Solo on the Starline Express

Pixelated
17 May 202419:45

Summary

TLDRIn this episode of the Pixelated podcast, Damian shares his experiences from attending Google I/O for the first time. He discusses the standout Project Starline, a 3D conferencing technology that impressed him with its realistic presence and eye contact capabilities, despite some minor drawbacks. Damian also talks about Android 15 Beta 2, noting the lack of major UI changes but appreciating the refinements and new features like private space. He expresses disappointment with the underwhelming focus on Android at the event, given its importance, but remains optimistic about the potential for AI integration. Additionally, he highlights Google's AI sandbox area, where he experimented with an image generation tool and a penalty shootout game using Pixel 8 Pro cameras and AI, which was enjoyable but had some issues in scoring accuracy. Damian concludes by reflecting on the value of meeting the podcast and channel audience in person and hints at a possible meet and greet at next year's I/O.

Takeaways

  • πŸŽ™οΈ Damian is hosting the 10th episode of the Pixelated podcast solo this week.
  • 🏒 The podcast was recorded after Damian's experience at the I/O conference in San Francisco.
  • πŸ€– There was a significant focus on AI at the conference, which Damian finds interesting despite not being an AI specialist.
  • πŸ“Š Damian was initially skeptical about Project Starline, Google's 3D conferencing technology, but was impressed by its realistic feel.
  • πŸ‘€ Project Starline allows for eye contact and a sense of presence, making remote interactions feel more personal.
  • πŸ” Damian noticed some technical drawbacks, such as aliasing effects on the edges of features in the 3D display.
  • πŸš€ Android 15 beta 2 was released with new features like private space and a redesigned sound menu, but without much fanfare at the conference.
  • πŸ“± Damian is testing Android 15 beta 2 on multiple devices and finds it stable and user-friendly.
  • 🎨 Google showcased AI tools like an image generation tool from text prompts and a music effects library, which Damian found impressive.
  • ⚽️ Google's penalty shootout tech, which uses the Pixel 8 Pro camera and AI, scored Damian's penalty taking poorly, leading to some frustration.
  • 🀝 Damian enjoyed meeting listeners and viewers of the podcast and channel at the conference, and is keen to do more of that in the future.

Q & A

  • What is the name of the podcast where Damian is a host?

    -Pixelated

  • How many episodes of the podcast have been released by the time of this episode?

    -10 episodes

  • Why is Damian traveling back home after the event?

    -He has been attending the Google I/O event at San Francisco Airport.

  • What is Project Starline?

    -Project Starline is a 3D conferencing technology that places someone in the room with you using special camera tech and display technology.

  • What was Damian's initial skepticism about Project Starline?

    -Damian was skeptical because he thought it would be like regular video conferencing, which he found plain and boring.

  • How does Project Starline differ from traditional video calling?

    -Project Starline uses 3D technology to make it feel like you're in the same room as the person you're communicating with, allowing for more realistic eye contact and interaction.

  • What are some drawbacks Damian noticed with Project Starline?

    -At close inspection, there can be visible aliasing on the fringes of a person's shirt, hairline, or facial features. Also, the technology is currently limited to one-to-one interactions and requires a significant setup.

  • What is Android 15 beta 2?

    -Android 15 beta 2 is a significant release from Google with a large feature set and new additions, including a private space feature similar to Samsung's locked folder.

  • Why was there no in-depth discussion about Android during the Google I/O keynote?

    -The keynote focused heavily on AI, and Android was somewhat of a side note, which Damian found a bit disappointing given Android's importance.

  • What new feature in Android 15 beta 2 did Damian find particularly interesting?

    -Damian found the redesigned sound menu to be his out-and-out favorite addition in Android 15 beta 2.

  • What was Damian's reaction to the AI sandbox area at Google I/O?

    -Damian was genuinely impressed with the AI tools, especially the image generation tool from text prompts and the music effects library.

  • What activity at the Google I/O event did Damian enjoy the most?

    -Damian enjoyed the penalty shootout game that used the Pixel 8 Pro camera systems and an AI tool to assess how participants took penalties.

