How Sliders Can Fix FC24’s Gameplay!

Geografifa
22 Dec 202308:19

Summary

TLDRتشرح النص المقدم كيفية تعديل محددات لعبة FIFA لتحسين تجربة اللعب وتحقيق ملعب واقعية. يناقش النص السرعة الفعلية للعبة، وتأثيرها على اللاعبين السريعين، وكذلك العوامل التي يمكن تعديلها مثل سرعة الجري والتسارع، وأخطاء التصوير والمرونة. ينصح بزيادة أخطاء التصوير والمرونة لجعل الAI يتصرف بشكل أكثر خطية. كما يناقش النص العوامل الأمنية مثل الضغط، وتدابير الخطوط الدفاعية، وكيف يمكنها التأثير على اللعب السلبي. وي終了 بمناقشة التحكم في أول لمسة، وكيف يمكن تعديلها لجعل اللاعبين يتصرفون بشكل أكثر واقعية.

Takeaways

  • 🎮 الـ"sliders" هي أجزاء مهمة في إعداد الوضع الوظيفي في لعبة FIFA، يمكنها إصلاح اللعب أو ت使之一团糟 اعتمادًا على فهمك لها.
  • 🔄 الإعدادات الثلاثة لسرعة اللعبة هي بطيئة، طبيعية وسريعة، ينصح بوضعها على البطيئة للواقعية ولكنها قد تكون مملًا.
  • ⚽ تغير سرعة الركض (Sprint Speed) والسرعة في الوصول إلى السرعة القصوى (Acceleration) يمكن أن يغير مدى سرعة اللاعبين وسرعة الوصول إلى السرعة القصوى.
  • 🔝 زيادة خطأ التصوير (Shot Error) والخطأ في التمرير (Pass Error) يجعل اللعب أكثر واقعية ويزيد من الأخطاء التي يمكن أن ت犯ها الذكاء الاصطناعي.
  • 🤾 تقليل سرعة التمرير (Pass Speed) يؤدي إلى مزيد من ال_interceptions_، بينما تقليل سرعة التصوير (Shot Speed) يجعلها أقل أهمية.
  • 🤕 ترتيب الإصابة (Injury Sliders) يحدد مدى حدوث الإصابات ومدى خطورةها، وينصح بزيادة الإصابة ولكن بتقليل خطورةها للواقعية.
  • 🛡 ترتيب الدفاع (Defensive Settings) يتضمن المدى العالي والعرض والطول، ويؤثر على مدى تركيز الدفاع ومدى انتشاره.
  • 🏃‍♂️ زيادة التشغيل (Run Frequency) يزيد من الهجمات ولكن يمكن أن يؤدي إلى الخروج من المكان بشكل سيئ ويسهل الهجمات العكسية.
  • 👣 تحسين اللمسة الأولى (First Touch Control) يجعلها أكثر واقعية، وينصح بزيادة القيمة لجعل اللاعبين أكثر قدرة على التحكم في الكرة.
  • 📚 يمكن العثور على المزيد من المعلومات عن الـ"sliders" في Operation Sports، وهو مكان ممتاز للبحث عن الإعدادات المنطقية للعبة.

Q & A

  • ما هي الشيء الذي يمكن أن يغير اللعب في الوضع الشخصي في لعبة FIFA؟

    -تبديلات اللعب يمكن أن تكون واحدة من أكثر الأشياء تعقيدًا في إعداد الوضع الشخصي، حيث يمكنها إصلاح اللعب أو تحطيمه، اعتمادًا على فهمك كامل لما تفعله.

  • ما هي القيمة الافتراضية لإعداد سرعة اللعب؟

    -هناك ثلاثة خيارات للسرعة في اللعب: بطيئة تجعل اللعب بطيء جدًا، عادية هي الإعداد الافتراضي، وسريع يجعل كل مباراة في الوضع الشخصي تشعر وكأنها لعبة فريق النهائي.

  • لماذا قد تكون سرعة اللاعبين السريعين متفوقين جدًا إذا كانت سرعة اللعب بطيئة؟

    -يجعل الإعداد البطيء لسرعة اللعب يؤدي إلى أن اللاعبين السريعين يبدوون متفوقين جدًا أكثر من العادة، مما يجعل اللعب يبدو سهلًا أكثر.

