[3.25] List of Best Atlas Strategies & Commentary on Loot Nerf

Path of Chigurh
2 Aug 202406:13

Summary

TLDRThe video script discusses the impact of loot changes in Path of Exile's 3.25 update, confirming Reddit's concerns about significant nerfs to random loot. It highlights that while not all content was affected, top-end farming strategies like divination card farming saw a drastic reduction in rewards. The script also points out that certain mechanics, such as adding mobs to maps, have become less valuable. However, it notes that unique monsters and Exiles remain strong in terms of loot drops. The summary concludes by suggesting that players may revert to currency per hour numbers from a year ago, with top farms yielding around 20 divines per hour.

Takeaways

  • 📉 Random loot in Path of Exile (PoE) has been significantly nerfed by at least 100%, affecting the overall farming experience.
  • 🔍 The nerf is especially noticeable in the top section of the loot chart, where base monsters and their associated mechanics have less value.
  • 💔 Divination cards and other mechanics that rely on monster quantity have been negatively impacted by the changes.
  • 🌟 Exiles stand out as a bright spot in the random loot section, with unique monsters still dropping a considerable amount of loot.
  • 🏆 Guaranteed specific loop section remains strong, with mechanics like Harvest, Essence beasts, and delve continuing to be reliable for crafting.
  • 🛡️ Sanctum and Ubers maintain their status as top-tier farming options with consistent and strong drops.
  • 🚀 T17 bossing and currency farming are still viable strategies, offering a good balance of currency and other rewards.
  • 🔮 Delirium with five Scarab orbs remains a top choice for maximizing Scarab generation, which is crucial for most farms.
  • 📦 Blighted maps and other guaranteed loot scenarios offer consistent, if not spectacular, returns on investment.
  • 💎 The newly buffed Simulacrum and the unique Jewel 'Voices' are notable for providing fast and valuable rewards.
  • 💼 Heist rewards have the potential to become some of the best in the game, reflecting the high value of the items it can yield.

Q & A

  • What is the main topic of the video script?

    -The main topic is discussing the overall loot changes in the game Path of Exile (PoE) update 3.25, and how these changes impact the players' farming strategies and potential income from the game.

  • What is the claim made by Reddit that the speaker agrees with?

    -The claim is that the random loot in the game has been significantly nerfed by at least 100%, affecting the quantity and quality of items players can obtain.

  • What types of loot changes are not affected by the update?

    -Loot that is not random and has guaranteed drops, such as specific farming mechanics like Harvest, Essence beasts, and delve, are not affected by the update.

  • Why have divination cards become less viable according to the speaker?

    -Divination cards are linked to monster quantity, and since the update has reduced the quantity of loot from monsters, farming for divination cards has become less effective.

  • What is the speaker's personal experience with farming for divination cards in the new update?

    -The speaker has farmed nearly 100 Juiced maps with Legacy Quant gear and obtained only two divination cards, which is significantly less compared to the previous league.

  • What is the impact of the update on adding mobs to the map for farming?

    -Adding mobs to the map is now less beneficial because the mobs added do not drop loot as effectively as before, making this strategy less valuable.

  • What part of the random loot section is still considered viable after the update?

    -Exiles are still considered a strong part of the random loot section because unique monsters have not been nerfed and can drop a significant amount of loot.

  • What are the guaranteed specific loop section mechanics mentioned in the script?

    -The guaranteed specific loop section includes mechanics like Harvest, Essence beasts, delve, Expedition, Harbinger, sanctum, Ubers, and 100% delirium, which provide consistent drops based on completing the mechanic.

  • How does the speaker describe the impact of the update on t17 bossing and currency farming?

    -The speaker mentions that t17 bossing and currency farming are still good strategies despite being nerfed, as they provide a combination of currency rolls, boss fragments, and other valuable drops.

  • What is the speaker's prediction for the top strategies in the new update?

    -The speaker predicts that the top strategies will likely revert to the currency per hour numbers from a year ago, with top farms making around 20 divines per hour, very good farms making 10, and average farms making 5.

  • What advice does the speaker give regarding the current state of currency farming?

    -The speaker advises not to worry if players are making 2 to 5 times less currency, as this is a common experience for everyone, and the market prices reflect this new reality.

