Leading through uncertainty: A design-led company - Brian Chesky (Config 2023)

Figma
23 Jun 202328:53

Summary

TLDRAirbnb CEO Brian Chesky recounts how in 2019 he realized Airbnb was becoming too corporate and losing its original vision. After the pandemic caused Airbnb's business to drop 80%, Chesky used it as an opportunity to rebuild Airbnb around design principles with a simpler organizational structure. He eliminated wasteful projects, empowered small creative teams, minimized A/B testing, and reviewed all work regularly as 'chief editor' to orchestrate shared consciousness. Over the next 3 years with this approach, Airbnb went from break-even to nearly $4 billion in free cash flow. Chesky urges designers to have nerve, make products they love, simplify everything, and know they can run companies putting design at the center.

Takeaways

  • 😊 Brian Chesky, CEO and co-founder of Airbnb, studied industrial design in college and brought a design focus to building Airbnb.
  • 🏠 Airbnb's business dropped 80% at the start of the COVID-19 pandemic in early 2020, forcing major changes.
  • 👨‍💼 Chesky brought in Apple's former design leads to help transform Airbnb into a more design-driven company.
  • 📈 Airbnb went from break even to generating nearly $4 billion in free cash flow after its redesign.
  • 😀 Chesky sees designers as architects that can design not just products but entire companies.
  • 🎨 Chesky elevated designers to drive product development rather than just serve engineering teams.
  • 🔎 Airbnb mapped out every user touchpoint to systematically improve core customer experiences.
  • ❌ Chesky cut down projects and experiments that weren't improving the core product.
  • ✏️ Chesky reviews all work on a weekly basis as the company's 'chief editor'.
  • 👍 Chesky encourages designers to have nerve, simplify everything, and craft excellent experiences that they would want themselves.

Q & A

  • What realization did Brian have in 2019 about the way Airbnb was being run?

    -Brian realized that despite his design background, Airbnb had become very conventionally run, with a business unit organization, lots of A/B testing, and increasing costs. He felt Airbnb was losing its creative magic.

  • How did the COVID-19 pandemic impact Airbnb in early 2020?

    -Airbnb's business dropped 80% in 8 weeks due to COVID-19. They went from preparing for a hot IPO to questions about whether the company would survive.

  • How did the COVID crisis lead Brian to rethink how to run Airbnb?

    -Facing an existential threat, Brian wanted to rebuild Airbnb around what mattered most - its creative spirit. He reorganized around functions, limited projects, elevated designers, and focused on shipping quality products.

  • Why does Brian believe designers should have more confidence in organizations?

    -Brian thinks designers undervalue themselves and give away too much ground. Designers should have conviction in their ideas rather than compromising, similar to how lawyers and CFOs carry themselves.

  • How does Brian view the relationship between marketing, design and engineering?

    -Brian wants integrated teams where marketing provides vision, design defines solutions, and engineering brings them to life. None are subordinate - it is a harmonious partnership from the outset.

  • How far ahead is Airbnb's product roadmap planned?

    -Airbnb plans around a 3 year roadmap, with very clear plans from now until a year out. Beyond 2 years the plans get more tentative. The roadmap is updated weekly.

  • How did creating an 'Airbnb Blueprint' help improve the product?

    -Mapping every guest/host journey screen and policy document helped identify pain points. Addressing these systematically through data and user input greatly improved satisfaction.

  • What is Brian's advice for designers who want to start companies?

    -Brian encourages designers to have conviction and nerve to build the world they envision. Design skills lend themselves well to conceptualizing new businesses and products that connect emotionally.

  • How does Brian interpret the role of a designer?

    -Brian sees design as much more than aesthetics and interfaces. Great designers understand products deeply and can design optimal business models, organizations, and user experiences.

  • What unique value does Brian believe designers offer?

    -Brian believes designers offer crucial creativity and human-centered thinking to business problems. They can forge innovative third path solutions between two bad options.

Outlines

00:00

😊 Welcome and Introduction

Sarah Culver and Shou Amoto welcome attendees to Day 1 closing keynote at Config 2023 conference. They acknowledge capacity issues with talks but say recordings will be shared. Theme for talks is navigating uncertainty.