Outlines

00:00

πŸŽ™οΈ Podcast Introduction and IO Experience

Damian, the host, begins the 10th episode of the Pixelated podcast solo, reflecting on his recent experience at the I/O conference in San Francisco. He discusses the highlights and shares his thoughts on the event, particularly focusing on the Project Starline demo, which is a 3D conferencing technology. Despite being initially skeptical, Damian is impressed by the realistic experience of the technology, which allows for eye contact and a sense of presence. He also mentions the absence of his co-host, Abner, and the various announcements made at the conference, hinting at a focus on AI.

05:01

πŸ€” Impressions of Project Starline and Android 15 Beta 2

In this paragraph, Damian delves into his experience with Google's Project Starline, a 3D teleconferencing technology that creates a lifelike interaction with remote participants. He contrasts his initial skepticism with the impressive realism of the technology, highlighting the high-resolution display and 3D depth that contribute to a convincing virtual presence. He also touches on some drawbacks, such as the visibility of aliasing and the limited range of motion. Additionally, Damian briefly mentions Android 15 Beta 2, which was released with new features like private space and a redesigned sound menu, and expresses his overall positive impression of the beta release.

10:03

πŸ“± Android 15 Beta 2 Features and Expectations

Damian discusses the Android 15 Beta 2 release, noting the lack of a major overhaul but appreciating the refinements and UI tweaks. He mentions the new private space feature, which offers an extra layer of privacy, and the redesigned sound menu, which he considers his favorite addition. Despite the absence of a significant visual redesign, Damian suggests that the beta lays a solid foundation for future updates. He also expresses his desire to see more integration of AI into the Android system and hopes for more information on how Google plans to incorporate it into various aspects of the platform.

15:05

πŸ€– AI Sandbox and Interactive Tech Demos

In this segment, Damian talks about the AI sandbox area at I/O, where he explored Google's new tools, including an image generation tool from text prompts and a music effects library. He is particularly impressed by the technology's ability to create images from text and the real-time shadow effects. However, he also shares his frustration with a penalty shootout tech demo that uses the Pixel 8 Pro camera and AI to assess penalty kicks. Despite enjoying the interactive experience, he criticizes the scoring system for not accurately reflecting the quality of the kicks, especially when they result in a goal.

πŸŽ‰ Conclusion and Reflections on I/O

Damian concludes the podcast by reflecting on his overall experience at I/O. He expresses his enjoyment of meeting fans of the channel and podcast, which he considers the highlight of the event. He also hints at the possibility of organizing a meet and greet for the next I/O event. Despite the heat and the need for more sun protection, Damian is satisfied with the event and looks forward to future episodes with Abner.

Mindmap

Keywords

πŸ’‘Pixelated Episode 10

This refers to the tenth episode of a podcast series called 'Pixelated'. The significance of this keyword is that it marks a milestone for the podcast, indicating that it has reached ten episodes. In the script, Damian mentions this as he begins the episode, reflecting on the journey so far and the content they will cover in this particular installment.

πŸ’‘I/O

I/O stands for input/output and in the context of this video, it refers to Google I/O, Google's annual developer festival. It's a significant event where Google announces new products and technologies. In the script, Damian discusses his experiences and takeaways from attending the I/O event in San Francisco, highlighting the importance of the event in the tech community.

πŸ’‘Project Starline

Project Starline is a technology demo that Damian mentions in the script. It's a 3D teleconferencing technology that aims to create a more immersive and realistic communication experience. Damian was initially skeptical but was impressed by the realistic interaction it provided, making it a central topic in his discussion about the innovations he encountered at I/O.

πŸ’‘AI

AI stands for Artificial Intelligence. The script mentions that there was a significant focus on AI at the I/O event, which is a key area of development for Google. Damian expresses his interest in seeing how Google will incorporate AI into their product strategy moving forward, indicating the importance of AI in shaping the future of technology.

πŸ’‘Swag

In the context of events like Google I/O, 'swag' refers to free promotional merchandise that is often given out. Damian mentions that his bag is full of swag, suggesting that he has collected a variety of branded items, which is a common practice at such conferences as a way to promote the company and its products.