Outlines

00:00

📉 Loot Changes in Path of Exile 3.25

The video discusses the overall loot changes in the game Path of Exile's 3.25 update. The speaker has run numerous high-tier maps and strategies to assess the impact of the changes, particularly on random loot. They confirm Reddit's concerns about a significant reduction in random loot drops, by at least 100%, especially with the recent adjustments to Scarabs like divination card farming. The speaker provides a graphic to illustrate different types of farming and their difficulty levels. They detail which parts of the game have been nerfed, mainly affecting top-tier farming due to the lack of guaranteed drops from base monsters. The impact on divination cards and 'Juiced' content is highlighted, as well as the ineffectiveness of adding mobs to maps for loot. However, unique monsters and certain atlas tree nodes are exceptions, still providing good loot drops. The video also covers guaranteed specific loop sections, unaffected by the nerfs, such as Harvest, Essence of the Beasts, Delve, Expedition, and others, which remain stable for crafting and currency. The speaker concludes with a look at the best 100% delirium and t17 bossing strategies, noting that while scarabs have been nerfed, they still offer good overall farming opportunities.

05:01

🚀 Post-Nerf Farming Strategies and Opportunities

This paragraph delves into the post-nerf farming strategies in Path of Exile, focusing on the newly buffed Simulacrum and the ever-popular unique Jewel 'Voices'. The speaker mentions that Ultimatum, a high-end unique and divine orb farm, remains strong and was not nerfed, making it a top choice for players. Catalysts, essential for many, are also highlighted as a consistent drop from Ultimatum. The speaker speculates that Heist may move to the best farm section later in the league due to the potential of its jewelry. The summary ends with an assessment of the current state of farming, suggesting that top strategies will likely revert to currency per hour numbers from a year ago, with top farms making around 20 divines per hour, very good farms around 10, and average farms about 5. The speaker reassures viewers that reduced currency output is a common experience post-nerf and that item prices will reflect this new reality.

Mindmap

Keywords

💡Loot Changes

Loot changes refer to the modifications made to the mechanics of item drops in the game 'Path of Exile'. In the video, the narrator discusses the impact of these changes on the overall gameplay experience, particularly how they affect the quantity and quality of items players can obtain. The script mentions that random loot has been significantly nerfed, which is a central theme of the video.

💡Nerf

A 'nerf' in gaming terminology is a reduction in the effectiveness or power of a game element, such as items, abilities, or mechanics. The script uses this term to describe the reduction in the quantity of loot drops, especially in relation to random loot and certain game mechanics that were affected by the update to version 3.25.

💡Scarab

In the context of 'Path of Exile', a Scarab is a type of in-game item that can be used to spawn additional monsters, potentially increasing the amount of loot that can be obtained from an area. The script discusses how the changes to Scarabs, including their recent adjustments, have impacted the loot farming strategies of players.

💡Divination Card Farming

Divination Card Farming is a specific strategy in 'Path of Exile' where players aim to collect special items known as Divination Cards, which can be exchanged for various rewards. The script suggests that this method of farming has been negatively impacted by the nerf to random loot and monster quantity.

💡Juiced Content

Juiced content refers to a type of map in 'Path of Exile' that has additional monsters and mechanics, which were expected to yield more loot. However, the script indicates that the recent changes have made this type of content less rewarding, as adding more monsters to the map does not necessarily increase the quality of loot drops.

💡Exiles

Exiles in the game are unique monsters that offer different types of loot when defeated. The script highlights that Exiles have been 'unnerfed', meaning their loot drops have not been reduced and still offer a significant amount of items, making them a bright spot in the random loot section.

💡Guaranteed Specific Loop

This term refers to a type of farming in 'Path of Exile' where players engage in specific mechanics or activities that guarantee certain types of loot, regardless of the quantity of monsters killed. The script explains that this type of farming has been less affected by the recent nerfs and remains a reliable source of specific items.

💡Delirium

Delirium is a game mechanic in 'Path of Exile' that allows players to modify maps with special items, creating a more challenging and potentially more rewarding version of the map. The script mentions that Delirium, particularly when combined with Scarab orbs, remains a strong farming strategy despite the nerfs to random loot.

💡Scarab Orbs

Scarab Orbs are items used to spawn Scarabs, which can be a key part of farming strategies in the game. The script notes that while the raw amount of Scarabs obtainable from certain activities has been nerfed, using Scarab Orbs in Delirium can still generate a significant amount of Scarabs, making them valuable.