05:03

😟 Sarah Defines Uncertainty

Sarah discusses how the world is undergoing a lot of change and uncertainty recently like pandemic, economy issues, AI developments. She says design is about envisioning the future, even when things are uncertain.

10:04

😃 Introducing Brian Chesky, CEO of Airbnb

Sarah introduces Brian Chesky, CEO and co-founder of Airbnb, as epitome of design-led company that has navigated ups and downs well. He will have a conversation on stage with Dylan.

15:04

🤔 Brian Shares His Realization

Brian recounts a disturbing dream that Airbnb was becoming unrecognizable in 2019. He realized designers don't become CEOs, though that was the original vision for Airbnb. He started conforming instead of leading with design.

20:05

😢 Brian Describes Airbnb Near-Death in 2020

In early 2020, Airbnb lost 80% of business in 8 weeks due to COVID. Brian says it was like a near-death experience. He wondered what he wanted to be remembered for if Airbnb failed.

25:07

😌 Brian Rebuilt Airbnb Around Design

Brian hired Apple's design leadership and rebuilt Airbnb around design again. Simplified organization, roadmaps, focused on quality and user-centric principles. Airbnb became hugely successful after.

Mindmap

Keywords

💡design

Design refers to the creative planning and problem-solving process for developing products, services, interfaces, and experiences. As a trained designer himself, the speaker believes design should be at the core of a company's strategy and decision-making rather than just an implementation step. He provides the example of how he rebuilt Airbnb around design during the pandemic.

💡uncertainty

Uncertainty refers to the lack of predictability and feeling of doubt about the future. The speaker notes how the world is undergoing major upheavals and disruptions, making the future unclear. He argues design can provide vision and solutions amidst such uncertainty.

💡nerve

Nerve refers to courage and willingness to take risks. The speaker believes designers should have more nerve in advocating for and leading design-centric strategies in companies, rather than compromising on design ideals.

💡crucible

A crucible is a transformative experience through intense pressure and hardship. The speaker describes how the pandemic and shutdown acted as a crucible moment for Airbnb, forcing major changes.

💡roadmap

A roadmap refers to a strategic plan laying out priorities and development timeline for products/services. The speaker emphasizes the importance of aligning the entire company behind a unified product roadmap.

💡hypothesis-driven

This refers to designing experiments/tests based on an initial theory or hypothesis about why one variation might perform better. The speaker critiques the overuse of A/B tests without sound hypotheses.

💡craft

Craft refers to meticulous attention and care for each design detail, akin to traditional craftsmanship. The speaker urges designers to obsess over craft as a way to make emotional connections.

💡storyboard

A storyboard visually maps out the sequential frames/screens of a user's journey. The speaker explains how they created an Airbnb storyboard documenting every touchpoint.

💡blueprint

A blueprint is a comprehensive documentation of policies, workflows, systems etc. They created an "Airbnb Blueprint" to holistically improve customer experience.

💡intuition

Intuition refers to the nonlinear thinking and instincts that creative people like designers possess. The speaker argues that rather than be nervous about intuition, designers should see it as a strength.

Highlights

Designers don't start companies and designers don't run boardrooms.

Uncertain times call for more vision and that's hard but it's important.

I realized I was running Airbnb in a very conventional way despite my design background.

I had brought in people from other companies and they brought their way of working to us.

I decided to pull decision making up into an orchestra conductor and created a shared consciousness with the top people.

We rebuilt the company from the ground up after losing 80% of our business.

In the last 3 years we went from break even to nearly $4 billion in free cash flow.

A designer can design a company to have fewer parts and save more money.

Design is not just how something looks, it's how it fundamentally works.

Designers should not constantly have to justify their jobs like other functions.

Design is probably too self-conscious and should have more nerve.

Designers came late to the party and functions like product management were built before them.

Start product development with marketing to establish vision and tell stories.

Growth is a direction not a strategy or goal in itself.

Designers can run companies, build things, ship things, and know what people want.

