War of the Monsters 20th Anniversary Retrospective

minimme
27 Sept 202316:05

Summary

TLDRIn this video, the host reflects on the 2003 PS2 game *War of the Monsters*, a kaiju-inspired arena brawler by Incognito Entertainment. Highlighting its innovative destructible environments, the game allowed players to flatten cities and trigger chain reactions, creating a dynamic and visceral experience. While the combat wasn't perfect, the game’s charm lay in its whimsy, homage to classic monster films, and satisfying destruction. Despite its shortcomings, it remains a cult favorite due to its presentation, fun multiplayer, and nostalgic appeal, standing out in an era before destructible environments became widespread.

Takeaways

  • 😀 *War of the Monsters* was a 2003 PlayStation 2 game that gained a cult following due to its kaiju-inspired gameplay and destructible environments.
  • 😀 The game featured fully destructible environments, allowing players to flatten entire maps, which was impressive for its time and preceded other games with similar mechanics.
  • 😀 The game’s environments felt alive, with dynamic elements like traffic, emergency services, and massive pedestrian crowds reacting to player actions.
  • 😀 Destruction in the game was visceral and reactive, with every action, like throwing a monster into a building, setting off a chain of events that felt both meaningful and satisfying.
  • 😀 *War of the Monsters* was technically impressive for the PS2, running at 60 frames per second while maintaining smooth destruction effects.
  • 😀 The game used its environments creatively, with reactions such as rubble providing usable weapons, spawning pickups, and affecting the combat dynamically.
  • 😀 The game had a strong old Hollywood B-movie aesthetic, with references to iconic monster films like *King Kong* and *Godzilla*, which resonated with fans of the genre.
  • 😀 The game's short campaign, lack of story, and unremarkable single-player content limited its overall appeal, despite offering a fun multiplayer experience.
  • 😀 Combat in *War of the Monsters* was initially fun but became clunky and unbalanced over time, with issues like weak combos and unresponsive controls.
  • 😀 The game’s charm was best experienced in split-screen multiplayer, where players could casually enjoy the chaotic monster battles with friends.
  • 😀 *War of the Monsters* was ahead of its time in some areas, but it didn’t have the lasting commercial impact it deserved, partly due to its lack of features like online multiplayer or a deeper single-player experience.

Q & A

  • What is the primary focus of the video script?

    -The script focuses on a deep dive into the game 'War of the Monsters,' released in 2003, highlighting its destructible environments, gameplay mechanics, and how it captured a certain magic despite its flaws.

  • What is 'War of the Monsters' known for in terms of gameplay?

    -The game is known for its fully destructible environments, where players can smash entire maps, buildings, and objects, creating a dynamic and reactive world. The gameplay is a hybrid of classic 2D fighter mechanics with fully 3D movement.

  • How does the destructible environment in 'War of the Monsters' enhance the player experience?

    -Destruction in the game leads to organic chain reactions, such as buildings collapsing, traffic getting caught in rubble, and pedestrians fleeing. These actions create a visceral, evolving battle experience that feels alive and responsive to player actions.

  • What are some notable features of the cities in 'War of the Monsters'?

    -The cities in 'War of the Monsters' feel alive with moving traffic, emergency services responding, and massive crowds of pedestrians. These features contribute to the immersive and dynamic nature of the game world.

  • How does the game incorporate psychological action/reaction elements?

    -The game taps into a psychological trigger by making the world react to player actions. Whether it's a pedestrian fleeing, a building collapsing, or objects being destroyed, the chain reactions enhance the sense of cause and effect, making actions feel more meaningful.

  • What are some specific examples of how 'War of the Monsters' uses its environments creatively?

    -For instance, throwing a monster into a building can trigger the collapse of that building, spawning pickups, flattening traffic or pedestrians, and revealing hidden objects. These actions can chain into further reactions like knocking down more buildings or triggering environmental hazards.

  • What is the tone of 'War of the Monsters' and how does it reflect on its inspiration?

    -The tone is a loving homage to old Hollywood monster movies, with references to films like 'King Kong' and 'Godzilla.' It celebrates the genre with its campy, B-movie aesthetic and mechanics, aiming to recreate the thrill of epic kaiju battles rather than satirize them.

  • What are some issues with the single-player experience in 'War of the Monsters'?

    -The single-player campaign is criticized for being too short, repetitive, and lacking a compelling storyline. The AI opponents are often defensive and can result in frustrating gameplay, and the absence of a practice mode or tutorial further hinders the experience.

  • Why is 'War of the Monsters' considered a great multiplayer game despite its shortcomings?

    -The game's charm comes through in split-screen multiplayer, where players can enjoy chaotic and fun battles with friends. The accessibility, fun mechanics, and sheer joy of bashing monsters together make it a great casual game, even though it lacks depth in single-player content.

  • What led to 'War of the Monsters' not making a significant impact in the gaming industry?

    -'War of the Monsters' faced competition from other games with more advanced destructible environments, and its gameplay mechanics were seen as lacking depth. Additionally, its niche appeal, limited single-player content, and lack of online features led to it being overshadowed by other titles.

Outlines

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Keywords

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Transcripts

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Связанные теги
War of the MonstersKaiju GamePS2 ClassicDestructible EnvironmentsCult ClassicAction Fighting2003 GamesBattle ArenaNostalgiaGame DesignSony Games
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