble child will spam to your radio room

play06:29

so that you meet him

play06:31

That's why radio interception becomes useless for half the game

play06:34

because in 99% of time

play06:36

you intercepted this student's message with the same text

play06:39

Stop, you bastard

play06:40

The whole of Gerat already knows where you are

play06:42

Cat and mouse with an enemy on the radar is a big part of the gameplay

play06:45

If all this seemed too complicated and incomprehensible to you

play06:48

then in fact, so did I...

play06:49

This game is so incomprehensible that

play06:51

it was only at the end of the game that I accidentally guessed how to shoot a machine gun

play06:56

Aaaaargh!

play06:57

How to understand how to play it?

play06:58

Maybe there is some not short training at the beginning of the game?

play07:01

An internal encyclopedia?

play07:03

Game wiki with some info?

play07:05

Maybe loading screen hints?

play07:06

They're gone!

play07:07

They are replaced by Mandelstam's poems

play07:09

Nature - is Rome

play07:11

Well, or the typical "to kill - shoot"

play07:14

But, what is?

play07:15

The manual is in a pdf file, but it is only in English (Not a problem, if you can read this)

play07:17

The game does not have to pampered modern players

play07:20

Behind all this immersive lamp interface,

play07:23

you may not even find a difficulty switch.

play07:25

Thank God on zero difficulty game allows you to replay the fight an unlimited number of times

play07:29

That's just getting used to pressing this button,

play07:31

you can accidentally press it once again

play07:37

AAAAAAAAA

play07:38

And then I started a new campaign

play07:40

and realized that it was impossible to replay the fight indefinitely on the normal difficulty

play07:43

But I realized too late

play07:45

At the exact moment my men rebelled with fatigue

play07:48

But there it was

play07:49

Enemy ballistic missiles have arrived

play07:51

and this remains of the previous ships

play07:53

We sold the rebel ship and the problem was solved by itself

play07:55

The game is not afraid to throw a bunch of events at you

play07:58

The game trusts you

play07:59

From the very beginning, you can do everything

play08:01

and from the very beginning you don't understand anything

play08:03

For example, on the starting ship you are given nuclear warheads

play08:06

You can use them at any time of the game

play08:08

Only after the application, a completely new game mode begins

play08:11

a mode where not enemy planes fly to intercept your flying fleet

play08:14

but a flock of nuclear warheads

play08:17

When you start an atomic war

play08:18

the game tries to stop you

play08:20

with moral warnings

play08:22

If you decide to launch nuclear warheads around the city, it will write to you in big letters

play08:25

"This is a despicable war crime"

play08:27

And the map shows the number of incinerated souls in the city

play08:30

Actually, the enemy can be "substituted"

play08:32

Any nuclear missile fired at you can’t hit a target exactly

play08:35

If you’re a millimeter away from the enemy city

play08:38

then the rockets that are thrown at you will be directed against the enemy city

play08:41

As a result, the enemy will inadvertently commit war crimes

play08:44

over and over again

play08:45

Attention, visual contact

play08:47

Attention, new target on a radar

play08:49

A lot of self-hits later....

play09:05

I didn't understand anything at all from the tutorial

play09:07

except how to shoot volleys

play09:09

and ignored radars the whole game

play09:10

The Romani Empire has only two allies

play09:12

big guns and armor parts

play09:14

stinky radars are not included here

play09:16

Therefore, whenever I heard

play09:17

Thermal signature detected

play09:20

Instead of sluggish interception missiles

play09:22

which I did not consider it necessary to learn how to use

play09:25

I was firing A VOLLEY

play09:26

from all the guns on ballistic missiles

play09:31

That’s how we do it!

play09:32

Only on the second walkthrough did I understand how to use planes

play09:35

Why are you sending your missiles at me, you clowns

play09:37

You can't go out alone?

