Throne And Liberty End Game Loop + Important Systems!
Summary
TLDRIn this video, the creator provides a detailed guide on the endgame progression loop for a game, explaining key systems like contracts, dungeons, and milestones after reaching level 50. The video covers strategies for organizing daily activities, crafting, upgrading gear, and maximizing efficiency through contracts and co-op dungeons. It also emphasizes the importance of the battle pass, leveling log, and auction house for players to enhance their experience. Additionally, future videos will dive into gearing and how to earn in-game currency without spending money.
Takeaways
- 📈 The video focuses on explaining the endgame loop after reaching level 50, detailing how to organize daily tasks according to one's schedule.
- 🗺️ Contracts are a key system at level 50, where players must complete daily tasks in areas like Watchers Post or Pure Light Tower to receive valuable items.
- ⚔️ Pure Light Tower is recommended for staff users due to its synergy with AOE abilities in water areas, making contract completion easier.
- 🔄 Players receive 10 new contracts daily, stacking up to 60, and should prioritize resources like ores for crafting blue and purple weapon growth stones.
- 🎯 The video emphasizes focusing on tier one weapons and upgrading to purple weapons through the completion of co-op dungeons and contract tasks.
- 🏰 Open-world dungeons unlock progressively with milestones, and players need Abyssal contract tokens to obtain drops and rewards from these dungeons.
- 🎮 Players should balance completing contracts, co-op dungeons, and open-world dungeon tasks to manage their Abyssal contract tokens and resources efficiently.
- 🏆 Milestones are a server-wide pacing system that unlocks additional content as more players complete objectives, preventing early access to endgame content.
- 💰 The auction house allows players to sell in-game items for Lucent, which can be earned through gameplay or purchased, and used for various game benefits, including the battle pass.
- 🎟️ The battle pass and leveling log are highly recommended for their value, offering rewards such as growth stones, skill books, and open-world dungeon bonuses.
Q & A
What is the main topic of the video?
-The video explains the endgame loop of a game, focusing on how to approach progression, including systems like contracts, dungeons, the battle pass, and milestones.
Why is it recommended to watch the previous video?
-The previous video provides foundational information that builds up to the current one, helping viewers better understand the endgame loop and progression strategies.
What is the purpose of contracts in the endgame loop?
-Contracts are essential for progression at level 50, as they provide resources such as ores for crafting weapons and armor. Players are encouraged to complete 10 contracts daily to maximize rewards.
What is the significance of the 'lucky pocket' mentioned in the video?
-The 'lucky pocket' is a special item that appears while refreshing contracts. It grants access to weekly contracts, which provide valuable rewards when purchased from merchants.
What are tier 1 purple weapons, and how are they obtained?
-Tier 1 purple weapons are powerful endgame weapons that can be acquired from level 50 dungeons. They are also sometimes obtained from world bosses.
How does the daily dungeon token system work?
-Players receive 900 tokens daily, which can be used to run level 50 dungeons. Each run costs 300 tokens, allowing for three runs per day. However, players can go into the negative for one extra run but won’t be able to open chests until they regain positive tokens.
What are open-world dungeons, and how do they fit into the endgame loop?
-Open-world dungeons, like Silis Abyss and Seroma Island, unlock progressively through milestones and are key to the weekly contract system. Players need special tokens to be eligible for loot drops from these dungeons.
How do milestones impact gameplay progression?
-Milestones pace server-wide progress by unlocking content like dungeons, world bosses, and events as players collectively meet goals such as reaching certain levels or completing specific tasks.
What is the role of the auction house in the game?
-The auction house allows players to sell and buy in-game items using the Lucent currency, which can be earned in-game or purchased with real money. This system enables both free-to-play and paying players to access items through trading.
Why is the battle pass considered high value in the game?
-The battle pass offers a range of rewards, including growth stones, skill books, and resources for open-world dungeons. It provides significant value and progression advantages for both paying and non-paying players.
