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Vlr Clips e Traduções
14 Jul 202101:58

Summary

TLDRThe script discusses a game mechanic involving controlling a character and adjusting shots in a game. It mentions a 'GAP' that still exists, which might be a vulnerability or a lag issue. The speaker talks about the game's mechanics, suggesting that players can exploit them to their advantage. They also discuss the importance of movement and positioning in the game, highlighting the difference between close and medium-range combat. The conversation ends with a mention of a player's performance and a casual sign-off.

Takeaways

  • 🎮 The speaker discusses a 'GAP' in the game mechanics that can be exploited by players.
  • 🔒 Players can 'lock' or stabilize their character to improve accuracy in shooting.
  • 🌧️ There's a mention of game mechanics being affected by weather conditions, like rain.
  • 🚫 The speaker advises against overusing this mechanic as it can be abused.
  • 🤔 The game's mechanics are not easy to master and require practice to apply effectively.
  • 💡 A suggestion is made to use the crouch and spray technique or 'Uai' in CS to improve gameplay.
  • 🏃‍♂️ The speaker emphasizes the importance of player movement to avoid being an easy target.
  • 🔄 There's a mention of a previous version of the game where the mechanics were 'more broken'.
  • 📉 The speaker talks about the difficulty in close range and medium distance combat, suggesting improvements.
  • 🌐 The term 'Van Damme' and 'Phantom' might refer to specific techniques or strategies in the game.
  • 🌙 The speaker ends with a casual conversation about the weather and time, possibly indicating the end of the gameplay discussion.

Q & A

  • What is the main topic discussed in the transcript?

    -The main topic discussed in the transcript is a game mechanic related to aiming and shooting in a video game, specifically addressing a 'GAP' in the game's mechanics.

  • What does the speaker mention about the 'GAP' in the game?

    -The speaker mentions that there is still a 'GAP' in the game's mechanics, which seems to be an issue with the aiming and shooting mechanics that the player can exploit.

  • What does the speaker suggest about exploiting the game mechanic?

    -The speaker suggests that players can exploit the game mechanic to their advantage, but it's not an easy thing to do and requires skill and practice.

  • What is the term 'boneco' referring to in this context?

    -In this context, 'boneco' likely refers to the player's character or 'avatar' in the game.

  • What does the speaker mean by 'travar o boneco'?

    -The phrase 'travar o boneco' translates to 'locking the character', which in the context of the game, might refer to aiming or freezing the character's position to take a shot.

  • What is the significance of 'The Road' and 'CS' mentioned in the transcript?

    -The terms 'The Road' and 'CS' could be references to specific game modes, features, or strategies within the game being discussed.

  • What is the speaker's opinion on the game's mechanics being easy to apply?

    -The speaker implies that the game's mechanics are not easy to apply and that players need to understand and practice them to use them effectively.

  • What does the speaker suggest about the game's mechanics at close range?

    -The speaker suggests that at close range, the game's mechanics might be easier to exploit, but it's still not a simple task.

  • What does the speaker mean by 'Van Damme' in this context?

    -The term 'Van Damme' is likely a reference to a specific move, technique, or style of play in the game, possibly named after the martial artist and actor Jean-Claude Van Damme.

  • How does the speaker describe the difficulty of advancing in the game?

    -The speaker describes advancing in the game as being more difficult, requiring more skill and understanding of the game's mechanics.

  • What does the speaker say about the game's mechanics being basic?

    -The speaker mentions that the game's mechanics are basic but also implies that they are not easy to master and can be exploited by skilled players.

Outlines

00:00

🎮 Game Mechanics Adjustments

The paragraph discusses adjustments made to the game mechanics, particularly in relation to the speed and control of the character, referred to as the 'boneco'. It mentions a 'GAP' in the game's space mechanics that still exists, allowing players to 'travar' or freeze the character, which was previously adjusted but not completely resolved. The speaker also talks about the game's mechanics being challenging to apply, especially in close range and medium distance combat, and the difficulty in advancing with the 'Van Damme' and 'Phantom' techniques. The paragraph concludes with a mention of the game's basic mechanics and a casual sign-off to the audience.

Mindmap

Keywords

💡GAP

In gaming terminology, a 'GAP' often refers to a 'Gap in the game mechanics' where players can exploit certain aspects of the game to gain an advantage. In the context of the video, it seems to be related to a delay or a moment of vulnerability in the game mechanics that the player can use to their benefit. The script mentions 'esse GAP de espaço' which suggests a spatial or timing gap that can be utilized.

💡travar

'Travar' in Portuguese can mean 'to lock' or 'to freeze'. In the context of video games, it might refer to locking a character's position or freezing an action momentarily. The script mentions 'travar o boneco', which likely means freezing or locking the character in place as a strategy.

💡Mecânica do jogo

This translates to 'game mechanics' in English, which are the rules and methods that govern how a game functions. The script discusses 'Mecânica do jogo trilha tava', indicating that the game's mechanics were being tracked or monitored, possibly to understand and exploit them.

💡Close range

Close range typically refers to a short distance in combat scenarios, where the action is happening very near the player. The script mentions 'Close range' in the context of a game, suggesting a situation where the player is in close proximity to the enemy, requiring quick reactions and strategic use of the game mechanics.

