Celestial/Hypogean Priority Guide (Wave of Intrigue Pre-Release)【AFK Journey】
Summary
TLDRProfessor Zebo discusses six key Celestial hypogen units in AFK Journey, analyzing their strengths and recommending which to focus on. Barrow is PVP-centric with a versatile skill set, while Scal offers late-game PVE and PVP power. Raina is a must for beginners, excelling in Dream Realms. Doo is a powerful PVP character, Fro is versatile for all game modes, and Tailin shows strong early game potential in Dreamum. The analysis provides insights for strategic team building and character investment.
Takeaways
- 🎓 Professor Zebo discusses six Celestial hypogen units in the AFK Journey video, providing insights on their effectiveness and recommending which to focus on.
- 🗡️ Barrow is highlighted as a PVP-centric character with a focus on isolating targets and is recommended for players prioritizing Arena and Supreme Arena.
- 🔮 Scal's versatility is noted, with her ability to be a powerful carry in both PVP and PVE, especially in the late game, making her a top-tier choice for players seeking utility and late-game strength.
- 🌟 Raina is a standout for dream realm performance, recommended for all players, especially free-to-play, due to his ability to significantly boost damage for carries and his strategic value in PVP.
- 🦕 Doo is characterized as a high-cost, high-reward PVP character, best utilized in specific team compositions for maximum impact.
- 🌲 Fro is recognized for his well-rounded capabilities, excelling in AFK stage pushing and as a frontliner, with potential late-game strength in Dream Realm.
- 🌐 Tailin's early game performance in Dream Realm is strong, with her magic charm set bonus significantly boosting damage output, though her late-game potential is still under evaluation.
- 🔄 The video provides a teaser for the upcoming character Done, who appears to be a strictly PVP-focused character with no clear PVE or Dream Realm utility.
- 📊 The analysis suggests that while each character has unique strengths, Raina and Fro stand out for their broad utility, with Raina being particularly essential for free-to-play players.
- ⚖️ The decision on which Celestial hypogen unit to invest in should be based on a player's resources, game mode focus, and the specific needs of their team composition.
Q & A
What is the main topic of Professor Zebo's AFK Journey video?
-The main topic is analyzing which Celestial hypogen units players should focus on for their accounts, based on their performance in various game modes.
What is the significance of the Chet bonus update in the test server?
-The Chet bonus update is significant as it likely represents the confirmed set for the character, although it could still be subject to change.
How does Barrow's core skill, Shadow Reflection, contribute to his gameplay?
-Barrow's core skill, Shadow Reflection, is an ex weapon skill that spawns silhouettes to disrupt enemy teams, making him a decent all-around character with a focus on PvP.
What is Scal's role in the game, and how does her Divine skill affect her performance?
-Scal is a versatile character with a focus on both PvP and PvE, especially in the late game. Her Divine skill, Heart of Unity, allows her to bypass enemy invulnerable skills, making her a powerful unit in both game modes.
Why is Raina recommended for beginners and free-to-play players?
-Raina is recommended for beginners and free-to-play players because his skills are a game changer for Dream Realm, offering significant damage boosts and making him a strong unit for daily Essence income.
What makes Doo a powerful PvP character, and what are the limitations for his team building?
-Doo is a powerful PvP character due to his ability to deal massive area damage and his ex weapon skill, Celestial Spear. However, his team building is limited as he requires specific buffs to maximize his potential.
How does Fro's ability to have two bodies and deal HP percentage damage over time affect his gameplay?
-Fro's ability allows him to be a strong bosser for summon purposes, a good AFK stage pusher, and a decent frontliner, making him one of the most versatile characters across all game modes.
What is the current perception of Tailin's performance in the game?
-Tailin is seen as a well-rounded character with strong early game potential in the Waves of Intrigue. However, her late game potential is still under evaluation, but she shows promise due to her continuous damage abilities.
Why is Done considered a strictly PvP character based on the early game analysis?
-Done is considered a strictly PvP character because his skills and abilities do not seem to contribute significantly to PvE or Dream Round gameplay, making him less versatile outside of PvP scenarios.
What is the general recommendation for players when choosing between Fro and Tailin?
-The general recommendation is to prioritize Fro over Tailin due to Fro's consistent performance in the late game and his well-rounded abilities that aid in various game modes.
