Contagious | Jonah Berger | Book Summary
Summary
TLDRIn 'Contagious: Why Things Catch On,' Jonah Berger explores the science behind why certain ideas and products go viral, far beyond the reach of traditional advertising. Through a decade of research, Berger, a Wharton marketing professor, uncovers six key principles that drive the viral spread of information, from word-of-mouth recommendations to the success of online content. From analyzing New York Times articles to dissecting YouTube hits, 'Contagious' reveals how social influence shapes our decisions and highlights actionable strategies for harnessing the power of social transmission to make ideas stick. Berger's insights offer valuable lessons for anyone looking to make their product or idea catch on.
Takeaways
- π Advertising isn't the key to making products or ideas popular; word-of-mouth and peer influence are more impactful.
- π€ Jonah Berger, a Wharton marketing professor, explores the science behind why things become contagious or widely shared.
- π‘ Six basic principles drive things to become contagious: social currency, triggers, emotion, public, practical value, and stories.
- π¨βπ» Real-world examples, like a luxury Steakhouse's success and a blender's viral marketing campaign, illustrate these principles in action.
- π£ Word-of-mouth is more effective and targeted than traditional advertising, playing a critical role in purchasing decisions.
- π Most word-of-mouth happens offline, challenging the perception that online platforms are the primary venues for sharing.
- π Emotional engagement is crucial; content that elicits strong emotions, whether awe or amusement, is more likely to be shared.
- πΌ Practical value matters; people share content that they find useful, saving time or money for others.
- πΈ Stories are powerful vehicles for sharing information; a compelling narrative can make information more memorable and shareable.
- π₯ To make a product or idea catch on, it must be observable, enabling people to see when others are using it or engaging with it.
Q & A
What is the main focus of 'Contagious: Why Things Catch On' by Jonah Berger?
-The main focus is to explain why certain products, ideas, and behaviors become popular, revealing the science behind word-of-mouth and social transmission.
Who is the author of 'Contagious: Why Things Catch On', and what is his professional background?
-Jonah Berger, a Wharton marketing professor, who has spent over a decade studying the factors that make information go viral.
According to the book, what is more effective than advertising in making things popular?
-Word-of-mouth is more effective than advertising because people are more likely to listen to their peers than to advertisements.
What percentage of purchasing decisions is influenced by word-of-mouth, according to 'Contagious'?
-Twenty to fifty percent of all purchasing decisions are influenced by word-of-mouth.
How does 'Contagious' propose to make products or ideas catch on?
-By applying six basic principles that drive things to become contagious, involving social currency, triggers, emotion, public, practical value, and stories.
Can you name a specific example from 'Contagious' that illustrates how a product found popularity?
-A luxury steakhouse found popularity through the concept of the 'lonely cheesesteak', demonstrating how unique stories or concepts can attract attention.
What does 'Contagious' say about the role of emotions in sharing and virality?
-Emotions play a critical role in sharing; content that evokes strong emotions, whether positive or negative, is more likely to be shared.
What surprising finding about anti-drug commercials does 'Contagious' reveal?
-The book suggests that anti-drug commercials might have actually increased drug use by implying that many others are doing it, which could increase interest in drug use.
How does 'Contagious' differentiate between online and offline word-of-mouth?
-It highlights that only 7% of word-of-mouth happens online, indicating that offline conversations still play a significant role in spreading information.
What concept does 'Contagious' introduce to explain why people share information?
-Social currency, which is the idea that sharing information helps people achieve desired positive impressions among their peers.
What does 'Contagious' suggest about the effectiveness of stories in making ideas stick?
-It suggests that stories act as vessels for transmitting information, making ideas more memorable and easier to share.