What are amulets and morphs, and why are they important?
-Amulets and morphs are account-wide collectibles that unlock perks such as bonus XP and dungeon efficiency. They can be earned through gameplay or purchased and offer benefits that enhance a player’s overall performance.
Outlines
🎮 Introduction to the Endgame Loop and Contracts
The video kicks off with an introduction to the endgame loop in the game, explaining how players can organize their daily activities based on personal schedules while engaging with various game systems like the battle pass and leveling log. It recommends viewers to check the previous video as a foundation for the current one. Players at level 50 should start with daily contracts, which are refreshed every day. A focus is placed on choosing the right contracts based on personal preferences and equipment needs, with a strategy for refreshing contracts to increase the chances of obtaining the valuable 'lucky pouch'.
🛡️ Co-op Dungeons and Resource Management
The second section covers co-op dungeons, specifically focusing on the level 50 dungeons and their rewards, such as purple tier one weapons. Players are advised on how to manage their daily dungeon tokens (900 daily points) and make the most of their runs, even after they reach a negative balance. The section explains the importance of efficiently managing dungeon entries and how to optimize resources by running dungeons alongside weekly contracts.
⚔️ Open World Dungeons and Weekly Contracts
This paragraph emphasizes open-world dungeons that become available as milestones are unlocked. Initially, players will have access to Silis Abyss, with more dungeons unlocking later. Weekly contracts play a key role in open-world dungeon runs, and players must use Abyssal contract tokens to be eligible for loot. The strategy involves balancing contract runs with dungeons to maximize efficiency, especially when tokens are low.
🗺️ Understanding Timetables and World Events
This section dives into the game's event system, which includes PvE and PvP events. Players can participate in co-op events, world bosses, and faction-based PvP activities. The video discusses how peaceful events limit players to one per segment, while PvP events remain open for multiple participations. Important weekly events, such as Arc bosses, are also explained. These events require careful time management, as missing entry times can prevent participation.
⏳ The Milestone System Explained
This paragraph explains the Milestone system, which is designed to pace the server's progress by unlocking content progressively. Milestones can be server-wide, guild-specific, or individual tasks. For example, players must reach certain levels or defeat specific bosses as a group. Completing milestones unlocks new content, such as world bosses, dungeons, and PvP modes. The system ensures that players don’t rush through the game too quickly and provides a structured content release.
💰 Auction House and Currency System
The video highlights the auction house, where players can buy and sell items. However, not all items can be sold, and the video teases a future explanation on sellable items. The in-game currency, Lucent, can be obtained both by selling items and purchasing with real money, making it possible for free-to-play players to compete by selling valuable items in the auction house.
📜 Battle Pass and Leveling Log Value
Here, the battle pass and leveling log are described as highly valuable systems, providing players with essential items like growth stones, skill books, and bonus points for dungeons. The battle pass is a recurring purchase with significant rewards, while the leveling log is a one-time purchase with progressively more valuable rewards as the player levels up. Both are considered important for progression.
🎨 Account-Wide Perks: Amotoys and Morphs
The final section covers Amotoys and Morphs, which are account-wide collectibles that offer various perks. These items, some of which can be purchased or earned through gameplay, provide bonuses like XP boosts and resource efficiency. The video emphasizes the long-term value of collecting Amotoys and Morphs to improve overall account performance.
🚀 Conclusion and Upcoming Videos
The video wraps up by thanking viewers and teasing future content, including videos on gear progression and how to earn Lucent as a free-to-play player. Viewers are encouraged to subscribe and turn on notifications to stay updated. The video stresses the importance of staying informed as the global release approaches, ensuring players are well-prepared for the endgame.
Mindmap
Keywords
💡Endgame Loop
💡Contracts
💡Level 50 Dungeons
💡Lucky Pocket
💡Abyssal Contract Tokens
💡Milestones
💡Auction House
💡Battle Pass
💡Leveling Log
💡Amoys and Morphs
Highlights
Introduction to the endgame loop, focusing on how to organize your day and approach systems such as the battle pass and leveling log.