💡média distância

This translates to 'medium distance' in English, which in gaming terms refers to a combat situation that is not too close but not too far from the player. The script discusses using the same strategy at 'média distância', indicating that the tactics mentioned are versatile and can be applied at various ranges.

💡Van Damme

Van Damme is likely a reference to the character Jean-Claude Van Damme from the game 'Tekken'. The script mentions 'a Van Damme', which could be a shorthand for a specific move or style of play associated with that character, suggesting a level of difficulty or a particular strategy when using this character.

💡Phantom

In gaming, 'Phantom' could refer to a character, a move, or a specific game mechanic. The script mentions 'Phantom' in the context of difficulty, suggesting it might be a challenging aspect of the game or a character with a particular set of abilities or moves.

💡espírito

The term 'espírito' translates to 'spirit' in English. In the context of the video, it might refer to a game character or entity that the player can use or interact with. The script mentions 'agachar e do espírito', which could mean hiding and using a spirit, possibly as a tactic in the game.

💡spray

In gaming, 'spray' usually refers to a rapid fire of bullets or projectiles. The script mentions 'dá spray', which could be a reference to a quick attack or a burst of fire from a weapon, used as a strategy in the game.

💡CS

CS likely refers to 'Counter-Strike', a popular first-person shooter game. The script mentions 'Uai de CS', which could be a shorthand for a specific move or action in the game, possibly related to the game's mechanics or a common strategy used by players.

💡bagulho

'Bagulho' is a colloquial term in Portuguese that can mean 'trick' or 'gimmick'. In the context of the video, it might refer to a specific tactic or strategy used in the game. The script mentions 'Esse é um bagulho bem básico', suggesting that the speaker is explaining a fundamental trick or technique in the game.

Highlights

Adjusting the game mechanics to allow for locking the character in place.

Mention of a gap in the game's space mechanics that still needs addressing.

The game's mechanics were being adjusted but still have room for improvement.

The game's mechanics allow for exploiting certain features, such as locking the character to avoid taking damage.

The importance of understanding and applying game mechanics effectively.

The mention of a specific game mechanic that was adjusted but still has issues.

The game's mechanics are not easy to master and require practice.

The game's close-range mechanics are more forgiving compared to medium-range.

The Van Damme and Phantom mechanics are more challenging to advance.

The Phantom mechanic is activated earlier in the game.

The game's mechanics are basic but have a significant impact on gameplay.

A basic trick or mechanic is mentioned that can be very useful in the game.

The value of understanding the game's mechanics for better performance.

The game's mechanics are not 100% foolproof and have their limitations.

The mention of a specific game mechanic that can be exploited but is not guaranteed to work every time.

The importance of adapting to the game's mechanics for better results.

A closing remark about the game's mechanics and their overall impact on the player's experience.

Transcripts

play00:00

e ainda Ainda tens por essa esse GAP tá

play00:04

ligado esse GAP de espaço aqui ainda

play00:06

você ficou se não precisa você consegue

play00:07

travar o boneco entendeu

play00:09

e você não precisa sempre entrava a

play00:11

boneca vai acertar o tiro tá ligado Tipo

play00:13

isso foi ajustado Mas ainda tem porque

play00:17

ela Mecânica do jogo trilha tava

play00:18

carregando o jogo tipo eu não tô dando

play00:19

lá e dei travando porque tipo assim tem

play00:23

uma ideia que você dá Uai trava com o

play00:24

The Road ele tava com a chuva não faço

play00:26

assim entendeu que essa é a Mecânica dos

play00:30

S de provar durante dá para você abusar

play00:32

disso é basicamente isso para o a galera

play00:34

que é pro geralmente já sabe dessa

play00:37

mecânica tá ligado mas não mecânica

play00:38

fácil de você aplicado em todo o jogo

play00:40

vou a galera prefere agachar e do

play00:42

espírito ele vai fechar e dá spray ou da

play00:44

Uai de CS que você trava o boneco de

play00:46

normal assim ó aí você tenta primeira

play00:49

Rajada Mas tipo ele tem uma ideia que

play00:52

você tenta se movimentar

play00:55

E aí não bagulho fácil de fazer não é

play00:58

não né

play01:01

o tipo antes da TT isso aqui era mais

play01:05

mais quebrado ainda tá ligado porque na

play01:06

tela do cara tipo você tava muito rápido

play01:08

mas ainda tem esse GAP entendeu Por isso

play01:10

que a gente Close range e média

play01:13

distância de mandar a mesma coisa só que

play01:15

a Van Damme é mais difícil avançar um

play01:17

pouco mais difícil é a Phantom a fã tão

play01:20

é mais cedo tá ligado você fazer isso

play01:26

pois é boa noite seu linda como está a

play01:29

votar pelo tempo laboratories ele nutre

play01:32

pela em Berlim kkk tamo junto

play01:36

basicamente isso usado

play01:41

Esse é um bagulho bem básico mano

play01:45

oi oi

play01:47

e é uma Mecânica do valor ante do

play01:50

próprio valor ante tá ligado Tipo eles

play01:52

não vão tirar e cem porcento

play01:55

eu acredito né

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Related Tags
Gaming MechanicsStrategic TipsAiming TechniquesCompetitive PlayGame AdjustmentsPlayer MovementClose RangeMedium DistanceGameplay TricksGaming CommunityPerformance Tweaks