Outlines
π Overview of 'Contagious: Why Things Catch On'
This segment introduces 'Contagious: Why Things Catch On' by Jonah Berger, a book that delves into the reasons behind the popularity of certain ideas and products. Highlighting that advertising is not the primary driver of popularity, the book focuses on peer influence and the deeper understanding of viral information spread. Berger, a Wharton marketing professor, has researched extensively on the subject, including studies on what makes New York Times articles go viral and how word-of-mouth influences consumer behavior. The book promises to reveal the secret science behind social transmission and word-of-mouth, offering actionable insights for making ideas and products contagious through six fundamental principles.
π£οΈ The Power of Social Currency in Driving Popularity
This section explores the concept of 'Social Currency' and its significant role in making ideas and products go viral. Sharing personal experiences, which constitutes over 40% of conversations, serves as a tool for individuals to create a positive impression among their peers, akin to flaunting a new car or a designer handbag. The book identifies three strategies for enhancing social currency: uncovering uniqueness, utilizing game mechanics, and making people feel like insiders. Remarkable or surprising elements tend to get more attention, and leveraging human competitiveness or exclusivity can make a product more desirable. The narrative emphasizes the importance of social incentives over monetary ones in motivating behavior.
π Triggers and Emotions: Keys to Virality
This segment discusses the importance of 'Triggers' and 'Emotions' in making content contagious. It highlights that marketing success lies in tapping into genuine enthusiasm for products and services, with word-of-mouth playing a crucial role. The book stresses that emotions, particularly those that arouse people to action like excitement or inspiration, are more effective in driving sharing than mere information. The narrative also suggests that making behaviors observable encourages imitation, increasing the likelihood of a product or idea becoming popular. The discussion extends to the concept of 'Behavioral Residue,' physical evidence of actions that can remind people of a product or idea, further enhancing its visibility and impact.
π Practical Value and Storytelling in Spreading Ideas
The final section delves into 'Practical Value' and the art of 'Storytelling' in spreading ideas effectively. It argues that practical, valuable information is more likely to be shared as it benefits the receiver, offering advice or saving time and money. The book also emphasizes the power of stories in packaging information in a memorable and engaging way, making it more likely to be shared. Stories serve as vessels for information, providing a narrative context that can carry the brand or product's message seamlessly. The narrative concludes by reiterating the six principles of contagiousness and their role in driving the widespread adoption of products and ideas.
Mindmap
Keywords
π‘Social Currency
π‘Triggers
π‘Emotion
π‘Public
π‘Practical Value
π‘Stories
π‘Word-of-Mouth
π‘Viral
π‘Social Transmission
π‘Remarkability
Highlights
Contagious explains why certain products and ideas become popular.
Jonah Berger knows more about what makes information go viral than anyone in the world.
People don't listen to advertisements, they listen to their peers.
Berger studied why some stories and online content go viral.
Six basic principles drive things to become contagious.
Word-of-mouth is 10 times more effective than traditional advertising.
Only 7% of word-of-mouth happens online.
Emotions play a crucial role in making content go viral.
Remarkability and insider knowledge encourage people to share.
Social currency is achieved by making people look good through what they share.
Triggers are environmental cues that make people think about your product.
Emotionally charged content is more likely to be shared.
Public behavior influences others' actions through observable evidence.
Practical value helps make things contagious by offering useful information.
Stories act as vessels for carrying information in an engaging manner.