πŸ’‘Android 15 Beta 2

This refers to the second beta release of the Android 15 operating system. In the script, Damian discusses the new features and updates that came with this release, which includes private space and a redesigned sound menu. It's a significant topic as it represents the ongoing development and evolution of the Android platform.

πŸ’‘Private Space

Private Space is a feature introduced in Android 15 Beta 2 that allows users to create a separate space on their device with its own set of apps and data. It's mentioned in the script as one of the new features that Damian finds interesting, highlighting the growing emphasis on privacy in technology.

πŸ’‘AI Sandbox

The AI Sandbox is an area at the I/O event where Google showcases its new AI tools and technologies. Damian describes his experience with the AI Sandbox, particularly with an image generation tool that creates images from text prompts, emphasizing the creative and innovative applications of AI.

πŸ’‘Pixel Feature Drops

Pixel Feature Drops refer to the periodic updates that Google releases for its Pixel devices, separate from the Android platform upgrades. In the script, Damian discusses how these feature drops are received by users and how they might affect the expectations for Android updates, indicating a shift in how Google delivers new features to its devices.

πŸ’‘Penalty Shootout

In the context of the script, a 'penalty shootout' refers to a demo at the AI Sandbox where participants take soccer penalties against an AI system. Damian describes his experience with this demo, expressing both enjoyment and frustration with the scoring system, and it serves as an example of how AI can be applied to sports and gaming.

Highlights

Introduction to the 10th episode of the Pixelated podcast by Damian, who shares his experiences from the I/O conference in San Francisco.

Damian's initial skepticism towards Project Starline, Google's 3D conferencing technology, which later turned into pleasant surprise.

Project Starline's ability to create a realistic 3D presence of a person in the room using special camera technology and display.

The importance of high-resolution and 3D depth in creating a sense of real connection during virtual interactions.

Observations on the limitations of Project Starline, such as aliasing on the fringes and the current one-to-one application.

Potential applications of Project Starline in business, interviews, and language learning, despite current limitations.

The unexpected release of Android 15 beta 2 with a focus on privacy features and the lack of mention in the keynote.

Comparison of Android 15's private space feature to Samsung's locked folder and its potential use for an extra layer of privacy.

The redesigned sound menu in Android 15, which Damian considers his favorite addition.

Damian's disappointment with the lack of major UI changes in Android 15, reflecting on platform maturity.

The decoupling of Android updates from Google's Gemini system and its implications for device updates.

Damian's desire for more information on how AI will be integrated into Android and Google's product strategy.

The AI sandbox area at I/O showcasing Google's new tools, including an image generation tool from text prompts.

Ethical considerations and artistic value in using AI to generate images from existing bodies of work.

The penalty shootout tech demo using Pixel 8 Pro cameras and AI, which Damian found both fun and frustrating.

Damian's suggestion for Google to include a goalkeeper in their penalty shootout tech for more accurate analysis.

Reflections on the overall experience of I/O, including meeting fans and the desire for a meet and greet in the future.

Damian's closing thoughts on the 10th episode of the Pixelated podcast and his anticipation for future episodes with Abner.

Transcripts

play00:02

hey there everyone it's Damian here

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running solo this actually week for

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pixelated episode 10 yes we've had 10

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episodes of this podcast and I'm sat

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here kind of licking my wounds from the

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week at iio in San Francisco Airport

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ready to head home and I've got some

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thoughts yeah I wanted to share some

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thoughts Abner sadly not with me right

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now because he's actually heading home

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himself but we've had a really busy week

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some really announcements I wanted to go

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over a few things I've experienced as a

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first time IO attendee um my bag's full

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of Swag I'm ready to head home and get

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some rest and re

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relaxation but there's a lot I say

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there's a lot to talk about it's going

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to be super quick one today just want to

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give you some fun fun thoughts as well

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but let me get into a couple of demos

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that I saw while I was IO that might

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have been talked about before you might

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think you know a little bit about some

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of these projects but one of those was

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Project Starline I think it's Starline

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it's

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the tech that basically is like

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conferencing Tech or 3D conference in

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Tech and I went to go see this on day

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one of iio straight after the keynote