  • ما هي القيمة الافتراضية للتشغيلات الأساسية للسرعة والسرعة التسريع؟

    -القيم الافتراضية الأكثر شعبية لتشغيلات السرعة والسرعة التسريع هي 10 لسرعة الجري و 50 لسرعة التسريع.

  • ماذا تفعل التشغيلات Shot Error و Pass Error؟

    -تزيد التشغيلات Shot Error و Pass Error خطأات التصوير وال 패س، مما يجعل كل ركلة و كل تمريرة معرضة لفشل بدرجة أكبر.

  • لماذا قد ترغب في زيادة القيمة Shot Speed و Pass Speed؟

    -زيادة Shot Speed و Pass Speed يمكن أن تؤدي إلى تقليل عدد الinterceptions وزيادة سرعة الحركة حول الكرة، مما يزيد من فرصة التسجيل.

  • ما هي القيمة الافتراضية لتشغيل الإصابة؟

    -تحدد القيمة الافتراضية لتشغيل الإصابة مدى بساطة الإصابة، حيث يمكن أن تكون منخفضة لتقليل الإصابة أو مرتفعة لزيادةها.

  • كيف يمكن أن تؤثر القيمة لتشغيل الإصابة الgrave على مدة إعاقة اللاعب؟

    -تحدد القيمة لتشغيل الإصابة الgrave مدى طول فترة إعاقة اللاعب إذا أصيب.

  • ما هي القيمة الافتراضية لتشغيل Marking في الوضع الشخصي؟

    -تحدد القيمة الافتراضية لتشغيل Marking مدى قوامًا اللاعبين مع بعضهم البعض، حيث يمكن أن تكون منخفضة لزيادة المساحة أو مرتفعة لتقليلها.

  • ماذا تعني الإعدادات Line Height و Line Length و Line Width في الوضع الشخصي؟

    -تحدد الإعدادات Line Height و Line Length و Line Width مدى ارتفاع وطول وعرض الخط الدفاعي للAI، مما يؤثر على الأسلوب اللعبي واحتمالية التسجيل.

  • لماذا يجب زيادة القيمة لتشغيل First Touch Control في FIFA 24؟

    -ينبغي زيادة القيمة لتشغيل First Touch Control في FIFA 24 لأن اللمسات الأولى في اللعبة تعتبر غير واقعية، مما يحتاج إلى تصحيح للجعل اللعب أكثر واقعية.

Outlines

00:00

😖 Understanding Sliders in Career Mode

The video script discusses the complexities of setting up sliders in career mode for a football video game, emphasizing how they can significantly impact gameplay. The speaker admits initial confusion over their purpose and function, highlighting the importance of understanding them to avoid breaking the game experience. The script introduces the concept of 'game speed,' explaining how it can affect the pace of matches and player performance. It also covers the importance of adjusting 'sprint speed' and 'acceleration' to balance the game and prevent overpowered fast players. The speaker shares insights from Operation Sports and personal experiences, suggesting that tweaking these sliders can enhance the realism and enjoyment of career mode.

05:02

🤔 Sliders' Impact on Gameplay Mechanics

This paragraph delves into the specifics of various sliders, starting with 'shot error' and 'pass error,' which, when increased, introduce a higher risk of failed shots and passes, making the AI more prone to mistakes and the gameplay more realistic. The speaker recommends particular slider values for a more authentic gaming experience, such as increasing 'shot speed' and 'pass speed' to reduce interceptions and goalkeeper effectiveness. The paragraph also addresses 'injury frequency' and 'injury severity,' suggesting realistic combinations that reflect real-life football injuries. Defensive sliders like 'marking,' 'run frequency,' 'line height,' 'line length,' and 'line width' are explained, with advice on how to adjust them to balance defensive solidity and offensive opportunities. The final slider discussed is 'first touch control,' which the speaker suggests should be increased for a more challenging and realistic control experience. The video concludes by directing viewers to Operation Sports for further information on sliders and encouraging them to experiment with different settings to find their preferred gameplay balance.

