【DbD】日本プレイヤーはレベルが低い?先日の海外交流戦を受けての疑問に答えるざわ氏【ざわ氏切り抜き】

ざわ氏切り抜き【公認】
16 Apr 202408:31

Summary

TLDRThe video script discusses the skill levels of players in the game of DVD, which originated in Canada and has a predominantly English-speaking player base. The speaker notes that while Japan is often criticized for having a lower level of play, the actual difference in skill between Japanese and international players may not be as significant as some suggest. They consider factors such as the size of the player population in different regions, the impact of practice and strategy, and the influence of network latency ('lag') on performance. The speaker also touches on cultural aspects that might affect the way people approach the game and their dedication to improving. The script provides an insightful perspective on the global landscape of DVD players, suggesting that while there are differences, they may not be as pronounced as commonly believed.

Takeaways

  • 🎮 The speaker is a beginner in DVD (presumably a game or sport) and has watched the DVD World Championship.
  • 🌍 There is a perceived difference in skill levels between Japan and other countries, with some people claiming Japan is at a lower level.
  • 🏆 Despite the perceived skill gap, the speaker believes that the difference may not be as significant as some make it out to be.
  • 📊 DVD is a game that originated in Canada, and the English-speaking population has the highest number of players, followed by Europe, with Japan and Asia being third or fourth.
  • 📈 The speaker suggests that the skill level of players can be influenced by the number of top players in a region, which may affect the overall perception of a country's skill level.
  • 🧐 The speaker mentions that practice and preparation play a significant role in the performance of players, hinting at the possible reasons behind skill disparities.
  • 🤔 There is a discussion about the impact of lag and network conditions on gameplay, suggesting that these factors might affect the outcome of matches.
  • 🏝 The speaker believes that cultural differences, attitudes towards learning, and the way people enjoy the game can vary greatly between countries.
  • 📉 The speaker disagrees with those who dismiss Japan's skill level outright, suggesting that such opinions might be based on a small sample size or a contrarian stance.
  • 📝 The speaker acknowledges that they cannot make absolute statements about the skill levels of all players worldwide but offers their impression based on their experience.
  • 🌐 The speaker concludes by providing a hypothetical distribution of skill levels among the world's population, emphasizing that the perceived gap might be overstated.

Q & A

  • What is the main topic discussed in the transcript?

    -The main topic discussed in the transcript is the comparison of the skill levels in DVD (presumably a game or sport) between Japan and other countries, as well as the factors that might influence these differences.

  • What is DVD mentioned in the transcript?

    -The transcript refers to DVD as a game that originated in Canada, suggesting it has a significant English-speaking player base.

  • How does the speaker describe the popularity of DVD in different regions?

    -The speaker indicates that the popularity of DVD is highest in North America and Europe due to the large English-speaking population, with Japan and Asia ranking around third or fourth in terms of player base.

  • What does the speaker suggest about the skill level of Japanese players compared to those from other countries?

    -The speaker suggests that while there might be some difference in skill levels, the top players from Japan are comparable to the top players from English-speaking regions, and the difference may not be as significant as some might think.

  • What factors does the speaker consider when discussing the differences in skill levels between countries?

    -The speaker considers factors such as the amount of practice, familiarity with certain strategies, and the impact of latency ('ラグ' or lag) on gameplay when discussing skill level differences.

  • What is the speaker's opinion on the influence of practice on skill levels in DVD?

    -The speaker believes that the amount of practice plays a significant role in skill levels, as indicated by the performance of players like Nurse and Hillbilly, who may have been affected by insufficient practice.

  • How does the speaker address the issue of latency ('ラグ') in international competitions?

    -The speaker acknowledges that latency can be an issue in international competitions, especially when comparing the conditions of Japanese tournaments to those in North America and Europe, where players might be more accustomed to higher latency environments.

  • What does the speaker suggest about the cultural or national factors that might affect the skill levels in DVD?

    -The speaker hints at the possibility that cultural or national factors, such as the seriousness with which players approach the game or the learning attitudes of top players, might influence skill levels.

  • How does the speaker compare the top players from Japan to those from other regions?

    -The speaker suggests that even without the advantage of lag, the top players from Japan might still face a skill gap against top players from other regions, but the difference is not as pronounced as some might claim.

  • What is the speaker's conclusion about the overall skill level difference between Japan and other countries in DVD?

    -The speaker concludes that while there might be some differences in skill levels, these are not as significant as some people might think, and various factors such as practice, strategy, and cultural attitudes could be at play.