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keynote was really good fun it was a

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little bit different I don't know what I

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expected ahead of time obviously there's

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a big huge focus with AI and that's kind

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of cool I'm not really a huge AI person

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and I'm really interested to see what

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Google does with AI moving forward in

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terms of their actual product straty y

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but it was it was a funny one because

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youve I've gone from that straight into

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something that is more let's just say

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mundane mundane is the way that I would

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describe it Starline is one of those

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things that ahead of time I'm going to

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say I was a skeptic we've all done video

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calls all on video conferencing software

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it's just one of those disappointing

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things where you look at it and you

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think oh this is no fun we all do we all

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do these and we use them and we think

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that oh it's pretty plain it's pretty

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boring there's nobody there that

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nobody out there probably who cares that

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much about using conference in Tech but

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with that said I was pleasantly

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surprised as a skeptic I was I was going

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into this kind of blind in some respects

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like like you IO sorry like me you

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probably watched that MKBHD video of uh

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him using it last year so the Tech's

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been around for a little while but I

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believe it has developed quite a bit in

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the last 10 12 months effectively this

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is conferencing software that places

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somebody in the room with you in 3D

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using display in uh special camera Tech

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and it I believe someone has told me

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that it it's a bit like the stereoscopic

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3D that the 3DS used to use but at a

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larger scale and at higher resolution

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and when that was first revealed I just

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speaking to one of the uh demo people uh

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before going into a little private room

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where I could see it

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I got to say I think I didn't expect it

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to feel as realistic as it did it

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actually felt like I was sat across from

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somebody and a lot of that is to do with

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the high resolution a lot of that is to

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do with the fact that the 3D depth

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within a certain frame or Zone when the

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person sat across from you it genuinely

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feels like you're making contact with

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someone it's not like when you do a

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video call and you're looking into the

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camera you look into probably another

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tab another window looking at yourself

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almost like see do you look like you're

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paying attention or you might even open

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another another tab or do something else

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and just leave it on the background this

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is

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more I don't want to say interactive

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interactive is not the way to describe

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it it's more

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like you're more like you're in them no

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this is going to sound really really

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weird but it is in the moment that's the

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only way to describe it because you make

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you genuinely make eye contact with that

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person and when you made eye contact

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with a person you you're having a proper

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conversation you're having you're not

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just talking to a screen it feels like

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talking to a person and

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while it is excellent I will say there

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are some there are some little drawbacks

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let me let me get into some of the

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drawbacks when I looked closely as high

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resolution as the screen is as good as a

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3D is because it genuinely does at times

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if you brain like you flick between is

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this a person or is not a person it you

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can actually see like aliasing on the

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fringes of say someone's shirt someone's

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hairline someone's their facial features

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that said it's really sharp it's

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ridiculously sharp in fact I don't know

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what the actual resolution is I don't

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know how you could even measure that in

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a 3 3D image but it's like it's like

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three so 3D TVs back in the day 3D TVs

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you saw something on the the the Z or

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the Zed axis and it felt like you were

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looking into the TV so the 3D was behind

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the screen and obviously this is in

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front of the screen and the range of

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motion that they have is with I think

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it's within about a foot or a foot of

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the screen itself so using the tech that

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they have it basically they reach out to

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you and one of the demos that they did

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is they they picked up an apple and put

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the Apple towards me and for a couple of

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seconds I said I actually wanted to

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throw it at the screen but that would

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have been quite funny but they obviously

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don't want to damage their own Tech but

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if someone threw an apple you a duck I'm

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genuinely think you were duck because it

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does look CU it tracks it tracks any

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object it's not like the it's just the

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person like I'm sure you'll have seen

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the demos of uh uh what's the I can't

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remember Apple Vision Pro Apple Vision

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Pro so Apple Vision Pro has those like

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3D avatars that are really onc Val and

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there just weird looking this is an

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actual person just fully rendered fully

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realized and the the real even the real

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time Shadows were ridiculous and it just

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helps sell it with the fact that there's

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a slight curve in the display as well so

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you get even more 3D

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depth I I'm a skeptic so I was basically

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look coming into it thinking this is