Transcripts

play00:00

foreign

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[Music]

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welcome back to the closing keynote of

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day one of config 2023 I'm Sarah Culver

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I'm a design manager at figma and I'm

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shokuamoto vice president of product

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um first of all I just wanted to thank

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everybody for being here with us today I

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know a lot of you guys have traveled and

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taken time of your out of your day to

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come here and I also know that not

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everybody could get into the talks that

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they wanted to get into due to capacity

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so I just wanted to acknowledge that and

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thank you guys we're going to make some

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changes oh now I think they took the

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clicker because uh I they gave me the

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thing okay anyway they're gonna Advance

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it okay this is like a actually this is

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a comedy routine you didn't realize this

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but it's going to be comedy

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um so anyway so we're sorry about that

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and uh we're gonna make some tweaks

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tomorrow to some of the room assignments

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and layouts and things like that so

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hopefully that would be better for

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tomorrow

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and also all the talks are recorded and

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we're going to try to email them out to

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you as fast as possible so that we can

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you can see them when you uh get back so

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thank you for sticking with us

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but we're not done yet for today we're

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back to introduce our closing keynote

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sessions uh the theme for this afternoon

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is navigating uncertainty what does that

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mean to you show

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um okay so uncertainty to me well

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the world as we know is

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um you know going through a lot right

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now we've had pandemic closures we've

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have an economy that's affected a lot of

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people's jobs we have ai which is

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exciting but every month every week

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There's new news and you know it's hard

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to even know what is the world going to

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look like 20 years from now or even five

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years from now

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and the way that I think about it is

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that design is fundamentally about what

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do we want to build what do we want to

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make what do we want the future to be

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like and it's hard to think about that

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when things are so uncertain

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so you know times aren't certain and I

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think uncertain times call for more

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vision and that's hard but it's

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important so design is kind of a

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solution to uncertainty ultimately I

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like that a lot

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um our first Speaker of branchesky has

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really taken the approach of putting

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design at the center of everything and

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his leadership of Airbnb to me Airbnb is

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the epitome of a design-led company you

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know you can see it in both the product

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and in the culture and it's been really

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impressive to me to see how Airbnb has

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navigated the ups and downs of the past

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few years

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yep so please join us in welcoming Brian

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in conversation with Dylan

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[Applause]

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[Music]

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[Music]

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welcome to config Brian well thank you

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for having me thank you all and for

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being here uh I think that Brian

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probably needs no introduction but just

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in case uh Brian is the CEO and

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co-founder of Airbnb and I looked at the

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entire Fortune 500 all the CEOs and I

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believe correctly if I'm wrong that you

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are the only designer CEO in the fortune

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500. if there's another one I'd love to

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meet them

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so

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you know maybe we can start off with uh

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we were talking last week about this you

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were telling me that at some point in

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the company Journey

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you sat down and realized

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uh that you were doing things in a very

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conventional way yeah despite your

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design training and uh maybe you can

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tell us more about that what that

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realization was like

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yeah so let me take you back to um

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2019 the end of 2019.

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I had this suspicious feeling that like

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I mean well actually you can go back

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further I went to the Rhode Island

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School design with um my one of my

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co-founders Joe gebbia and

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um it was kind of crazy the idea that a

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founding team would have two designers

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and one engineer it was so crazy that I

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remember when we pitched one of our

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First Investors he said we love

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everything but you and your idea and one

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of the things they managed strangers

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will never sleep save those strangers

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and designers don't start companies

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and at RISD in the year 2000 when I was

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there I studied industrial design

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and there was this whole mantra

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how do you get design in the boardroom

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and Joe and I maybe we didn't know any

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better we thought what if design just

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ran the boardroom

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and that was the whole premise behind

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Airbnb and so we had these magical ideas

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of what everybody could become and for a

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moment for a while I felt like it was

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really special and magical

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and then 10 years later it's now 2019

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and I wake up one day and I have this

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like I have this horrible dream and the

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dream is it's as if I've been gone for

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10 years I come back to the company and

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it's unrecognizable and I go on a hike

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in Bolinas California with my two

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co-founders Joe and Nate and I tell them

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about this dream and they said what

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happened and I said that dream that we

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had that company that would be magical

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that was like an amazing product people

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loved that we were starting to lose it

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it was starting to wear down wear out

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and let me explain what was happening

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see I basically was a designer and I

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kind of noticed

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there's two types of people and

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companies never become CEOs Engineers

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become CEOs at Silicon Valley marketers

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become CFOs Finance people come CEOs

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operators become CEOs but the two people

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that never run companies are designers

