The Palworld Lawsuit Is Worse Than You Think

Force Gaming
21 Sept 202416:00

Summary

TLDRNintendo has filed a patent infringement lawsuit against the developer of 'Power World,' a game similar to 'Pokemon.' The lawsuit seeks an injunction and compensation for damages, alleging that 'Power World' infringes on multiple patents related to 'Pokemon' mechanics. The video discusses the negative impact of game patents on creativity and innovation, citing examples such as Warner Brothers' Nemesis system patent from 'Shadow of Mordor.' The host expresses frustration with the potential chilling effect on indie developers and the gaming industry as a whole.

Takeaways

  • ⚖️ Nintendo has filed a patent infringement lawsuit against Pocket Pair, the developer of the game 'Power World', in Tokyo district court.
  • 💡 The lawsuit is specifically for patent infringement, not copyright infringement, indicating that the issue is about mechanics or systems, not character designs.
  • 🚫 Nintendo is known to protect its intellectual property aggressively, and this lawsuit is part of that stance.
  • 🤔 The script suggests that patenting game mechanics can stifle creativity and innovation within the gaming industry.
  • 🎮 Examples are given of how certain game mechanics, like Warner Brothers' Nemesis system from 'Shadow of Mordor', have been patented, limiting their use by other developers.
  • 📉 The potential negative impact of such patents is that they can prevent the evolution and improvement of game genres.
  • 📅 The Nemesis system patent, for instance, expires in 2035, meaning other games cannot legally implement a similar system until then.
  • 💼 Pocket Pair, as a small indie game company, may face significant financial and developmental challenges due to the lawsuit.
  • 📝 Nintendo has not specified which patents they believe have been infringed upon, leaving Pocket Pair and the public uncertain about the specifics.
  • 🕹️ The lawsuit could discourage indie developers from creating games in similar genres for fear of legal repercussions.
  • 📉 The script concludes with a strong personal opinion that patents on basic game mechanics are detrimental to the gaming industry.

Q & A

  • What is the main reason for Nintendo's lawsuit against Pocket Pair?

    -Nintendo is suing Pocket Pair for patent infringement, not copyright infringement. They claim that the game 'Power World' developed by Pocket Pair infringes on multiple patent rights that Nintendo has related to Pokemon games.

  • What are some examples of game mechanics that can be patented?

    -Game mechanics such as the Nemesis system from Shadow of Mordor, loading screen mini-games, dialogue wheels, vehicle navigation systems, object collection mechanics like in Katamari, and alternate space gameplay are examples of patented game mechanics.

  • Why is the patent system frustrating for game developers?

    -The patent system can be frustrating for game developers because it stifles creativity and innovation. Patents on game mechanics can prevent other developers from using similar systems for a set number of years, which can limit the evolution of game genres and overall game development.

  • What is the Nemesis system in Shadow of Mordor and why is it significant?

    -The Nemesis system in Shadow of Mordor is a feature where unique named enemies remember past encounters with the player, adapting their behavior and status based on the outcomes of previous fights. It adds depth and personality to the game. It's significant because it's a patented feature that, due to the patent, has not been widely adopted in other games, limiting its potential impact on the gaming industry.

  • What is Pocket Pair's response to the lawsuit filed by Nintendo?

    -Pocket Pair acknowledged the lawsuit and stated they will begin appropriate legal proceedings and investigations into the claims. They are unaware of the specific patents they are accused of infringing upon and will continue to pursue their goal of creating fun games.

  • What are some of the potential outcomes for Pocket Pair if they lose the lawsuit?

    -If Pocket Pair loses the lawsuit, they may be required to make adjustments to the systems or mechanics found to infringe upon Nintendo's patents and could also have to pay a fee or fine to Nintendo. This could cost them a significant amount of money and potentially hinder their game development.

  • How does the lawsuit affect the indie game development community?

    -The lawsuit can have a chilling effect on indie game developers, discouraging them from creating games in similar genres or with similar mechanics for fear of legal repercussions. This can stifle creativity and innovation within the indie game development community.

  • What is the patent that Nintendo has related to encouraging healthy sleeping habits?

    -Nintendo has a patent for a system that encourages healthy sleeping habits by generating a breeding event in a virtual life form game when the user wakes up in the morning, which is designed to motivate the user to wake up and engage with the game.

  • What are some of the other patents Nintendo holds related to Pokemon games?

    -Nintendo holds several Pokemon-related patents, including ones for throwing a ball to capture weakened creatures, summoning and riding creatures, actively swapping mounts while riding, storing creatures inside a ball or terminal system, and various other mechanics.

