UI/UX ๐Ÿ‡ฎ๐Ÿ‡ฉ | Lesson 01 | 04 - Design Thinking

Education @GenerationGirl
19 Jan 202411:49

Summary

TLDRDesign thinking is a human-centered problem-solving approach that fosters innovative ideas and solutions. It extends beyond UI/UX to product development, considering technology, business, and human values. The process involves empathizing with users, defining problems, brainstorming solutions, prototyping, and testing. It's iterative, allowing for refinement based on user feedback, ensuring the final product meets user needs and adds value to businesses.

Takeaways

  • ๐Ÿค” Design thinking is a human-centered problem-solving process that helps create innovative ideas and solutions.
  • ๐Ÿš€ It's not limited to UI/UX design but is also used by companies to develop various products for consumers.
  • ๐Ÿ› ๏ธ The first aspect to consider in design thinking is technology, ensuring the design is adaptable to current technological capabilities.
  • ๐Ÿ’ผ The second aspect is business, evaluating if the design can be profitable and have a positive impact on the company.
  • ๐Ÿ‘ฅ The third aspect is human values, considering if the application is desired and usable by the users.
  • ๐Ÿš— An example given is creating a taxi app that doesn't have loading times, but technological limitations might require a loading process.
  • ๐Ÿข For business, the design should consider the market and user preferences to ensure it's profitable and meets user needs.
  • ๐ŸŒ Human values involve creating an application that is wanted and usable by the target audience, fitting their characteristics and needs.
  • ๐Ÿ” The process of design thinking includes five stages: Empathize, Define, Ideate, Prototype, and Test.
  • ๐Ÿ”„ It is iterative, meaning it can loop back from testing to ideation to improve the design based on user feedback and needs.
  • ๐Ÿ“ˆ The goal of design thinking is to create products with good quality and positive impact on user experience (UX).

Q & A

  • What is design thinking?

    -Design thinking is a method or framework for thinking that helps create new ideas and innovations. It is human-centered and focuses on the user, often referred to as problem-solving design.

  • In what contexts is design thinking applied?

    -Design thinking is not only used in UI/UX contexts but also by companies to develop various products for consumers.

  • What are the aspects to consider in design thinking?

    -Aside from prioritizing the user, other aspects to consider in design thinking include technology, business, and human values.

  • How does technology aspect influence design thinking?

    -The technology aspect involves considering whether the design can adapt to current technologies, such as creating an app that doesn't require loading time for quick user access.

  • What is the business aspect in the context of design thinking?

    -The business aspect involves questions like whether the design can benefit the company, such as creating an app that positively impacts the business by meeting consumer needs.

  • Why is considering human values important in design thinking?

    -Human values are important to ensure the application is desired and usable by users, fitting their needs and characteristics, such as creating an app that suits the transportation preferences of a community.

  • What are the characteristics of good user experience (UX)?

    -Good UX characteristics include utility, desirability, credibility, and accessibility. The product should be functional, desired by the target users, credible, and easily accessible.

  • What does the empathize phase of design thinking involve?

    -The empathize phase involves understanding what users feel and experiencing the problem from their perspective, which helps in identifying their needs and difficulties.

  • What is the purpose of the define phase in design thinking?

    -The define phase is about analyzing the problems identified in the previous phase and defining the actual pain points faced by users, which can then be used as a basis for brainstorming solutions.

  • How does the ideate phase differ from other phases in design thinking?

    -The ideate phase is where brainstorming occurs, generating ideas for solutions to the defined problems. It allows for considering multiple solutions and comparing their pros and cons.

  • What is the role of the prototype phase in design thinking?

    -The prototype phase involves creating a visual and interactive representation of the proposed solutions, allowing for a tangible form to be evaluated and tested for its effectiveness in addressing user needs.

  • Why is the test phase crucial in design thinking?

    -The test phase is crucial as it involves evaluating the prototype with actual users, providing direct feedback and insights that can be used to refine the design to better meet user needs.

