Austin Wintory's Themes are Simple, but Sophisticated

8-bit Music Theory
31 Oct 202020:16

Summary

TLDREste video explora cómo Austin Wintory, un compositor de música para videojuegos de renombre, crea temas principales que son sencillos pero profundos, capaces de soportar una amplia variedad de tratamientos musicales sin perder su identidad. Se analiza cómo su enfoque innovador en texturas orquestales y el uso de instrumentos poco comunes, junto con su delicado mezcla de instrumentos en vivo y electrónicos, contribuyen a crear una experiencia musical única que se integra perfectamente con el juego. El video también destaca cómo estos temas se desarrollan a lo largo de las partituras de los juegos, proporcionando un ejemplo con Journey, donde el tema principal se transforma y se adapta a diferentes situaciones emocionales, demostrando la habilidad de Wintory para escribir temas que no solo encajan en el tono del juego, sino que también contribuyen significativamente a la identidad del juego.

Takeaways

  • 🎵 Austin Wintory es reconocido por su habilidad para integrar inteligentemente su música en el mundo de los videojuegos, creando experiencias musicales únicas que apoyan el juego de manera inigualable.
  • 🎶 Su enfoque innovador en texturas orquestales e instrumentos musicales poco comunes, crea paletas sonoras únicas que son esenciales para definir el mundo y el estilo de un juego.
  • 🔄 La mezcla de instrumentos en vivo y electrónicos de Wintory se funde en ondas de sonido ambiental que envuelven al jugador, sumergiéndolo en la experiencia del juego.
  • 🎵 Las temáticas principales de Wintory son sencillas pero sólidas, con melodías naturales que se adaptan a una gran variedad de tratamientos musicales sin perder su identidad.
  • 🎶 La mayoría de las temáticas de Wintory están en clave menor, comenzando con un acorde de tonica menor y una melodía que define claramente la clave menor.
  • ⏳ Las estructuras melodicas de sus temáticas suelen ser similares, con una frase inicial simple seguida de una segunda frase que desarrolla la idea inicial y se extiende más.
  • 🎶 A pesar de la simplicidad de sus temas, Wintory introduce disonancias interesantes que crean momentos emocionales en la música.
  • 🔄 En la banda sonora de 'Journey', Wintory demuestra cómo un tema principal puede ser transformado y variado a lo largo del juego, adaptándose a diferentes situaciones y emociones.
  • 🎵 La capacidad de Wintory para escribir temas que se desarrollan y se reincorporan en diferentes partes de la banda sonora es una de las razones por las que sus composiciones son tan efectivas.
  • 🏆 La habilidad de Wintory para crear temas que no solo se ajustan al tono del juego sino que también contribuyen significativamente a la identidad del juego, lo posiciona como uno de los compositores líderes en la música de videojuegos modernos.

Q & A

  • ¿Quién es Austin Wintory y qué hace que su música sea única en los videojuegos?

    -Austin Wintory es un compositor de primer nivel que se destaca por su capacidad para integrar inteligentemente su música en el mundo de los videojuegos, creando experiencias musicales únicas que apoyan perfectamente el juego y son imposibles de replicar en un soundtrack independiente.

  • ¿Cómo implementa Austin Wintory su música en los videojuegos de manera dinámica?

    -Austin Wintory utiliza una combinación de texturas orquestales innovadoras y instrumentos musicales poco comunes para crear paletas sonoras únicas, y mezcla delicadamente instrumentos en vivo con electrónicos para crear ondas de sonido ambiental que envuelven al jugador.

  • ¿Cuál es la importancia de un tema principal en la música de un videojuego según el guion del video?

    -Un tema principal es fundamental para la música de un videojuego, ya que actúa como el núcleo alrededor del cual se desarrollan otras piezas musicales, similar a cómo la jugabilidad básica es crucial para el éxito del juego.

  • ¿Por qué los temas de Austin Wintory son considerados sólidos y naturales a pesar de su simplicidad?

