Pixels CEO Interview💎The Importance of NFT Interoperability with Ronin

Paul Barron Network
14 Apr 202424:19

Summary

TLDRIn this Tech Path interview, Luke Barowski, founder of Pixels, discusses the evolution of their web3 gaming platform. He highlights the importance of gameplay and integrating unique web3 elements, such as NFT avatars and play-to-earn mechanics. The conversation also touches on the challenges of user acquisition in web3 and the strategic shift from Polygon to Ronin, emphasizing the value of mentorship and distribution. Barowski shares insights on the future of gaming, the potential of guilds, and the upcoming Chapter 2 update for Pixels, which aims to enhance the player experience and ecosystem spending.

Takeaways

  • 🎮 Paul Baron interviews Luke Barowski, the CEO of Pixels, a web3 gaming project focused on gameplay and leveraging unique web3 features to enhance the gaming experience.
  • 🕹️ Pixels is a web3 native game that has evolved significantly since its initial release two years ago, drawing inspiration from casual games like Stardew Valley and Farmville.
  • 🔗 The game emphasizes interoperability, integrating over 90 NFT collections for use as avatars within the game, showcasing the interconnectedness of web3 projects.
  • 💰 Play-to-earn mechanics are a key aspect of Pixels' strategy, with the belief that this model will become prevalent in the gaming industry over the next 5-10 years.
  • 🌐 The decision to move from Polygon to Ronin as the underlying blockchain was driven by the latter's experience in scaling web3 games and the potential for user acquisition and distribution.
  • 🔄 Despite the move to Ronin, Pixels aims to maintain interoperability with other chains, such as Ethereum, for their NFTs like Farmland, to keep options open for users.
  • 📈 The focus on user retention and in-game token holding is seen as a positive sign for the ecosystem's health, with less need for on-chain transactions.
  • 🤝 Partnerships with other web3 projects, like Mocha, are crucial for growth and interoperability, providing mutual benefits and shared user bases.
  • 📱 Mobile gaming is considered for Pixels, with the potential for companion apps or casual games that are mobile-friendly and iOS native.
  • 🚀 The roadmap for the next 12-24 months includes enhancing the game's economy, introducing new progression systems, and increasing spend within the ecosystem.
  • 💡 The guild system in Pixels is designed to incentivize user growth and retention, offering rewards for contributing to the game's expansion and fostering social dynamics.

Q & A

  • What is the core focus of the Pixels project?

    -The core focus of the Pixels project is web3 gaming, with an emphasis on gameplay and leveraging unique aspects of web3 to enhance the gaming experience.

  • How does Pixels differentiate itself from other game studios?

    -Pixels differentiates itself by taking a unique approach that focuses on integrating web3 mechanics in a way that makes gaming more interesting and engaging, rather than just adopting web3 technologies for the sake of it.

  • What is the gameplay loop of Pixels like?

    -The gameplay loop of Pixels is similar to Stardew Valley if it were a massively multiplayer online (MMO) game, with inspiration from casual games like Farmville.

  • How has Pixels evolved since its first release?

    -Pixels has evolved significantly since its first release two years ago, with continuous improvements and community involvement that has led to a much better game experience.

  • What is the significance of NFT avatar integrations in Pixels?

    -NFT avatar integrations in Pixels allow for interoperability with over 90 NFT collections, enabling users to use these NFTs as avatars within the game and showcasing the interconnectedness of web3 experiences.

  • Why did Pixels decide to move from Polygon to Ronin?

    -Pixels moved to Ronin because of the mentorship and experience the Ronin team offered, having successfully scaled a web3 game before with Axie Infinity, as well as the potential for user acquisition and distribution that Ronin provided.

  • How does the play-to-earn model fit into Pixels' vision for the future of gaming?

    -Pixels views play-to-earn as the next evolution of gaming, where users can earn while playing, and they believe it will become a dominant model in the gaming industry over the next five to ten years.

  • What are the benefits of having some assets on L1 and others on L2 or L3 chains?

    -Having assets on different layers provides a balance between liquidity, cross-game functionality, and the need for decentralization. It allows for optimal use cases, such as keeping highly liquid assets on L1 and less liquid or game-specific assets on L2 or L3 chains.

  • How does Pixels plan to address the onboarding challenge in web3 gaming?

    -Pixels believes that if there's a compelling reason for users to join a web3 ecosystem, onboarding becomes less of an issue. They focus on creating incentive structures that encourage user growth and retention.

  • What can we expect from Pixels in terms of mobile gaming?

    -Pixels is working on mobile browser compatibility, with about 30% of their user base already playing via mobile browsers. They are also considering releasing casual games that are mobile-friendly and iOS native, potentially using the token in different ways.

  • What is the role of guilds in the Pixels ecosystem?

    -Guilds in Pixels serve as a social feature that integrates friend tech with web3 gaming, offering incentive structures for groups of users to grow their own subgroup within the ecosystem and enhancing the overall gaming experience through social dynamics.