  • Why is the patent system considered bad for gamers?

    -The patent system can be considered bad for gamers because it can prevent the development of games that improve upon existing mechanics, leading to less innovation and potentially fewer enjoyable gaming experiences. It can also lead to fewer games in certain genres due to the risk of patent infringement lawsuits.

  • What are some examples of other companies that have patented game mechanics?

    -Other companies that have patented game mechanics include Warner Bros with the Nemesis system, Bandai Namco with loading screen mini-games, BioWare with the dialogue wheel, Sega with the arrow over vehicle navigation system, and Blubber Team with playing in two alternate versions of the same space simultaneously.

Outlines

00:00

📰 Nintendo's Patent Infringement Lawsuit

Nintendo has filed a patent infringement lawsuit against Pocket Pair, the developer of Power World, in Japan. The lawsuit was announced by Pocket Pair and seeks an injunction and compensation for damages, alleging that Power World infringes on multiple Nintendo patents. The video script clarifies that the lawsuit is about patent infringement, not copyright infringement. This means that the lawsuit is not about similarities in character design but rather about game mechanics or features that Nintendo claims ownership of through patents.

05:02

🚫 The Impact of Patents on Game Development

The script discusses the broader implications of patenting game mechanics and how it can stifle creativity and innovation in the gaming industry. It uses the example of Warner Brothers' patent on the Nemesis system from the Shadow of Mordor games, which has prevented other developers from using a similar system until the patent expires in 2035. The frustration lies in the fact that such patents can prevent other games from implementing innovative mechanics, leading to less variety and potential improvement in gaming experiences.

10:02

🤔 The Mystery of Nintendo's Patent Claims

The script continues to discuss the specifics of Nintendo's patents, which cover a range of mechanics in the Pokémon games, such as capturing creatures with a ball and promoting healthy sleeping habits through gameplay. However, it is unclear which exact patents are being infringed upon by Power World, as neither Nintendo nor Pocket Pair have specified. Pocket Pair, a small indie game company, has expressed confusion and concern over the lawsuit, stating they are unaware of the specific patents in question and are committed to creating fun games for their fans.

15:03

📉 The Potential Fallout of the Lawsuit

The final paragraph delves into the potential consequences of the lawsuit for Pocket Pair and the gaming industry as a whole. If the lawsuit proceeds and Pocket Pair is found to be infringing on Nintendo's patents, they may have to alter their game's mechanics, pay fines, or even face the possibility of shutting down if the financial burden becomes too great. The script emphasizes the negative impact of such lawsuits on indie developers, who may be deterred from creating games in similar genres for fear of legal action, ultimately limiting creativity and innovation in the gaming industry.

Mindmap

Keywords

💡Patent Infringement

Patent infringement occurs when someone uses, sells, or imports a patented invention without the permission of the patent owner. In the video's context, Nintendo is suing Pocket Pair for alleged patent infringement related to Pokémon, suggesting that the mechanics or systems in Pocket Pair's game are too similar to those patented by Nintendo. The video discusses the broader implications of patent lawsuits on game development and creativity.

💡Intellectual Property

Intellectual property refers to creations of the mind, such as inventions, literary and artistic works, designs, and symbols, used in commerce. The video emphasizes Nintendo's efforts to protect its intellectual property, particularly its patents, which are a form of IP that gives the inventor exclusive rights for a certain period, in this case, related to Pokémon games.

💡Pokémon

Pokémon is a popular media franchise owned by Nintendo that involves capturing, training, and battling with creatures called Pokémon. The video discusses a lawsuit filed by Nintendo against Pocket Pair, alleging that the latter's game infringes on patents that Nintendo holds for mechanics and systems similar to those in Pokémon games.

💡Pocket Pair

Pocket Pair is a small indie game company based in Tokyo, known for developing games, including the one mentioned in the video, which has drawn the attention of Nintendo due to alleged patent infringements. The video highlights the challenges faced by indie developers like Pocket Pair when they are involved in lawsuits with larger entities over intellectual property rights.

💡Game Mechanics

Game mechanics refer to the methods and rules that govern how a game functions and how the players interact with it. The video criticizes the practice of patenting game mechanics, arguing that it stifles innovation and creativity in the gaming industry, as developers may be discouraged from creating games with similar mechanics to avoid legal issues.