    -Los temas de Wintory son sólidos y naturales porque, a pesar de su estructura simple y clara, se enfocan en detalles finos que capturan perfectamente el ambiente del juego y se mantienen identificables a través de una gran variedad de tratamientos musicales.

  • ¿Cuál es la clave principal que utiliza Austin Wintory al comienzo de sus temas principales?

    -Austin Wintory inicia la mayoría de sus temas principales con una acorde menor tonica, lo que establece rápidamente la tonalidad y es una prioridad en su enfoque temático.

  • ¿Cómo describe el guion la estructura melodica típica de los temas de Austin Wintory?

    -Los temas de Wintory comienzan con una frase simple pero reconocible, generalmente de dos compases, que se repite en la tercera medida. Luego continúa con una segunda frase que desarrolla la idea inicial y termina sin un final claro, lo que facilita su conexión con nuevos materiales.

  • ¿Cómo utiliza Austin Wintory las notas disonantes en sus temas para crear momentos emocionales?

    -Austin Wintory introduce notas disonantes de manera deliberada en sus temas para crear puntos culminantes emocionales, como se muestra en los ejemplos de los temas de 'The Banner Saga' y 'Assassin's Creed Syndicate'.

  • ¿Cómo se adapta el tema principal de 'Journey' a diferentes situaciones del juego según el análisis del video?

    -El tema principal de 'Journey' se adapta a diferentes situaciones del juego cambiando suenidos y ritmos, como se muestra en las secciones del juego donde el personaje evita monstruos voladores y en la final épica del juego.

  • ¿Qué aspectos de la música de Austin Wintory se exploran en el video que no se cubren en otros materiales disponibles en YouTube?

    -El video se centra específicamente en cómo Austin Wintory escribe un tema principal, en lugar de explorar su enfoque innovador en la implementación dinámica de la música en los videojuegos o sus ideas de orquestación, que ya son temas tratados en otros materiales en línea.

  • ¿Por qué es importante la flexibilidad de un tema principal en la música de videojuegos según el guion del video?

    -La flexibilidad de un tema principal es crucial porque permite que el compositor reincorpore y desarrolle el tema a lo largo de la banda sonora del juego, lo que enriquece la experiencia del jugador y contribuye a la identidad del juego.

Outlines

00:00

🎵 Introducción a la música de Austin Wintory

Este párrafo presenta a Austin Wintory como un compositor de música para videojuegos de clase mundial, destacando su habilidad para integrar inteligentemente la música en el mundo del juego y crear experiencias musicales únicas. Se menciona que su enfoque innovador en texturas orquestales y el uso de instrumentos musicales poco comunes aportan un paladar sonoro único, al igual que la combinación de instrumentos en vivo y electrónicos. Sin embargo, el vídeo se centrará en cómo Wintory crea un tema principal y cómo este apoya una amplia variedad de tratamientos musicales sin perder su identidad.

05:01

🎶 Análisis de los temas principales de Austin Wintory

Se describe cómo los temas principales de Wintory comienzan con un acorde menor y una melodía que define claramente la tonalidad menor. Los temas tienen una estructura similar, con una frase inicial simple y reconocible que se repite en la tercera barra, seguido de una segunda frase que desarrolla la idea inicial. Esta estructura inusual, con la segunda frase mucho más larga que la primera, atrapa a los oyentes y les permite experimentar la música de una manera más profunda. Además, se menciona que estos temas son simples pero no simplistas, y que su atención a los detalles captura perfectamente el ambiente de cada juego.

10:02

🎵 Detalles y desarrollo de los temas de Wintory

Este párrafo explora cómo Wintory utiliza detalles musicales para hacer que cada tema se distinga uno de otro, a pesar de las similitudes. Por ejemplo, el tema de Journey se basa en una escala menor natural y se interpreta libremente, lo que captura la sensación de soledad del juego. En contraste, el tema de ABZÛ utiliza la moda doriana y un sintetizador para evocar una atmósfera más mística y enigmática. El tema de The Banner Saga, por otro lado, utiliza una sección de viento para transmitir la dureza de la aventura, con acordes abiertos y clusters disonantes que reflejan el tono sombrío del juego.