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and head of HR

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I started thinking why is this

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and I think it's because design in some

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ways is fragile because companies are

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organized around the scientific method

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and the creative process is something

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that requires nerve and over the years I

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started losing my nerve and I brought in

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a lot of people from a lot of different

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companies and they brought their way of

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working towards us so what do we do we

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had divisional we basically

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divisionalized so we had like 10

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different divisions they had like 10

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different subdivisions we were very much

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run by product managers

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we had a plethora of a b experiments and

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the thing I started noticing is the more

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um people we added the more project we

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pursued the less our app changed and the

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more the cost went up and I didn't know

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what to do it's now late 2019 and I tell

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Joe and I'm like this is like I don't

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know what to do and they're like well

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what are you going to do and I said well

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I don't know because we're about to go

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public

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and so blowing up the company before

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you're like ready to go public is kind

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of a bad time

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so I go back uh home for the holidays

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and it's now early 2020.

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we're preparing to go public

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and I actually it's right before 2020 I

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meet two people that changed my life

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the first person I meet is a guy named

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Hiroki assai

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Hiroki assai was the creative director

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at Apple and he reported Steve Jobs and

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he worked at Apple from like 1998 to

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2016. wow and the second person I

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already knew but I got reacquainted was

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Johnny Ive and Johnny I've ran designed

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apple and at that moment I kind of

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forgot about the magic of this design

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Renaissance that Steve Jobs had and they

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described this company to me and the way

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of running a company with a design at

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the center where like it was a totally

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different way of running a company than

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everything I was taught everything I was

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taught about how you run a company was

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opposite of what Steve Jobs and Johnny

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Ive and Hiroki did at Apple

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so I hired Hiroki Johnny had this firm

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we brought him on we became our number

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one client and now I have this idea

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there's maybe a better rate around

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company

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but there's still a problem we're going

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to go public

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so what do we do

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all of a sudden

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I remember our business drops 80 in

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China it's January 2020.

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and there was this thing that no one in

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the United States was talking about

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called covid and I remember thinking wow

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if this thing spread Beyond China be

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really bad

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eight weeks we lost 80 percent of our

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business

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and when you're our size you lose 80

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percent of your business in eight weeks

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it's like an 18 wheeler going 80 miles

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an hour and then slamming on the brakes

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nothing good happens we go from one of

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the hottest IPOs in the world to within

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eight weeks people running articles like

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is this the end of Airbnb will Airbnb

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exist eight weeks before we're prepared

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to go public

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at this point I've never luckily had a

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near-death experience but the way it's

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been described to me is your life

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flashes before your eyes

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and that's kind of what happened with

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our business our business flash for our

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eyes

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and at that moment I remember thinking

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to myself I don't know what's going to

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happen if we can save the company but

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how do I want to be remembered if this

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Airbnb is like a burning house and I can

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only take half the things out of the

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house what do I take with me it suddenly

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was really clarifying and another thing

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happened

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I realized that for 10 years I was

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apologizing about how I wanted to run

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the company because how I really wanted

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to run the company was as a designer but

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I just didn't have the nerve but the

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moment like it was a crucible moment we

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did that so what do we do we rebuilt the

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company from the ground up we went from

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business unit organization to a

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functional organization so we had a

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design Department a marketing department

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engineering department the way every

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startup is run

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we took all the projects in the company

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first of all I asked every leader show

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me your roadmap they couldn't even

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figure out their road maps because

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everyone had a sub road map on sub teams

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and those teams had road maps and those

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teams had road maps and so I said

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there's a simpler rule if it's not in

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the road map it can't ship and it must

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be on one road map so with this giant

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exercise we put every single thing on

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one road map then I said we can only do

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10 of the things on the road map that

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was a wet Reckoning so I said we're only

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going to do a few really big things we

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took the very best people we put them

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all in a few projects and then I said

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we're not going to do a B test unless a

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B test a b testing is abdicating your

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responsibility to the users and so we're

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going to do a little bit of

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experimentation but if we do a b testing

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you're going to only do it if you have a

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hypothesis

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if B is better than a you have to know

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why B was better than a otherwise we're

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stuck with that for like the next 10

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years and so we are going to focus

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number one on shipping things that

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you're proud of if you don't put your

