Now THIS is How You Update a Feature: Quantum Incursions Championship 4 | Forge of Empires
Summary
TLDRThe recent update to Quantum Incursions introduces significant changes aimed at enhancing collaboration among guilds and making rewards more accessible. Daily difficulty increases will challenge players regardless of progress, while infinite nodes for boosts and donations add strategic depth. The revamped Quantum Pass ensures equitable reward distribution across all difficulties, eliminating pay-to-win elements. Leaderboard rewards will now be issued after each season, encouraging ongoing engagement. Additionally, a new platinum upgrade for the Neo Colossus incentivizes guild performance. Overall, these changes aim to foster a more competitive and inclusive environment, empowering players to develop long-term strategies.
Takeaways
- π Quantum Incursions update promotes guild collaboration, reducing the influence of high spenders.
- π Difficulty levels now increase daily, regardless of guild progress, encouraging strategic participation.
- πͺ Each difficulty features three infinite nodes for boosts and donations after defeating bosses.
- βοΈ Enemy attack values vary significantly, ranging from 10% to 325% across different difficulties.
- π° The cost of Quantum Actions will reset every season instead of daily, with no cap on maximum pricing.
- π The Quantum Pass now offers 10 progress per action and has a revised rewards structure, including more quantum medals and fragments.
- π End-of-Incursion chests can now be unlocked based on progress, improving access to rewards for all players.
- π Leaderboard rewards are now given after each season, increasing the frequency of incentives for players.
- π A new platinum upgrade for the Neo Colossus adds competitive goals based on leaderboard performance.
- π Overall, the update shifts the focus from pay-to-win strategies to cooperative gameplay and long-term planning.
Q & A
What major changes have been introduced to Quantum Incursions?
-The update encourages guild collaboration, reduces the impact of big spenders, and makes rewards more accessible. Difficulties now increase daily regardless of progress, and changes have been made to the Quantum Actions cost and rewards.
How will the daily difficulty progression work now?
-Every day at midnight server time, the difficulty will increase regardless of the guild's progress. This allows all players to participate in each difficulty level during the available time.
What are the new infinite nodes introduced in each difficulty?
-After defeating the bosses at each difficulty, there will be three infinite nodes: one for attacking army boosts, one for defending army boosts, and one for donations.
How has the cost of Quantum Actions changed?
-The maximum price cap for Quantum Actions has been removed, and the cost will now reset every season instead of daily, making the feature fairer for both spenders and non-spenders.
What changes have been made to the rewards system?
-Each action on a node now gives 10 progress towards the Quantum Pass, and the rewards have been adjusted. While shards have been reduced, players will now receive more quantum medals and fragments of the epic kit.
What is the significance of the end-of-incursion chests?
-Guilds now need to unlock these chests through 2000 progress, and additional progress increases the quality of rewards. Rewards include fragments of the Neo Colossus Selection Kit and quantum medals or forge points.
How has the leaderboard reward system changed?
-Rewards will now be given out after each season rather than only at the end of championships. This allows players to earn more rewards over time, promoting consistent performance.
What is the new platinum upgrade for the Neo Colossus?
-A new platinum upgrade has been introduced, available exclusively through guild leaderboard performance. It will take significant time to achieve unless the guild consistently places in the top three.
What are the implications of the changes for guild performance?
-The update shifts the focus from individual spending to collective guild strength and cooperation, making the competition less pay-to-win and more accessible for all players.
What suggestions were made regarding farming nodes?
-It was suggested that easier farming nodes with reduced progress to the pass and fewer rewards be introduced at the start of the incursion, allowing weaker players to participate beyond the initial days.
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