only BEGINNERS do THIS! Pro Artist Roast

Kaycem
8 Oct 202315:08

Summary

TLDRIn this engaging art critique video, professional artist Kasem Simon from the studio behind 'Castlevania' offers constructive feedback on three community-submitted artwork pieces. Focusing on character design, he addresses concerns like hair, body proportions, and armor integration. Using redlining and anatomical understanding, Kasem enhances the submissions, emphasizing the importance of consistency in proportions and underlying character structure for a more natural and believable result.

Takeaways

  • 🎨 The video features an art critique session by K Simon, a professional artist from the studio behind 'Castlevania'.
  • 🔍 K Simon uses a technique called 'redlining' to analyze and improve the proportions of character drawings.
  • 💡 He emphasizes the importance of understanding the underlying anatomy and structure of a character when designing.
  • 📏 K Simon suggests making the head larger if there is enough space in the drawing to achieve better proportions.
  • 👂 He advises to align facial features like the eyes, nose, and mouth to improve consistency in proportions.
  • 🤔 The critique highlights issues like a neck appearing too long or a character's head not fitting the body.
  • 👕 K Simon discusses the importance of clothing and armor following the body's form and volume.
  • 🤲 Tips are given for drawing hands, suggesting to break them down into simple shapes for better understanding.
  • 🏋️‍♂️ The critique includes advice on how to adjust the pose of the character to better match the volume and form.
  • 👍 K Simon praises the details and features of the characters, urging artists to maintain their unique eye for detail.
  • 📈 He encourages viewers to follow him on YouTube and Twitch for more educational content on character design.

Q & A

  • Who is the speaker in the video script?

    -The speaker is Kasem, a professional artist working in the animation industry for the studio that made Castlevania.

  • What is the purpose of the video?

    -The purpose of the video is to provide art critiques, or 'roasts', to help the community improve their character designs.

  • How does Kasem approach the critique of the first drawing?

    -Kasem uses a method called 'redlining' to analyze proportions and suggests making the head larger to match the body's volume.

  • What issue does Kasem identify with the character's neck in the first drawing?

    -Kasem notices that the neck appears too long and compares it to a 'slim jim beef jerky stick', suggesting it needs to be adjusted for better proportions.

  • What advice does Kasem give regarding the character's ear in the first critique?

    -Kasem advises to make the ear larger and more proportional by aligning it with the brow and nose to avoid it looking like a 'super tiny ear' or 'baby ear'.

  • What is the main concern of the second submission by Calico Valkyrie?

    -The main concern is with the clothing and armor not working well together, possibly due to a lack of underlying volume representation.

  • How does Kasem address the issue of the armor not fitting properly in the second critique?

    -Kasem suggests focusing on the underlying volume and structure of the character to better understand where the armor should sit and how it should curve with the body.

  • What does Kasem recommend to improve the pose of the character in the second critique?

    -Kasem recommends doing the pose oneself to understand how it feels and to better represent the arms bending at the hips and the natural tucking back of the upper arms.

  • What advice does Kasem offer for drawing hands in the third critique?

    -Kasem suggests breaking down the hand into simple shapes like a palm and fingers, using one's own hand as a reference, and keeping the structure simple.

  • What is the general feedback Kasem gives on the third submission regarding body proportions?

    -Kasem advises to ensure the upper body does not feel smaller than the lower body by adjusting the length of the legs and the overall body proportions for a more natural look.

  • How does Kasem engage with the audience for further art critique opportunities?

    -Kasem encourages the audience to subscribe on YouTube and follow him on Twitch for more educational content and potential feedback on their art submissions.

Outlines

00:00

🎨 Art Critique Session Introduction

Kasem, a professional artist from the studio behind Castlevania, welcomes viewers to an art roast session. The community submitted three artworks for critique to improve their skills. Kasem's goal is to provide constructive feedback on the structure and proportions of the characters, using redlining techniques to enhance the submissions.

05:02

🤔 Addressing Proportions and Anatomy in Character Design

The second paragraph delves into a critique of a character's anatomy and clothing, focusing on the integration of armor with the character's pose. Kasem emphasizes the importance of understanding the underlying volume and structure of a character to ensure clothing fits naturally. He provides a step-by-step guide to adjusting the character's anatomy and armor to achieve a more cohesive design.

