Breaking down the Gamergate: The toxic side of gaming culture #BGGonlinesummit
Summary
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Takeaways
- 😀 Emphasis on the need for more representation of marginalized communities in gaming, both behind the scenes and within the games themselves.
- 😀 The gaming industry must continue to create diverse characters and narratives to meet the demand for more inclusive stories.
- 😀 Publishers should feel comfortable creating games that may alienate certain audiences, standing firm in their creative decisions.
- 😀 The importance of separating from the idea of always trying to please everyone, especially those who express bigoted views.
- 😀 Representation in gaming is not just about checking boxes, but about bringing fresh perspectives and innovation to the industry.
- 😀 The inclusion of new ideas, cultures, and experiences can drive innovation and excitement in gameplay and narratives.
- 😀 The gaming industry is evolving, and as such, it should embrace change and new ideas to remain relevant and engaging.
- 😀 Journalists, especially those writing about marginalized communities in gaming, need more support from the industry, but the responsibility lies elsewhere, such as with hedge funds controlling media outlets.
- 😀 The industry should move beyond apologizing for including marginalized groups and instead stand by their creative vision unapologetically.
- 😀 Developers and companies should make art, not just products, and be willing to take risks with new, diverse ideas for the future of gaming.
Q & A
What is the main theme of the conversation in the provided transcript?
-The main theme of the conversation is the importance of diversity, inclusion, and representation in the gaming industry. It explores the need for marginalized communities to have their voices and stories represented and supported both behind and in front of the camera in game development.
Why do the panelists believe that the gaming industry needs to stand by its creative decisions?
-The panelists believe the gaming industry needs to stand by its creative decisions to ensure that inclusive narratives and diverse characters are not watered down due to fear of backlash. They argue that this confidence in creative choices should be maintained, especially when it comes to marginalized groups.
How do the panelists suggest companies can support journalists?
-The panelists suggest that companies can support journalists by financially backing journalistic outlets, though they acknowledge that this responsibility should not fall solely on video game developers. They emphasize the need for sustainable funding for media platforms that cover video game journalism.
What role does representation play in the gaming industry's innovation, according to the panelists?
-Representation is seen as a form of innovation, where bringing in new perspectives, cultures, and experiences creates fresh ideas, stories, and game mechanics. The panelists believe this innovation is crucial for attracting audiences who want new and diverse content in their gaming experiences.
What challenges do marginalized communities face in the gaming industry, based on the discussion?
-Marginalized communities in the gaming industry face challenges related to exclusion, lack of representation, and being stereotyped or tokenized. There is also a challenge in being accepted by certain parts of the gaming audience who resist change and inclusive narratives.
What does one of the panelists suggest about how the gaming industry should handle backlash from audiences resistant to inclusion?
-One panelist suggests that the gaming industry should not apologize for including marginalized communities in games. Instead, companies should confidently stand by their creative choices and tell resistant audiences that if they don't like the changes, they can look elsewhere.
How do the panelists view the evolution of the gaming industry with regard to diversity and inclusivity?
-The panelists view the evolution of the gaming industry positively, with an increase in diverse and inclusive games and narratives. They appreciate the industry's shift towards including more marginalized voices and characters, but also stress that this progress needs to be defended and pushed forward.
Why do the panelists emphasize the need for games to remain true to their creative vision?
-The panelists emphasize the importance of staying true to a game's creative vision because it allows for authentic representation and innovation. They argue that creative choices should not be compromised to appease specific audiences or avoid controversy, and that the industry should embrace change and diversity.
How does the discussion address the issue of 'bigoted audiences' in the gaming industry?
-The discussion addresses 'bigoted audiences' by suggesting that the industry should be comfortable with the idea that not every game or creative decision is meant for everyone. The panelists believe that the industry should stand firm in its inclusivity and tell those with bigoted views that such games may not be for them.
What is the significance of the comment about the historical treatment of Black people in the gaming industry?
-The comment highlights the historical exclusion and ostracization of Black people in the gaming industry, contrasting it with the current push for inclusivity. The panelist points out the irony that the industry was once unapologetic about excluding marginalized communities, and now feels the need to apologize for including them.
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