15:09

🎶 Variaciones y desarrollo del tema principal en Journey

Se analiza cómo Wintory reincorpora el tema principal de Journey en diferentes partes de la banda sonora del juego, mostrando cómo el tema se transforma y se desarrolla a lo largo del juego. Desde versiones más oscuras y siniestros para escenas de peligro hasta arreglos orquestales emocionantes para momentos culminantes, Wintory demuestra una habilidad excepcional para adaptar un tema simple para expresar una amplia gama de emociones y situaciones dentro del juego.

20:12

👏 Conclusiones y agradecimientos

El vídeo concluye destacando la capacidad de Wintory para escribir temas que no solo se ajustan al tono del juego, sino que también contribuyen significativamente a la identidad del juego. Se agradece a los patrocinadores por solicitar un vídeo sobre Journey y la música de Wintory, y se invita a los espectadores a seguir al presentador en sus redes sociales o a unirse a su comunidad en Patreon.

Mindmap

Keywords

💡Austin Wintory

Austin Wintory es un compositor de música para videojuegos reconocido mundialmente. En el guion, se menciona su habilidad para integrar inteligentemente su música en el mundo de los videojuegos, creando experiencias musicales únicas que apoyan y se complementan con el juego. Wintory se destaca por su enfoque innovador en texturas orquestales y el uso de instrumentos musicales poco comunes, lo que le permite crear paletas sonoras únicas que son esenciales para definir el estilo y el mundo de un juego, al igual que el diseño gráfico o el arte.

💡Música dinámica

La 'música dinámica' se refiere a la capacidad de la música de cambiar y adaptarse en tiempo real según la situación en el juego. En el guion, se destaca cómo Wintory implementa su música de manera dinámica, lo que enriquece la experiencia del jugador y hace que la música se sienta como un elemento más del juego en lugar de una banda sonora estática. Este enfoque permite que la música sea una extensión del juego, respondiendo a las acciones del jugador y a la narrativa.

💡Instrumentos musicales

El término 'instrumentos musicales' se utiliza para referirse a la elección y el uso de diferentes instrumentos en la creación de la música de videojuegos. Wintory es conocido por su uso de instrumentos poco comunes y su enfoque en texturas orquestales, lo que le permite crear sonidos únicos que definen el mundo del juego. En el guion, se menciona cómo la combinación de instrumentos en vivo y electrónicos se funde en ondas de sonido ambiental que envuelven al jugador.

💡Tema principal

El 'tema principal' es la melodía central que representa la identidad musical de un juego. En el guion, se discute cómo Wintory escribe temas principales que son simples pero poderosos, capaces de soportar una amplia variedad de tratamientos musicales sin perder su identidad. Estos temas son fundamentales para el éxito de la banda sonora de un juego, ya que sirven como el eje central alrededor del cual se desarrollan otras piezas musicales.

💡Estructura melodica

La 'estructura melodica' hace referencia a la forma en que se organizan las notas y frases musicales en una composición. En el guion, se analiza cómo Wintory utiliza una estructura melodica específica en sus temas principales, con frases iniciales reconocibles que se repiten y se desarrollan en direcciones nuevas, creando un efecto de llamada y respuesta que es atractivo para el oyente y facilita la memorización del tema.

💡Tono menor

El 'tono menor' es una escala musical que aporta un sentimiento más oscuro o melancólico a la música. En el guion, se menciona que la mayoría de los temas de Wintory comienzan con un acorde de tono menor, estableciendo rápidamente la tonalidad y el carácter emocional de la pieza. Este enfoque ayuda a crear una atmósfera que se alinea con la narrativa y el ambiente del juego.

💡Dissonancia

La 'dissonancia' se refiere a la sensación de tensión o descomodidad causada por la combinación de notas que no suenan bien juntas. En el guion, se discute cómo Wintory incluye notas dissonantes en sus temas para crear momentos de impacto emocional y para añadir complejidad a las melodías simples. Estas notas 'juicy', como se las llama en el guion, son importantes para dar vida y movimiento a la música.