10:03

👐 Overcoming Common Challenges in Drawing Hands and Proportions

In the third critique, Kasem addresses common issues with drawing hands and maintaining body proportions. He commends the artist's facial work but suggests improvements in the character's hand placement and overall body proportions. Kasem demonstrates techniques to adjust the character's silhouette and limb lengths for a more realistic and balanced appearance.

15:03

📢 Final Artwork Review and Call to Action

The final paragraph wraps up the session with a review of the last artwork, highlighting the artist's strengths and areas for improvement. Kasem encourages viewers to follow him on YouTube and Twitch for more art feedback and educational content. He playfully bids farewell to the YouTube audience and invites them to join him on Twitch for a more interactive experience.

Mindmap

Keywords

💡Art Roasts

Art Roasts refer to the process of critically reviewing and providing constructive feedback on artworks, typically in a humorous or light-hearted manner. In the context of this video, the host, K Simon, is roasting community-submitted art pieces to help the artists improve their skills. The term is used to describe the main activity of the video.

💡Proportions

Proportions in art refer to the relative size and scale of different parts of an image or figure. They are crucial for creating a realistic and aesthetically pleasing representation. In the video, K Simon frequently discusses the importance of maintaining consistent proportions, such as resizing a character's head to match the body or adjusting the length of limbs.

💡Character Design

Character Design is the process of creating the visual appearance of a character for storytelling purposes, including their physical features, clothing, and accessories. K Simon, being a professional artist, emphasizes the importance of character design throughout the video, offering advice on improving the visual appeal and consistency of the characters.

💡Redlining

Redlining is a professional technique used in the animation and design industry to critique and suggest improvements on artwork by overlaying or adjusting the original work. K Simon uses this method to provide specific feedback on the structure and form of the characters, showing how to correct issues like head-body proportion mismatches.

💡Volume

Volume in art refers to the three-dimensional space occupied by an object or figure. Understanding volume is essential for creating depth and realism in two-dimensional artwork. In the script, K Simon discusses adding volume to different parts of the characters, such as the shoulders and arms, to enhance the natural look of the drawings.

💡Anatomy

Anatomy in the context of art is the study and depiction of the human body's structure and the arrangement of its parts. K Simon uses knowledge of anatomy to provide feedback on the characters' skeletal and muscular systems, ensuring that clothing and armor fit the underlying body structure correctly.

💡Perspective

Perspective is the representation of how an object or scene looks from a particular viewpoint, taking into account the relative size, positioning, and alignment of objects to create a sense of depth. The script mentions adjusting the arms to reflect the correct perspective, ensuring that they appear to recede into the background naturally.

💡Liquefy

Liquefy in digital art refers to a tool or technique that allows artists to distort or warp parts of an image, often used for adjusting shapes and forms. K Simon uses the term when he talks about adjusting the proportions of the characters by distorting parts of the drawing to achieve a more natural look.

💡Armor

Armor in this context refers to the protective clothing or accessories drawn on a character. K Simon discusses how to properly integrate armor into a character design by following the body's contours and ensuring it fits with the underlying anatomy and volume.

💡Hands and Feet

Hands and feet are often considered challenging parts to draw accurately due to their complex structure and movement. The script mentions a submission where the artist struggled with these elements, and K Simon provides advice on simplifying their structure and using reference points to improve their depiction.

💡Educational Content

Educational Content in this video refers to the host's role in providing learning material, such as tutorials and critiques, to help others improve their art skills. K Simon mentions his work in the animation industry and his educational streams on Twitch, positioning himself as a knowledgeable source for art advice.

Highlights

Introduction to K Simon, a professional artist from the studio behind Castlevania, offering art roasts to help artists improve.

Explanation of the redlining technique for assessing and adjusting character proportions.

Critique of the first submission, focusing on the character's head and body proportions.

Suggestion to enlarge the head to better fit the body volume in character design.

Advice on correcting the neck's length and adding muscle details for a more natural look.

Importance of maintaining consistent proportions for facial features like eyes, ears, and mouth.

The second submission's critique on clothing and armor fitting over the character's anatomy.

Use of a white block to visualize the underlying volume of the character for better clothing placement.

Discussion on the importance of understanding the character's anatomy to inform clothing design.

Technique for adjusting the arms' positioning to better reflect the character's pose and anatomy.

Advice on following the character's body curvature when designing armor.

The third submission's critique addressing the upper body feeling smaller compared to the lower body.

Proportional trick using the character's height to determine leg length for better balance.

Recommendation to simplify the hand structure by breaking it down into basic shapes for easier drawing.