  • Is the design thinking process linear or iterative?

    -The design thinking process is iterative, meaning it can start from the empathize phase and end with testing, but it may also repeat, going back to earlier phases like ideate after testing to improve the design.

Outlines

00:00

๐Ÿš€ Introduction to Design Thinking

Design thinking is a human-centered approach to problem-solving that focuses on creating innovative ideas and breakthroughs. It's not limited to UI/UX contexts but is also used by companies to develop various products for consumers. The process involves considering aspects like technology, ensuring the design is adaptable to current technology, and business, evaluating if the design can benefit the company. It also involves understanding the human values, ensuring the product is desired and usable by the target audience. The paragraph illustrates these aspects with examples, such as creating an app that quickly connects users with available drivers without long loading times, considering the business feasibility in areas where cars are less common than motorcycles, and ensuring the product aligns with user needs and expectations.

05:02

๐ŸŽฏ Key Components of a User-Centric Design

This paragraph delves into the crucial components that make up a user-centric design. It emphasizes the importance of creating a product that is useful, desired by the target audience, credible, and accessible. The paragraph uses the example of a taxi app to highlight how understanding user needs in a specific region can lead to a more effective design. It also discusses the importance of credibility, ensuring the product is trustworthy and professional, and accessibility, making sure the product can be used anytime, anywhere. The paragraph outlines the design thinking process, which includes empathy (understanding user needs), defining (analyzing and clarifying the problem), ideating (brainstorming solutions), prototyping (creating a visual representation of the solution), and testing (evaluating the prototype with users).

10:03

๐Ÿ”„ Iterative Nature of Design Thinking

The final paragraph emphasizes the iterative nature of design thinking. It explains that the process is not linear but cyclical, often returning to previous stages based on feedback and new insights. After creating a prototype and testing it with users, designers may need to go back to the ideation stage to refine the design. This iterative process ensures that the final product meets user needs and provides a positive impact on user experience. The paragraph also highlights the importance of gathering user feedback to identify pain points and areas for improvement, which are then used to enhance the design.

Mindmap

Keywords

๐Ÿ’กDesign Thinking

Design Thinking is a problem-solving approach that focuses on creating innovative ideas and solutions. It is human-centered and aims to address the needs and challenges of users. In the video, Design Thinking is discussed as a method not only for UI/UX design but also for companies to develop various products for consumers. It is shown as a versatile tool that can benefit both users and businesses by prioritizing user needs and creating valuable solutions.

๐Ÿ’กHuman-Centered

Human-Centered refers to the principle of focusing on the needs, experiences, and perspectives of the end-users in the design process. It is a core aspect of Design Thinking, ensuring that the solutions are tailored to the users' requirements. The video emphasizes that Design Thinking is human-centered, highlighting the importance of understanding user problems and creating solutions that are truly useful and relevant to them.

๐Ÿ’กProblem Solving

Problem Solving in the context of the video is the process of identifying, analyzing, and finding solutions to the challenges faced by users. It is a key part of Design Thinking, where the goal is to create designs that solve real-world problems. The video gives an example of a taxi app that needs to address the issue of loading times to ensure a smooth user experience.

๐Ÿ’กTechnology

Technology, as discussed in the video, is one of the aspects to consider in Design Thinking. It involves questions like whether the design can adapt to current technological capabilities. The video uses the example of a taxi app that cannot be implemented without loading times due to technological limitations, illustrating the need to consider technological feasibility when designing solutions.

๐Ÿ’กBusiness

The Business aspect in Design Thinking refers to the economic viability and profitability of the design solutions. The video mentions that one must consider whether the design can benefit the company financially. For instance, the script talks about an online taxi app that might not be profitable in an area where most people own motorcycles rather than cars, indicating the importance of aligning design with business goals.