play09:39

To meet with you personally

play09:40

to discuss reconciliation

play09:42

arrive without an escort on one ship

play09:45

I think, it's a trap

play09:47

I don't think it's particularly wise, my Prince

play09:49

What makes sense to you?

play09:51

You see a huge cruiser of the Lord Governor

play09:54

standing in the middle of a dark valley

play09:56

You order to land a hundred meters away

play10:00

So, Grand Duke, you have come.

play10:03

I take it there will be no talks?

play10:05

Of course not

play10:07

Listen, Duke

play10:09

before we conclude this matter...

play10:11

I must admit, I have a question

play10:14

Very well. Ask your question, then

play10:17

Recapturing our plutonium

play10:19

You have aquired a fearsome weapon

play10:22

What would you do?

play10:26

I would...

play10:27

use it for the good of the people

play10:30

No, Duke

play10:31

You would have used it to eliminate the Gathering

play10:33

An then you would have dethroned your father and taken his place

play10:36

And then you would have indulged in war after war

play10:38

expanding the borders of your empire

play10:39

as far as possible

play10:41

As for me...

play10:43

You are wrong, sir

play10:44

Actually, I don't know

play10:46

how to use nuclear missiles...

play10:49

The lord governor looks away. It seems this conversation is over

play10:55

This night...

play10:56

does it not frighten you?

play10:58

The governor stops and looks at the stars.

play11:01

Look at the fucking sky! Baghdad!

play11:03

Not a single star.

play11:06

People disperse to their ships under the roar of warming turbines

play11:12

Here is this man with a giant frontal lobe

play11:15

is Konstantin Kashutin.

play11:16

Creative leader, screenwriter and programmer of Highfleet.

play11:18

He and his co - author Maxim Kiselev

play11:21

just the two of them created the game

play11:22

Except, of course, the no less talented

play11:24

freelance artists and composers.

play11:27

This game is a long-awaited

play11:28

and Konstantin has been running a public about

play11:30

he development of highflight since 2015

play11:32

where every year he congratulates the subscribers

play11:34

on every Orthodox holiday.

play11:36

Of course, they don't like it

play11:37

but Konstantin continues to post posts about

play11:40

how cool it will be to hide painted eggs with children at Easter

play11:43

It is also interesting to look at the creator's desktop -

play11:45

paints, solvents for modeling miniatures

play11:48

sketches of game ships

play11:50

glock

play11:51

bible

play11:52

and a 23 mm anti-aircraft shell

play11:54

and there is also an arsenal of weapons at hand.

play11:56

Hello.

play11:57

Slap

play11:57

That’s what I wanted you to see

play11:58

when coming to my page

play12:01

To live knowing about hell and not telling others about it...

play12:04

is shameless.

play12:06

I want you to read a book.

play12:07

The Gospel of Luke is, in total, somewhere, 40 pages.

play12:10

I think Konstantin

play12:11

is an amazing and unique creator.

play12:13

And his faith and beliefs were reflected in the game.

play12:16

Firstly, it is that you

play12:18

will thank God for

play12:19

every victory in the battle.

play12:21

Secondly, we see it in the visual of the game:

play12:23

Here's a Cossack in a pressure suit for you

play12:25

Or here's Nikolai 2 in a Space Marine costume for you

play12:28

Or, for example, the situation:

play12:30

Your crew is depressed.

play12:31

Nuclear ash covered the whole sky

play12:33

and they are all afraid not to see their families

play12:35

and blah BLAH blah

play12:36

If you have high faith points

play12:38

you can make a speech about being the messiah

play12:40

And then

play12:41

We are God's chosen people

play12:43

Our military campaign is sacred.

play12:46

And generall

play12:46

We, as martyrs, will go to heaven

play12:49

and.. and they'll just die.

play12:51

And, as a result, you will raise the morale of the fleet.

play12:53

Epic in the game is twisted to the maximum

play12:56

The game is filled with gigantism

play12:57

drive

play12:58

steel

play12:58

and army big dicks

play13:00

The weight of the largest modern

play13:02

Russian cruiser Admiral Nakhimov is 26 thousand tons

play13:05

and it is still under repair.