Outlines

00:00

🎮 Discussion on the Skill Level of Japanese and International DVD Players

The speaker begins by expressing their curiosity and excitement after watching the DVD World Championship. They mention that while some believe Japan's skill level is low compared to other countries, others feel that Japan's players could not win due to the absence of lag. The speaker then delves into a comparison of the skill levels between Japan and other countries, noting that DVD originated in Canada and has the largest English-speaking player base, with Europe also having a significant number of players. They suggest that Japan and Asia are ranked third or fourth in terms of player population. The speaker also discusses the impact of lag on gameplay and how it might affect the performance of players in international competitions. They conclude by sharing their impression that despite the perceived skill gap, the actual difference might not be as significant when considering factors such as practice and familiarity with the game environment.

05:02

🌐 Speculating on the Skill Gap Between Japanese and International Players

In this paragraph, the speaker continues the discussion on the perceived skill gap between Japanese and international players. They propose a hypothetical distribution of player skill levels using colors to represent different skill tiers: red for advanced, green for intermediate, and blue for beginners. The speaker admits that this is a subjective assessment based on their observations and forum discussions. They suggest that while there might be some skill disparity, it could be influenced by various factors such as the enthusiasm of the community, the willingness to learn from skilled players, and cultural differences in how the game is enjoyed. The speaker emphasizes that they cannot make definitive statements about the skill levels of all players worldwide but offers their impression that the differences might not be as pronounced as some might believe. They also address comments suggesting that Japan's skill level is low, attributing such opinions to a defensive stance rather than an objective assessment.

Mindmap

Keywords

💡DVD初心者

The term 'DVD初心者' translates to 'DVD beginner' in English. It refers to someone who is new to the game of DVD, which is a popular game in certain regions. In the context of the video, the speaker is identifying themselves as a newcomer to the game, which sets the stage for their observations and comments about the DVD World Championship they watched.

💡レベル

'レベル' means 'level' in English and is often used to describe the skill or proficiency of a player in a game. The video discusses the level of play in Japan compared to other countries, indicating that there is a perceived difference in skill levels. It is a central theme in the video as the speaker tries to analyze and explain the differences in performance at the DVD World Championship.

💡ラグ

In the context of online gaming, 'ラグ' (lag) refers to delays in gameplay that can affect a player's performance. The speaker mentions that despite the lag not being a factor in the matches they watched, there were still discussions about how it could influence the outcome. Lag is a common concern in competitive gaming and is relevant to the discussion of fairness and equality in international competitions.

💡DVD人口

The term 'DVD人口' refers to the 'DVD player population,' which in this context means the number of people who play the game of DVD. The speaker uses this term to discuss the global distribution of DVD players, noting that while Japan may not have as many top players as English-speaking regions, the overall number of players in Japan is significant.

💡試合

'試合' translates to 'match' or 'game' in English. The video script discusses various matches that were observed during the DVD World Championship. The analysis of these matches provides insight into the skill levels and strategies of players from different countries, which is a key point in the discussion about the disparity in levels between Japan and the rest of the world.

💡練習不足

The phrase '練習不足' means 'lack of practice' or 'insufficient training.' The speaker uses this term to suggest that one of the reasons for the perceived skill gap between players from different regions might be the amount of practice they have had. It implies that more practice could potentially narrow the skill gap between players.

💡戦略

'戦略' translates to 'strategy' in English. The speaker discusses the strategies used by players in the matches and how well they were able to counter their opponents' strategies. This is an important aspect of competitive gaming, as having a good strategy can often be the difference between winning and losing.

💡環境

The term '環境' means 'environment' in English. In the context of the video, it refers to the gaming environment, including factors like latency (lag) and the average ping (network latency) that players experience. The speaker suggests that players from different regions may be accustomed to different environments, which could impact their performance in international competitions.

💡上級者

'上級者' refers to 'advanced' or 'expert' players. The video discusses the distribution of skill levels among players, with the speaker hypothesizing about the proportion of expert players in Japan compared to the rest of the world. Understanding the distribution of skill levels is important for evaluating the overall strength of a country's gaming community.

💡国民性

The term '国民性' translates to 'national character' or 'nationality' in English. The speaker briefly touches on the idea that national character or cultural differences might play a role in how seriously players approach the game and their willingness to learn and improve. This concept is used to explore the broader reasons behind the differences in skill levels between countries.

💡フォーラム

'フォーラム' means 'forum' in English. The speaker mentions forums as a place where discussions about the game take place, and these discussions can provide insights into players' attitudes and the overall sentiment within the gaming community. Forums are a common platform for sharing opinions and experiences related to gaming.