๐Ÿ’กHuman Values

Human Values in the context of Design Thinking pertain to the ethical and cultural considerations that should guide the design process. The video suggests that designers should consider whether the application is desired and usable by the users, aligning with their values and cultural norms. This ensures that the design is not only functional but also resonates with the users on a personal level.

๐Ÿ’กUsability

Usability is a key concept in Design Thinking that refers to how easy it is for users to use a product or service. The video emphasizes that a good UX (User Experience) starts with a product that is useful and easy to use. It gives the example of an online taxi app that should be user-friendly to ensure that users can quickly and efficiently request a taxi without unnecessary complications.

๐Ÿ’กDesirability

Desirability in Design Thinking is about creating products that are not only functional but also appealing to the target users. The video mentions that a product that is not desired by users will not be used and has no value. It is crucial to understand what users want and need early in the design process to ensure that the final product is something they will appreciate and use.

๐Ÿ’กCredibility

Credibility in the context of the video refers to the trustworthiness and reliability of a product or service. The video uses the example of a website with too many ads that might make users question the credibility and security of the site. It is important for products to be credible to ensure that users feel safe and comfortable using them.

๐Ÿ’กAccessibility

Accessibility in Design Thinking means that the product should be available and usable by everyone, regardless of their abilities or disabilities. The video suggests that an online taxi app should be accessible to users at any time and place, ensuring that they can use the service without facing any barriers. This is crucial for inclusive design that caters to a wide range of users.

๐Ÿ’กIterative Process

The Iterative Process in Design Thinking is the concept that the design process is not linear but rather a cycle of continuous improvement. The video explains that after testing a design, the process may loop back to earlier stages like empathy or ideation to refine the design based on user feedback. This iterative approach allows for constant refinement and improvement of the design solution.

Highlights

Design thinking is a human-centered problem-solving method that helps create new ideas and innovations.

It's not limited to UI/UX but is also used by companies to develop various products for consumers.

Design thinking prioritizes user needs but also considers other aspects such as technology, business, and human values.

The technology aspect involves considering whether the design can adapt to current technologies.

An example is creating a taxi app with no loading time to enhance user experience.

Business aspect questions whether the design can benefit the company financially.

The need to consider the impact of the design on the company, such as creating a taxi app in an area where cars are rare.

Human values aspect ensures the app is desired and usable by the users, fitting their needs and characteristics.

UX characteristics include usefulness, desirability, credibility, and accessibility of the product.

Credibility is key for users to trust and feel comfortable using the product.

Accessibility ensures the product can be used anytime, anywhere by the target audience.

Design thinking process includes five stages: Empathize, Define, Ideate, Prototype, and Test.

Empathy stage involves understanding user feelings and problems to create solutions.

Define stage is about analyzing and clearly defining the user's problems identified in the previous stage.

Ideate stage involves brainstorming for solutions to the defined problems.

Prototype stage is about creating a visual and interactive representation of the solution.

Test stage involves user testing to evaluate the prototype and gather feedback for improvements.

Design thinking is an iterative process that may loop back to previous stages based on feedback and needs.

Transcripts

play00:00

[Musik]