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name on it you don't ship it the

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designers are equal to the product

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managers actually we got rid of the

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classic product management function

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Apple didn't have it either

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well let's be careful

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hold on we have we we have product

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marketers we combined product management

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with product marketing and we said that

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you can't develop products unless you

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know how to talk about the products we

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made the team much smaller we elevated

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design by the way I started thinking

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myself who's the product manager when

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you designed a building

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the architect

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so

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we thought of designers very much as

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Architects and we started doing these

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release Cycles where we'll ship 80

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percent of the products twice a year

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during these releases and then to be

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clear we do do optimizations we do ship

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code every single hour of every single

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day but that's a budget that's about 20

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percent

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and this is how we start around the

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company

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and I started reviewing all the work I

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reviewed the work every week every two

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weeks every four weeks before people

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thought that was meddling and I said you

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know what screw it like we're going to

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review everything I'm going to be the

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chief editor and I didn't push decision

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making down I decided to pull decision

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making into Orchestra conductor and what

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we created was a shared consciousness of

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like the top 30 40 people in the company

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and it was like one neural network one

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brain

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so all this is what we're doing while

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people say we're going to go out of

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business something remarkable happens

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not only do we not go out of business

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but in the last three years we went from

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a company that was Break Even to last

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year we did nearly four billion dollars

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in free cash flow I think that deserves

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a round of applause yeah and

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it was like it was totally crazy because

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like that is actually more free cash

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flow for every dollar earned than Apple

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or Google

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and the crazy thing is we did that by

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not trying to make money

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but there's something amazing a designer

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can do more than move pixels on a screen

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a designer can design a company to have

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fewer parts so we were able to State my

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competitors are some of them are former

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CFOs and yet as a designer we were able

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to imagine a way to save more money

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because you could design a company with

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fewer Parts fewer projects we and so I

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think that

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you know design is much more than a

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department it's a way of thinking about

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the world and I think there's a whole

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new generation of designers that aren't

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just going to work for engineers they're

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going to sit alongside Engineers they're

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not just going to be told what to do by

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product managers they are going to be

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helping Drive the product and some of

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them are going to choose to drive

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companies because ultimately what

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everyone wants is to have a product

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people love you take a company of The

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Head and the Heart and a lot of

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companies cut themselves off at the head

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and they really focus on one side of the

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head but most people are like they don't

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think like that they want a product that

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is deeply loving and so that's kind of

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our story of what we did

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I love it thank you

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it was it was interesting to hear the

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audience reactions you talked because

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you're like no way be tested people like

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should I applaud limited I don't know we

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do a control treatment but like it's not

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like we don't well I thought you don't

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like responsibility I have a hypothesis

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think by first principles and metrics

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are not a strategy a strategy is not

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growing that's not a strategy yep that's

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not a strategy we all want to grow but a

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strategy we talk about putting your arms

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around the entire company we try to have

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one small design team that sees the

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entire product and this is critical

play14:22

because if you have an idea it's like

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pulling on a string of a shirt if you

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are contained to one surface then you've

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got to get the entire company on board

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and so that's why I think this

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integrated approach is so important so

play14:35

if you're somebody in the audience yeah

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you're an IC designer a design manager

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maybe a design leader somewhere and

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you're not the founder of the company

play14:44

uh you're not in a company maybe that

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even has a Founder anymore that's no

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one's maybe it's a CFO running the

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company yeah you know and there's a lot

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of great CFOs out there running

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companies yeah

play14:54

how do you push for a design driven

play14:56

strategy

play14:58

well

play15:03

it's a really good question I I think

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that um

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I've been thinking a lot about this

play15:10

this something interesting I noticed

play15:13

lawyers never have to justify their job

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like well I'm a CFO doesn't have to

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justify like why you need a CFO

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and there's very few functions where

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people feel like they have to constantly

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justify their job and designers seem to

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constantly do it designers seem to

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constantly justify their job

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I think that designers are probably a

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little too self-conscious I think the

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designers should have a nerve and they

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should ask themselves like what are we

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trying to solve and be a little less

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compromising I don't mean to be

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completely difficult inside the company

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but I think that design as a function

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has probably seated too much ground you

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know again in many companies like

play15:51

Architects don't seem to have this

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problem because there's like a thousand