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going to be terrible I'm not going to

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enjoy this or I knew what to expect and

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in the end I was ridiculously impressed

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I was looking at it

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thinking I was looking at ahead of time

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like oh yeah it'll be fine it'll be

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pretty cool but it won't be like this it

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won't necessarily be I'm going stopping

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short of saying groundbreaking but it

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was one of yeah it was one of those

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things that you have to see it to to

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kind of understand it that said another

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negative I don't necessarily know where

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this is going to be applied is it going

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to be applied in business and for now

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it's only one to one cuz if you put two

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people in the room in front of the

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screen it messes with the the um the

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image and obviously there's limitations

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as well in terms of like it's quite a

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big piece of Kit so it's not something

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that you poent you could potentially

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have it in the corner of your living

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room but might be a little bit weird to

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have something like this so it doesn't

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seem to be like a consumer element right

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now so where does it where does it end

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up Does this does it go anywhere do we

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have anything that is going to be really

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developed

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upon that's probably a question to POS

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of the guys and I kind of did allude to

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that I was like yeah it's cool but where

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are you going with this I didn't really

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get necessarily a complete answer but it

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definitely seems like conference calling

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is is the is the end goal but I would

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liken it to going somewhere deliberately

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and speaking to someone so my thought

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process was say for instance you got

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family that live abroad and you haven't

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seen something someone in a long time

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sure you can do a video call and a video

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call is cool but it doesn't necessarily

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give you that connection in the same way

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and I felt like I was actually speaking

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to a person across the room and I think

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a lot of that was to do with the eye

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contact I wasn't looking for a camera it

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was like seamless I was looking directly

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at them and the the tech did the

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rest if we could get even like 20% of

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that with Google meet I think it could

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be a big step forward for video calling

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and people would use it more because I'm

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sure like me you hate I hate doing video

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calls I hate conference calls

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specifically because nobody's really

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paying attention apart from one or two

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people and you come away with it

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thinking why why wasn't that an email I

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think for businesses this might be a

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good way to do it or even interviews I

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could imagine it being quite useful for

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interviews or practicing maybe learning

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the language that kind of stuff so there

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there's definitely some elements I'm

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thinking it could be used for education

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and business but away from shiny things

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that are not necessarily

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new we had Android 15 beta 2 which

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dropped yesterday with absolutely zero

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unfair no mention in the keynote which

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was weird kind of strange there was a

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little bit about Android but there

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wasn't anything in depth this is a bit

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of an odd release in some ways because

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this is actually the biggest release

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that we've had for two years in terms of

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betas there's it had the most feature

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set it had the most interesting new

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addition for me in terms of private

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space I don't know how I'll use it but

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it felt a little bit like the it's very

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similar to what Samsung has had for a

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few years now it feels like the locked

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folder but for your actual Android

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device itself so all of the on device

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apps and stuff so there's something

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there for people who want an extra layer

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of privacy what else did we get we had a

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new the Reed redesigned uh sound menu

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which was probably my out andout

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favorite edition we needed something

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there but in terms of the overall look

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and feel it is businesses usual I know

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we've talked about in this pod before

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myself and ab that we probably hit

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platform

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maturity a long time ago pre even pre-

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Android 10 I think visually there isn't

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that much that's changed massively

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there's a few little tweaks here and

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there and it's more refinement again

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there's no massive liquor paint there's

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no house redesign as as it were and I

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know a lot of people disappointed by

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that and I as someone who cares about

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Android UI and Android beta updates that

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was disappointing I think if you temper

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your expectations there's a lot here

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that you can delve into we've done a

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huge Deep dive I say huge Deep dive

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we've done a fairly substantial dive

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into over on the YouTube channel and if

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you haven't already checked that out I

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urge you to do so I'm suitably impressed

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there's a few things that I think we're

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going to see developers their beta

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progresses hopefully we have a couple

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more updates I know that usually per the

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timeline we're looking maybe two more

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releases it seems like this laid the

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groundwork for the rest of the rest of

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the preview phase before hopefully we

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get Android 15 stable sometime around

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August September ahead of pixel 9 Series

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in in in the in the Autumn or in the