play13:07

The weight of my Sevastopol is 36 thousand tons

play13:10

and it flies

play13:11

on the power of 11 tsar rocket engines

play13:13

The machine gun caliber in the game is marked as 37 mm

play13:16

That's so much!

play13:18

Or, for example, this guy

play13:19

always carries four 12 kg mortar

play13:21

shells in his pouches

play13:23

Well, you know...

play13:24

You never know when you'll need them.

play13:26

You'll have to blow up someone's trench 4 times in a row

play13:28

or burn 4 tanks...

play13:30

And he also has a mine - 12 kg

play13:32

and a hand mortar with a sniper scope

play13:34

and, it seems, somewhere behind his back he has a backpack transceiver

play13:36

In the game, you can put six-barrelled gun turrets

play13:39

so that the VOLLEYS were even larger.

play13:41

Or you can load the entire bottom of the ship

play13:43

with one-ton bombs

play13:44

and arrange fire tornadoes with carpet bombing

play13:47

In addition to the big things

play13:48

the game is filled with little things.

play13:49

For example, when you land in a city

play13:51

destroyed by nuclear weapons

play13:53

on your interface, you may notice a crackling radiometer

play13:56

Or, for example, the design of the place of purchase of ammunition is interesting

play13:59

It looks like...

play14:00

An ancient Uzbek living room lined with mosaics

play14:03

but turned into an ammunition depot for military needs

play14:06

Or, for example, when you calculate a missile hit

play14:09

you use not just the "draw arrow" button

play14:11

"erase arrow" button

play14:12

You use an eraser, ruler and compass

play14:15

Sometimes you even have to remember

play14:17

school applied geometry

play14:18

to accurately calculate the middle on the segment

play14:21

The design of gameplay moments

play14:23

and the visual component of the game immerse you in the narrative

play14:26

From the bodies of the killed radio operators

play14:28

you can collect a telegram with intelligence

play14:29

that looks like it was plugged into a hole in a methane tank

play14:32

but it exploded and tore off the fingers of the radio operator

play14:34

Visual storytelling also manifests itself on the map

play14:37

If you get off course

play14:38

then you can navigate through the remnants of roads

play14:41

the ruins of urban infrastructure

play14:42

and find the hidden people

play14:44

Immersiveness

play14:46

The screen is never clean

play14:48

then clouds block our view

play14:50

then it's dark outside

play14:51

then the whole screen is covered with raindrops

play14:53

How to understand that you have defeated the opponent?

play14:55

Usually this can be understood by

play14:56

the fact that you can't see anything at all

play14:58

even your ship

play14:59

Smoke from burning ships, smoke from engines

play15:01

someone's cabins are flying to the ground, everything is shaking

play15:04

thousands of alarms are screaming from all the cracks

play15:05

All this means that you shot a lot, hit often

play15:08

flew fast and the enemy was constantly burning

play15:09

Plus, bullet holes appear on the screen when pierced

play15:12

but if it annoys you

play15:14

you can change this in the game files to something more...

play15:16

"Immersive"