Recommendation to watch the previous video as it provides a buildup for today's video content.
At level 50, daily contracts become the core activity for progression, with a limit of 10 contracts per day, stacking up to 60.
Focus on crafting blue weapon growth stones to upgrade them to purple for enhancing purple-tier weapons.
Refresh contract options frequently to aim for a 'lucky pocket,' which can unlock weekly contracts for better rewards.
The importance of prioritizing tier 2 contracts even if they provide armor or accessories, as they offer higher benefits.
Level 50 dungeons become a key source for tier 1 purple weapons, and managing dungeon tokens is crucial for daily progression.
Players can go into negative tokens, allowing an extra dungeon run, but cannot open chests until tokens return to positive or zero.
Open-world dungeons are critical for weekly contract completions, with tokens required to be eligible for loot drops.
Strategize your day based on token availability—either grind contracts and instanced dungeons or focus on open-world dungeons first.
Events and milestones determine the pace of content unlocking, including boss fights, world events, and PvP modes.
Milestones are community-driven goals that unlock additional content as the server progresses together.
Auction House is crucial for buying and selling items, with a cash-shop currency that can be earned through in-game activities.
The battle pass offers significant value through growth stones, skill books, and other rewards that greatly enhance progression.
Amit toys and morphs are account-wide and provide perks like XP boosts and solent bonuses, encouraging players to collect as many as possible.
Transcripts
yo what is up guys welcome back welcome
to the channel as usual so in today's
video we're going to be touching on the
endgame Loop and exactly what you need
to do how to approach it to kind of like
organize your day the way you see fit
according to your own schedule and at
the same time explain a couple of
systems in this game and also battle
pass and leveling log and the value of
those systems as well now before we get
into this video though I highly
recommend you go back and check the
video that I uploaded yesterday if you
haven't already as it was basically a
buildup for this video and I'll be
leaving the link to that video down in
the comments and I'll have it pinned so
that you can have easy access to it as
well but yeah with that out of the way
let's get right into it so judging by
the fact that you already watched the
previous video and you have hit Level 50
already now you should have basically an
endgame Loop that is going to be your
progression and how it works that is not
me trying to lock you into any play
style or anything like that these are
actually the things that you need to do
and you can organize it as you see f as
per your schedule once you get a better
grasp of how these things work so the
first thing would be the contract so as
I touched on in the previous video you
have the contracts initially we will be
doing them in Watchers post or pure
Light Tower those are the only two
places that can provide you with level
50 contracts so you will have to do the
contracts in either way or either places
keep in mind though if I was a staff
user personally I would go pure Light
Tower for the sake of the reason that if
you take pure light held contracts
whenever you can you can basically uh do
AOE with your thunder abilities in the
water on the mobs that you need to kill
which makes it a lot easier for you but
yeah so a few tips here that you need to
be aware of let's say you hit Level 50
you got the contracts now whatever the
amount is now every day you will have to
do 10 contracts judging by the fact that
you already got them to zero at least
once every day you get 10 contracts
refreshed and they stack up to 60 with a
few exceptions that I mentioned in the
last video so let's say I want to now
take the contracts my priority initially
would be these ores to be able to craft
blue weapon growth stones to upgrade
them to purple growth Stones as well so
that I can upgrade my purple weapons
tier one weapons that I'll be acquiring
as well which I'll touch upon in a
second so that is going to be your
number one priority alongside the armor
and then the accessories now do keep in
mind those two here you would need to
play it by ear if you feel like when
you're crafting you are now getting low
on these or getting low on those that's
when you are going to start crafting
these but hold the thought because that
will be also included in the battle pass
segment so let's say I'm going to be
starting with this so now I want this so
I accept it always accept one contract
then refresh and the reason for this is
you are looking for something called the
lucky pocket hopefully we get to see it
so I accepted the um weapon no weapon
here so I want to get the AR armor or
accessory there's no armor there's only
the skill growth there's only the