Encouragement for artists to use their own hand as a reference when drawing hands.

Final before and after comparison showcasing the improvements made to the character designs.

Invitation for viewers to follow K Simon on YouTube and Twitch for more educational content.

Closing remarks with a humorous call to action for YouTube viewers to join the Twitch community.

Transcripts

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what is up crew it's your boy K Simon

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and we are back again because you guys

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have been asking for these art roasts

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you guys keep finding them helpful and

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so we've picked out three images from

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the community you've submitted them here

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and we're gonna be roasting them right

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now and hopefully helping you get better

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with your art if it's your first time

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here welcome in my name is Kasem I'm a

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professional artist working in the

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animation industry for the studio that

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made Castlevania and I also stream a lot

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of educational content on Twitch and

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overall just love designing characters

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so if you are interested in any of those

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things do subscribe on YouTube check me

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out on Twitch and with that being said

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let's get this one started alright so

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we've picked out three amazing ones here

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let's get off and start here with this

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one now we're going to take a look at

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this drawing great submission from I

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believe let me scroll real quick on my

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Discord I believe it's from uh Tahiri

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and they were mostly concerned about the

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hair and the body overall so let's take

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a quick look at what you got because I

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feel like you've got some good Concepts

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which is really really valuable overall

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when it comes to designing your

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characters but I think what we could

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maybe do is possibly look a little bit

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about the structure of the the form

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you've got here the structure of the

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character and see if we can maybe make

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some more sense out of it

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now what I like to do professionally for

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work is this thing called redlining and

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it's an easy way just to take a look at

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some of the proportions we've got here

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and I'm going to show you kind of over

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the top of your drawing what we

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currently have so I'm seeing here uh

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first off that you've got the the body

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here right this is the volume of your

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body and then I'm seeing kind of uh the

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head here this way the problem I'm

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noticing is that right now it's looking

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a little bit like your head is not

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fitting the body that you drew either

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the body is going to be too big or the

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head is too small and then here you've

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got a neck that looks straight up like a

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slim jim beef jerky stick I'm sorry to

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say it but you're adding it in a little

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too many lines here all right I get it

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you're trying to put the serratus

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muscles and this and that but it's

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looking a little too long and with the

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the disproportionate proportions this

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proportion proportions with the

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different body types here or different

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proportions of the body we're going to

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try to fix that and see if we can help

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make that look a little bit more natural

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so for this one I'm actually going to

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take the head and I'm going to make the

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head a little bit bigger and the reason

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why is because you have a lot of good

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space right here in your drawing so

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let's take this nice head that you drew

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with all the good details for the hair

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and let's actually go in and make that

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one maybe a little bit bigger so I'm

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going to copy paste it maybe bring it up

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a little bit more like so and we'll see

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here how that's going to affect the

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drawing so I'm going to hide this layer

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right here and then what I'll do is I'm

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going to liquefy it a little bit just to

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kind of change some of the proportions a

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bit you know and all of that but overall

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I think from just this first step

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getting a kind of volume for your head

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that matches the proportions that you're

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working with I think will really help

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out a lot in kind of getting ahead here

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that feels a little bit more natural

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right I'm going to lower it a little bit

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more and then what we'll do is let's

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actually take a look now at the rest of

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the proportions so let me go do this

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so you have here this head we matched up

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the volume of the head so it's looking a

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little bit more natural pay attention

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here to the other volumes too so I think

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you've got a lot of good details a lot

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of good features to look at but notice

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how some of the proportions again I

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think the biggest thing you could really

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improve on here is being a little bit

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more consistent with your proportions

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you've got a good shape for your eyes

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and even the positioning of your eyes

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are relatively good but then you have

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this super tiny ear a little baby ear

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here so let's try to see if we can match

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up that ear right so let's try to line

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it up with the brow right here and maybe

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line it up with that nose over here

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right so that way you have a little bit

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more volume for the ear and it matches

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there the nose is okay the mouth is kind

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of slanting upwards this way and a cool

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tip you want to do here is try to match

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up the lining of your eyes your nose and

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your mouth just a little bit more like

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so then we'll take a look at the neck

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now the neck I still think is a little

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bit long but it's a little better I

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didn't want to change your drawing too

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much but just something to keep in mind

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there let's also add in some muscles

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right here so there's going to be the

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trapezius muscles on the back and then

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we'll flow those out here for the

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shoulder now again these are all