Transcripts
best book pets.com presents contagious
why things catch on by Jonah Berger the
New York Times bestseller
that explains why certain products and
ideas become popular
Jonah pregant knows more about what
makes information go viral than anyone
in the world Daniel Gilbert author of
the bestseller stumbling on happiness
what makes things popular if you said
advertising think again people don't
listen to advertisements they listen to
their peers but why do people talk about
certain products and ideas more than
others
why are some stories and rumors more
infectious and what makes online content
go viral wharton marketing professor
journal berger has spent the last decade
answering these questions
he studied why New York Times articles
make the papers owned most emailed list
while products get word-of-mouth and how
social influences shapes everything from
the cars we buy to the clothes we wear
to the names we give our children in
contagious briga reveals the secret
science behind word-of-mouth and social
transmission discover how six basic
principles drive all sorts of things to
become contagious from consumer products
and policy initiatives to workplace
rumors and YouTube videos learn how a
luxury Steakhouse found popularity
through the lonely cheesesteak why anti
drug commercials might have actually
increased drug use and why more than 200
million consumers shared a video about
one of the most seemly born products
there is a blender contagious provides a
set of specific actionable techniques
for helping information spread for
designing messages advertisements and
content that people will share whether
you're a manager at a big company a
small business owner trying to boost
awareness a politician running for
office or health official trying to get
the word out
contagious will show you how to make
your product or idea catch on the
written summary can be found on our
website best book bits calm so without
further ado I bring in the book summary
of contagious introduction wine didn't
create just another cheesesteak he
created a conversation piece water
products
and behaviors catch on but while it's
easy to find examples of social
contagion it's much harder to actually
get something to catch on we try
websites our neighbors recommend read
books our relatives praise and vote for
candidates our friends endorse
word-of-mouth is the primary factor
behind twenty to fifty percent of all
purchasing decisions while traditional
advertising is still useful word of
mouth from everyday Joes and Janes
is at least ten times more effective
word-of-mouth is more effective than
traditional advertising for two key
reasons first it's more persuasive
second word-of-mouth is more targeted
word of mouth tends to reach people who
are actually interested in things being
discussed
research by Calif a group finds that
only 7% of word-of-mouth happens online
people also spend a lot of time off one
more than eight times as much in fact
and that creates a lot more time for
offline conversations Facebook and
Twitter are technologies not strategies
harnessing the power of word of mouth
online or offline requires understanding
why people talk and why some things get
talked about and shared more than others
the psychology of sharing the science of
social transmission contagious content
is like that
so inherently viral that it spreads
regardless of who's doing the talking
regardless of how plain or boring a
product or idea may seem there are ways
to make it contagious so to get people
talking
we need to craft messages that help them
achieve these desired impressions we
need to find our inner remarkability
and make people feel like insiders
people often talk about whatever comes
to mind so the more often people think
about a product or idea the more it will
be talked about we need to design
products and ideas that are frequently
triggered by the environment and create
new triggers by linking our products and
ideas to prevalent cues in that
environment emotional things often get
shed making things more observable makes
them easier to imitate which makes them
more likely to
popular if we can show them how our
products or ideas will save time improve
health or save money
people don't just share information they
tell stories there are six principles of
contagiousness products or ideas that
contain social currency and a triggered
emotional public practically valuable
and wrapped into stories chapter one
social currency if something is supposed
to be secret people might as well be
more likely to talk about it people
share things that make them look good to
others more than 40% of what people talk
about is their personal experiences
Harvard neuroscientist Jason Mitchell
and Diana Tama found that disclosing
information about the self is
intrinsically rewarding word-of-mouth
then is a prime tool for making a good
impression as potent as that new-car or
Prada handbag think of it as a kind of
currency social currency just as people
use money to buy products or services
they use social currency to achieve
designed positive impressions among
their family friends and colleagues
there are three ways to do that number
one find in a remarkable 'ti number to
leverage game mechanics and three make
people feel like insiders sharing
extraordinarily novel or entertaining
stories or ads that make people seem
more extraordinary novel and
entertaining remarkable things get
brought up more often and memories
aren't perfect records of what happened
they're more like dinosaur skeletons
patched together by archaeologists we
have main cuts but some of the pieces
are still missing so we fill them in as
best we can
one way to generate surprise is by