play00:10

desain thinking adalah metode berpikir

play00:14

atau kerangka berpikir yang dapat

play00:17

membantu menciptakan ide-ide dan

play00:19

terobosan baru desain thinking itu

play00:23

sifatnya human Centered atau berfokus

play00:26

pada manusia metode ini juga merupakan

play00:30

proses untuk penyelesaian masalah yang

play00:33

dialami pengguna atau biasa dikenal

play00:36

dengan istilah problem solving design

play00:39

thinking tidak hanya digunakan dalam

play00:41

konteks UI UX saja tetapi juga digunakan

play00:47

perusahaan-perusahaan dalam

play00:48

mengembangkan berbagai produk untuk

play00:51

konsumen mereka Jadi selain berguna

play00:54

untuk konsumen atau pengguna harapannya

play00:58

ide dan terobosan yang lahir dari metode

play01:01

ini juga dapat menguntungkan untuk

play01:05

perusahaan selain memprioritaskan

play01:08

pengguna terdapat aspek-aspek lain dalam

play01:11

desain thinking yang perlu dipikirkan

play01:14

juga

play01:15

diantaranya yang pertama aspek

play01:19

teknologi ketika memikirkan aspek

play01:22

teknologi pertanyaan yang biasanya

play01:25

muncul itu seperti apakah desain kita

play01:28

bisa diadapt ikan dengan teknologi yang

play01:31

ada sekarang atau enggak

play01:33

ya Sebagai contoh kalian misalnya ingin

play01:37

membuat aplikasi taksi online yang

play01:40

enggak ada loadingnya supaya pengguna

play01:43

bisa pakai aplikasi dengan cepat jadi

play01:46

ketika pesan Taksi Kita bisa langsung

play01:49

dapat driver dan tidak perlu menunggu

play01:53

ternyata hal itu belum bisa diterapkan

play01:56

karena teknologinya belum mumpuni

play02:00

aplikasinya masih butuh waktu untuk

play02:03

mencari driver yang kosong dulu sehingga

play02:06

masih perlu ada proses

play02:09

loading keterbatasan seperti ini sangat

play02:12

mungkin terjadi sehingga kita perlu

play02:15

memikirkan Jalan tengahnya contohnya

play02:19

proses loading di aplikasinya itu tetap

play02:21

masih ada Tapi maksimal waktu loadingnya

play02:24

itu 5 detik

play02:28

aja

play02:31

aspek yang kedua yaitu aspek bisnis

play02:35

kalau melihat dari segi bisnis

play02:38

pertanyaan yang muncul itu biasanya

play02:40

Seperti apakah desain kita bisa

play02:42

menguntungkan perusahaan atau enggak ya

play02:45

Nah kita juga perlu memikirkan nih

play02:48

Apakah aplikasi yang kita buat dapat

play02:51

menghasilkan dampak yang positif untuk

play02:55

perusahaan misalkan kalian ingin membuat

play02:58

aplikasi taksi online tadi di suatu

play03:00

daerah ternyata di daerah tersebut

play03:03

jarang yang punya mobil kebanyakan motor

play03:07

berarti kalau kalian mau buat aplikasi

play03:09

taksi online di sana kemungkinan mencari

play03:12

driver yang akan jadi Mitra kalian akan

play03:15

lebih lama untuk kendaraan mobil

play03:18

dibanding motor selain itu juga ada

play03:21

kemungkinan nantinya lebih banyak calon

play03:24

pengguna yang lebih memilih motor

play03:26

dibanding mobil dari sini kita bisa

play03:30

lihat keuntungan untuk perusahaannya

play03:32

akan lebih ada apabila aplikasinya ini

play03:36

untuk mencari ojek dibanding taksi

play03:39

hal-hal seperti inilah yang perlu

play03:41

dipertimbangkan dalam aspek

play03:44

[Musik]