Outlines

00:00

📌 Introduction and Overview of Pixels

The paragraph introduces the interview with Luke Barowski from Pixels, a web3 gaming project. Luke discusses the focus on gameplay and the unique aspects of web3 that enhance gaming experiences. Pixels, inspired by casual games like Stardew Valley and Farmville, aims to integrate various web3 mechanics, such as NFT avatars, into a single experience. The game has evolved significantly since its initial release two years ago, with a focus on play-to-earn mechanics and token implementation as key components for user acquisition and growth.

05:01

🚀 Shift from Polygon to Ronin and its Implications

This section delves into Pixels' decision to move from the Polygon network to Ronin, highlighting the challenges of scaling a web3 game and the importance of partnering with a team that has prior experience in this area. The Ronin team's successful scaling of Axie Infinity was a significant factor in the decision. The move also aimed to leverage Ronin's existing user base for easier acquisition and distribution. Despite the transition, Pixels still values interoperability and maintains the option for users to engage with their assets on different platforms.

10:02

🔄 Interoperability and User Engagement

The discussion focuses on the importance of interoperability and its impact on user engagement and token activity within the Pixels ecosystem. While there is a desire for cross-chain functionality, the current size of Pixels allows for a focus on internal growth. The balance between on-chain and off-chain activities is also explored, with an emphasis on providing transparency and value to users without overcomplicating the gaming experience.

15:02

📈 Growth Strategies and Future Plans

This part of the conversation explores Pixels' strategies for user growth and retention, including the use of incentives and social dynamics. The integration with other web3 projects like Moche is highlighted as a successful example of cross-promotion and shared rewards. The roadmap for the next 12 months includes the introduction of Chapter 2, which aims to enhance the game's progression system, introduce new monetization methods, and increase social interactions through guilds.

20:04

🤝 Collaboration and the Creator Economy

The final section discusses the potential for collaboration within the web3 gaming space, particularly the creator economy and the role of guilds in incentivizing user growth and enhancing the gaming experience. The guild system in Pixels is described as a way to reward users for contributing to the community, with the possibility of more casual games in the future that leverage the token economy and expand the reach of the Pixels ecosystem.

Mindmap

Keywords

💡Web 3

Web 3, or Web 3.0, refers to the next generation of the internet that is decentralized, secure, and user-centric. In the context of the video, Web 3 is associated with gaming and the unique gaming experiences it offers, such as interoperability and play-to-earn mechanics. The video discusses how Pixels, a Web 3 native game, leverages these features to enhance gameplay and user engagement.

💡Pixels

Pixels is a Web 3 native game mentioned in the video. It is described as a game that combines elements of Stardew Valley and MMO games, with a focus on casual gameplay. The game integrates NFT avatars and explores the unique aspects of Web 3 that can improve the gaming experience, such as interoperability and play-to-earn mechanics. It also emphasizes community involvement in the game's development and evolution.

💡NFT

NFT stands for Non-Fungible Token, which is a unique digital asset that is indivisible and cannot be exchanged on a one-to-one basis with another token. In the video, NFTs are used as avatars within the game Pixels, showcasing the interoperability of different NFT collections. This integration of NFTs into gaming is a key aspect of Web 3 gaming, allowing players to use their digital assets across different platforms and games.

💡Play-to-Earn

Play-to-Earn is a gaming model where players can earn real-world value through their in-game activities and achievements. This concept has become popular in the context of Web 3 gaming, as it allows players to monetize their skills and contributions to the game. In the video, the game Pixels is exploring play-to-earn mechanics as a way to enhance user engagement and provide an incentive for players to help grow the game's community.

💡Interoperability

Interoperability refers to the ability of different systems or platforms to work together and exchange information seamlessly. In the context of the video, it is a key feature of Web 3 gaming that allows games like Pixels to integrate NFTs from various collections and other blockchains. This creates a more connected and dynamic gaming ecosystem, where digital assets can be used across multiple games and platforms.

💡Ronin

Ronin is a blockchain network specifically designed for gaming and NFTs. It is mentioned in the video as the blockchain that Pixels has transitioned to, in order to benefit from the network's focus on user acquisition and distribution. The move to Ronin is seen as a strategic decision to leverage the network's existing infrastructure and user base, as well as the experience of the team behind it, particularly their success with scaling Axie Infinity.

💡Axie Infinity

Axie Infinity is a popular blockchain-based game that introduced the play-to-earn model to the mainstream. It is often cited as a reference point in discussions about Web 3 gaming and its impact on the gaming industry. In the video, Axie Infinity's success and the lessons learned from its development and scaling are used as a benchmark for Pixels' own growth and strategic decisions.