Outlines
🎓 Professor Zebo's Celestial Hypogene Unit Analysis
Professor Zebo introduces a video focusing on the optimal Celestial Hypogene units for AFK Arena players. He discusses six units, including the early access character Done, and provides insights based on test server data. The analysis covers each unit's skills, potential team compositions, and their effectiveness in various game modes like PVP and AFK challenges. The professor emphasizes the versatility and specific uses of each unit, such as Barrel's PVP-centric abilities and Scal's self-buffing skills that make her a powerful late-game carry. The video aims to guide players on which units to focus on for their accounts.
🌌 Scal's Versatility and Raina's Dream Round Impact
The paragraph delves into Scal's abilities, highlighting her true damage potential and self-buffing skills, which make her a top-tier choice in PVP and a viable late-game PVE character. The discussion then shifts to Raina, who is recommended for beginners and free-to-play players due to his game-changing abilities in Dream Rounds. Raina's skill set, including his ex weapon skill and season magic charm set bonus, significantly boosts his allies' damage, making him a valuable asset in both PVP and PVE content. The analysis suggests that while Scal's PVE performance may be uncertain, her PVP strength is undeniable, and Raina's utility in Dream Rounds is unparalleled.
🦕 Doo's PVP Dominance and Fro's Versatility
This section discusses Doo, a powerful PVP character whose abilities make him a game-changer when built around correctly. His ex weapon skill and ultimate provide significant area damage, but he is less utilized in PVE due to the specific team requirements to maximize his potential. Fro, on the other hand, is recognized for his versatility, being effective as a frontliner, bosser, and AFK stage pusher. Despite potential changes to his magic charm set bonus, Fro's well-rounded abilities make him a strong choice for various game modes. The analysis points out that while Doo is a strong late-game arena character, his high cost and specificity make him less accessible for most players.
🌪 Tailin's Early and Late-Game Potential
The final paragraph focuses on Tailin, whose early game performance in the Waves of Intrigue is impressive, topping leaderboards in boss damage. Her season magic charm skill significantly boosts all damage types except normal attacks, complementing her ultimate's continuous damage over time. While her PVP performance is hindered by counters like galita and control spells, her potential in late-game Dream Rounds is considerable. The video concludes with a teaser for Done, an early access character who appears to be strictly PVP-centric, and a reminder for viewers to like and subscribe for more content.
Mindmap
Keywords
💡Celestial hypogen units
💡PVP
💡Shadow Reflection
💡Magic CH set bonus
💡Versatility
💡True damage
💡Dream realm
💡AFK stage push
💡Ex weapon skill
💡Hypogenes
Highlights
Professor Zebo discusses the focus on Celestial hypogen units for AFK Journey accounts.
The Chet bonus has been updated on the test server, indicating a likely confirmed set.
Barrow's core skill, Shadow Reflection, is highlighted for its disruptive potential in PvP.
Barrow is recommended for players with resources and a focus on PvP.
Scal's magic CH set bonus self-buffs, increasing her damage and survivability over time.
Scal's versatility is noted, with strong utility and late-game potential.
Scal is recommended for players seeking general utility and late-game power, especially in PvP.
Raina's season magic Chum set bonus offers attack boost, making him a game changer for dream realite.
Raina is strongly recommended for all players, particularly for free-to-play for dream round performance.
Doo is a powerful PvP character, especially in Dino hyper carry PvP teams.
Doo's PvP-centric nature and high cost make him less accessible for most players.
Fro's versatility is emphasized, with utility in AFK stage push and as a frontliner.
Fro's late-game potential is discussed, with a focus on his ability to deal HP percentage damage over time.
Tailin's early game performance in waves of intri is noted, with potential for top dreamum damage.
Tailin's season magic charm skill increases all damage, indicating strong early game potential.
A teaser for Done's early game analysis is provided, suggesting a PvP-centric character.