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subjective and I'm trying to keep it not

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too crazy with the changes but one final

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thing I'll do here is I'm going to

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liquefy just a few things just to kind

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of bring it down a little bit more and

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maybe make it feel a little bit more

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proportionate to the character all right

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so let's take a look at the before and

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after uh real quick and we'll do that by

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doing Let's do let's do this

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hide this

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here's the before and after

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there you go so again I'm not trying to

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change too much but I just wanted to

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give you some good advice you've got a

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really good eye for detail which I think

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is rare among a lot of character designs

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so keep that up keep it going with these

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cool little colors you've got here but

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definitely want to work on some of the

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consistency of the proportions all right

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so great submission good work keep it up

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and uh let's move on with the next one

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so the next one right here is submitted

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by Calico Valkyrie mostly having issues

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with the closing and the armor working

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together so I think with this one you've

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got a great pose for your character

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expression of the faces looking solid

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but I'm feeling like some of the

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clothing starts to kind of fall apart

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here because it almost feels like

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they're a little bit placed on and

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oftentimes I find that when this starts

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to happen with a drawing it can be

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because we are losing some of the

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underlying volume of the character

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underneath so let me go ahead and just

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kind of put in here the uh our standard

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white block of

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color there and let's take a look at

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seeing how this might work all together

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so we have here again a great character

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now let's take a look at some of the

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anatomy here this might help us out

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right so we have the clavicle and notice

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how the clavicle actually goes all the

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way here and connects to something

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called the acromion process which you

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have on the left side and you've done

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that really well so you can kind of see

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how the left side actually if I moved it

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like this the left side of your drawing

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looks really solid and then you lose

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some of that volume right here on the

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right side so let's actually bring that

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up here a little bit more right and

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let's just kind of focus on the top half

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real quick let's just imagine if we did

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that and then brought this volume here

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as well so what I always love to do is I

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love to focus on the underlying volume

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that I'm working with because if you can

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understand what's going on here with the

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anatomy and the structure of your

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character it'll help you with placing

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the closing on top which is all just

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literally Fabric and everything in

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between so let's go in here let's find

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the pectoral muscles as well right we're

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adding in some volume maybe the r arms

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are going to go here like so right so

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just kind of finding where all of these

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things are underneath the drawing you've

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already made

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let's kind of go in there add a little

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bit of this add a little bit of that add

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a little bit of lat muscles which I

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think you are adding a good amount of so

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I just want to keep that the same again

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I'm not trying to change your drawing

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too much but we're trying to figure out

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here what's going on I'm going to crop

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out everything underneath and just say

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we're not worrying about that but I will

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say that proportionally you could

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probably work on maybe bringing up this

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part as well the clothing but anyways we

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have this and now that we have a good

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understanding of the form we can really

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picture a lot of the volume that we're

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seeing right so here I'm just going to

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do the upper arm right imagine we had a

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cylinder here and then imagine over here

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we also have another cylinder so if the

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arm is going right here the arms are

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actually going back in perspective so we

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want this arm to actually tuck back like

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so like that and then same thing with

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this arm if the arms are bending on the

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hips there kind of do it yourself right

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I always recommend people to you know do

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the pose yourself see how it feels so

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let's instead of having his arms and his

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elbows fling crazy forward let's let's

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go ahead and kind of rotate that back

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like so right there right and look at

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that already just by focusing on some of

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the curves there this is already looking

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a lot better then on top of that let's

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go in now and start applying some of

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that armor that you drew in and what I'm

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going to do is I'm going to follow look

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at this I'm going to follow the

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curvature of what we just drew right so

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I'm not going to do anything super crazy

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with the armor but I'm just going to try

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to follow what you did and notice here

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what I'm doing now is I'm kind of going

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in here and I'm following the volume and

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the curvature the Contour of the armor

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there right and now all of a sudden this

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is starting to feel like it makes a

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little bit more sense so there you go

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that's going to be the help and advice I

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would give to you keep it up because

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this is again a great drawing you've got

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a great character design you just need

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to work on a little bit more of the form

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so let's take a look at the before and

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after on this one this one should not be

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too complicated here we go before and

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after there go hopefully that was

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helpful great submission and then let's

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get on to the last one of today which is

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going to be this one right here a super

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nice submission and this one is from let

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me see real quick

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uh this one is from I'm not too sure it

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doesn't tell me on my Discord who it's

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from somebody with the letter name s but