breaking a pattern people have come to
expect
remember Blendtec the blender company we
talked about in the introduction by
finding the products in remark ability
the company was to get millions of
people to talk about a boring old
blender and they were able to do it with
no advertising and a $50 marketing
budget game mechanics are the elements
of a game application or program
including rules and feedback loops that
make them fun and
impelling they choose the option that
was worst in absolute terms but better
in relative terms
people don't just care about how they
are doing they care about their
performance in relation to others
what good is status if no one else knows
you have it leverage scarcity and
exclusivity to make customers feel like
insiders scarcity and exclusivity helps
products catch on by making them more
desirable if something is difficult to
obtain people assume that it must be
worth the effort people don't need to be
paid to be motivated managers often
default to monetary incentives when
trying to motivate employees some gift
either perk to get people to take action
but that's the wrong way to think about
it social incentives like social
currency are more effective in the long
term chapter two triggers marketing is
about tapping into their genuine
enthusiasm for products and services
that they find useful or fun or
beautiful marketing is about spreading
the love but what most people don't
realize is that they naturally talk
about products brands and organizations
all the time every day the average
American engages in more than 16
word-of-mouth episodes separate
conversations they say something
positive or negative about an
organization brand product or service
chapter 3
emotion the reason people shared Grady's
article was emotion when we care we
share when we care we share two reasons
people might share things that they are
interesting and they are useful it turns
out that science articles frequently
chronicle innovations and discoveries
that invoke a particular emotion in
readers that emotion or according to
psychologists data Celtic and jonathan
hate or is a sense of wonder and
amazement that occurs where someone is
inspired by great knowledge beauty
sublimity or might it's the experience
of confronting something greater than
yourself indeed as Albert Einstein
himself noted the
beautiful motion we can experience is
the mysterious more than any other
emotion all described what many readers
felt after looking at science pieces
from the New York Times or boosted
sharing or inspired articles with 30%
talking to others often makes emotional
experiences better emotions sharing is
thus a bit like a social glue
maintaining and strengthening
relationships marketing messages tend to
focus on information public health
officials note how much healthier teens
will be if they don't smoke or if they
eat more vegetables people think that is
did they just lay out the facts in a
clear and concise way it would tip the
scales their audience will pay attention
weigh the information and act
accordingly but many times information
is not enough most teens don't smoke
because they think it's good for them
and most who scarf down a Big Mac and
large fries and wash it down with a
super-sized coke and not oblivious to
the health risks so additional
information probably won't get them to
change their behavior they need
something more and that is where emotion
comes in rather than harping on features
or facts we need to focus on feelings
the underlying emotion that motivate
people to action the best results don't
show up in search engine they show up in
people's lives write down why you think
people are doing something when trying
to use emotions to drive sharing
remember to pick ones that Kindle the
fire select high arousal emotions that
drive people to action excite people or
inspire them by showing them how they
can make a difference work groups may
benefit from taking walks together
because it will encourage people to
share their ideas and opinions emotions
drive people to actions they make us
laugh shout and cry and they make us
talk share and buy so rather than
Quarian statistics or providing
information we need a focus on feelings
you should make something that will move
people people don't want to be
entertained they want to be moved
chapter 4
like observability jobs realize that
seen others do something makes people
more likely to do it themselves if
something is built to show it's built to
grow people often imitate those around
them with a making trivial choices like
what brand a coffee to buy or important
decisions like paying their taxes people
tend to conform to what others are doing
television shows use canned laughter
tracks for this reason people are more
likely to laugh when they hear others
laughing so to help resolve our
uncertainty we often walk to what other
people are doing and follow that we
assume that if other people are doing
something it must be a good idea that
probably knows something we don't simply
educating students about the risk of
alcohol didn't seem to be enough if most
students were uncomfortable with the
drinking culture then why was it
happening in the first place why were
students drinking so much if they don't
actually like it because behavior is
public and thoughts are private behavior
is public and thoughts are private the
more public a product or service is the
more it triggers people to take action
the Movember foundation succeeded
because I figured out how to make the
private public shapes sounds and a host
of other distinctive characteristics can
also help products advertise themselves
does only products that advertise