💡Desarrollo temático

El 'desarrollo temático' es el proceso de transformar y variar un tema principal a lo largo de una obra musical. En el guion, se destaca cómo Wintory reincorpora y desarrolla sus temas principales de manera creativa en diferentes partes de la banda sonora, lo que permite que el tema evolucione y se adapte a diferentes情境 y emociones en el juego, manteniendo la cohesión y la identidad musical a lo largo de la experiencia del jugador.

💡Identidad del juego

La 'identidad del juego' es la sensación única y reconocible que define un juego, a menudo transmitida a través de su arte, diseño y música. En el guion, se argumenta que la música de Wintory no solo se ajusta al tono del juego, sino que aporta significativamente a la identidad del juego, ayudando a que los jugadores se sientan inmersos y conectados con el mundo del juego a través de la experiencia musical.

💡Artesanía

La 'artesanía' hace referencia a la habilidad y el ingenio que se ponen en la creación de una obra de arte. En el guion, se elogia la artesanía de Wintory al escribir temas que, aunque parecen simples, requieren un nivel alto de destreza y percepción para soportar una amplia gama de arreglos y emociones, lo que demuestra su maestría como compositor de música para videojuegos.

Highlights

Austin Wintery is renowned for his dynamic integration of music into video game worlds.

Wintery's music is characterized by innovative orchestral textures and the use of uncommon instruments.

His themes are simple yet solid melodies that feel natural and support a variety of musical treatments.

Wintery's themes are all in a minor key, starting with the tonic minor chord.

The themes feature a slow tempo and rhythmic similarity, often based on quarter note movement.

A unique aspect of his themes is the longer second phrase that trails off without a clear finish.

Wintery's themes are simple but distinct, with fine details capturing the atmosphere of the game.

Journey's theme uses a natural minor scale and rubato rhythm to evoke solitude.

Abzu's theme highlights the Dorian mode and a synth pad to create a mystical aquatic tone.

Banner Saga's theme uses a brass ensemble to capture the roughness of a war-torn setting.

Wintery's themes often include dissonant notes that create thrilling moments.

The main theme of Journey is the only theme in the game's score, showcasing Wintery's ability to vary a single theme.

In Journey, the theme's variations reflect different emotional states and gameplay situations.

Wintery's themes demonstrate a balance of clarity, simplicity, depth, and flexibility.

The development of a main theme throughout a game's score is crucial for a cohesive musical experience.

Austin Wintery's themes contribute significantly to the identity of the games they accompany.

Transcripts

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[Music]

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there is

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a lot that's been said here on youtube

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about the work of austin

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wintery hell there's enough info on

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journey's soundtrack alone to fill a

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college class

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that's because wintery isn't just a

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world-class composer he's a world class

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game composer

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the way he intelligently implements his

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music dynamically into a game's world

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creates a totally unique and satisfying

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musical experience that perfectly

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supports the game itself in a way that's

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impossible to replicate on a standalone

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soundtrack his innovative approach to

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orchestral textures and

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uncommon musical instruments create

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unique sonic palettes that are just as

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important to fleshing out the world and

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style of a game as the setting or

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art design his delicate mixing of live

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instruments and electronics

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merge into shifting waves of ambient

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sound that envelope you as you play

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drawing you into the experience of the

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game i am not going to talk about any of

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these things in this video there's a ton

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of material up on youtube that explores

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these elements of austin wintery's music

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much of which featuring the man himself

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and i'll drop a bunch of links in the

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description below that you should really

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check out if you're interested

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what i want to focus on in this video is

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how austin wintery writes a

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main theme the ins and outs of how a

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score is implemented dynamically into a

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game or what crazy orchestration idea

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defines its sound is super interesting

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but these elements work by building off

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a strong theme that can support it all

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it's kind of like how a game can have

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great graphics and some great ideas but

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if the core gameplay doesn't

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feel good to play the game doesn't work

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wintery's themes are great because when

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you strip away everything else to just

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the bare bones there's nothing

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flashy about them they're just simple

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solid melodies but they feel somehow

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totally natural and looking at them all

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side by side you can really see