Mindmap

Keywords

💡sliders

تشير 'sliders' إلى عناصر التحكم المتحركة في ألعاب الفيديو التي تحدد معدلات وسلوكيات مختلفة في اللعبة. في النص، يُستخدم لوصف عناصر التحكم التي يمكن تعديلها لتحسين تجربة اللعب في 'FIFA 24'، مما يؤثر مباشرة على الأداء وتجربة اللاعب.

💡career mode

يعني 'career mode' الوضع الذي يتيح给 اللاعبين أن يعيشوا تجربة كأس لعمر المحترفين، من التدريب واختيار اللاعبين وإدارة الفريق. في النص، يُناقش كيف يمكن تعديل 'sliders' لتحسين تجربة الوضع.

💡game speed

تعني 'game speed' معدل سرعة اللعب في لعبة 'FIFA 24'. يُناقش في النص أن هناك ثلاثة خيارات: بطيء، عادي، وسريع، وكل خيار يؤثر على تجربة اللعب وتأثير اللاعبين السريع.

💡Sprint speed

تشير 'Sprint speed' إلى معدل سرعة اللاعبين السريع في اللعبة. يُذكر في النص أنه يمكن تعديل هذا العامل لجعل اللعب يبدو أكثر واقعية أو يسهل التحكم في اللاعبين.

💡acceleration

تعني 'acceleration' معدل تسريع اللاعبين في اللعبة. يُذكر في النص أنه يمكن أن يؤثر على سرعة الوصول إلى سرعة الجري الأقصى لللاعبين وتأثير اللاعبين على الملعب.

💡shot error

تشير 'shot error' إلى احتمالية فشل لقطة هدف في اللعبة. يُناقش في النص أنه يمكن زيادة هذا الخلل لجعل الAI يتصرف أكثر خطية وأقل دقة.

💡pass error

تعني 'pass error' احتمالية فشل التوصيل في اللعبة. يُذكر في النص أنه يمكن زيادة الخلل في التوصيل لجعل الAI أكثر قابلية للخطأ وتقليل العدد الإجمالي للأهداف.

💡injury sliders

تشير 'injury sliders' إلى عناصر التحكم التي تحدد مدى حدوث الإصابات ومدى خطورةها في اللعبة. يُناقش في النص كيف يمكن تعديل هذه العناصر لجعل ال管理模式 يشبه الواقع أكثر.

💡marking

تعني 'marking' القدرة على الضغط على الخصم ومراقبة حركاته في اللعبة. يُذكر في النص أنه يمكن تعديل معدل الضغط لجعل الAI أكثر تحديًا أو أسهل لللعب.

💡first touch control

تشير 'first touch control' إلى مهارة اللاعب في التحكم في الكرة في أول لمسة. يُناقش في النص أنه يمكن تعديل هذا العامل لجعل اللاعبين يتصرفون بشكل أكثر واقعية وتأثير على الأداء العام في الملعب.

Highlights

Sliders can greatly influence gameplay in career mode, either enhancing or disrupting the experience.

Understanding sliders is crucial for a realistic career mode experience where AI doesn't 'cheat'.

Game speed setting impacts the pace of the game, with 'slow' being closest to real life but potentially frustrating.

Sprint speed and acceleration sliders determine how quickly players run and reach top speed.

Shot error and pass error sliders increase the likelihood of AI making mistakes, leading to a more realistic gameplay.

Injury frequency and severity sliders control the realism of player injuries during matches.

Marking slider adjusts how closely players are marked by the AI, affecting passing and space in the game.

Run frequency slider influences the number of runs made by AI, impacting offensive and defensive solidity.

Line height, length, and width sliders affect defensive positioning and the AI's ability to counter attacks.

First touch control slider can make a significant difference in ball control, affecting gameplay realism.

Default slider values can be adjusted to create a more enjoyable and realistic career mode experience.

Operation Sports is a valuable resource for understanding and setting sliders for a realistic FIFA experience.

Adjusting sliders can lead to more midfield turnovers and a lower-scoring, more realistic gameplay.

Slider adjustments can help in squad rotation and utilizing lesser-used players in career mode.

Higher shot error and pass error settings can make AI more human-like, making mistakes under pressure.

Realistic injury settings can mimic the unpredictability of real-life football injuries.

