BELUM ADA 1 MINGGU MARKET THE RAGNAROK UDAH MACET?
Summary
TLDRIn this video, the speaker discusses the flaws in the market system of the game 'Drak Narok.' While the concept of allowing free players and low spenders to earn diamonds is appealing, the market is heavily reliant on top-up players, or 'Sultans,' which limits opportunities for those without deep pockets. Tradeable items are scarce and often require luck to obtain, while the majority of diamonds circulate directly through the developerβs store, stifling the player-to-player economy. Despite these challenges, the speaker appreciates the idea but critiques its execution, highlighting how difficult it is for free players to succeed in the market.
Takeaways
- π The *Draknarok* market heavily relies on Diamonds, which are only obtainable through top-ups, making the economy dependent on high spenders.
- π Free-to-play (F2P) players and low spenders struggle in the market due to the lack of Diamonds circulating for transactions.
- π The market is driven by high-spending players (referred to as 'Sultans'), who inject Diamonds into the game, but when they stop top-uping, the market suffers.
- π Items that can be successfully traded in the market are limited, mainly focusing on weapons with specific stat options, cards, and rare materials.
- π The market system is based on luck, as valuable items often require players to rely on RNG (Random Number Generation) to obtain them.
- π The concept of a player-driven market exists but is ineffective if there arenβt enough wealthy players to stimulate transactions.
- π Crafting and refining materials can be sold but are often difficult to obtain, requiring luck or additional spending.
- π Cards, especially ones enhancing critical hit stats, are valuable and can be sold for high prices, but players need significant luck to acquire them.
- π The game forces players to purchase specific passes to unlock the ability to sell cards obtained from monster drops, further restricting access to the market.
- π While the concept of trading between players is appealing, the reality is that most transactions happen between players and the game developer, not just among players.
- π The market's long-term viability is uncertain, as the circulation of Diamonds depends on the spending behavior of top players, which can lead to market stagnation if spending drops.
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