play03:45

bisnis lalu yang ketiga yaitu human

play03:50

values ketika kita ingin membuat

play03:52

aplikasi perlu dipikirkan Apakah

play03:55

aplikasi tersebut diinginkan dan dapat

play03:58

digunakan oleh pengguna Jangan sampai

play04:02

kita merasa ide kita sudah bagus tapi

play04:05

ternyata tidak cocok untuk

play04:07

penggunanya Contohnya kayak tadi nih

play04:10

kalau kalian buat aplikasi taksi online

play04:13

di lingkungan masyarakat yang jalanannya

play04:16

kecil dan rata-rata masyarakatnya naik

play04:19

motor karena lebih praktis kemungkinan

play04:22

aplikasi tersebut kurang cocok untuk

play04:24

masyarakatnya karena tidak sesuai dengan

play04:28

karakteristik kebutuhan mereka bisa jadi

play04:31

yang lebih diinginkan di sana adalah

play04:34

aplikasi ojek online dengan

play04:37

mengimplementasikan desain thinking

play04:40

produk yang kita buat akan memiliki

play04:42

kualitas yang baik dan juga memberi

play04:45

pengaruh yang baik terhadap

play04:48

ux-nya ciri-ciri UX yang baik adalah

play04:52

yang pertama berguna dan dapat

play04:55

digunakan produk yang kita buat Harus

play04:58

Memiliki fungsi dan penggunanya dapat

play05:01

menggunakan produk itu dengan mudah yang

play05:05

kedua diinginkan oleh target

play05:08

penggunanya produk yang tidak diinginkan

play05:11

oleh pengguna akan menjadi produk yang

play05:14

tidak terpakai dan juga tidak ada

play05:18

value-nya Makanya penting untuk kita

play05:21

tahu di awal Apa yang dibutuhkan dan

play05:24

diinginkan oleh pengguna contohnya

play05:28

aplikasi taksi online yang Yang tadi

play05:30

kita perlu tahu apakah pengguna kita

play05:33

yang berada di daerah X menginginkan

play05:36

aplikasi taksi

play05:38

online yang ketiga crredibleel Kredibel

play05:42

artinya dapat

play05:44

dipercaya aplikasi yang kita buat perlu

play05:47

memiliki aspek Kredibel agar pengguna

play05:51

mau dan nyaman

play05:53

menggunakannya contohnya begini nih

play05:56

kalian lagi mengakses suatu website dan

play05:59

ternyata di halaman tersebut terdapat

play06:01

terlalu banyak iklan sampai-sampai

play06:04

kalian kesulitan melihat konten

play06:07

website-nya kalian bisa-bisa jadi ragu

play06:09

dengan kredibilitas website tersebut dan

play06:12

mungkin aja jadi meragukan keamanannya

play06:15

juga karena takut iklannya tidak jelas

play06:18

dan malah ada virus makanya penting

play06:21

untuk menjaga kredibilitas produk kita

play06:25

selain untuk membuat pengguna merasa

play06:27

aman dan nyaman profes alitas kita juga

play06:31

terlihat melalui produk yang kredibel

play06:34

nah poin yang keempat adalah dapat

play06:37

diakses atau aksesib produk kita

play06:41

tentunya perlu untuk dapat diakses di

play06:44

mana pun dan kapan pun sebagai contoh

play06:47

kalau kita mau buat aplikasi taksi

play06:50

online aplikasi tersebut dan fitur-fitur

play06:53

di dalamnya perlu untuk dapat diakses

play06:56

oleh penggunanya agar bisa digunakan

play06:58

dengan lancar jangan sampai ketika

play07:02

pengguna misalnya mau pilih lokasi untuk

play07:05

pesan taksi map-nya tidak bisa

play07:08

diakses tahapan desain thinking itu ada

play07:11

lima yaitu yang pertama empathiz atau

play07:16

empati atau bahasa lebih mudahnya adalah

play07:19

pahami

play07:21

empati adalah kemampuan untuk sepenuhnya

play07:25

memahami apa yang pengguna rasakan dan

play07:28

sebuah us ah untuk melihat permasalahan

play07:31

dari sudut pandang mereka dengan

play07:34

berempati kepada user atau pengguna kita

play07:38

jadi lebih memahami kebutuhan mereka dan

play07:41

kita bisa tahu kesulitan yang mereka

play07:43