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wintery's personality come through in

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how they're written

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and most importantly of all they can

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support a huge variety of musical

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treatments without losing their identity

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as the main theme of a game

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so let's get into how austin wintery

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writes a main

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theme

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[Music]

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first of all they're all in a minor key

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each of these themes kicks off with the

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tonic minor chord and a melody that very

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clearly outlines the minor key we're in

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almost always starting with a big fat

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root or fifth on the downbeat of the

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first measure

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it sounds like establishing the key

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quickly and clearly is a priority of

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wintry's themes

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[Music]

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hearing them back to back like this i'm

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sure there are a lot of similarities

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that you could pick out

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they each work with a relatively slow

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tempo and the themes are all very

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rhythmically similar based mostly on

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quarter don't movement with some half

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notes and eighth notes thrown in and

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this dotted quarter to eighth note

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rhythm seems to be kind of a

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go-to of winteries for this kind of

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thematic writing they also

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all use a similar melodic structure that

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i think is important

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each starts off with a simple but

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recognizable phrase usually two bars in

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length

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this moves into a second phrase that

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begins the same way as the first meaning

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that the first and third bars of the

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theme are typically almost exactly the

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same

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this second phrase continues in a

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different direction from the first

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though

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developing the initial idea by showing a

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new direction that it could go in

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what i think is unique about winter's

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themes is that this second answering

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figure usually continues seamlessly onto

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a much longer phrase than the first

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and then kind of trails off at the end

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[Music]

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[Music]

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i think this choice of structure is

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really interesting it's strong from a

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compositional standpoint because it's

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very easy for the listener to latch on

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to the common elements that get repeated

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from the first phrase to the second but

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the lopsided nature of the second phrase

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being so much longer than the first

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pulls us into the music and then the

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lack of a big clear finish makes it hard

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to pull away

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here see what i mean with abzu's main

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theme to no

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water we have this perfect call and

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response thing where the two-bar phrase

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at the start is answered by a phrase

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that definitely could have worked if it

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stopped at two bars long but it

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continues on to this huge

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major seventh leap up to a held second

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that eventually resolves down to the

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root of the key

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g

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[Music]

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banner saga's theme we will not be

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forgotten stretches this structure out

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the first four bars give a satisfying

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question and answer type of phrase and

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then the start of the following four

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bars gives us that repetition of our

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opening idea that ends in a different

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way

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this time it moves up into a higher

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range than before before slowly drifting

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down our tonic minor arpeggio to land on

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the root e

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[Music]

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can you hear what i mean when i say

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these themes tend to trail off at the

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end

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we never get a big finish instead these

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themes nonchalantly slip down to the

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tonic as if to say

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oh yeah i guess i'm done this actually

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works hugely in these themes favor when

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it comes to using them throughout a

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game's soundtrack as having kind of a

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vague ending can make it easy to connect

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these themes with new material that can

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keep them going in whatever direction

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you need them to go in

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it's fair to say that all of these

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themes are simple which is vital for a

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good theme

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a main theme is like a main character

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you want something that

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everybody can kind of relate to

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everybody can kind of see themselves in

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and you want it to be very clear who

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they are and what they're after

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what keeps these themes from being

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simplistic is the attention put towards

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the fine details of each theme that

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capture perfectly the atmosphere of the

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specific game they're written for

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in the three examples we just checked

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out even in spite of the similarities

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each is made distinct from one another

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through the details in wintry's approach

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journey's theme is based purely off a

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natural minor scale resolving up to the

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tonic from the flat 7th as a core part

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of its sound

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throughout the game the melody is also

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often played rubato

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the rhythm being freely interpreted by a

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solo instrumentalist

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usually cello or bass flute

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[Music]

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[Music]

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i think both the natural minor sound and

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the rhythmic freedom of these

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unaccompanied solo performances help

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capture the feeling of quiet solitude

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that the game is trying to evoke

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abzu's main theme however evokes its

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more mystical aquatic tone by

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highlighting the dorian mode with this

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raised six

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e-natural in the key of g minor accented

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heavily in both the melody and the