play15:17

Mad person laugh.mp3

play15:30

It looks like Andrboll stole the idea of the review from SsethTzeentach

play15:34

No, he didn't

play15:35

I think the idea came to him independently

play15:39

And in general, subscribe to the Andrboll channel

play15:42

Music

play15:43

The soundtrack in this game is very atmospheric

play15:45

Just listen

play15:47

You're looking out the porthole of the ship

play15:50

Do you see the wind dancing across the desert

play15:53

You don't hear anything behind the sealed glass

play15:55

except the roar of methane engines from which the dunes roll over

play16:00

exposing the ancient reinforced concrete platforms on which your ship sits

play16:06

Your crew is tired

play16:08

they are in one big collective reflection

play16:11

the last time you saw the shine of the sun was 3 weeks ago

play16:15

and you will not see it again for at least several years

play16:18

Nuclear ash covered the sky

play16:20

Your squadron is like a shell fired from a cannon

play16:23

flying to nowhere for more than a month

play16:25

you either have to fly to the target

play16:27

or explode in the air

play16:32

Carts full of shells are rushing along the corridors

play16:35

lockers with high-altitude suits are opened

play16:37

guns are loaded

play16:39

mechanics open reserve fuel pipes to speed up the engines

play16:42

The radar beeps in time with the heartbeat

play16:44

visual contact has been established with enemy ships

play16:47

Your people are exhausted but in the ecstasy of battle

play16:50

they are ready to die taking as many enemy heads with them as possible

play16:53

One of the last apocalyptic battles is approaching

play16:55

the winner of which will own the whole world

play16:58

This is a complex game

play17:00

If you want to take over the city, then you need to make a decision first

play17:03

should it be bombed on approach with tactical missiles that are in short supply

play17:07

or not

play17:07

Should I send you an interception team of fast ships

play17:10

to overwhelm the enemy with surprise

play17:12

or not

play17:13

And, even when you win

play17:14

you still can't occupy the city until the remnants

play17:16

of the defeated giants burning on the ground burn out

play17:19

or you don't put them out in the mini-game

play17:21

where the point is that you need to put out as many surviving guns as possible

play17:25

to increase

play17:26

Fire!

play17:30

at the same time, do not forget to save the survivors

play17:32

As you understand, I always lost in this mini-game

play17:34

But even after that, you can't just go into the city

play17:37

you have to land your large flying thing on legs first

play17:40

And this is sometimes harder than the battle itself

play17:42

especially when your ship is out of coordination due to

play17:44

the fact that there is a hole in it

play17:46

If you land the ship on certain narrow platforms

play17:49

you are given an acceleration of repair

play17:51

sometimes it is so big, and your ships are so damaged

play17:54

that you have to take risks

play18:01

Fire reverse thrusters

play18:04

500 meters

play18:06

300 meters

play18:08

100 meters, everyone get ready

play18:10

Touchdown confirmed

play18:23

After the ship has landed

play18:25

a random event may occur

play18:27

Oh no!

play18:27

Your brave Roman officers

play18:30

began to trade slaves-prisoners of war!

play18:32

Conduct a thorough investigation?

play18:34

Close your eyes on it?

play18:35

Or, maybe, to become the head of the business?

play18:36

Or here's another situation - your people are burned!

play18:39

Painkillers are in short supply

play18:41

but there is a kind of fictional drug - hash

play18:43

which has analgesic properties

play18:45

will you instruct to purchase it either

play18:47

or give up drugs in the squadron?

play18:50

Your decisions determine who you are

play18:52

For each of the answers you get worldview points

play18:55

that reflect:

play18:56

how intimidating and, in general, reckless are you

play18:58

how much do you respect and adopt local customs

play19:01

how committed are you to the ideals of the empire's officers

play19:04

how well are you known as a believer

play19:07

and a man in whom one believes

play19:08

how much do you maintain discipline and order in the fleet

play19:12

how militant are you

play19:13

how much do you value wealth

play19:15

how kind and merciful are you

play19:17

It is important to adhere to some worldviews

play19:19

and not to be adapted to the situation by anyone

play19:22

Then it will come in handy when on dark days

play19:24

you will need to give a speech in front of people

play19:26

if you are nobody, then they will not listen to you

play19:29

The game gives new plot possibilities

play19:31

depending on your worldview

play19:33

for example, with high faith and high kindness:

play19:36

And then you would have indulged in war after war

play19:38

expanding the borders of your empire

play19:40

as far as possible...

play19:42

As for me...

play19:43

The people think I am a prophet.

play19:45

This is why you invented me here.

play19:49

You thought an ordinary man would never come. But if I am a man

play19:53

who can truly see the future, then...