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years of History around that field

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but we designers a lot of us came late

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to the party web designers came after

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software designers and a lot of the

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great designers stayed in print in other

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areas and so these entire functions like

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product management got built before a

play16:09

lot of the design Department came in

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make no mistake product managers are

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critical but they shouldn't be doing the

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job of designer and so I think that it's

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really important to really like focus on

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a number of principles number one I

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would try to make sure if you are going

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to do an A B test or experiment it

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should be hypothesis driven that if it

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works you should be able to say why not

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just what I think that Designer should

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not be just focused on Services they

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should be focused on user flows I think

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they should only ship something that

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you're proud of don't test something

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until after you're happy because

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ultimately the artist and you should

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first and foremost make something for

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yourself and when you love it and you're

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proud of it now you're ready to put it

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out to somebody else I think that

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designers should be trying to simplify

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every single thing they do and I used to

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think simplifying was removing things in

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which Johnny herokid Apple taught me is

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that's not what simplifying is about

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simplifying is distilling something to

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its Essence and to distill something to

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its essence you have to deeply

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understand it it's physics it's first

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principles and then I think there has to

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be a sense of craft obsessing over every

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single detail and then I think if you're

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in an organization you have to use their

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language and explain why it benefits

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them if people love our products they're

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going to want to buy more of them what

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is the goal we're trying to do well the

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goal goals we need to grow this thing

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well why do we need to grow this thing

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growth is not a goal growth is just a

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direction like like that can't be just

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the goal and so these are some of the

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things I would do and I would try to

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like do it in maybe in as collaborative

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a way as possible but like I often tell

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our engineers

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the best thing for you is to pair you

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with design because otherwise it's like

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running and one of your legs is shorter

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than the other you're not going to go

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very fast and so the best thing for

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engineers and the best thing for PMS is

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to pair them with great design from the

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beginning because a lot of companies

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design has become a service organization

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design should not be a service

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organization unless that is explicitly

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the intention of the CEO and that means

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it's not your job to catch things to

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stop them before it goes out it means

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it's your job to work from the very

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beginning that design challenges

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technology and Technology inspires art

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it's not more important than technology

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it's a perfect harmony from the very

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beginning and I think just figuring in a

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way to tell the story and helping people

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understand that you benefit from me

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one of the things that

play18:34

[Applause]

play18:41

something that I find truly impressive

play18:43

about Airbnb is how far ahead you think

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and I know that right now you're while

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we're probably sitting here

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some part of your brain is on okay what

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is Airbnb doing in six months 12 months

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18 months two years yeah

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and I think it's really interesting how

play19:01

the marketing messages that you have

play19:05

informed the roadmap and inform the

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design

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can you break down more for us

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the way that you see marketing design

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products and Engineering all working

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together in harmony exactly so the first

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thing is we try to have a road map and I

play19:23

Am The Keeper of the roadmap is CEO and

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I think generally usually the CEO should

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be The Keeper of the roadmap our roadmap

play19:28

is typically about three years out but

play19:31

it's very fuzzy it's like those video

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games where it gets fuzzier the further

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over the horizon but I have a pretty

play19:36

good idea of what we're shipping between

play19:38

now and next November so we'll have a

play19:40

release in November we'll release next

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April next November and I have a pretty

play19:44

clear picture and then about two years

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out it gets pretty fuzzy now to be clear

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it changes and I update the roadmap

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every single week now the long-term

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roadmap the near term is hopefully not

play19:54

changing that's churn but the long term

play19:56

is constantly changing

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and okay let's start with this that you

play20:01

can measure the Health Organization by

play20:03

the relation between marketers and

play20:04

engineers

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and in most companies marketers are like

play20:07

waiters and Engineers like chefs if the

play20:10

waiter goes in the kitchen the chef

play20:11

yells at them and that is not a great

play20:13

relationship so the first thing is that

play20:16

we actually like to start a lot of

play20:18

product development not just with design

play20:19

but with marketing because our marketers

play20:21

we want to actually have a vision and

play20:23

figure out how they can tell a story

play20:24

then product marketing again product

play20:27

marketing is product management plus

play20:28

outbound marketing it's a smaller

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function it's a extremely influential