💡Patents

A patent is an exclusive right granted for an invention, which includes any new and useful process, machine, article of manufacture, or composition of matter, or any new and useful improvement thereof. The video discusses the negative impact of patents on game development, particularly when they cover game mechanics, which can prevent other developers from using or improving upon these mechanics.

💡Nemesis System

The Nemesis system is a feature from the game 'Shadow of Mordor,' where unique enemies remember past encounters with the player, adapting and evolving based on these interactions. The video uses the Nemesis system as an example of a patented game mechanic that has not been widely adopted due to patent restrictions, limiting innovation in game design.

💡Loading Screen Mini-Games

Loading screen mini-games are small games that players can engage with during the loading screens of larger games. The video mentions Bandai Namco's patent for this concept, which allowed players to interact with mini-games while waiting for the main game to load. However, due to the patent, this innovative feature was not widely adopted by other game developers.

💡Indie Game Developers

Indie game developers are individuals or small teams that create video games independently, without the backing of a large publisher. The video expresses concern for indie developers like Pocket Pair, who may be deterred from creating games in certain genres due to the fear of patent infringement lawsuits and the financial burden they can impose.

💡Legal Proceedings

Legal proceedings refer to the process of conducting a lawsuit in a court of law. In the context of the video, legal proceedings are initiated by Nintendo against Pocket Pair for alleged patent infringement. The video discusses the financial and creative impact of such legal actions on game developers, especially smaller indie studios.

💡Stifling Creativity

Stifling creativity implies hindering or suppressing the generation of new ideas and innovation. The video argues that patent lawsuits, particularly over game mechanics, can stifle creativity in the gaming industry by discouraging developers from experimenting with or building upon existing mechanics for fear of legal repercussions.

Highlights

Nintendo files patent infringement lawsuit against Pocket Pair in Japan.

Lawsuit seeks injunction and compensation for damages.

Nintendo is suing for patent infringement, not copyright infringement.

Patent infringement suggests similarities in game mechanics, not character models.

Patents can cover game mechanics and systems, stifling creativity in the industry.

Warner Brothers patented the Nemesis system from Shadow of Mordor.

Patents prevent other games from using innovative mechanics for 20 years.

Bandai Namco patented mini-games during loading screens.

BioWare patented the dialogue wheel, Sega patented navigation systems.

Nintendo has numerous Pokemon-related patents, including mechanics for capturing creatures.

Pocket Pair is unaware of the specific patents infringed upon.

Pocket Pair is a small indie game company based in Tokyo.

The lawsuit could force changes to Power World's mechanics and cost Pocket Pair significantly.

The lawsuit may discourage indie developers from creating similar games.

The potential outcome of the lawsuit could impact game development and innovation.

The frustration with patents over basic game mechanics is expressed.

The video concludes with a call for less restrictive patent practices in gaming.

Transcripts

play00:00

hey uh fair warning not sure I'm going

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to be able to keep it together for this

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one yeah okay so here's the story

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Nintendo just filed a patent

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infringement lawsuit in Japan against po

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World developer pocket pair they

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released a public statement announcing

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this suit on Wednesday which said

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Nintendo together with the Pokemon

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company filed a patent infringement

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lawsuit in the Tokyo district court

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against pocket pair on September 18th

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2024 this lawsuit seeks an injunction

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against infringement and compensation

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for damages on the grounds that pow

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world a game developed and released by

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the defendant infringes multiple patent

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rights Nintendo will continue to take

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necessary actions against any

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infringements of its intellectual

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property rights including the Nintendo

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brand itself to protect the intellectual

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properties it has worked hard for it

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establish over the years so the first

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thing to make clear here is that

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Nintendo is suing specifically for

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patent infringement and not copyright

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infringement what that means is that

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they aren't suing powor because let's

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say the power world creatures look

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awfully similar to poke creatures you

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might remember when pal world first got

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popular this was a big point of

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discussion with many people even

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theorizing that some Pals were directly

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ripping Pokemon models and then being

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slightly altered for their game now even

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if we think that's true that isn't what

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this lawsuit is about and trust me if

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Nintendo could sue for that they would

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absolutely if they had even the tiniest

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shred of evidence the pocket pair stole

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and ripped off Pokemon character models

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they would sue them into Oblivion and

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you know what that would be reasonable

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you can't steal code or directly rip

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someone's assets for your own IP I mean

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you can do that but you can't do it

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without expecting consequences but again

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that's not what's happening here looking

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fairly similar isn't enough which is

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exactly why Nintendo hasn't sued for

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copyright infringement no they are suing

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for infringements on patents related to