💡Guilds

In the context of the video, guilds refer to social structures within the game Pixels that integrate gameplay and incentivize user growth. Guilds are seen as a way to create a more engaging and social gaming experience, where players are rewarded for contributing to the community and helping to expand the game's user base. This concept aligns with the broader theme of community involvement and collaboration in Web 3 gaming ecosystems.

💡Token

In the context of the video, a token refers to the in-game currency or utility token that players can use, earn, or trade. The Pixel token, for example, is used within the game and has been launched to help grow the game and facilitate various in-game transactions. Tokens are a crucial aspect of Web 3 gaming, as they often have real-world value and can be used across different platforms, contributing to the game's economy and user engagement.

💡User Acquisition

User acquisition is the process of attracting new users to a product or service, such as a game. In the video, it is highlighted as a significant challenge in the Web 3 gaming space, where attracting and retaining users is crucial for the success and growth of a game like Pixels. The discussion around user acquisition touches on strategies such as partnerships, referral programs, and creating compelling gameplay experiences that incentivize players to join and stay within the game.

💡Mobile Gaming

Mobile gaming refers to playing games on mobile devices, such as smartphones and tablets. In the video, the discussion around mobile gaming relates to the potential for Pixels to expand its reach by developing mobile-friendly games and companion apps. This is seen as a strategic move to tap into the large mobile gaming market and make Web 3 gaming more accessible to a broader audience.

Highlights

Interview with Luke Barowski, founder and CEO of Pixels, a web3 gaming project.

Pixels focuses on web3 gaming with an emphasis on core gameplay loops and leveraging unique web3 features to enhance the gaming experience.

The game has evolved significantly since its initial release two years ago, with a current gameplay style similar to Stardew Valley in an MMO format.

Pixels has integrated over 90 NFT collections for use as avatars within the game, showcasing interoperability within the web3 space.

The play-to-earn model is a key aspect of Pixels' strategy, aiming to drive user acquisition and retention in the gaming ecosystem.

Tokens play a crucial role in the growth of the game, with the recent launch of the Pixel token being a significant milestone.

Pixels transitioned from the Polygon network to the Ronin network to benefit from their experience in scaling web3 games and user acquisition.

The Ronin network already had a base of gamers, making it a strategic move for Pixels to tap into that existing community.

The decision to move to Ronin was also influenced by the potential to resurrect inactive users from the Axie Infinity ecosystem.

Pixels aims to maintain interoperability with other chains, such as Ethereum, despite being primarily on the Ronin network.

The game's economy is designed to encourage players to keep tokens within the game, which is seen as a positive sign for the ecosystem's health.

Interoperability is not currently a significant growth driver for Pixels, as the game primarily drives its own user growth.

Pixels is exploring the idea of creating casual, mobile-friendly games that are not directly related to the main Pixels gameplay but utilize the token in different ways.

The upcoming Chapter 2 update for Pixels will introduce new progression systems, social dynamics like guilds, and additional monetization options.

Guilds in Pixels serve as a unique incentive structure, rewarding users for helping grow the game and enhancing social connections within the ecosystem.

The overall goal for Pixels over the next 12 to 24 months is to increase spending within the ecosystem, focusing on sustainable growth and user retention.

Transcripts

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all right today we're going to be diving

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into a web three project out there and

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of course as you guys know we try to do

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this from time to time and today will be

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an interview with a founder and CEO so

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it's going to be a good one stick around

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my name is Paul bar and welcome back in

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Tech path joining me today is Luke

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barowski who is coming in from pixels

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great to have you Luke how's it going

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yeah thanks very much for having me um

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yeah it's good it's good it's been a

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busy time at pixels the last couple

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months but it's kind of easing now so

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now we can kind of focus on what's up

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for the next year um excited to be here

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today so let's get into it a little bit

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I just want to let our audience know a

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little bit about pixels as a project if

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you can kind of give maybe someone

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that's just brand new to web 3 and

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understanding what's happening a rundown

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on

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pixels yeah so at pixels I would say

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that we love web3 gaming and we are a

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web3 native game at the core of it now

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we also really care about gameplay and

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love what we're building here when it

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comes to the core gameplay Loops what

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we've tried to figure out is what are

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the unique parts of web 3 that actually

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make gameplay better so if you've been

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following pixels or if you don't know

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anything about pixels we take a pretty

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different approach to a lot of game

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studios and how we actually go and build

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this game we actually released the first

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version of pixels about two years ago

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and how the game kind of looks and plays

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now is it plays like stardo Valley if it

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was an MMO I have a big fondant for uh

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casual games and I love games like like

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Farmville so we took inspiration from

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those initial games the very beginning

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of what we were doing but we released

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the game two years ago and we have been

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building with Community for over two

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years now so the game's evolved a ton in

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the last two years first version of the

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game that came out in like January 2022

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wasn't very good um but it's gotten

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better and better and one of the things

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that we've been trying to figure out at

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pixels is what are the elements of web 3

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that make gaming actually interesting so

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it's actually become quite an