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fall do I think this is worth it in

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terms of for wait people who are waiting

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for all these major changes maybe not

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necessarily there is

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um there's a lot of things that I would

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consider minor and I know that some

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people out there will be disappointed

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because they're still waiting on Google

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doing a major overhaul but I think since

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material ERS has has they hit that point

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and Google have just really really

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tightening it up I'd like to see some or

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I'd like to see how AI is going to be

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integrated a bit more I know that Gemini

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is is almost decoupled from Android as a

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system and that means that we're going

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to have and Android updates completely

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separate from Gemini and Gemini can be

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added to devices through Play Store

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updates and stuff or play updates play

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system updates that's great but it

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doesn't necessarily mean a great deal to

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most people if you're not using

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Gemini I'd like to see I'd like to have

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seen Google mentioned some things in the

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keynote on how we're going to see it

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integrated more into various system

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sections there was some demos I know

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Dave was on stage and I've got to say

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what I've got to pose another question

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what the heck happened to Dave's Irish

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accent yeah I thought it was an American

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stood up there uh from my seating I

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don't know whether it was the audio

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maybe I need to watch the live stream

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back on I'm really intrigued to see what

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happened to his Irish accent it seemed

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to have disappeared strange yeah he he

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gave some demos of some cool stuff but I

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can't say that Android felt like a focus

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point this year as much it felt like a

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bit of a side note I know that the meme

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is that and even Sundar alluded to it

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that AI is is what where Google's headed

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and I completely understand that but you

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got to service your uh one of your core

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audiences or your core business areas

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Android's still huge it's a little bit

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disappointing I know ahead of time we

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had some conversations myself and ab and

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you may have heard it on uh the previous

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podcast that we what we hoped what we're

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hoping for and I got to say some of

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those uh some of my wishes were met some

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of them have definitely have been left

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hanging on those but all in all can't

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seem too disappointed in the grand

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scheme of things we finally had a big a

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big beta we had some big beta energy and

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we finally got to see some actual UI

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tweaks because hey and 15 developer

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preview felt like well I don't even know

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what it felt like

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but maybe there's some of that is due to

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the fact that we're getting pixel

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feature drops and Android feature drops

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that are completely decoupled from from

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platform upgrades so yeah we have a rod

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for our own back a little bit I like

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pixel feature drops I'm sure you like

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pixel feature drops but at the end of

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the day we can't expect both to be huge

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when uh there's technically months

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between releases so maybe some of these

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things will get enveloped into a a bit

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like we did saw last year QPR betas and

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then when we're coming to talk about

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and5 it's another little mini step I

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won't be surprised if Google pulled that

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once again but in terms of uh Android 15

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beta 2 cool stuff you should definitely

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try it on your phone it's really nice

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and stable I'm running that on a couple

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of devices pixel 8A pixel uh 8 as well I

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haven't put it on my pro model yet CU I

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want to see how it how it ages and how

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it fares but pretty thumbs up pretty

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thumbs up in terms of like usability and

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stuff like that but maybe we'll see um

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maybe we'll see Things Fall Apart over

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the next few days I've only really had

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had on my devices for about 24 hours

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now what else did I see at iio that I

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really want to talk about well we went

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to the a there was an AI sandbox area

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which is almost like just showcase some

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of Google's new tools like their Imaging

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image generation tool from text prompts

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there uh all I think it's all music

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effects library that that that has been

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touted and used for a little while

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genuinely impressive to see Tech where

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you can take a line of Pros or a line of

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text from Alice in Wonderland and turn

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that into turn that into an image and

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then turn that get get a playing get

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like a printed playing card from that

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put some of them on social media when I

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speak to Kyle he he went through that

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demo with me and we were messing around

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with it and genuinely impressed with

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that I thought that was really cool and

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I mean I'm ethically I don't know where

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I stand on that I think it's a little

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bit weird to have things generated from

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existing bodies of works and then is it

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really art I'm not so sure the there was

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another cool uh although I have a bones

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pick actually with with Google's AI Tech

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they had a penalty shootout thing they

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had this penalty sh I don't I can't

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remember what it was called it was like