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function they will work with the

play20:36

designers and us to establish like what

play20:38

is this project what are the goals what

play20:40

are we trying to solve then um you know

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we often will like try to present

play20:45

something against the most native form

play20:46

so if it's going to be a keynote we'll

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start with a keynote then we um you know

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we go through like a long like depends

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on the the roadmap a really long concept

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development so like let's say we

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launched this product Airbnb rooms

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we noticed the original Airbnb was

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really slowing in growth and we wanted

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to figure out how to revive it and so it

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often starts at insight and the Insight

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was people are nervous staying in the

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homes of other people they don't want to

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stay in the same home

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as we started realizing wait a second

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our listing the person is like

play21:19

non-existent because we've been

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optimizing entire home so we're having

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this conversation and we're

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brainstorming and that's when we had an

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Insight we said what if we elevated the

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profile on Airbnb and so then what we

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tried to do is we have historical

play21:32

references we always try to combine data

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and research they're equally important

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in research not just means the user but

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historical references and what is a

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historical reference of a profile with

play21:45

travel it's a passport so we said what

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if we make the equivalent of a host

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passport for every single host

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so then we started doing research on the

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kind of attributes you would want to

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know to stay with somebody then we

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started looking at design language for

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how you can create an animation I love

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design language systems but the problem

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with design language systems is you

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should design whatever you want and you

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put it in the design language system if

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you can only pull from the system you're

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never going to be able to take a giant

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leap if it is breaks the system and so

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there was there were this new animations

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we had that opened and closed the

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passport but then we started noticing

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that people had bad photos so then we

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built an operation to take headshots of

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40 000 people

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if you were a designer in a corner of an

play22:32

app it'd be hard to convince the

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marketing department to spend money to

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take photos but when you're integrated

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you can start to do this and so these

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were the things we were able to start

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doing and then we started thinking about

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how can you tell the story so we start

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thinking about what a marketing campaign

play22:46

could be to elevate this product because

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a lot of products fail because they're

play22:50

not well marketed if you ship a feature

play22:52

and no one knows did it really matter

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and so a lot of times people give up in

play22:57

features too soon they ship something

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the data says it doesn't work they kill

play23:01

the feature well did you tell people

play23:02

about it do they know about it and so

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this is kind of a little bit of the life

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cycle of how we do it and then once we

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ship we unders we try to study how

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people are using it we do look at data

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we do sometimes do treatments and

play23:14

controls but again they're always

play23:15

hypothesis driven

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and

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I think we can all agree that designers

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should be talking with users and

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customers yeah

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of course then the line starts to blur

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when you're really trying to find design

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versus product management yes versus

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research and how do you much should

play23:32

design go into product or research in

play23:36

the situations

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let me let me I think that I think that

play23:41

um we so way we organize it we try to go

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really deep with experts so not only do

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we have a design function but we have a

play23:48

workshop group of a few dozen people

play23:50

that are trying to cover the entire app

play23:51

we have a studio that is going through a

play23:54

lot of the like specific implementations

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we have like people who focus on haptics

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people focus on animation I want to have

play24:01

people focus on typography and color you

play24:03

know we put user ux writing under

play24:06

marketing because marketers historically

play24:07

are more writers they have more of a

play24:09

writing background so we really try to

play24:11

align everything to the functional

play24:13

expertise and let me tell you a quick

play24:15

story about how we improve the product

play24:16

so we recently created this thing we

play24:18

call the airme blueprint and I was

play24:20

inspired by something Walt Disney did in

play24:22

the 1930s he was making this movie

play24:24

called Snow White it was the first

play24:25

feature-length animated film and it was

play24:28

so long he couldn't keep track of the

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film so he created this thing called the

play24:30

storyboard and that's when we realized

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what if we do the same thing Airbnb what