Transcripts

play00:00

sliders can be one of the most confusing

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parts of setting up a career mode they

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can either fix the gameplay or they can

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totally break it depending on if you

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fully understand what they're doing I'll

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be honest before I researched for this

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video I had no idea what 3/4s of these

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little toggles actually did I set them

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up based on values that I saw in places

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like Operation Sports and that was that

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hopefully by the end of this video both

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you and I will fully understand what

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every single slider does how it can

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affect your gameplay and how you can

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actually enjoy career mode when the AI

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either can't cheat or doesn't cheat at

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all the first slider we'll talk about

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isn't actually a slider it's a setting

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that you choose before you start your

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game called game speed there's three

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options for this slider there's slow

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which makes the game very slow there's

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normal which is the default setting and

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then there's fast which makes every

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match of career mode feel like you're

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playing ultimate team I think that slow

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is probably the closest to real life

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speed and it's also the worst to play on

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in FIFA if you've been watching this

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channel for a year or two you might

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remember I did a pentagon challenge save

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well the first few years of this save I

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actually did on slow game speed and

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every single comment was telling me

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about how easy the game looked leaving

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the game speed on slow makes fast

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players way too overpowered even more

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than they normally are but it does make

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passing and dribbling feel so much more

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fun I don't have to describe what normal

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will do but fast will make the gameplay

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almost the same as Ultimate Team it

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increases things like long shots it

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makes the players run and turn much

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faster and I've talked about this first

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because it's usually the first step of

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actually setting up the sliders okay so

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now let's actually start looking at

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sliders and explaining what they do the

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first thing you'll see when you go in

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the page is Sprint speed and

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acceleration and these are actually

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pretty straightforward because it simply

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changes how fast the players will run

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and how fast they will reach their

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maximum sprinting speed if you're

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thinking the games are too much like

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basketball and totally end to end it's

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probably best to turn Sprint speed down

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by default the most popular sliders

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online are just these to be 10 Sprint

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speed and 50 acceleration these values

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are set like this for the jogging

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animations if the acceleration value is

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too low then players will start jogging

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and not be able to to recover back to

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get the ball because the animation

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transition from jogging to running is

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painfully slow according to Operation

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Sports the dribbler will always be at 50

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Sprint speed no matter what you set your

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Sprint speed value to the defending

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player will still use the Sprint speed

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value but if you have a CPU that's on 10

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and you're R1 dribbling with the ball

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you'll just be able to run around

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everyone so keep this in mind when

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adjusting these sliders okay so that's

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probably the two most crucial sliders

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you can actually change and see the

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difference with straight away they can

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totally change the way that the game

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feels the next two shot error and pass

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error are also very important they're

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both sliders that I like to increase and

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by increasing these errors it makes

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every single shot and every single pass

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have a much higher risk of failing on

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higher difficulties the AI can be

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absolutely lethal from almost anywhere

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it doesn't matter if the ball's running

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away from them if the ball is bouncing

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if it's even behind them their shots

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will usually find the top corner by

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increasing the shot error and also the

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pass error you'll make the AI much more

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likely to make mistakes of course if you

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do the same for yourself then the games

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are going to have more turnovers you'll

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have more of a Midfield battle and the

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games will also be lower scoring this is

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three points that I see a lot of people

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wishing the default gameplay had if you

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bump shot era up into the 80s and

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increased pass error to between 60 and

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70 then you'll have slightly more

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realistic gameplay the gameplay won't

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just look like it's 11 robots playing

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football and none of them can make

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mistakes instead you'll be playing with

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real life humans that do actually make

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mistakes when they're under pressure or

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in unfortunate positions personally I

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like shot speed and pass speed which are

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the next two sliders to be exactly where

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they are by default Operation Sports

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doesn't quite agree with me they

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recommend lowering shot speed by one and

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pass speed by eight if you reduce pass

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speed by this much you'll see a lot more

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interceptions happening in their field

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while lowering shot speed will make

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goalkeeper reflex that much less

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important I have seen people have say

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the exact opposite is what they prefer

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if you want less interceptions and the

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ball to be pinging around much faster

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than a player can run then you should

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probably increase the pass speed instead

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if you want the goalkeepers to save less

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shots or if you want to score more shots

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from outside the box then go into your

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sliders and increase the stat for shot

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speed okay next up we're going to look