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pixel top bins or something so let me

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set set the scene for you if you don't

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know what penalty is in soccer football

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basically there's a spot in this in in

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one of the boxes in front of the goals

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where if there's a foul committed in the

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Box the opposition team gets a or the

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attacking team gets a penalty and and

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you take a shot with just you versus the

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goalkeeper the person trying to stop the

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goal and so Google have made this piece

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of tech which uses pixel 8 Pro camera

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systems in tandem with an AI tool that

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generates and assesses how you take a

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penalty right so I took six penalties at

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this and I've got to say really

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disappointed it scored you on three

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Focus points so power

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style and I think it was shot accuracy

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and then it gave you a score out of uh

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100 I think it was technically 99 I

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think there was 100 if you could

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complete it if that makes sense

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so I'm not throwing shade at people here

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but I definitely saw a lot of people who

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I would say toe poked it and I'm not

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criticizing I understand that soccer

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football's not your national sport but a

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lot of you Americans out there tow punt

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the ball you kick it the kicking stances

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are it's not a football stands yet I'm

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seeing people getting high 80s for a big

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toe pooke barely hitting the

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target so I'm going in pretty pretty I

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I'll say pissed off I'm I'm pretty

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pissed off as someone who loves the art

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form I went up struck a penalty bottom

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left

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corner no keep it keeping no chance

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Manuel no is not saving that and that's

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a reference from my friend Abner who is

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a Bayern Munich fan by the

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way I get

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I'm thinking I've struck that nice looks

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good on the still image pretty good STS

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strike the ball knees knees level the

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ball I know I'm getting inside baseball

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here or Inside Soccer but I get a score

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of 70 I'm absolutely livid how could I I

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I remember I spoke to a couple of the

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guys I was like how are you an analyzing

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this but it was fun I got to say it was

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fun um trying to beat your score hey

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Google you can bring this to every

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single event and I'll just go and smash

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penalties all day I don't care about new

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devices just let me take penalties all

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day it was interesting to see that Tech

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applied with existing Hardware as well

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like seeing pixels in the top corners of

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the of the uh of the goal I'm sadly I

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didn't take any pictures though because

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I too busy taking penalties but if um if

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I have one of the guys who who did take

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some images I'll get them to share them

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on socials as well thought it was really

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cool to see that applied in some sort of

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real time way even though I'm I'm I'm

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going to be honest I'm

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completely uh what's the way to describe

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it completely arguing with the data I

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think the way they an analyze data is

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completely wrong because realistically

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if it goes in it's good penalty got rate

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out of 99 if you score a goal who cares

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at the end of the day there was no

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goalkeeper though so maybe they should

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put a goalkeeper on net and we'll start

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analyzing penalties properly if anyone

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out there is listening from Google get

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back to me on that send me a DM send me

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an email I'm going to thresh it out with

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you and um maybe we'll sort out a

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penalty shootout and I'll show you how

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people really take a penalty yeah

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overall um some really cool stuff really

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enjoyed my time and if you have any

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questions about iio if you've never

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attended before you want to know some

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stuff definitely drop me a message on

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social media we got to see got to meet

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some people who watch the channel listen

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to the podcast genuinely that was

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absolutely awesome that was humbling

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it's cool to to meet and see people in

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person it's not something we do all the

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time so I absolutely loved every second

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of that that was probably the best part

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of the week meeting people who actually

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pay attention to what we do and love

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what we do I I want to do more of that

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so maybe next year at iio we can have a

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meet and

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greet I'd love to do that that would be

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absolutely awesome um yeah I don't

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really have much more to say about iio I

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might have some more thoughts next week

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when we do a proper debrief myself and

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Abner but overall it was I'm suitably

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impressed really good really good event

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it was really hot we should have put

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more sun cream on but yeah that's enough

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from me uh thanks for listening this is

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episode 10 I can't believe we made it to

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episode 10 so far and this is trust me

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to end up with episode 10 as solo I'm

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sat in the airport just waiting to go

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home tired but really really happy uh

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yeah thanks for listen to pick L episode

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10 and I will uh yeah next time I speak

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to you it will be the Abner back on the

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pod

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