Highlights

The speaker expresses surprise at the high level of play at the DVD World Championship, despite some claiming Japan's level is low.

Mentions that some participants felt they could have won without the lag, indicating the impact of internet latency on performance.

Questions whether there is truly a significant difference in skill level between foreign and Japanese players.

Notes that DVD (presumably referring to a game or sport) originated in Canada, with the largest English-speaking player base.

Points out that Japan and Asia are ranked third or fourth in terms of player population, after North America and Europe.

Suggests that the number of players in China is high due to its large population, but may not be as active as in Japan.

Reflects on the matches viewed, considering the skill level of the players and the potential for shock value to those who play the game.

Discusses the impact of practice and preparation on the outcome of matches, with a particular focus on top players.

Mentions specific players like Nurse and Hillbilly, suggesting their performance was outstanding despite potential lack of practice.

Talks about the strategies used in matches and how well players were able to counter their opponents.

Impressions from the matches indicate that despite the lag, the foreign team's individual skill level seemed slightly higher.

Considers the role of lag and internet latency in competitive play, and how it might affect players from different regions.

Suggests that the level of play in Japan might be exaggerated by some, and that the actual skill gap might not be as large as perceived.

Discusses the distribution of skill levels among players, using a color-coded analogy to describe different levels of expertise.

Expresses the belief that cultural differences and attitudes towards the game might contribute to the perceived skill gap.

Advises not to be overly concerned with negative comments about Japan's skill level, suggesting they may come from a minority.

Concludes with a summary of the speaker's impression on the question of the skill gap between foreign and Japanese players.

Transcripts

play00:04

突然すいませんDVD初心者ですカの

play00:07

DVD世界大会を見たのですが両地うま

play00:09

すぎて相た口が塞がりませんでしたしかし

play00:12

日本はレベルが低いって言ってる人も言っ

play00:13

て過ぎました場者の方はラグがなかったと

play00:17

しても勝てなかったと言っていました実際

play00:20

外国と日本のレベルにはそんなに差がある

play00:22

んです

play00:22

かえっとね

play00:25

ちょっとそのお話について説明するか

play00:32

色々言いたいことあるんだ

play00:36

けどま日本のDVD人口

play00:39

がこんなもんだとしましょうかこれ

play00:45

日本こんなもんだとするじゃないです

play00:48

かでDVDってのはカナダ発症のゲームな

play00:53

んで英語件の人口がま一番多いわけですよ

play00:59

手書きだから

play01:01

適当なの許してね北米

play01:05

ね英語権っていう意味でまヨーロッパも

play01:08

多いわけです

play01:10

よ日本とかアジアって世界で3番目ぐらい

play01:14

3番目か4番目ぐらいって言ってたから昔

play01:16

ドンさんが今どうか知らん

play01:19

けどでまその他の国々が色々キまそれこそ

play01:24

中国とか多いじゃないです

play01:26

か中国とか

play01:33

そもそも人口が多いから

play01:36

ねま韓国も日本と同じぐらいとしようかま

play01:39

日本よりは盛り上がってないからちょっと

play01:40

少ないかも

play01:43

ねで昨日見てた人たちの試合はどの層の

play01:48

試合を見てたかという

play01:50

とここの人

play01:52

play01:54

[音楽]