Transcripts
good morning students this is Professor
Zebo speaking and welcome to this AFK
Journey video so in today's AFK Journey
video we revisit the ho question of
which Celestial hypogene units you
should be focusing for your own account
so for this one we will be talking about
the six Celestial hypogen units together
with done which is an early access
character uh based on what we know about
them in the waves of intrig pional
testing server side okay so for the Chet
bonus is already been updated to the
test server site so uh this is probably
going to be like the confirm Chom set
although it could still be subjected to
change okay but we will be analyzing the
unit based on prior knowledge of how the
units are used and recommending who
should be focusing on what units based
on the usage of the character as well as
the general versatility of the character
okay I'll start off with Barrow together
with scal because they are the very
first pair of celestial hypogen units so
for Barrow's case this character core
skill is the shadow reflection the ex
weapon skill which spawn silhouette to
be disruptive to the enemy team when you
have isolated targets so this character
is uh I'll say pretty decent character
all around but it's definitely more PVP
Centric you can run this unit in the zoo
team together with florell as well as
other summon units for your zoo teams
for certain stages Within in the AFK
challenge itself and obviously you can
run him with multiple assassins in the
Assassin burst com for your PVP purpose
so these are the viable team options and
then for the magic CH set bonus it's
basically a skill that empowers his
assassination ability by allowing him to
do more damage to the Target that he's
hitting and then even more damage on the
target when the HP Falls below 35% so
I'll say for this unit um definitely
viable across different game modes but
sees the most uh usage or the most
viability in the PVP site so for Supreme
Arena as well as your normal Arena
setting because for dream realm this
unit doesn't really perform that well
for General contents I'll say uh I think
for Heroic Gauntlet this character might
have some use for his ability to revive
as well as sneak in the shadow to
prevent insta C right so this character
generally has versatility across
different game modes but um most cases
um this character will be classified as
a PP character so who I'll recommend
this character for will be for the
players with the resources so your
wheels in general as well as players who
are very PVP Centric so if you don't
really care about Dre BR you care more
for your Arena or your Supreme Arena
side of things then it is a good choice
to go for Barrel in terms of your um
hypogene Investments itself so that's
for the very first character next one
we'll talk about scal so scal season
magic Chum set bonus is that of self
buffing to increase her own damage
output as well as survivability as the
battle draws longer so this makes her a
very powerful carry on an individual
basis which is very different from her
Cesar skill heart of UN in the song of
Drive season so in the son D season
heart of unity is a team buff that
provides haste as well as damage boost
for the whole team so that way she saw a
lot more PVE viability but her PVE
viability is usually more late game
Centric that early game centry so that's
how scar works and because her Divine
WTH which is her ex weapon skill allows
her to do two damage as well as insta
targets not say insta just instantly
send them off the battlefield byp
passing a lot of the inv vound skills
like torren revive such as Brutus
inbound as well as os's annoying inval
as well so this Gill is very very
powerful in countering certain units in
PVE and even PVP itself and on top of
that uh in general scita I'll say is
even more versatile than Barrel because
of how useful she is on the Utility side
because she's able to Shield the target
to protect them right before she charges
up her damage output by increasing her
attack as well as all the skill power
and then coming down as the late game
Messiah character sending all the
enemies flying with her ultimate skill
itself so that's how Sky Works in
general and this character skills really
well into the late game because of her
true damage potential so generally in
terms of team building I think scal is
quite feasible for your PVE contents
using her as a shooter and then
transition into a carry with massive AE
potential and you can also use her to
counter specific enemies such as Eagle
torren Brutus in the AFK stage side so
that's one thing that I think Sky
performs really well and just a very
generally versatile character across
different game modes you can actually
run her in dream real as well in the
late game and she has proven herself to
be one of of the units that can go into
top tier meta teams because of the true
damage scaling right true damage is a
damage type that scals into the Le game
so ska being able to buff herself a lot
with the magic charm set bonus as well
as the skills of her own as well as the
other buffers that can you can throw
with her she can be a potentially good
uh dreamon character in the late game so
right now with regards to her General PV
performance we still need more testing
because um we are still in the earlier
stages of the game and we are still not
sure how well she was killed into the
late game but even though her PV
performance is questionable right now
her PVP performance in the arena as well
as the Supreme arena is definitely top
tier one of the strongest character in
that game mode one of the character that
a lot of people have a lot of issues
with because of how good she is once she
descends how fast she kills your team
how much damage she deals as well as her
ability to just just bypass some the
most unreasonable Survivor skills in the
game right now so that's why this
character more PVP Centric right now PVE
side is a little bit questionable but
generally her versatility is a lot
higher compared to Barrel which is the
previous unit so the players I'll
recommend to focus for her will be
players who seeks out General utility
with uh late game prowers right and
especially towards the PVP side and uh
this late game for the AFK stage push