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Pokemon or in other words they're suing

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because they believe there are mechanics

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systems or features from Pokemon games

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that Nintendo has patented and claim

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ownership of that are similar to the

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ones being used in power worlds now at

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this point you might be asking yourself

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can you patent game mechanics and

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systems yes yes you can it's about as

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stupid as it sounds it is one of the

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most frustrating things to me in this

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industry because you will get these

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games with really cool ideas or features

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hats off to the people who make them but

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then no one else can use them for 20

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years all thanks to patents it stifles

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creativity it stifles the evolution of

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genres and legitimately holds back game

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development it just makes gaming as a

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whole worse we get worse games because

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of these Pats or we don't get games that

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are as good as they could be without

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question we have seen less Innovation

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and growth in games in in this hobby all

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due to patents here's a few examples

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some well-known things off the top of my

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mind not really I've written them down

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but okay so the first one that

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particularly pisses me off is Warner

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Brothers patent for the Nemesis system

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from Shadow of Mordor if you don't know

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in that game you would regularly come in

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conflict with these unique named enemies

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over and over again so you would fight

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someone with the name I don't know

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gorthor the destroyer and then whatever

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the outcome of the fight whether you won

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whether you lost whether you ran away

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eventually later on in the game you

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could bump into them again and in that

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next encounter gorthor would remember

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what happened and comment on what

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occurred saying something like hey

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you're going to run away from me again

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and then on top of that though they

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would evolve getting stronger or weaker

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climbing up in the ranks or being

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demoted all based on what occurred in

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your previous fights with them and this

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would keep happening over and over and

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over again getting more layers deeper

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interaction and history between the

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characters and then these Nemesis

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creatures fighting other characters and

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then getting stuff based on that it was

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just a super cool system a lot of fun to

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engage with and it added a whole heck of

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a lot of drama and personality to what

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would otherwise just be fighting

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forgettable mini bosses or Elites in

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many other games this Nemesis system was

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so awesome myself found a lot of people

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really really liked it however it hasn't

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been used in any other game franchise

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since not because it wasn't good but

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because Warner Brothers had patented it

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so unless they happen to make another

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game that uses the Nemesis system which

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they have not beyond the shadow of war

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and Shadow of Mordor games we are not

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going to see any other game that has it

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until their patent runs Runs Out in 2035

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yes we've got another 11 years of

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waiting Actually I don't even know if a

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game can start development using that

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system until after the patent runs out

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so in which case we might be waiting

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until 2040 before we see another game

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that has a nemesis likee system thanks a

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lot Warner Brothers really appreciate it

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and what is so frustrating about this

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like I said is that it really stifles

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growth and innovation in gaming because

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yes the Nemesis system was amazing like

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hats off to the Shadow of Mordor

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developer monolith they made a

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phenomenal system that really elevated

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the open World experience it just made

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it so much more interesting coming

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across these difficult encounters these

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Nemesis and having these layers in depth

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and history and backstory just based on

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what you did with them in the game it

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was so cool but now it's been 10 years

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since the initial release of Shadow of

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Mordor and in an alternate timeline we

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could have had many other games using

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even better more evolved and improved

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versions of that system in fact I'll

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I'll just say it plainly many open World

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Games would have been better without

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question if they could have implemented

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some variation of the Nemesis system but

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they didn't because in this timeline in

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reality thanks to Warner's patent it

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hasn't and it will not happen for at

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least another 11 years now I will add a

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note here uh with patents like this we

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could technically see other games use

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these things but in actuality it never

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happens because if another game

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developer wanted to have something like

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that in their game they would have to

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pay Warner Bros a licensing fee and that

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fee would likely cost a ton of money so

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so as a result they just don't bother

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and that's the thing the result is we

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don't get to play any more games with

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the Nemesis system until after 2035 or

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if Warner Bros eventually gets around to

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making more games with it I think they

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have a Wonder Woman game that's

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supposedly going to be implementing it I

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believe if if I'm recalling correctly

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we've only had two in the past decade

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and we could have had a whole lot more

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and if you haven't played the game you

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might not fully understand but this is a

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I think a perfect example of a patent

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stifling the industry open World Games

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having the incl of Nemesis systems would

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add a lot more to so many games that are

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out there right now and that one's

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really personal to me for that reason

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because I played Shadow of Mordor and

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was blown away by the system when I

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first encountered it and at the time I

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thought wow this is a great mechanic

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open world games are going to be so much

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better and evolving and improving on

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this in the future but nope that's not