play19:57

Well...

play19:59

I can see the future.

play20:01

Only here kindness points are difficult to get and easy to lose

play20:05

for example, if you didn't finish the fuel and the enemy survivors accidentally burned down

play20:08

or if you decided not to save them at all

play20:10

Moreover, if you didn't save them, the points are removed

play20:13

but if you saved them...

play20:15

you don't get points

play20:16

Therefore, if you see such rescue capsules in battle

play20:19

it's best to do...

play20:20

Fire on them! Fire!

play20:27

Today, so be it

play20:28

we will not extinguish the radar

play20:29

but we will extinguish the survivors

play20:31

Do not think that this is for points

play20:33

This is personal

play20:34

The game has a special dialog system for recruiting people

play20:38

and getting worldview points

play20:39

You stand in front of Tarkhan's people

play20:41

and make a speech that they should like

play20:44

You're talking about the fact that the locals are nobody without an empire

play20:48

There is indignation on their faces

play20:49

how could you not notice that?

play20:51

They're obviously local and they don't care about the empire!

play20:53

You're trying to save the situation

play20:55

by giving an item from your inventory

play20:57

a very ancient bronze icon

play20:59

I understand you, unsubscribe?

play21:01

Their leader is literally dressed in the costume of a Tatar-Mongol fighter pilot

play21:05

they don't care about your icons

play21:06

In short, they didn't join you

play21:08

but if you think about it

play21:09

why did you need these lousy pirates at all

play21:12

They are unworthy of the Romani officers

play21:14

We are the salvation of Gerat

play21:16

In short, in return, you received points of faith and patriotism for the empire

play21:19

which form your worldview

play21:20

If they still join you

play21:23

you get the opportunity to turn to tarkhan for help on various matters

play21:26

and a new ship in the squadron

play21:28

And then the most interesting thing begins

play21:30

the ship constructor

play21:31

Depending on how the ship is built

play21:34

it will perform a certain function in your war

play21:36

A fuel barrel with a radar?

play21:38

This is for increasing the range of the fleet and scanning enemies

play21:42

A hedgehog with machine guns and giant engines?

play21:44

This is to surreptitiously shoot enemies

play21:46

and quickly go out to intercept

play21:48

A flying nuclear missile depot?

play21:50

This is to commit war crimes

play21:52

An armored cruiser?

play21:53

This is to carry out a

play21:54

Volley

play21:57

But it's all boring

play21:59

I present to you the top five ships

play22:01

that are impossible to believe in

play22:03

A hammer

play22:09

Rain cloud

play22:17

Trollface

play22:24

Western Wall

play22:31

Tsar-volley

play22:39

Oh my ships, my ships

play22:41

You work with maps alone in your cabin

play22:44

Suddenly you notice that an ant is crawling on the map

play22:47

The ant queen.

play22:48

What's she doing there?

play22:49

Probably flew in the window

play22:52

Well, now he will lay his eggs here and ants will start in the cabin

play22:58

Why can't I just kill you?

play23:00

A wordless creature

play23:02

born from a disgusting egg in some hole

play23:06

And all you dream about

play23:08

is to get into the same hole as the one you were born from

play23:13

You don't even realize I'm talking to you

play23:16

You're a bug

play23:19

You probably think I'm a big ant?

play23:21

You probably think I want to eat you?

play23:23

And you don't even know that you got on my ship

play23:27

And you have no idea

play23:29

what a so-called ship is

play23:32

For you, all this is closed, endless, incomprehensible

play23:36

And even if I wanted to, I couldn't explain to you

play23:39

why I'm sitting here alone and talking to you

play23:46

And I'm crawling through this world like you're crawling on my map

play23:49

And I hope to save myself

play23:52

and those I love…

play23:58

And someone is talking to me like that...

Rate This

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Related Tags
космическая войнастратегияапокалипсисиграсимуляторуправлениефлотреволюциянаследиеHighFleet
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