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interesting like hjh of a lot of

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different web three mechanics because

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we've been trying things a lot so it's

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really interoperable that's one of the

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first things you'll notice when you come

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and play pixels where we do this cool

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thing of nft Avatar Integrations we've

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worked at over 90 nft collections to

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this point we've put them inside the

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game to use them as avatars inside of

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our game so you'll notice when you first

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come into our game there's like a lot of

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different characters inside of it

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because it's actually all nfts that we

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didn't release that you can actually use

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inside of the game as an avatar and

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that's one of those first things when

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you see pixels it kind of starts to

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click in your mind oh this is an

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interesting part about web 3 like

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there's all these other things inside of

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web 3 that we're combining into this one

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experience and we've continued to build

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with this approach one of the things

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that we've honed in on now is the play

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the earn mechanics which is an

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interesting one because play the earn

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became really popular about two years

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ago with axi infinity and it's one of

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those things that you know took the

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World by storm for a short period of

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time kind of went back into the back

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burner and now you know we're trying to

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come back with play to earn again now

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play to earn maybe didn't work as well

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the first time we kind of believe that

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it's the future of how games will evolve

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and actually most games will be played

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to earn in like the next five to 10

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years we kind of view it as the

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evolution of gaming where you know 10

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years ago you used to only buy games you

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would pay like if you were even on the

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iPhone you would pay like5 to10 for

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download of a game yeah then freeo play

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came out and we think that play to earn

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is kind of the next evolution of gaming

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user acquisition so we've done a lot of

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work in there we just launched the token

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about two months ago and that was really

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the big kickoff for us and that you know

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got us a lot more attention inside of

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the web 3 space sure and yeah we're

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experimenting a lot with how you can use

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tokens to grow games in ways that you

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couldn't do it in web 2 and that's a lot

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of been that's been a lot of our core

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Tech too kind of figuring out you know

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how tokens are used what part about web

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3 is interesting how you can make a

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really competitive game experience

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against web 2 and really leaning into

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the interesting parts of web 3 I want to

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get into some of the mechanics behind

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this because this obviously gets into

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how games will uh Faire you know from a

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sustainability standpoint meaning how

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long will they last uh one of the things

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of course that was big news is um you

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guys shifting over from polygon to Ronin

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uh within that with that move I guess

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why did you move first of all and also

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kind of as a follow on is how much of

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pixels is still on polygon and not on

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Ronin so web 3 is is still in a really

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early spot where nobody really knows

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what's going to work and what's not

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going to work and what we do know inside

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of web 3 is user acquisition is very

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difficult and it's very expensive so we

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were built on polygon for a while and I

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have a lot of love for what polygon is

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doing I have a lot of respect for that

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team I have nothing negative to say

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about polygon but what we were looking

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for with a partnership with a chain was

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somebody who could help us with user

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acquisition and distribution in a way

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that didn't really exist for us on

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polygon and working with the Ronin team

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was really attractive to me because

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really they were the only team who had

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experience scaling a web 3 game before

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and that is not an easy thing to do and

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scaling a web 3 game is very very

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difficult and it comes with a lot of

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lessons learned as well too so I really

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wanted to work with somebody who had

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kind of been there and done that before

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and yeah Ronin the sky Mavis team um

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they had scaled axi infinity and you

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know I had own criticisms of AI Infinity

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before I joined web 3 and got into the

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space but as I started building a web 3

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I developed a much deeper sense of

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empathy with the people who came before

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us essentially and I started to realize

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how difficult it is to build in the

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space and what the Lessons Learned in

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that space actually give you and how

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valuable it could be to work with a team

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who's done it before so part of the

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reason why we want to move with to Ronin

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was that mentorship aspect and it's been

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invaluable I can't speak enough on

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knowledge of that team what they bring

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to the table and you know how smart that

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team is and then the other thing is

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obviously the distribution aspect too so

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they had already done the hard work of

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onboarding millions and millions of

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users onto the Ronin chain and though ax

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da might have been down when we

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initially moved there our bet was that

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we could probably resurrect a lot of

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these users we had already been

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onboarded into the ren chain because

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really the onboarding part is the hard

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expensive part and argue that though in

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the sense that axi was the early mover

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in web 3 but at the same time we saw a

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large amount of people abandon that game

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you know as many more compet competitive

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games came to Market and obviously the

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multi-chain capacity you know would

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would you be trading off you know the

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existing potential uh of what's

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happening over on the polygon Network

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and also some of the interoperability by

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going into axi well into Ronin uh with

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more of a closed chain ecosystem just

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think of that as a a tradeoff you know

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for you guys at

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pixels yeah so we had talked to

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basically every chain and really

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consider the options before we moved

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over to Ronin and again just like

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building in a space I had a steep

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understanding of the value that actually

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meant to on board those initial users at

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the beginning um and the reality is

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Ronan had Gamers on the chain and no