accessory so let's say I'm going to take
the accessory for the sake of it
normally you should try to take places
like the same for example here it's
always phonus and ruins so it's better
to try to go for everything in one place
if possible depending on the contracts
you want to take as well so here for
example this is tier two phus spasing
which will give you one additional
rubric so you take that obviously
because it's uh tier two even if by the
way it's going to give me uh armor or
accessory I should take it even if my
priority is a weapon just for the sake
of the fact that it will give me higher
benefits so I refresh again same thing
repeat so I take this one and repeat so
you keep doing that until you're full
five out of five and at some point you
might get lucky and get one item called
lucky pouch you would notice it's a
purple square with like a bag icon on it
you need to be sure to take that one
every time you can and the reason for
this is because that will grant you
something called the weekly contracts
which I touched upon in the last video
as well that you can buy weekly from
this Merchant or any sunre Merchant in
any City once every week and you get six
a week so that is six contracts per each
um dungeon in the world so this is why
it's really really important to get so
that is the first thing you're going to
be doing which is your contracts at
level 50 the second thing you're going
to be looking to do is your Co-op
dungeons which are the level 50 Dungeons
and that is where I was talking about
the purple weapons so your tier one
weapons in most cases are going to be
accessible through these level 50
dungeons in some cases also through Ro
bosses obviously but even if you have
weapons that you will access through Rob
bosses initially it will be a lot easier
to get your purple weapons from here due
to the Milestone and I'm going to touch
on the Milestone at the at the end of
this video so you'll be doing these
level 50 dungeons to see what you need
in here whether it's gear or weapon or
whatever it may be and that is like
where you will grind as you can see this
one consumes 300 per run and do be aware
that you get 900 ref fishes a day
meaning if you run this dungeon three
times that is already 900 tokens however
if let's say you have 900 points which
is the daily refresh then you run three
Dungeons and that will take you down to
zero you can still enter the dungeon one
last time and still open the chest which
will take you down to 300 the moment you
are in the negative Zone even if it's
negative 1 negative 1ga 1,000 it doesn't
matter the moment you touch the Negative
Zone you can no longer open any chests
at all anymore until you get in the
positive or the Zero Zone again so once
you get to zero or above you can open
the chests so what this essentially
means is once you get to the -300 the
next day you're going to get 900 which
will put you at 600 meaning you're going
to be running three dungeons a day
realistically so be aware of that you
will be doing those as your daily as
well it's up to you what to start with
first you can start with contracts you
can start with dungeons however there is
something that you need to be aware of
the open world dungeons so you have four
open world dungeons eventually after the
Milestones unlock them that you will be
doing all the time initially you will
only have silis Abyss which is the one
you'll be doing but as they unlock
eventually you will have silus Abyss uh
fifth and sixth floor you will have
Shadow Crypt you will have um uh seroma
Island and you will also have uh sanctum
of Desire those four dungeons are going
to be your weekly contract dungeons do
keep in mind now you have these Abyssal
contract tokens in order to grind in
those open world dungeons you need to
have these tokens as otherwise you will
not gain any solent or barely any solent
and you will not get any drops because
in order to even acquire a drop in those
dungeons you would notice here that it
shows like this icon next to the item
here implies that you need to have
basically these tokens to be able to be
eligible even to get those drops
obviously uh as you run those dungeons
you want to be running alongside your
weekly contracts that you purchase every
single uh week so be always like
whatever you do any of those dungeons
run uh the contracts and clear the
contracts I would recommend running the
contracts clear them then move to the
next one where you have contracts so not
just uh grind if you have contracts to
do and once you finish all the weekly
contracts that will consume all of these
points the reason I'm mentioning this
these points here is because the way to
gain these points is three methods
initially we will have two the first one
is the contracts as you can see each
contract provides you with 50 the other
method is the co-op dungeons which is
the uh tier one dungeon that you'll be
doing at level 50 that also grants you
500 per run the reason I mentioned this