alami serta hal lain yang mereka rasakan

play07:47

Sehingga nantinya desain yang kita buat

play07:50

bisa benar-benar menjadi solusi dari

play07:53

permasalahan yang memang mereka

play07:56

temui tahapan ini dengan berbicara atau

play08:01

berinteraksi langsung dengan pengguna

play08:04

kita perlu menjadi pendengar yang baik

play08:07

agar mereka menjadi nyaman dalam

play08:09

menceritakan permasalahan atau painps

play08:13

dan juga menceritakan kebutuhan

play08:18

mereka tahap yang kedua yaitu define

play08:21

atau

play08:23

definisikan pada tahap ini kita

play08:26

menganalisis masalah yang sudah kita

play08:29

pada tahap sebelumnya Setelah itu kita

play08:33

definisikan apa sesungguhnya masalah

play08:36

atau painpnya yang dihadapi oleh

play08:39

pengguna pada tahap ini kita juga bisa

play08:42

menyimpulkan kebutuhan pengguna

play08:45

hasil-hasil dalam tahap ini bisa menjadi

play08:48

dasar kita untuk mulai memikirkan apa

play08:51

yang kira-kira bisa dilakukan untuk

play08:53

memecahkan masalah yang pengguna

play08:58

alami

play09:00

tahap yang ketiga yaitu ideate atau buat

play09:04

ide pada tahap ini kita melakukan

play09:08

brainstorming atau memikirkan ide untuk

play09:11

solusi dari permasalahan yang sudah kita

play09:14

definisikan solusi yang kita pikirkan di

play09:17

sini tidak harus sudah dalam bentuk

play09:19

desain kok tapi boleh juga masih berupa

play09:23

ide atau usulan solusi yang kita

play09:26

pikirkan juga boleh lebih dari satu

play09:29

Selama masih berhubungan dengan

play09:31

masalahnya kita juga bisa membandingkan

play09:34

kelebihan dan kekurangan dari

play09:37

masing-masing Solusi yang ditawarkan Hal

play09:40

ini dilakukan untuk menentukan solusi

play09:43

mana yang paling baik untuk menjawab

play09:49

permasalahan tahap yang keempat yaitu

play09:52

Prototype atau membuat

play09:55

purwarupa tahap Prototype dilakukan

play09:58

dengan membuat desain dari solusi yang

play10:01

sudah kita tentukan

play10:02

sebelumnya pada tahap ini solusi yang

play10:06

kita usulkan sudah dapat dilihat bentuk

play10:09

nyatanya dari segi visual dan juga

play10:14

interaksinya lalu tahap yang terakhir

play10:16

yaitu tahap tes atau uji coba setelah

play10:20

membuat Prototype kita dapat melakukan

play10:23

uji coba ke pengguna uji coba ini perlu

play10:27

dilakukan untuk meng evaluasi prototype

play10:30

yang sudah kita buat sebelumnya pada

play10:33

tahap ini kita juga bisa mendapatkan

play10:36

saran pendapat dan feedback lainnya

play10:39

langsung dari pengguna berbagai bentuk

play10:43

masukan tersebut berguna untuk

play10:45

mengetahui apakah desain yang kita buat

play10:48

sudah sesuai dengan kebutuhan pengguna

play10:51

dan apabila ada masalah atau painpint

play10:54

dari pengguna kita bisa mencatatnya

play10:57

untuk jadi bahan perbaik

play10:59

desain thinking merupakan proses yang

play11:02

berjalan secara iteratif artinya tidak

play11:06

mutlak proses yang kita lalui dimulai di

play11:10

tahap empathiz dan berakhir di tes atau

play11:13

uji coba bisa juga setelah selesai uji

play11:17

coba nih prosesnya berulang lagi dari

play11:20

empathiz atau bisa jadi setelah selesai

play11:24

tahap tes kita perlu balik lagi ke tahap

play11:27

idate untuk memperbaiki desain aplikasi

play11:30

kita setelah dilakukan uji coba Jadi

play11:33

tahapan desain thinking yang kita lalui

play11:36

bergantung kepada kondisi dan kebutuhan

play11:39

yang

play11:47

ada

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Related Tags
Design ThinkingProblem SolvingHuman-CenteredInnovationUser ExperienceTechnology AdaptationBusiness ImpactAccessibilityEmpathyPrototyping