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other chain had that there might have

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been some defi or some other aspects in

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top of these games but otherwise

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if we were moving to other chain it

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would really be us you know creating

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more users or more Gamers on top of that

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chain so there was really good Mutual

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benefit for us moving to Ronin because

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they already had these Gamers onboarded

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and the bet that we were making was okay

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can we start to reurn on some of these

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users and it was one of those things

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before we moved I got a lot of push back

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from different stakeholders or mentors

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or other people in the space but now

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that we've made that move I don't think

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anybody's criticized it on our end

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that's what I can say interesting okay

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so with the fact that it's not uh pixels

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may not be on Magic Eden or on Open Sea

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I'm just looking at and I think about

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you know just the Farmland side of

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things how will that progress I mean if

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this continues to move as it migrates

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onto Ronin will this disappear from Open

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Sea I know Open Sea one of your

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investors but is this something that

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will continue to operate within the Open

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Sea and potentially magic Eden

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communities how how will that

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transact so generally what we saw with

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our farmland f is the engagement of our

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own player base is what's driving the

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volume on these exchanges and really we

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want to be where our players are when we

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think about the you know nft and any of

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the large assets that we hold um so I

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also when I think about nfts and onchain

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assets I like to think about them in

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different tiers and categories and I

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think there are benefits to having some

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assets on the L1 on eth and then other

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assets

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that are you know they have less need

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for liquidity or cross game

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functionality essentially to be on a

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chain like Ronin or an L2 or even an L3

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so our Farmland nft is one of those ones

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where you know it hasn't actually

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happened yet but we'd love to see more

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interoperability from other games to our

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nft farmland and leaving it on E leaves

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that option where we have like a two-way

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bridge to Ronin and Open Seas so we

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don't close that door you know other

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people actually want to use our assets

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inside of their games um and you know we

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still maintain optionality where if

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people do really feel like it's better

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to be on eth they can have it on there

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our token is the same way the pixel

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token is on eth and it's on Ronin you

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see a lot of exchange volume on the l1s

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but also all our users use it mostly on

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Ronin and in terms of the because you

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keep mentioning the users I'm looking at

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token terminal here on uh on Ronin in

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general with uh with what's happening

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here and if you look at the transaction

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Count versus say uh users U being active

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users daily um I mean first of all the

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the fact that you know mainly transa or

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active users is going up but daily

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transactions not necessarily or

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transaction count I should say is going

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up as much considering this many players

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that potentially are on the network um

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why do you think there's such a

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disparity in in that uh right now within

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the network versus uh

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transactions that's actually better

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ecosystem Health in my opinion because

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that means that most most of the tokens

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are staying inside the game so we do