is that is exactly what's going to come
into play on how you organize your day
cuz if you are low on these tokens you
can basically just do the contracts and
then do the instense Dungeons and by the
time you acquire more tokens you can go
do the open world on the other hand if
you've been slacking on these tokens and
you log in today and let's say you're
sending a 19k or even like myself right
now 20K you realistically don't want to
do the contracts and because you will
not get these the same for the instance
dungeons so it's better to just wait and
do these um open world dungeons first to
lower this number and then do the
contracts and instant dungeons to
acquire more of these tokens uh in the
old patches we used to get them in the
inventory but I don't think that is the
case anymore so take that with a grain
of salt okay so the next point we have
in here is the events which once again
is tied to the Milestone and I'm pretty
sure you've heard that a lot Milestone
this Milestone that I'm going to be
explaining that in a minute so whenever
you're log into the game for the first
time this is how your mini map is going
to look like or your map is going to
look like you simply click on this icon
over here which will show you the menu
and you go to the timetable and these
are where the events are going to be
taking place initially obviously it's
not going to look like this at all it's
going to be way more empty and you will
have events that happen across like
different times you will see which one
is piece which one is PVP so you have
like Co-op you have PVE which is pece
Co-op being like something you work in
with groups of like everyone on the
server that attends that event and then
you have dominion which will put you in
a PVP faction red blue and green
randomly and then you can team up with
whoever in those factions and fight
against the other factions it's kind of
like fun small scalish PVP uh you also
have the word bosses which are like both
piece and PVP now one thing to note is
that you can do multiple PVP ones as
long as they are still up but Pieceful
ones you can only do one each segment so
let's say this one is going to happen at
2 p.m. you need to make a choice which
peaceful one you want to do because when
you get there on the time there is a
gate open there for 5 minutes before the
boss spawns once it hits the 5 minutes
Mark so once it's two 5 minutes it will
close those Gates and then if you are
not in the gate you can no longer do the
peace boss for that segment or if you
are already inside you'll finish the
boss and then come out and you cannot do
the other peaceful ones the PVP 1es
however are not in a gate they are in
the open world meaning as long as it is
a five even after you've done the
peaceful one you can go PVP and try to
contest those PVP bosses Arc bosses on
the other hand happen once every week so
you have like tent that happens once a
week and you have binder that happens
once a week as well obviously these are
Korean days Korean time zones we might
have a different thing but regardless
they happen once a week each and those
are the first two we're going to have at
some point now obviously as I mentioned
initially you're not going to have any
of those because of the Milestone so
what the heck is the Milestone the
Milestone is simply A system that is put
in place to kind of like stop players or
not really stop players but more like
kind of build a pace for the server so
that you don't just like exceed the pace
the game is meant to be played by a by
far so what this essentially means is
that you will have these mileston some
of them will be the whole server needs
to do which is for example reach level
10 then you need your server to have 100
players reach level 10 whoever the 100
players are it counts for everybody
everybody will get get the title and we
are all going to be getting the making
history title in other cases you'll have
defeat the Wolves this is also across
the whole server in other cases you
would have things for your guild your
guild needs to do this event so these
are Milestones that happen some take
like a couple hours some take 24 hours
and as long as you perform these
milestones and complete them you acquire
the reward that it offers whatever it
may be and as you uh clear them you will
notice they unlock different events so
initially for example it will unlock the
wolf hunting contest if we go off of
what we're used to from Korean server
and other betas as well it was basically
within the 2 hours Mark that we got to
this point or 3 hours Mark so these
basically are slowly unlocking content
where bosses AR bosses Boon Stones Rift
Stones which are the gvg content so you
are not going to have all the content in
one go in terms of open world but in
terms of instance dungeon once you hit
50 this is available right off the bat
this has nothing to do with Milestone so
be aware of the Milestone and pace
yourself accordingly obviously initially
you're not going to have all those