play24:34

if we created a storyboard so we

play24:35

storyboarded the end-to-end journey for

play24:37

guess and hose

play24:39

then why ask the team every single

play24:41

screen a user sees put it on one wall it

play24:44

turns out there's 150 screens then I

play24:46

said every user policy every time you

play24:48

call customer service what policy

play24:50

referencing it turns out there were

play24:52

nearly 70 user policies some of these

play24:54

are all 700 pages each we map those out

play24:56

then I asked them to map out every

play24:58

single operational touch point we map

play25:00

those out this was really arduous we

play25:02

call this wrapping your arms around the

play25:03

company and then we went through like 20

play25:06

million customer service calls we went

play25:08

through hundreds of thousand social

play25:09

media posts tons of workshops and even

play25:12

our first hand experience again we

play25:14

believe people make radic products make

play25:15

products for themselves and based on

play25:17

that we created a prioritized map and

play25:19

systematically tried to fix our product

play25:21

and I was like really focused on I used

play25:24

to tell a team we can't do new things

play25:27

unless we have permission and we don't

play25:29

have permission working on new things

play25:30

until people love our course service and

play25:32

if they're complaining on social media

play25:34

and they're calling customer service

play25:35

they don't love our core service so we

play25:36

have to get our house in order first and

play25:38

so so that's kind of what we did but I

play25:40

really try to focus on some pretty deep

play25:43

functional expertise and I I guess like

play25:45

I would also just be useful like

play25:47

wherever there's a hole you can fill it

play25:49

so it's almost like uh talking with

play25:52

customers isn't enough you really have

play25:53

to get that bird's eye view of your

play25:55

entire experience I think so otherwise

play25:57

how can you do research and I think you

play25:58

should be systematic about how to talk

play25:59

to customers like you should talk to

play26:00

customers you look at the data you

play26:02

should understand them you should be

play26:03

using the product yourself becoming the

play26:05

user in all this is like your intuition

play26:08

I think being a designer is like holding

play26:10

5 000 ideas in your head some of them

play26:14

contradictory and we tend to call this

play26:16

intuition and we get really nervous

play26:18

because it seems somehow not systematic

play26:20

but I actually think a lot of great

play26:21

design comes from deep understanding of

play26:23

a problem and so you're trying to absorb

play26:25

as much information as possible

play26:27

before we end

play26:29

I'm sure that there's a bunch of people

play26:31

in this audience who are inspired by

play26:33

your story

play26:34

and are thinking maybe I should go start

play26:36

something

play26:37

what advice do you have for them

play26:41

well I'll just go back to wristy

play26:45

why does design need to be in boardroom

play26:47

when it can occasionally run the

play26:49

boardroom why aren't there at least a

play26:51

few more designers running Fortune 500

play26:53

companies

play26:55

I don't have an answer for that

play26:57

but I do know a couple things

play26:59

I think of myself maybe as a designer

play27:02

but I'm not a designer the way most of

play27:03

you are but a designed our business

play27:05

model I designed our expense base I

play27:07

helped designer organizational chart our

play27:09

business how we work our story I think

play27:12

that design is not just how something

play27:14

learns it's how it's fundamentally works

play27:16

and I think it is one of the most

play27:17

important skills that we're going to

play27:19

need in the 21st century you ever see

play27:21

like there's two bad options and you're

play27:23

not trying to pick between two-bit

play27:24

options sometimes the right path is the

play27:26

third path and that third path requires

play27:28

creativity I think that a lot of

play27:30

business needs more heart and more

play27:32

imagination and that is what everyone

play27:33

this room can provide and so I would

play27:36

just encourage designers to have a Nerf

play27:39

I would encourage them to know that you

play27:41

can design the world that you want to

play27:44

live in and I just want to encourage as

play27:46

many people as possible whether it is

play27:48

just

play27:49

not asking permission for how you want

play27:51

to run your company for how you want to

play27:52

do your job speaking up about what you

play27:54

believe in if you're running a design

play27:56

Department try to make sure that the

play27:58

entire company is bracing your phosphate

play28:00

or at least have a conversation and also

play28:02

just know that designers can run

play28:04

companies they can build things they can

play28:06

ship things and ultimately you know when

play28:08

I join y combinator Paul Graham said

play28:10

make something people want well who

play28:12

knows what people want as well as

play28:14

designers not many other people I think

play28:15

that is a core value that we have to the

play28:19

world and I I just think more designers

play28:21

should rise up and start companies

play28:23

foreign

play28:30

I can't wait to see all the change that

play28:33

this room will bring and Brian I can't

play28:36

thank you enough thank you please join

play28:38

me in giving him a great Round of

play28:40

Applause

play28:40

[Applause]

play28:44

[Music]

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