play10:32

some things onchain we do some things

play10:34

offchain we used to have

play10:36

a when I first joined web 3 I had this

play10:39

mindset that everything needs to be

play10:41

decentralized everything needs to be on

play10:43

chain and we actually had almost all of

play10:47

the ownership of our game assets on

play10:50

chain that means like literally every

play10:51

single farm that people every single

play10:53

crop people farmed was on chain one day

play10:56

when we had that it broke and it was

play10:58

broke for like four 5 days and none of

play11:00

our users noticed and they didn't care

play11:03

basically so what we found is there are

play11:06

certain R inside game yeah so you're

play11:09

exactly exactly so there are certain

play11:11

things that people want on chain and we

play11:13

actually don't need things on chain

play11:15

until the last minute a lot of the times

play11:17

when people want to take particular

play11:19

actions like sell the token or sell an

play11:21

nft that's when they need it on chain

play11:23

but until then it doesn't really need to

play11:24

be on chain um as long as you're giving

play11:26

people transparency into like some of

play11:28

the statistics they want there's some

play11:30

value in having like maybe Marketplace

play11:32

volume on chain but honestly we have

play11:33

people that made third party tools with

play11:35

our apis where they get 90% of the value

play11:38

as it would be on chain and it saves us

play11:40

so much time and complexity all this too

play11:42

so yeah you might not be seeing all

play11:44

these transactions on chain with a pixel

play11:45

token but it's because it's happening in

play11:47

game or they're keeping their tokens in

play11:49

game which is actually better for theem

play11:52

with the with the fact of uh

play11:54

interoperability on chain you know kind

play11:57

of being a big deal I think for most web

play12:00

3 projects obviously this will start to

play12:03

isolate pixels into Ronin because you

play12:05

know it's not a chain that is

play12:07

interoperable with others um with that

play12:10

being the case do you feel like that is

play12:12

going to be you know a deterrent for

play12:15

growth or do you feel like no this is

play12:17

this is going to be a huge ecosystem

play12:18

we're going to have a very centralized

play12:20

player Network here that's going to be

play12:22

able to piggyback on what Ronin has

play12:24

built and uh we're going to continue to

play12:26

see that change just become the dominant

play12:28

out there

play12:29

what's your

play12:30

opinion yeah so we've done so many

play12:32

experiments with interoperability at

play12:34

this point and we still read from other

play12:35

chains so we actually do read polygon

play12:37

nfts inside of our game right now where

play12:39

if I don't think we support that many

play12:42

because again I don't want to say

play12:43

anything bad but like there's really not

play12:44

that much nft activity on side of

play12:46

polygon where it makes sense for us to

play12:49

put a lot of resources into creating

play12:51

interoperable experiences with the

play12:52

activity there um but we still support

play12:55

like 80s something nft collections on

play12:58

eth the interesting thing is pixels is

play13:01

at the size right now where

play13:03

interoperability isn't really a huge

play13:05

growth driver for us it's something fun

play13:07

and it provides value to the users but

play13:10

whenever you work with an nft collection

play13:12

like specifically like a 10K pfp

play13:14

collection really there's maybe like

play13:16

three to 400 active users inside of

play13:18

those nft Collections and then maybe

play13:20

you'll convert like 10 to 20% on a good

play13:22

day with these nft collections so it's

play13:25

like it's not a huge um lift so we do

play13:29

like the idea of like deeper

play13:30

interoperability with maybe larger

play13:32

ecosystems but it's funny because we're

play13:33

in a spot right now where we drive most

play13:35

of our own user growth and we move most

play13:39

people to wherever we go essentially

play13:41

where where does that user growth come

play13:44

from so it's in the incentive design and

play13:47

that's a lot of the work that we've been

play13:48

figuring out so I love play to earn and

play13:51

I love thinking about creating

play13:53

incentives that help our users help us

play13:55

grow the key you feel like that's been

play13:56

like word of mouth or or has it been you

play13:59

know just the relationship with Ronin or

play14:02

or what is it social what's driving it

play14:04

though I'm just gonna yeah so we've

play14:06

experimented with a bunch um we've run

play14:09

some campaigns where we really turn on

play14:11

the growth inside of our own ecosystem

play14:13

that means things like incentivized

play14:14

sharing incentivized referrals all of

play14:17

this and we've done that in short bursts

play14:19

so we ran the first play the air drop

play14:21

it's funny because play the airdrop is

play14:22

this whole new meta now we were the ones

play14:25

that coined that term and we did this in

play14:27

like August 2022 um so we've been on top

play14:30

of the meta and like kind of setting

play14:31

some of the meta like that um so we

play14:33

think about incentivized growth in those

play14:35

ways and then we also think about um

play14:37

literally just creating incentive

play14:39

structures that help our users help us

play14:40

grow so we have been growing organically

play14:43

since we've had the token out um but

play14:45

it's because of these incentive

play14:46

structures that we place inside the game

play14:48

and some of the play the earn mechanics

play14:49

they're inherently viral um axi Infinity

play14:52

they didn't really put that much money

play14:53

in Mar they had very similar yeah you're

play14:55

right they had a very similar uh

play14:57

scenario play out for them uh I want to

play14:58

play a clip for you this is yatsu

play15:00

obviously of vam Moka Brands and he's

play15:02

talking a little bit more around the

play15:03

mocha verse I want to get your opinion

play15:05

on this let me play this clip for you

play15:07

pixels was was a you know an interesting

play15:09

game on a on a new blockchain and we'