play01:57

vsここの人とここの人の試合見て

play02:03

た分かり

play02:06

ます

play02:08

でシンプルに

play02:11

まずこっちのが人口多いじゃないですか

play02:14

さし

play02:16

たらこの人口とこの人口で言ったらま

play02:20

シンプルにこっちの方が多いですよね英語

play02:24

件の人口のトップオブトップの人と日本の

play02:30

プレイヤーのトップが戦ったんでここの

play02:34

レベル差がそんなにあるかって言われると

play02:36

ま昨日の試合はねまやってる人が見るのか

play02:39

全然DVDやってない人が見るのかでまた

play02:41

感じ方違うかもしれませんけどやってる人

play02:44

から見たらま

play02:45

結構どうだろうなま衝撃的だったのは

play02:49

ナースとヒルビリーぐらいでまとは言って

play02:53

もヒルビリーも多分練習不足がかなり

play02:56

大きな要因だなっていう感じがあったから

play03:01

ドクター戦とかも完全に練習量だよねあの

play03:04

ドクターの戦対策できてるかどうかだしま

play03:07

こっちのエシのリージョンの押し付けも

play03:09

そうで向こうが全く対策できてなかった

play03:11

からボコボコにできたしみたいな話でま

play03:14

そのお互いの環境でよく使われてるものの

play03:17

対策がどれぐらいできてるかっていうのを

play03:20

含めて言うと実力差はそこまででかくは

play03:24

ないけどでも結果的に昨日見てた感じは

play03:26

やっぱこっちの人の方がまトップはうまい

play03:28

なって感じねていうのが僕の印象かな見て

play03:34

たら個人の実力はもうこっちの本当上積み

play03:37

のトップオブトップの人だからまこの中の

play03:40

人たちと比べるとまラグがなかったとして

play03:44

も実力差はあったなって思うけどそれでも

play03:47

ま言うて4勝2敗ん2勝4敗かじゃないす

play03:52

かで内容を見ててもまこっちの海外チーム

play03:58

の方が個人のレベルがちょっと高かった

play04:01

なっていう印象でしたまその中でもナース

play04:03

とかビリーはかなり抜けてるなって感じ

play04:05

だったけど

play04:06

ねでラグ云々に関してはま昨日はほとんど

play04:09

同じ条件でやってたんだけどま日本の人

play04:12

たちの大会っていうのはあの基本ここら辺

play04:16

でやってるわけですよアジア県でねだピン

play04:20

て多分高くても100以下

play04:23

ぐらい100ピ以下ぐらいでやってるけど

play04:27

ま北米とEUつってもさアメリカカナダと

play04:30

ヨーロッパってまあまあ離れてるじゃない

play04:32

ですか海えでるしまこの辺の人たちがま

play04:36

いつ

play04:37

も戦ってる時って多分もうちょっとピン

play04:40

高いんだよね150ぐらいあるんじゃない

play04:42

play04:42

な多分ねこの辺

play04:45

はていう意味でまラグが多いピンが高い

play04:51

環境にも昨日の海外チームのメンバーの方

play04:55

が慣れてるなっていう感じはあったねまで

play04:58

もここは慣れの問題かないう気はしまし

play05:01

たほんで外国と日本のレベルに差がどれ

play05:05

ぐらいあるのかみたいな話で言うと今言っ

play05:08

た話はこの上積の人たちのレベルさの話を

play05:13

してい

play05:14

て日本と

play05:18

外国の人たちにどれぐらいレベル差がある

play05:21

かって言われる

play05:22

とまた違う話だと思うす

play05:26

けどもう1個開こうかま分かりやすく

play05:30

じゃあ日本

play05:33

とま世界人口で言ったらまあこうだろう

play05:38

な日本以外

play05:41

ねの人口で分けたらまあ

play05:46

じゃあ赤

play05:48

を上級

play05:51

者緑

play05:54

を中級

play05:56

車で青をま初心者に近い

play06:02

人だとしましょうまこれは体感のイメージ

play06:06

play06:07

けど上の量はあんま変わんない

play06:11

とフォーラムとかの反応とかね調整とかを

play06:15

見てるイメージだから絶対ことは言えない

play06:18

けど多分日本は大げさに書くとこうだと

play06:23

思う大さに書くとね多分日本以外は

play06:29

だと

play06:32

う多分ねこれは僕がずっと運営の調整を見

play06:37

てきてる感じの印象ですけどまこういう

play06:41

人口なんだろうなって思ってるんでま実力

play06:46

差がどれぐらいあるんですかて言われると

play06:48

ま別に僕は世界中の全てのプレイヤーを見

play06:50

てるわけじゃないから断言できないけどま

play06:54

多分こうなんじゃないか

play06:57

な原因はあると思うけど

play07:00

会の盛り上がりとか価値を目指したいとか

play07:04

真面目にうまい人から勉強する姿勢とか

play07:08

国民性とか文化と

play07:11

かそうじゃなくて各々の楽しみを見い出し

play07:14

て遊ぶのかみたいなこの辺の違い

play07:17

はあると思うんす

play07:20

けどまこんな感じの分布なんじゃないか

play07:23

なって僕は思ってまて感じかなというわで

play07:27

ちょっと長くなりましたけどどう伝わり

play07:30

ましたなんと

play07:32

なくこれが外国と日本のレベルにそんなに

play07:36

差があるんですかっていうところへの僕の

play07:40

イメージの回答

play07:45

ですあとあのコメントで日本のレベルがと

play07:48

か言ってる人はあの単純に100人いたら

play07:53

2人ぐらいいる逆張り手法

play07:59

だと思うん

play08:00

であの気にしなくていいす

play08:11

[音楽]

play08:28

よDET

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