💡Currency Rolls

Currency Rolls refer to the random chance of obtaining additional currency when completing maps in 'Path of Exile'. The script mentions that even though certain currency-related activities have been nerfed, the presence of currency rolls and boss fragments in T17 maps makes them still viable farming options.

💡Heist

Heist is a new game mode introduced in 'Path of Exile' that offers a different type of challenge and reward system. The script suggests that Heist has the potential to become one of the best farming options later in the league due to the high value of the rewards it offers, including reflected Heist jewelry.

Highlights

Overall loot changes in Path of Exile 3.25 discussed to assess the impact on player economy.

Random loot has been nerfed by at least 100%, affecting in-game farming strategies.

Scarab changes and nerfs have a significant impact on loot acquisition.

Divination card farming appears to be less effective after the update.

Base monsters without guaranteed drops are less valuable in the current loot system.

Adding mobs to maps is less beneficial due to changes in loot distribution.

Exiles and unique monsters seem to have better drop rates compared to other mechanics.

Guaranteed specific loop section is less affected by the nerfs, maintaining consistent drops.

Harvest, Essence beasts, and delve remain stable for crafting purposes.

Sanctum is a strong farm for raw Divine currency.

100% Delirium remains a top farm due to its scarab generation potential.

T17 bossing and currency farming are still viable despite nerfs.

Blighted Maps provide consistent loot with guaranteed chests.

Simulacrum has been buffed, offering fast rewards.

Ultimatum remains a good farm for high-end uniques and divine orbs.

Heist may become a top farm due to its potential for high-value jewelry.

The nerfs aim to balance the top-end farming and are expected to affect currency per hour rates.

In-game item prices are expected to reflect the changes in loot drops and farming efficiency.