for General PVE side might be a little
bit different from expectation because
she used to be very good right for
multiple PVE stages but right now with
the change of the Season skill to a more
single Target uh magical Chum set bonus
right here everything might change in
the late game so we need to unlock it to
test out that late game prowers offers
okay so that's for scita very very
versatile character but definitely not a
top pick for free to players or even new
players the next unit on the other hand
Raina is one character that uh most
people will recommend all beginners as
well as free toway players to go for
because this character is pretty much a
game changer for dream realite so if you
take a look at his season magic Chum set
bonus it offers additional attack boost
for an ally that's placed one tow behind
him so this further amplifies his buff
on the carry usually the carry in the
dream round side which allows your carry
to hit even harder so the core skill of
Raina is the ex weapon skill tune art
which gives you 25% damage boost on the
Target that is swapped out by dynamic
balance so this skill applies to the
bosses in dream round which uh gives you
a massive damage M for your carries out
there so Raina is recommended for this
two skill together very very powerful
stuff there and this two skill in
combination is so insanely good for PVP
because you can switch out key targets
from your enemy's uh position and then
snipe the Target off and then give you a
hit start in terms of the PVP side of
things so in terms of team building
Raina is generally versatile right for
most dream meta teams even if he's not
in the top tail meta this character
still does a really good job for the
dream round side of things and for PVP
or for your AFK stage push this
character is an amazing formation
breaker as well as a buffer for your
carry semi carry or even your semi front
liners with the heels from dynamic
balance as well as the damage reduction
from two knuts itself so that's for
Raina and in terms of the general
commments or recommendation this unit
right is strongly recommended for all
players minimally to the Mythic Blaser
because you need to unlock the ex weapon
skill in order to get the damage buff
for your team as well as unlock the
damage reduction so that you can
maximize his ability in the arena side
so generally for everyone more
importantly for free toway players
because you kind of need this uh really
versatile and strong uh hypogen unit to
perform decently in dream round which is
where your daily Essence income is from
so that's why uh usually when you ask
people which Celestial hypogen unit
should you go for this guy will be the
top of the recommendation and he gets
even better with the additional attack
buff from the season magic Chum set so
that's for raina's Ability next we'll
talk about another PP Centric character
which is Doo so Doo is uh very very
powerful PVP character usually
gamechanging if you're able to build a
team around him and in terms of this
character he is highly whish like if you
take a look at the teams that he's in
It's called The Dino hyper carry PVP com
so you usually run him for PVP game
modes because um his damage output
doesn't skill very well on the single
Target side it's more of a AE attacker
that attacks multiple enemies at the
same time right and um hits them really
really hard from the ex weapon skill
Celestial spear as well as uh the
ultimate which provides him with the
inbound and massive damage potential so
from the dream side not really used from
the AFK stage pushing side also not
often used because of the unit
restriction because for Doo to fully
maximize his ability you need to have at
least three different kind of Buffs on
him to max out the celestial spear for
the additional true damage so usually
you don't see him for PVE purposes and
even with the season magic charm set
bonus it's still a PVP Centric one that
just dispels a debuff and allows your
Dino to do what he wants on the PVP side
of things so generally for this
character I'll say he is one of the
strongest late game for your arena in
Supreme Arena but uh he is quite
expensive so generally for your massive
Wheels even Giga whs I think if you want
to compare between Barrel as well as Doo
I think Doo is even more expensive
because Barrel is generally splashable
into multiple teams but Dino is more
specific you need a specific team to
maximize his potential which uh is very
I'll say limiting in terms of team
building and in terms of the positioning
makes him very vulnerable to certain
matchups within the PVP site so that's
why um dyo not recommended for most
people out there but if you have the
resources and you want to do the D and D
team Dan and doo team which is see
powerful by the way you can actually
invest in this character okay so that's
for Dio's case Okay so the next unit is
fro um this unit is very very well-run
that character because initially people
thought this character was just used for
AFK stage Bush as uh he didn't seem to
be a massive late game Dream Powerhouse
but as uh time goes by as we move from
the mid game to the late game people
start to realize that the ability to
have two bodies and as well as the
ability to doal HP percentage damage
over time makes him an insanely good
bosser for jumon purposes on top of
being a good AFK stage Pusher on top of
being a good frontliner this character
deals a lot of damage for dream and
right is also decently good for PVP
being able to buff up a unit with uh
damage reduction as well as another unit
with um energy regen is super dup
helpful and definitely has some users in
the PVP side as well although not the
strongest in PvP but still usable so
generally in terms of team building I
think foresto is if not one of the most
versatile character across all the six
Celestial hyoin right now and uh if you
want to have a little bit of advantage
for your AFK stage push itself I think
foresto is a good addition because um he
will be able to help you bypass out the
tougher stages especially if your
account is not super duper developed so
that's for festo's overall analysis but
in terms of his performance for the
waves of intrig side U there's a few
questions okay one I feel that he has