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what happened uh there's plenty of other

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patents that I feel have held back

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gaming as well another good example is

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the Bandai Namco patent on loading

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screen Min games so for a lot of gear

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loading screens were a pretty big issue

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something we had to deal with especially

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back in the 9s you would often have

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these games with loading screens that

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took a full minute or even multiple

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minutes of waiting before you could get

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back to playing for the most part this

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just meant staring at a progress bar

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maybe getting some concept darts some

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tips on the screen usually it meant

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going up to get a drink or go to the

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bathroom but then in 1995 Bandai Namco

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they had this great idea what if they

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offered mini games that you could play

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while you waited for the main game to

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load and that was pretty cool they did

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this with their game Ridge Racer as well

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as Tekken 5 those are two most notable

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ones un unfortunately though they yes

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also patented this idea of what they

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called auxiliary games while waiting for

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the main game and so we never saw it

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again this patent did happen to expire

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in 2015 but by that point most games no

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longer had multi-e loading screens so

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there wasn't much use case for it any

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longer but there was an entire 20year

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period where it would have been awesome

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to have mini games in our loading

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screens for many different games Beyond

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Bandai Namco owned ones but we didn't

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thanks to Bandai namco's patent here's a

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few other quickly BioWare had a patent

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of the dialogue wheel with the cinal

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directions of a wheel representing

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certain sentiments or regular responses

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sega's patent of the arrow over vehicle

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navigation system from Crazy Taxi which

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Sega then used to sue Fox over as they

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had a similar mechanic in The Simpsons

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driving game Katamari has a patent for

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its whole stick which is rolling an

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object around that picks up other

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objects in the environment growing ever

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bigger in the process if you wondered

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why we never saw more games like it it's

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because of the patent blubber team had a

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patent for playing in two alternate

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versions of the same space

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simultaneously on a split screen which

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is a mechanic they used in the game the

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medium and then Nintendo also even had

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the sanity system patent all the way

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back for Eternal Darkness although that

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one was evidently specific enough that

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many other games have released with

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similar systems but not exactly the same

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but back to Nintendo suing pocket pair

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overpowered let's dive into that a

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little further so right now we don't

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actually know exactly and apparently

play09:02

pocket pair they don't know either

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exactly which patents Nintendo are suing

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for they have said that there are

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multiple patents being infringed upon

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but haven't clarified exactly what ones

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now Nintendo has quite a few Pokemon

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related patents listed broadly speaking

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these things cover the following

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throwing a ball to capture weakened

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creatures and then throwing that ball

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again after capture to release them

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under your control summoning and riding

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a creature you've captured via the

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aformentioned ball system actively

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swapping mounts while riding them

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storing captured creatures inside of a

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ball and or a terminal like system and

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how about this one encouraging healthy

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sleeping habits by tending to capture

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creatures in their game I am not joking

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they have a patent for encouraging

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healthy sleeping habits now those are

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the dumb down simplified explanations of

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these patents and fact is that every

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single one of these has very specific

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language with fine details on exactly

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how those systems are implemented with

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minua like exactly how is a ball thrown

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that captures a creature how many shakes

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does the ball do in an attempt to

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capture said creature the specific

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method of riding and swapping your C

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captured creatures and what specific

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ways does the game promote healthy

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sleeping habits so for example in the

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patent that they have for quote the

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gamification of Health Awareness based

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on wakeup time it reads like this an

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object is to provide a user with

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motivation to enjoy waking up in the

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morning and guide the user to sufficient

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Awakening by generating a breeding event

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in a breeding game of a virtual life

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form when the user wakes up in the

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morning and it goes on from there but

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yes broadly speaking that list of things

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are some of the stuff that Nintendo has

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Pokemon patents for they're just a few

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examples they have many many more

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patents pertinent specifically to

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Pokemon now as of now we just don't know

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which combinations of these patents

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Nintendo is claiming have been infringed

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and as I mentioned pal World developer

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pocket pair they don't know either

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according to them they've not yet been

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told they actually released an official

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statement via Twitter in regards to the

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suit and it says regarding the lawsuit

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yesterday a lawsuit was filed against

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our company for patent infringement we

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have received notice of this lawsuit and

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will begin the appropriate legal

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proceedings and investigations into the

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claims of patent infringement at this

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moment we are unaware of the specific

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patents we are accused of infringing

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upon and we have not yet been notified

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of such details pocket pair is a small

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indie game company based in Tokyo our

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goal as a company has always been to

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create fun games we will continue to