play15:11

bought you know I don't know how many

play15:12

people you mock bought into it but you

play15:14

know it's about a third of the traffic

play15:15

came in from from Mo yeah mooche has

play15:19

risen in value but you will notice very

play15:21

very few nfts are actually on sale

play15:23

versus maybe some nft collections that

play15:25

have much more liquidity but also

play15:27

they're held by a more Deen community

play15:30

that actually tradeing and you kind of

play15:31

need both right you know um companies

play15:33

like SK Sky MERS have demonstrated with

play15:35

ax Infinity um you know and Ronin of

play15:38

course that you need a healthy mix of

play15:40

you know both to create a market I mean

play15:42

if you want to build North Korea go

play15:44

ahead right you know then you don't open

play15:45

don't you have a market right but then

play15:47

why are you in web 3 to begin with I

play15:48

mean it's there's no point being in web

play15:51

3 if you're building a Clos

play15:54

ecosystem okay so you kind of see you

play15:56

know ysu's point right there what what

play15:58

we thoughts about

play16:00

that yeah so there's I would say there's

play16:03

a few Partnerships inside the web 3

play16:04

right now that are like difference

play16:06

makers when we're thinking about like

play16:08

the scale that we have because we have

play16:10

700,000 daily active addresses playing

play16:12

the game probably like 500,000 real

play16:13

daily active users probably more about

play16:15

600,000 now and mo verse is one of those

play16:18

projects where you know I'm really

play16:19

bought into the vision of them and yeah

play16:21

it was like a win-win for both of us

play16:22

essentially we drove a ton of users to

play16:24

them they drove a lot of users to us too

play16:27

and as more and more people come into

play16:28

the space then it starts getting more

play16:30

interesting for us when it comes to

play16:31

deeper interoperability as well okay the

play16:33

moche integration with us was like a

play16:35

cool one because it wasn't just an nft

play16:36

integration it was a very deep

play16:38

integration where there was gameplay

play16:40

there was like shared rewards between

play16:42

both ecosystems and we love that stuff

play16:44

but it has to be like moving the needle

play16:46

for us to do it right now oh no doubt

play16:47

you've got to have these Partnerships

play16:49

really resolve into some sort of you

play16:51

know advancement for the project in

play16:53

terms of Mobile you know and you look at

play16:55

what mobile has been able to do axi not

play16:58

launching on iOS uh what's the plan for

play17:00

pixels how what's the mobile road map

play17:03

for you guys yeah so we work in mobile

play17:06

browsers right now and about 30% of our

play17:08

user base plays in mobile browsers so

play17:11

when we think about yeah when we think

play17:13

about actually mobile native it's still

play17:15

not an easy path to get a web 3 game

play17:18

into the App Store and truthfully our

play17:21

strategy is probably companion apps or

play17:23

secondary apps that aren't core pixels

play17:26

gameplay but maybe like we've been

play17:28

talking a lot about what does it look

play17:30

like when we start to scale horizontally

play17:33

um and when do we start pulling the

play17:34

trigger on that we're probably planting

play17:36

the seeds on that now but like you could

play17:37

probably expect us to release some

play17:39

casual games that aren't necessarily

play17:41

directly related to pixels but mobile

play17:43

friendly like iOS native um and then

play17:46

likely using the token but in a

play17:48

different way potentially yeah well I

play17:50

could see that being kind of a marketing

play17:52

plug because obviously you're going to

play17:53

get some more Gamers being able to pull

play17:55

them into you know the browser side of

play17:57

things but onboarding is still still an

play17:59

issue that I think we're going to

play18:00

continue to see in web 3 what do you

play18:02

think is going to be kind of the Holy

play18:03

Grail for what you guys are doing now

play18:05

that you're on the Ronin chain in terms

play18:07

of

play18:08

onboarding yeah I have a maybe

play18:10

controversial take here where again axi

play18:13

Infinity when it really started scaling

play18:15

the onboarding experience was so much

play18:17

worse than what the Rona network is now

play18:19

and they still got millions of users if

play18:21

there's a compelling enough reason for

play18:23

people to be you know coming into a web

play18:25

3 ecosystem then I don't think

play18:28

onboarding is as big of an issue and I

play18:30

don't think the web you feel it's good

play18:31

enough now you feel like good enough now

play18:34

okay all right that's interesting I like

play18:37

that because uh that you know most

play18:39

people are trying to perfect that

play18:40

onboarding experience but you're right

play18:42

there is there's a lot of players I

play18:43

think that especially if you get into

play18:45

gen Z that are one much more digitally

play18:48

native they they kind of understand the

play18:50

process of kind of coming on you know

play18:52

and I think you know anybody that's been

play18:53

around crypto is probably already down

play18:56

that road as well all right so uh I

play18:58

guess the next question want get into um

play19:01

you you for you guys it's going to be

play19:03

the Ronin wallet so all of your users

play19:06

you're really promoting the fact that

play19:08

they would get a ronin wallet is that

play19:11

kind of the the process here so we have

play19:13

social login inside of the game too and

play19:16

I think about like 20% of users

play19:17

initially sign up with a social login

play19:19

but then in order to interact with the

play19:21

like web three components you're going

play19:22

to need to get a wallet essentially and

play19:24

that's kind of the idea where we want a

play19:26

flow into the game that doesn't NE

play19:28

necessarily require it but you're going

play19:29

to get more of the game experience once

play19:31

you on board in the crypto yeah yeah

play19:34

we're looking at the login and sign up

play19:36

uh there on your site uh I think this is

play19:38

cool I think the the key here is as we

play19:41

start to see web 3 gaming really become

play19:44

a major category which is really

play19:46

starting now I think this year I've said