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chords laid down by this warm synth pad

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[Music]

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underneath

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the churning bubbling wateresque texture

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provided by the seven harp ensemble

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all instructed to play this giant

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clustery group of notes out of time

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together obviously does a lot to capture

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the game's otherworldly energy

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but along with that the dorian mode

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gives a much brighter more enchanting

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quality over the natural minor scale

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that helps keep this theme distinct from

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journeys

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banner saga's theme returns to a natural

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minor sound but with a completely

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different approach from journey's theme

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instead of focusing on a soloist with an

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open rubato rhythm banner saga's we will

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not be forgotten features a full brass

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ensemble whereas journeys about making

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your way through your adventure with

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maybe one online stranger at your side

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banner saga follows a huge band of

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travelers making their way through the

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desolate war-torn countryside

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and orchestrating the theme for brass

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ensemble captures the roughness of this

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adventure perfectly

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the tone of the theme matches the

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hopeless and depressing tone of the game

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itself and this is due in part to the

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use of low clusters in the accompaniment

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the theme starts and ends on open fifths

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that's an e power chord for you guitar

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players out there which sound great

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played by brass and suit the war setting

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of the game

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in the middle of the theme more inner

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voices are added in to flesh out the

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harmony with

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full chords but oftentimes these inner

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voices will move around to make cluster

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voicings by adding seconds to otherwise

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standard triads

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having semitone clashes and a chord

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voiced in the lower range like this

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sounds really dark

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which is perfect for a game where you

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have to watch your band of adventurers

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starve to death

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this brings us to another common element

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of wintery's main themes

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the inclusion of juicy notes in spite of

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the simplicity of establishing a home

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key and sticking tightly to it wintry

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always finds places to insert some

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serious dissonances that make for some

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really thrilling moments in the theme

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in bar 3 of banner saga's theme the horn

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melody dips down to a g

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that lands just a semitone above the top

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note of the accompanying brass chord

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giving us this

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juicy half step clash

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this clash is kept in this stripped-down

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performance of juno and ivan's theme

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an offshoot of the game's main theme by

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wintry himself on piano during an

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interview at the baftas

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the fact that wintry was just knocking

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out a simple version of the theme to

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show the audience and he specifically

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added in this semitone clash with the

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melody

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shows me how deliberate and important

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this juicy note was

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in his mind in erica's main theme know

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thyself we again get a juicy moment in

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the third bar of the theme

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immediately after establishing the key

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of g minor and our 3 4 waltz time

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the solo cello melody steps up to an a

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before plummeting down to an e flat

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stabbing us in the gut with a jagged

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tritone interval

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[Music]

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the theme continues on to be one of

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wintery's most chromatic and

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dissonant distinguishing itself from our

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previous examples with its gothic horror

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aesthetic but i love this moment for how

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it jumps out at you right out of the

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gate

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right from the opening phrase this theme

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lets you know that this game's music is

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going to have an

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edge assassin's creed syndicate's main

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theme

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bloodlines is scored for a trio of piano

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violin and

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cello and the piece is structured as one

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big crescendo that bounces the melody

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between all three

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instruments the piece keeps the lopsided

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phrasing we talked about earlier with

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the plummeting octave leap in the violin

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in the first bar answered with a

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plummeting fifth down in the cello in

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the third

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kicking off the longer wandering second

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phrase that sees the violin walking up

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to a great juicy note moment

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this b-flat while it's technically the

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third of a g minor chord which you

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wouldn't think would be too dissonant it

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clashes against the a

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and e notes in the piano's right hand as

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well as hitting a minor

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9th interval above this a in the cello

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the minor 9th is widely considered to be

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the most dissonant interval between two

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notes even ahead of the semitone and the

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tritone

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and this combines to create a stabbing

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dissonance on this beat that gets

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released when the violin walks up to the

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much more palatable d

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[Music]

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i love little moments of crunch like

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this adding a little jolt that propels

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the music forward

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these themes on their own have a lot

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going for them but at the end of the day

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a huge part of what makes a great main

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theme is how well a composer can

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reincorporate it into different parts of