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pursue this goal because we know that

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our games bring joy to millions of

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Gamers around the world power world was

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a surprise success this year both for

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gamers and for us we were blown away by

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the amazing response to the game and

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have been working hard to make it even

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better for our fans we will continue

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improving po world and strive to create

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a game that our fans can be proud of it

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is truly unfortunate that we will be

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forced to allocate significant time and

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matters unrelated to game development

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due to this lawsuit however we will do

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our utmost for our fans and to ensure

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that indie game developers are not

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hindered or discouraged from pursuing

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their creative ideas we apologize to our

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fans as always thank you it goes on and

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that last bit is I think really the rub

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um it's just it's so so frustrating on

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so many levels in terms of this lawsuit

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and the potential outcome right well if

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they don't settle out of court odds are

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pocket pair will be required to make

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adjustments to whatever systems or

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mechanics are found to infringe upon

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Nintendo's patents and then after that

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they will probably also have to pay some

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sort of fee or fine to Nintendo either

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way Nintendo is going to cost pocket

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pair a good chunk of money whether

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that's just the cost of having to go

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through a lawsuit even if they are found

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not guilty of infringement or if they

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are found guilty of infringement having

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to then pay Nintendo directly the game

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is not going to shut down well I guess

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it could if Nintendo bleeds pocket pair

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dry enough of money that they go out of

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business in which case the game could

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probably shut down and all of this in

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the name of some flipping patents on

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game mechanics honestly this entire

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situation it's crap unless Nintendo has

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like some proof that pocket pair stole

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and copy pasted source code from Pokemon

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games to use in po world if that's the

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case I totally understand but the idea

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that they're suing the devs because the

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games have similar mechanics like

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capturing monsters in a ball or

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incentivizing healthy sleeping habits

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like it's all garbage man patents over

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basic game mechanics and systems are

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dumb and they shouldn't be a thing as

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far as I'm concerned I am no legal

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expert I this is completely out of my

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depth but just the basis of it is so

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frustrating to me and they also want to

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make it clear I am in full support of

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companies protecting their brand and

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protecting their IP if someone is

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straight ripping Pokemon code changing

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the colors and slapping a new name on

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the game that's one thing but putting

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patents on ideas for systems and

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features it's just bad it sucks now it's

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always sucked especially when it comes

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to this point where we are seeing

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lawsuits it is bad bad for game

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developers and it's bad for us the

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gamers this stifles creativity it

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prevents more games from not just having

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similar systems but then improving on

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them adding to them and making better

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games as a result and Nintendo coming

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out in suing pocket pair this is the

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kind of show of force that will likely

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prevent other developers from trying to

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make games that are similar in that

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monster capture genre Indie devs they

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don't want to risk getting sued by

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Nintendo like are you kidding me so the

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end result is many won't bother they

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they won't try to make a game that

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innovates and expands upon Pokémon's

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shortcomings they'll just do something

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else entirely now I do realize as well

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there's still a lot we don't know and

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there's definitely without question a

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lot of nuance here other monster capture

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games do in fact exist that Nintendo

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hasn't sued for patent infringement and

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we don't know yet exactly what Nintendo

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is suing for they haven't specified we

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see their patents we know they're suing

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because they think multiple patents have

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been infringed they just haven't said

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what ones so the patents that have been

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infringed upon how they were infringed

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EX exactly how closely are pow worlds

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mechanics similar to that of Pokémons

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all of that will come out during the

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process of this lawsuit assuming it all

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goes public uh even still though like

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the Nintendo story specifics aside

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generally speaking I dislike this

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practice and what it does to gaming the

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Warner Bros patent on the Nemesis system

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is the one that tilts me in particular I

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think a lot of my Vigor in this video is

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like suppressed anger over that the fact

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that more games don't have every open

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world game should have a nemesis system

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and they would all be better because of

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it it's a blanket statement but you

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honestly man it just tilts me so much it

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was so damn cool and they've made pretty

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much zero use of it over this past

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decade all because they have a patent

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they're not making other games and no

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one else can do it either so I guess

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we'll just get to experience games with

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Nemesis systems sometime after 2035 if

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I'm still alive looking forward to it I

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just hate it so much dude I hate I hate

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this so much honestly it it it makes

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gaming worse no thank you all right

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that's all for today thank you for

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watching see you next time

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Связанные теги
Game PatentsNintendoPocket PairPatent InfringementGaming IndustryLegal BattleInnovationIP ProtectionMonopolyCopyright
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