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at the two injury sliders we have injury

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frequency and injury severity severity

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determines how long a player will be out

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for if they do get injured while

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frequency will change the amount of how

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many injuries you'll get in game this

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won't affect things like training

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injuries or anything like that this

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slider will only just the amount of

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players that get injured actually on the

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pitch if you increase the frequency and

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lower the severity I think this is

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probably the most realistic combination

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that's also exactly what Operation

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Sports will suggest so move injury

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frequency up to around 85 but bring

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severity down to 25 this will give a lot

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of very small knocks and pulls where

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players have to go off the pitch but

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they're fit again in 3 or 4 days just

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like we have in real life I've used

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these exact same values the entire time

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I've played fc24 career mode and I'll

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tell you every season you get two or

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three injuries where you'll have someone

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out for one or two months you'll get

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about a dozen injuries where someone

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will miss two or three games and you'll

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get another dozen injuries where someone

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might miss a few days so maybe one or

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two matches at the very most I think

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this definitely helps for career mode

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because you'll end up rotating a squad

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more and giving players a chance that

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you definitely wouldn't normally use

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okay so now let's get on to the

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defensive sliders marking is how closely

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a player will get marked on higher

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difficulties the AI can be very

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aggressive with this so you don't really

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have too much space to pass the ball if

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this is the only difficulty you're

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having by going up a difficulty you

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should probably lower the marking slider

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and slowly raise it back up to 50 if you

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think the AI is too difficult if you're

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the opposite and you think the AI is

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giving you too much space instead

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increase it or maybe consider actually

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just increasing the difficulty because I

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do think the AI does get a lot better at

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marking the higher difficulty you go I

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think run frequency is also quite

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self-explanatory increasing the slider

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makes more runs happen but it does also

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make the AI run out of position and can

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make things very easy for counterattacks

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if you lower the Run frequency the AI

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won't run forward as more your games

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will have less goals and you'll have to

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work harder to score the goals you do

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get but the AI will be much more solid

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defensively Operation Sports suggest

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lowering this by 15 to get to 35 and I

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think that is a very good value now

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finally we'll move on to the defensive

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line settings you have line height line

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length and line width it might sound

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confusing but it's not actually that

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difficult it's a good idea to put line

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length to about 30 because this causes

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constant one-on-one battles where if you

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beat one player another player will

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charge in and also attempt to take the

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ball off you if you leave it at 50 this

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rarely happens so it seems like you just

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beat one player and you have an acre of

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space to run into line height and line

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width are much less important but they

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do also adjust how high the ai's defense

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will sit and how wide they'll fill the

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pitch with pullbacks and cutbacks being

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by far the best weight to score in FC 24

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increasing the sliders to 52 for width

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and also moving the defense up to 62

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does seem to be a good balance to

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prevent this happening the very last

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slider we'll look at today is first

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touch control which are just how good

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the players are at controlling the ball

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on FC 24 first touches are

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unrealistically good so I would say this

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needs to be raised by an absolute ton

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somewhere between 80 and 90 seems to

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give the best balance for me and

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Operation Sports agrees this also gives

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the play style first touch plus a lot

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more weight when it comes to signing a

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player and it can make these players

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feel truly special the higher this is

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the more random battles and 50/50

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tackles and the ball bouncing away

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you'll see and as always the more

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turnovers in Midfield the more realistic

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the score will be and also usually the

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game will be more fun as well all the

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information in today's video came from

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Operation Sports and I really do

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recommend you check out their forum and

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their post on FIFA 24 sliders if you

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want to know anything else about how

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they work I've only really started

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paying attention to Sliders in about

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2018 and since then Operation Sports has

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always been by far the best place to get

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realistic sliders hopefully you enjoyed

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learning about sliders with me today's

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video and hopefully we can both enjoy

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some realistic fc24 gameplay in our

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future career modes if you want some

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ideas on who you should be picking check

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out the playlist on screen right now but

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if not why not subscribe or check out

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some of my other FIFA 24 content but

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thank you for watching really appreciate

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it hope you learned something cheers and

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goodbye

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FIFA 24تكويناتاللعبالسرعةالضربالدفاعالإصابةالتحكمالدورةاللاعبينالتجربة
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