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the game's score

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just like how we want to see a main

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character change and grow over the

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course of a story

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we want to see the main theme develop as

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we make our way through a soundtrack

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wintery delivers this development in

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spades in all of his scores but there's

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no better example than

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germany's soundtrack there is only one

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theme in journey's entire score the

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theme introduced by solo cello at the

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very beginning of the game

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and it gets twisted and varied upon in

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several ways throughout the entire game

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let's listen one more time to the theme

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as we are introduced to it

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[Music]

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[Music]

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in the tunnels underneath the city ruins

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while you're skulking around trying to

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avoid these flying snake monsters you

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might hear

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this figure

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[Music]

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the natural minor sound of the flat

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seventh moving up to the root that we

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talked about earlier

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is gone replaced with a raised seventh

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that in a minor key has a much more

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sinister quality

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the original leap down from the third to

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the flat seven lands here instead on a

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sixth giving us a tritone leap to end

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off the figure in an unsettling way

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wintry changed only two notes of the

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theme each only by a semitone

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but it gives the figure an entirely new

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feeling

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perfect for keeping you on your toes as

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you try to evade these crepos

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in contrast the game's climactic finale

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is scored by the track apotheosis which

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features the main theme stretched out

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rhythmically into whole and half notes

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in the viola with the space in between

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each note filled in with energetic

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triplet figures in the violins

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so

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it may seem like a subtle change but the

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elongated rhythm gives what were

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originally passing notes a ton

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more weight this quick walk up from a to

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c sharp that leaps up to f sharp in the

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second phrase

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now sees each note lending a new color

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to the underlying chord the second over

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this a major

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the sharp fourth over this g and the

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juicy

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ninth over this e minor

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[Music]

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the track builds and builds as you soar

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up to the mountain summit

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getting close enough to the summit cues

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a shift in the music into this climactic

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section

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the theme is played by the violins in a

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super high register shifted up to start

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on the third of the tonic b minor chord

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d the contour of the line is maintained

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making it clear that this is still the

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main theme of the game

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but basing the theme around the key's

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relative major note d

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gives it a much brighter more uplifting

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feeling

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[Music]

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the second phrase of this variation of

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the theme extends the leap up of a

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fourth from the original into a fifth

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soaring up to a high b this melodic apex

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hits just as the harmony unexpectedly

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shifts to the flat

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ii chord c major giving us a c major

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seven chord that totally knocks us on

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our feet

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[Music]

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the flat 2 is a dissonant note to

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emphasize even more so considering that

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this is the first

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note in the piece from outside the key

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of b minor but the lush major 7

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sound in the strings offsets that

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dissonance into something

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incredibly moving we've come a long way

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from the moody cello solo in the desert

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and this huge emotionally potent string

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orchestra arrangement feels like a

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culmination of the player's entire

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journey up to this point

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journey's main theme may seem simple but

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to write one phrase that can support so

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many different arrangements and emotions

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from the lowest lows to the highest

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highs takes an artistry and

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craftsmanship that puts wintery a step

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above his contemporaries in the modern

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video game music space

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in my humble opinion the careful balance

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of clarity

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simplicity depth flexibility not to

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mention creating something that doesn't

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just

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fit the tone of the game but contributes

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a large part of the game's identity

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it's one of the hardest things in the

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world to write a great theme and this

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guy's just been knocking them out of the

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park for over a decade now

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if you haven't already checked out all

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of the content austin wintry's put out

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on his own channel you should

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there are tons of scores to his pieces

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and loads of interviews and talks where

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he outlines his thought processes for

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different sections of different scores

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big thanks to patrons crispy

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nick shadell and monique for requesting

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a video on journey and or austin wintery

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in general and thank you all for

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watching

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you can join these good people over on

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my patreon here

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or follow me on my twitter here thanks

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again for watching and i'll see you all

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next time

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[Music]

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[Applause]

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[Music]

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you

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Related Tags
Música de videojuegosAustin WintoryJourneyAbzuBanner SagaComposiciónMelodíasDinámica de juegoInstrumentosOrquestación
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