I Predicted the Future on Rei's Release | Nikke

skyjlv
2 Sept 202420:41

Summary

TLDRIn this video, the creator confidently announces they've predicted future outcomes based on 'M' and will verify these predictions shortly after release. They discuss testing strategies with specific teams and units, aiming to confirm their damage estimates. Despite facing resource limitations, they proceed with tests, comparing actual results to their expectations. The creator humorously attributes minor discrepancies to their PC's superior performance, maintaining that the overall results align with their predictions. They conclude with a tease for a video release, promising to share their findings and strategies within two hours.

Takeaways

  • ๐Ÿ“Š The speaker has conducted damage tests and has pre-calculated expected outcomes, which will be confirmed through actual gameplay footage.
  • โฑ๏ธ A video showcasing the results is nearly complete and will be published shortly after the testing, likely within 1 to 2 hours of the release.
  • ๐Ÿ”ฎ The speaker claims to have 'predicted the future' based on their calculations and is confident in the accuracy of their predictions.
  • ๐ŸŽฏ The testing will involve specific teams and units, with the speaker having a clear plan for which combinations will be tested.
  • ๐Ÿ”‹ The speaker expresses concern about resource limitations, particularly the lack of gems and good packs for further testing.
  • ๐Ÿ”ข There is a focus on the importance of attack ammo and the impact it can have on the accuracy of damage estimates.
  • ๐Ÿ’ป The speaker acknowledges that their PC's performance might affect the test results, potentially leading to outcomes that differ from their pre-calculated estimates.
  • ๐ŸŽฅ The testing will include variations such as different frame rates (30 FPS and 60 FPS) to see how they impact the damage output.
  • ๐Ÿ“ˆ The speaker is tracking damage numbers closely against their pre-calculated estimates, making adjustments as necessary based on the actual test results.
  • ๐Ÿ“ There is an emphasis on the importance of testing methodology and the need to control variables to ensure the accuracy of the test results.

Q & A

  • What is the speaker's approach to testing expected damage in the game?

    -The speaker has a preconceived idea of the expected damage values and has already edited a video based on these expectations. They plan to confirm their predictions by conducting tests with specific teams and units, and will finalize the video if the actual results match their predictions.

  • What does the speaker mention about their resources in the game?

    -The speaker indicates they are running low on in-game resources such as gems and good packs, which are necessary for testing and upgrading their characters.

  • What is the significance of the speaker's mention of 'overload rolls'?

    -The 'overload rolls' refer to the random attributes assigned to equipment in the game, which can significantly affect a character's performance. The speaker acknowledges that these rolls will influence the accuracy of their damage predictions.

  • Why does the speaker switch to machine gun users during testing?

    -The speaker switches to machine gun users to avoid the inconvenience of constantly controlling Uka, who requires frequent reloading. This allows the speaker to focus on testing without interruptions from reloading.

  • What is the speaker's strategy for testing at 30 FPS?

    -The speaker tests the damage output at 30 FPS to see how it compares to their predictions. They note that the lower frame rate can affect the timing and thus the damage output, which they factor into their analysis.

  • What does the speaker mean when they say their PC is 'too good'?

    -The speaker humorously suggests that their PC's performance is surpassing their damage calculations, implying that the actual in-game performance is better than they anticipated, which could be due to various factors including frame rate and reload timing.

  • What is the speaker's attitude towards the accuracy of their predictions?

    -The speaker is confident in their predictions, as they have already edited a video based on these expectations. However, they also show a willingness to adjust their predictions based on the actual test results, demonstrating a flexible and data-driven approach.

  • How does the speaker handle the boss's jump timing during testing?

    -The speaker acknowledges that the boss's jump timing can vary, which can affect the damage output. They mention that they have to adapt their strategy during testing to account for these variations.

  • What is the significance of the speaker's mention of 'Dhy' and 'Mia' in the testing process?

    -The speaker discusses their strategy for using 'Dhy' and 'Mia' during testing, which involves auto-targeting and manual targeting to optimize damage output. They also mention managing burst skills to avoid missing the boss, indicating a detailed understanding of the game mechanics.

  • What is the speaker's final conclusion regarding the testing results?

    -The speaker concludes that the testing results are in line with their predictions, with some minor variations attributed to factors like reload timing and PC performance. They express satisfaction that their initial calculations and video edits were accurate.

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Gaming AnalysisDamage PredictionTeam SynergyGame StrategyPerformance TestGameplay EditsFPS ImpactGaming StreamResource ManagementGaming Guides