transitioned to this hybrid front line
with damage to more of a defensive
character because his magic charm now
doesn't have any sort of offensive
charms compared to the song of strive so
he will definitely lose a little bit of
damage output and that loss of damage
output could definitely hurt his late
game damage prw and in terms of his PVP
side of things um
you can definitely run him in most Maps
but there are some limitations in terms
of the most commonly used maps for this
character because one the most commonly
used Arena map is map 3 and fro just
doesn't perform that well there so
that's one thing that you guys might
want to take note of but in general I
think fresto Still Remains as one of the
most OP well-rounded character because
you can use him in a variety of game
mode and he will give you the hit start
in terms of your content pushing for
that additional amount of resource so
that's uh just um an initial analysis
for festo with regards to his late game
prowers if we do see him performing well
a game for the late game Dream Brown I
will definitely be reporting on him
right his performance right now in the S
sh is that he's pretty much in all the
metal damage teams for the late game
andless Dream real but this might change
in the ways of intrig okay so that is
something that I want to point out but
generally I would still recommend him
for most players because he's quite
well-rounded he's able to do a lot of
and he helps you with your content
pushing for you to farm a little bit
more resources over time so that's for
festo's analysis okay so we have come to
the last unit from the six Celestial
hypogen units from the pool right now
and that is tailin so um T's part has to
be re recorded because I realized that I
could have been under evaluating her
because um Tal's early game waves of
intri performance from the Pioneer
testing server is actually quite good
she tops I think three of the eight
bosses so if you are chasing after best
dreamum damage this character is
definitely one that you need to have in
order for you to be in the top 10 top 20
region if your server is super duper
competitive and if you take a look at
her season magic charm skill it
increases all damage except for normal
attack damage by 40% for 60 second and
grinds the hero 35 crit for all
non-normal attacks so Tail's skill kit
right how she deals that Dage is through
her channeling her ultimate Divine
confguration in the middle of
Battlefield to just continually burn the
enemy so she doesn't rely that much on
her normal attack damage and this boost
is massive so that's why I say she has
like like I I could be greatly under
evaluating her in the previous one so
that's why for this recording I I do
think that this character has quite a
bit of late game potential even though
magic damage usually doesn't scale the
best into late game Dream real but I I
do think that she will see use as well
although it might be subjected to
changes right same thing as usual I'll
just say this right I I do think that
she has a potential with all this damage
stacking with all this continuous
channeling ability and a whole bunch of
good supports that comes to keep her
sustain going I think she has the
potential but right now if you were to
base um her on what we know in terms of
the song of strive as well as her
General PVP performance for PVP I think
she's on the same level as foro right
usable but but obviously not the
strongest because she has a lot of
counters on The Meta level right she has
galita counter she has control counter
she has confining spell which cancels
her ultimate which cause her to just uh
use her normal attack so so that's one
of the issues in PP but if she's able to
pull off the ultimate spamming and
you're able to keep the sustain going
she is a force to be reckon with so very
very powerful PV character if she pulls
you not the best but she's good if she
pulls you and in terms of the PV side I
think in general if you have a decently
good tank with sufficient healers in
your team you can definitely run her for
your AFK stage push as well so generally
I'll say she's quite well-rounded
recommended for players seeking to have
a well-rounded unit that that's decent
all around with really strong waves of
intrig early game dreamum potential so
her late game prowers is still subjected
to testing but um I think based of the
magical charm as well as her abilities
as well as her seasonal Chum set ability
right here I think her late game damage
is nothing to be scof that so I'll say
for T's case right if you think whatever
I mention makes sense to you you can
definitely go for her but between fresto
as well as T I think fresto has a higher
priority because festo has a decent
track record in s d season which makes
him a good character in the late game
right for T's case um I'm invaliding her
based on what I predict her damage
output will be which could be wrong so
that's why I say if you have to choose
between foresto and tailin then I'll say
it's foresto okay in terms of General
player base Raina is number one right
the number two character is um between
scal between foresto as well as tailing
in terms of Versatility in terms of uh
which position you need for your account
in terms of the the slot that you're
missing for your team building side so
that's it for the six characters
hopefully this list is helpful and
before I end off this video just a
little bit of teaser and early game
analysis for done right here so this
character is available in the waves of
intrig early preview and uh so far based
on our testing for this character he is
a strictly PP character so if you don't
really care about PP you can definitely
prepare to skip him cuz I I don't see
him being used for the pushing side I
also don't see him being used in the
dream round site although you know
sometime people can discover something
super duper creative and then where the
character will start shining again we do
not know but at least based off the
early initial Impressions done right
here is a PP Centric character so that's
it for this video thank you very much
for tuning in do remember to like And
subscribe to se more Professor Z we will
see you guys in my next video bye guys
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