dungeons open because those also fall
under the line of Milestones but I as
far as I remember cabus first and second
floor do open fairly early on as well
now the second thing is or the third uh
system that you need to be aware of is
the auction house auction house is like
every game where people sell and buy the
items that they get in the game keep in
mind items are not simply sellable just
because you acquired them I might try to
make a video about this at some point
like to explain what items are sellable
and how to sell them but overall uh for
now just be aware this is where you sell
and buy items and this is where you'll
make Lucent keep in mind though the
difference here is that the Lucent is a
cash shop currency which means I can
basically open my wallet use my credit
card and buy this currency and then buy
these items but at the same time as a
person playing the game I could also
sell items and make this currency as
well which means I could make this
currency without having to pay money if
I know what I'm doing which by the way
I'll have a video about this and how to
make loen as a free-to-play player so
keep an eye out for that one obviously
you can use that lent as well for the
special shop which means you can buy
battle pass you can buy the leling log
you can buy all the kind of stuff even
Cosmetics uh by simply playing the game
you don't necessarily need to spend
money to be able to buy it and now
speaking of the battle pass the battle
pass is in my personal opinion where
things become really mandatory battle
pass is very very very high value
initially and even as you progress you
the value becomes even bigger you can
tell it gives you like growth Stones
skill books um thousand of thousands of
points of open world dungeon grind
solent like it just gives you so much
value and things that you will even know
about in the future that I'm not going
to touch on to not bore you with for now
like runes and all that stuff so overall
it's just like very very very high value
that I recommend if you can get it
whether through swiping or selling items
in the game it is such high value that
you wouldn't miss out on and same
applies to the leveling log even though
to some people leveling log is not much
of a high value leveling log is a
one-time purchase by the way you will
buy this from 1 to 50 for example and
then 3 months later or four months later
or whatever it may be we might get to
landre and then you can buy the next one
but overall it also provides you with
some material including growth Stones
keep in mind those colors change as you
progress through the the game so
initially those are gray as you level up
further and you are at a stage of the
game where you don't need gray anymore
it provides you with greens then it
provides you with blues and so on and so
forth so it scales kind of with your
leveling but at the same time uh the
rewards that you get out of it kind like
they're not the biggest deal breaker but
they give you that slight Edge that you
could put you a little bit above
everybody else so those are basically
the battle pass and the leveling log
important thing to notice as well or to
note sorry is the Amit toys and the
morphs now are account wide meaning if I
buy any Amit toy in the game or morph in
the game keep it in mind a lot of the
amoys and mphs are unlockable through
gameplay but some are also unlockable
through the cash shop where which means
you can buy them from here if I buy any
Amoy cosmetic morph whatever it may be
that will unlock it across my entire
account so all of my account will have
all of these amoys and morphs and all
that kind of stuff the reason I'm
mentioning this is because amoys and
morphs offer perks so whenever you get a
lot of Amit toys for example the more
Amit toys you collect the more perks you
unlock and those can go from like solent
bonus XP bonus uh a basal contract
efficiency which means as you grind the
open world you consume less meaning you
can grind more for more items so overall
it's very beneficial to your account to
acquire as many amoys and morphs as you
possibly can as they do provide some
perks as well so this marks the end of
this video I tried my best to make it as
short as possible hope hopefully also as
digestible as possible because this is
my intention for these videos that I'm
making these days and do be aware that
the next video will be also about your
gear progression and how to go around
gearing up and the process of gearing
especially that there will be Milestone
G keeping you from some items so what to
do regarding that and also I'll be
having a video made to follow up with
that of how to make Lucent as a
free-to-play player so definitely don't
forget to subscribe and turn on the Bell
notification to be notified for those
videos If you've made it this far thank
you guys for watching as usual Global is
coming out soon hope you enjoy it and
until the next one peace
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