themselves is particularly a powerful
strategy for small companies or
organizations that don't have a lot of
resources but regardless one thing is
clear the wristband creates more
behavioural residue then the cost
country ride ever could have as Mac
eachin keenly noted the nice thing about
a wristband is that it lives on the bike
ride doesn't there'll be pictures of the
bike ride and people talk about the bike
ride but unless it goes on every year
even if it does go on every year it
doesn't live on as a reminder every day
of the sort of stuff but the wristband
does behavior residue is the physical
traits or remnants that most actions or
behaviors leave in their wake
items like that living strong wristband
insight to who people are and what they
like Chapter five
practical value but anti-drug ads often
say two things simultaneously
they say that drugs are bad but they
also say that other people are doing
them our basic hypothesis is that more
kids saw these ads the more they came to
believe that lots of kids will use in
marijuana and the more they came to
believe that other kids were using
marijuana the more they were became
interested in using it themselves it's
been said that when people are free to
do as they please they usually imitate
one another we look to others for
information about what is right or good
to do in a given situation and this
social proof shapes everything from the
products we buy to the candidates we
vote for create behavioral residue
discernible evidence that sticks around
even after people have used a product or
engaged with their ideas we need to make
the private public we need to make the
private public if someone is built to
show it's built to grow most viral
videos are made by adolescents and
watched by adolescents crazy trick
someone did on his motorcycle or cartoon
characters edited to look as they are
dancing to rap songs things young people
love people like to pass along
particular useful information news
others can use offering practical value
helps make things contagious if social
currency is about information senders
and has sharing makes them look
practical value is mostly about the
information receiver it's about saving
people time or money or helping them
have good experiences prospect theory
the theory is amazingly rich but at its
core it's based on the very basic idea
the way people actually make decisions
often violates standard economic
assumptions about how they should make
decisions judgments and decisions are
not always rational or optimal instead
they are based on psychological
principles of how people perceive and
process information diminishing
sensitivity reflects the idea that the
same change has a smaller impact the
further it is from the Rif
friends point if the products price is
less than $100 the rule of a hundred
says that the percentage of discounts
will seem larger practical advice is
shareable advice
in fact narrower content may actually be
more likely to be shared because it
reminds people of a specific friend or
family member and makes them feel
compelled to pass it along content that
is obviously relevant to a narrow
audience may actually be more viral
chapter six stories that's because
people don't think in terms of
information they think in terms of
narratives but while people focus on the
story itself information comes along for
the ride
stories then can act as vessels carriers
that help transmit information to others
stories save time and hassle and give
people the information they need in a
way that's easy to remember it's harder
to argue with personal stories stories
duska people an easy way to talk about
products and ideas marketing experts
talk about the fall in the pool that's
one of the worst guerilla marketing
phase of all time the key then is to not
only make something viral but also make
it valuable to sponsoring company or
organization not just virality but
valuable virality virality is the most
valuable when the brand or product
benefit is integral to the story when
it's woven so deeply into the narrative
that people can't tell the story without
mentioning it enshrine a craft
contagious content valuable virality is
critical that means making the idea or
design benefit a key part of the
narrative it's like the port of a good
detective story epilogue the same six
principles or steps drive things to
catch on social currency we share things
that make us look good
triggers top of mind tip of tongue
emotion when we care we share public
built to show built to grow practical
value news you can use stories
information travels under the guise of
ideal chatter
social currency does talking about your
product or idea make people look good
can you find that inner remark ability
leverage game mechanics make people feel
like insiders triggers consider the
context what cues make people think
about your product or idea how can you
grow the habitat and make it come to
mind
more often emotion focus on feelings
just talking about your product or idea
generate emotion how can you Kindle the
fire public does your product or idea
advertise itself can people see when
others are using it if not how can you
make the private public can you create a
behavior residue that sticks around even
after people use it practical value does
talking about your product or idea help
people help others how can your
highlight incredible value packaging
your knowledge and expertise into useful
information others will want to
disseminate stories what is your Trojan
horse is your product or idea embedded
into a broader narrative
that people want to share is the story
not only viral but also valuable and
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