play19:48

it many times I think 24 is the breakout

play19:50

year for it whether we get a big

play19:52

Breakout game or just a lot of these

play19:54

games much like what you guys are doing

play19:55

starting to really grow Road mapap wise

play19:58

uh for chapter two what's it look like

play20:00

down say across the next 12 months yeah

play20:04

so I would say we have one kpi when it

play20:07

comes to all the things we're thinking

play20:09

about over the next 12 to 24 months and

play20:11

it's really increasing spend inside the

play20:14

ecosystem it sounds weird to say that

play20:16

when I'm talking about players but um

play20:18

mization is actually really important

play20:20

for sustainability inside of web 3

play20:21

gaming and when we think a lot about the

play20:23

economics of the business model it

play20:25

revolves around basically you know

play20:28

creating

play20:29

more interesting gameplay that leads to

play20:31

spend which you can then funnel back in

play20:33

user acquisition or things like play to

play20:34

earn all of this so chapter 2 is our big

play20:36

initiative with changing some of the

play20:38

economics inside of the game um there's

play20:41

a lot of complexities when you start to

play20:42

release a web 3 game when it comes to

play20:44

reward distribution and our chapter 2 is

play20:48

partly

play20:50

in when we think about releasing it one

play20:53

way to get more rewards to better users

play20:56

inside of the game we're essentially

play20:58

adding more progression the game's going

play20:59

to feel a lot more like a traditional

play21:01

MMO when it comes to progression tearing

play21:03

all this kind of stuff and then we're

play21:05

also thinking about more monetization

play21:06

reals inside of the game as well too so

play21:09

right now really the monetization that

play21:10

we have inside of pixels you can buy the

play21:12

IP pass which is a subscription it's

play21:13

about like 10 US dollar a month um we do

play21:16

a couple mints every now and then you

play21:18

can buy coins inside of the game we're

play21:19

going to start giving our users more

play21:21

reasons to be able to use the token

play21:22

inside of the game in Chapter 2 and add

play21:24

it into progression and it's kind of a

play21:26

similar way to how a game like Clash of

play21:27

Clans monetized where it's not supposed

play21:29

to interfere with core gameplay but it

play21:31

makes the gameplay a bit better for the

play21:32

people who want to be participating in

play21:34

that and then yeah we also think the

play21:35

game's just going a lot more interesting

play21:37

when we release chapter 2 as well it

play21:39

introduces a lot more social dynamics we

play21:41

have guilds tightly integrated into the

play21:43

game play and we're really excited about

play21:45

it's the best I felt about our gameplay

play21:46

the plan around it and what we're about

play21:47

to do and it's an exciting time yeah

play21:51

what about uh you know when you look at

play21:52

just the Creator economy much that has

play21:55

been built I I would say sandbox is a

play21:57

good example of that but you know the

play21:59

opportunity here with what axi has done

play22:02

with gaming guilds we've seen the

play22:04

expansion now you've got the Ronin

play22:05

Network really starting to move into

play22:07

multiple game uh n really kind of become

play22:10

a game network um and you look at the

play22:13

Creator economy is that something that

play22:15

will apply to pixels as well yeah that's

play22:18

somewhat of the intention behind guilds

play22:20

too what we think a lot about is how do

play22:22

we create incentive structures natively

play22:24

inside the game that reward people for

play22:26

helping us grow and we've done some

play22:29

things like referrals or like

play22:31

incentivized content creation we love

play22:32

the idea of guilds because it basically

play22:34

creates this new incentive structure

play22:36

where if you are a group of users you're

play22:39

incentivized to go help grow your own

play22:41

subgroup of users inside of this

play22:43

ecosystem also the social connection

play22:45

makes the retention a lot stickier and

play22:47

it makes the gameplay like just feel a

play22:49

bit better too so yeah there's some

play22:51

interesting aspects with the guild

play22:52

system that we're creating if you

play22:54

haven't followed along how our guilds

play22:56

kind of work is it's social fish where

play22:58

it feels a little bit like friend Tech

play23:00

meets web 3 gaming where yeah if you uh

play23:03

purchase a membership into a guild you

play23:05

actually to buy a membership with a

play23:06

pixel token um part of that membership

play23:09

it's taken out as a fee and distributed

play23:11

back to the guild so they actually get a

play23:12

little bit of a treasury to go and do

play23:14

whatever they want that's nice um

play23:15

hopefully some user

play23:17

acquisition well that's some good

play23:19

strategies you know because I think

play23:21

that's one of the things that is and has

play23:23

been missing with a lot of web 3

play23:25

projects is just the economy strategies

play23:27

being built into it we've learned a lot

play23:29

you know from the axi Infiniti days you

play23:31

know of really understanding how to get

play23:33

into uh you know reducing fees

play23:35

increasing player volume and then

play23:38

obviously really kind of get that um

play23:40

that stickiness or that Viral nature of

play23:42

game so definitely going to be one to

play23:44

watch uh Luke it's been great having you

play23:45

on the show thanks so much for stopping

play23:47

in today we appreciate it yeah thanks

play23:49

for having me you bet all right so you

play23:52

guys uh are tuned in here and if you

play23:53

like these kind of web 3 project

play23:55

breakdowns whether it's games or other

play23:58

sty styles of projects out there around

play24:00

web 3 make sure and drop some comments

play24:02

down below we always love you get your

play24:04

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play24:05

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play24:08

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play24:09

next time right here on techpad

play24:16

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Web3 GamingPixels InterviewGame DevelopmentBlockchain TechnologyPlay-to-EarnCommunity BuildingRonin NetworkNFT IntegrationGaming EconomyGuild Systems