Transcripts

play00:01

hello today I wanted to go over the

play00:04

overall loot changes in 325 so you can

play00:07

better understand if the sky is falling

play00:09

and if we all just got gig nerfed into

play00:11

poverty while I have not run every Strat

play00:14

in the game and don't know every single

play00:16

new interaction with the new Scarab

play00:18

changes I have ran roughly 600 t17 and

play00:22

t16 maps and have ran dozens of

play00:25

different strategies I can definitively

play00:27

say Reddit is right for once and and

play00:30

random loot that you get has been nerfed

play00:32

by at least 100% And way more than that

play00:35

if you include scarabs that were

play00:36

recently changed and or nerfed like

play00:38

divination card farming that seems

play00:41

dead to me with that out of the way not

play00:43

all loot in Poe is random loot so not

play00:46

everything got nerfed I made this nice

play00:48

graphic to show different types of farms

play00:50

in how easy or difficult the content is

play00:53

I will now go over what did get Nerf

play00:56

which is mainly the top section since

play00:58

base monsters like random normal magic

play01:01

and rares don't have guaranteed drops

play01:04

associated with them they now kind of

play01:06

suck even if they are associated with

play01:08

leak mechanics so since divination cards

play01:11

are linked to monster quantity

play01:13

divination cards seem terrible I

play01:16

personally have ran close to 100 Juiced

play01:18

maps with Legacy Quant gear using five

play01:21

scarabs and killing thousands of mobs

play01:23

per map while farming for seven years

play01:25

bad luck and I only got two of them this

play01:28

is compared to last League where I would

play01:30

expect to get 10 times this amount given

play01:32

the same amount of mob kills the same

play01:35

can be said for other mechanics that

play01:37

just add mobs to the map adding mobs to

play01:39

the map is now basically worthless which

play01:42

is why people are saying Juiced content

play01:45

has gotten Nerf which kind of was the

play01:47

goal that g set out as they were trying

play01:50

to Nerf the topend farmers so while

play01:53

Beyond on the atlas tree will spawn

play01:55

thousands of extra mobs per map these

play01:58

mobs don't drop similarly strong

play02:02

boxes basically buff mobs that they pull

play02:04

into the boxes but if the mobs they pull

play02:07

into the boxes suck to begin with Ambush

play02:09

boxes seem to suck also the same goes

play02:12

for wisps and ghosts if you buff

play02:15

something that doesn't drop anything you

play02:17

still get nothing The Shining Light of

play02:19

the random loot section is Exiles which

play02:22

I have made a video on and that is

play02:24

because unique monsters seem to have

play02:26

been unnerfed and still drop quite a bit

play02:29

of Loot and and also there are very

play02:31

strong scarabs and nodes on the atlas

play02:33

tree that buff these Exiles and or

play02:36

bosses to drop 50 plus items per kill

play02:39

which combined with Rarity they drop

play02:41

lots of uniques and combined with

play02:43

quantity multipliers can drop a lot of

play02:46

scarrows now on the guaranteed specific

play02:49

Loop section this is where drops are not

play02:52

based on quantity value of a specific

play02:55

mob but loot is given out based on

play02:57

completing the mechanic in this section

play03:00

you will see the tried and true Harvest

play03:02

Essence beasts and delve which are

play03:05

Staples of the Pu crafting you can see

play03:08

Expedition which is good for crafting

play03:10

early with Rog and pretty good for tuen

play03:13

for getting raw currency Harbinger is

play03:15

not affected by Quant or Rarity and has

play03:18

very consistent drops sanctum is the

play03:21

strongest raw Divine Farm Ubers drop the

play03:24

same uniques which everyone wants and

play03:27

invitations drop an assortment of gems

play03:29

frag crafting currency and other

play03:31

guaranteed stuff as for the best 100%

play03:34

delium is on the list because as I have

play03:37

made a video on you can get nowhere

play03:39

close to the amount of scarabs as you

play03:41

can do by doing 100% delirium with five

play03:45

Scarab orbs and since scarabs enable

play03:47

most farms in the game scarabs are King

play03:50

t17 bossing also makes the list because

play03:53

of uber fragments you can rush if you

play03:56

have a very strong build t7 currency is

play03:58

on the list even though it did get

play04:00

nerfed by a lot but you still will

play04:02

regularly see Divine drops Volo boxes

play04:05

and random currencies in large mounts as

play04:08

long as you roll very high currency on

play04:10

the map and pack size similarly is t17

play04:14

scarabs again this was nerfed by

play04:17

probably 100% or more and it doesn't

play04:19

come close to the raw amount of scarabs

play04:22

that 100% delirium can generate but

play04:25

while running these t17 Maps you

play04:27

typically also have a currency rooll on

play04:29

the map and you are also getting boss

play04:31

fragments so these t17 currency and

play04:34

Scarab Farms are pretty much just all

play04:36

around good Farms now for the last

play04:38

section which is guaranteed loot but is

play04:41

random loot examples is blighted Maps

play04:44

you will always get the same amount of

play04:46

chests and those chests will more or

play04:47

less drop the same amount of Loot and

play04:49

this has been consistent for years along

play04:52

with delirium reward farming and Legion

play04:54

boxes you will just get a bunch of

play04:56

random loot that accumulates in your

play04:58

stash for you to bulk sell later

play05:00

stepping up to better guaranteed random

play05:03

loot is the newly buff simulacrum which

play05:05

you can get many rewards fast and the

play05:08

unique Jewel voices is still a hot item

play05:11

ultimatum was very good last league and

play05:13

was not nerfed ultimatum is a good farm

play05:16

for high-end uniques and divine orbs

play05:18

along with catalysts which everyone

play05:20

needs lastly Heist gives a bunch of

play05:23

random rewards but this could be moved

play05:25

to the best farm section later in the

play05:28

league because it seems

play05:30

reflected Heist jewelry is going to be

play05:32

some of the items that have ever been

play05:35

made in the game so that is my summary

play05:37

of The Loop situation in Poe yes random

play05:40

Loop has been nerfed for sure so you

play05:43

will not be seeing 100 Divine hour

play05:45

strategies like you did last League

play05:47

which in my opinion is probably a good

play05:49

thing I would guess that the top strats

play05:51

will go back to the currency per hour

play05:53

numbers from a year ago which the Top

play05:55

Farms were making roughly 20 divines

play05:57

hour very good Farms were making 10

play05:59

divines an hour and your average Farm

play06:01

was making 5 divines per hour so don't

play06:04

be worried if you are making 2 to five

play06:06

times less currency as everyone else is

play06:09

also and the prices of items reflect

play06:12

that reality

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Связанные теги
Path of ExileLoot ChangesFarming StrategiesScarab NerfsDivination CardsExile UnnerfsGuaranteed DropsCurrency FarmingDelirium RewardsHeist JewelryUltimatum Farm
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