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what they said was they wanted some

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advice on body proportions especially on

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the hands feet and the limbs somehow the

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upper body feels smaller in comparison

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to the lower body

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um so let's take a look at that and see

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if maybe we can figure out here what we

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can do and maybe what what they're

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talking about right also again if you

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guys do like content like this I have

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plenty of these type of things on my

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YouTube channel and on my twitch streams

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so if you haven't yet followed me on

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Twitch if you haven't yet subscribed on

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YouTube please go ahead and do so

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because we do these things on a regular

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and I will be potentially even giving

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you feedback on your art if you want to

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submit it alright but let's go back in

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here and let's go in and put our

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legendary op white box lower the opacity

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there and let's take a quick look at

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what we're seeing right now with the

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drawing like this we actually already

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have a lot of the good detail is in here

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but I'm noticing a few things first of

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all 10 out of 10 on the face incredible

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job I'm not even going to touch it

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you've done a great job but this where

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are the hands where are the hands chat

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put an F right now if you've ever done

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this before you were a little frustrated

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with drawing the hand and then you took

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the easy way out and put the hand behind

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the back

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look at this twitch chat knows what's up

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I cannot believe this we're gonna try to

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see if we can fix that but before then

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let's take a look at some of the

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proportions I always love to check

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proportions again you've done a great

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job here with the upper body

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um this is all looking sound to me I

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love how there's a nice curvature too so

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take a look at the curvature of the

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shoulder and then you have the

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contrasting here of the hip maybe I

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would have loved to see a little bit

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more of a contra Pasta Pasta Pasta

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pepperoni pizza whatever so maybe a

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little bit more of that to kind of match

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the Rhythm there of the of how the

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character is kind of leaning to one side

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and then what that'll do as well is

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it'll actually open up the legs a little

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bit more now I do believe you said that

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the upper body feels smaller compared to

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the lower body I see what you mean here

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and the reason why is because usually

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the trick you can do for proportions is

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you take the height of the character and

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the height here from the top of the head

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to the where the hips are right here

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where they kind of end you take that

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watch this and then what you're going to

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do is

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you're going to take that length and

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that same length right there will

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actually be the length of where the legs

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should be so if we're going to follow

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that standard proportion let's see if we

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can do a little bit of uh

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frankensteining here this might be a

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little tricky but we're gonna try to

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Frankenstein this just a little bit to

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see if we can match up here on some of

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the proportions and maybe maybe just

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maybe figure out here a bit of a

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structure now I'm going to try to

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liquefy a few things out as well

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um you know because I don't want to lose

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a lot of the details there but let's go

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kind of do that maybe let's shrink her

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shoes a little bit more and then maybe

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let's actually let's make it a little

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bit longer okay because she has got a

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little slouch so we want to do a count

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for the slouching and so forth but here

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we have kind of this proportion here now

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let's kind of go in and maybe touch up

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some of these features just to kind of

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fix up the silhouette there that we're

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working with right

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so we're going to go in here fix up that

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silhouette now we're going to go in and

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okay this is looking to me a little bit

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more like the character is matching the

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proportions that you wanted if you're

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going for again a more realistic style

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if you're not that's completely fine and

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then let's kind of go in here and also

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touch up the arms now because now the

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arms are looking a little they're

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feeling a little long right so let's go

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ahead and kind of maybe shorten those

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hand those arms a little bit and then

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maybe if the arm is going to dangle

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we'll go in and an easy tip that I would

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give to anybody who's struggling with

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hands is first of all uh you know you

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can use your hand as a reference right

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but what I like to do is I like to kind

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of keep it simple so if I try to find

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here the plane of the hand so in this

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case we're going to find the plane or

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the Palm right there maybe the thumb is

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going to go this way like so and then

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from there placing some fingers I go

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down and then that's about it right now

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obviously you can move these around and

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I'll have to kind of you know change up

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some of the proportions but overall I

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think breaking down the structure of the

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hand into simple shapes like a palm

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right here like so fingers like right

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here boom boom boom

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like so and then of course uh your good

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old Thumb in the back there right do

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that and I think we'll have here a solid

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looking uh hand right so there you go I

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would say super super nice image but

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let's take a quick look at the before

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and after and see if that made any

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difference I feel like it will but you

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never know until you flip it so here we

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go three two one one

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now again you can also change up the

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proportion so I feel like one thing I

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want to do is this watch this

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let's go take this and maybe what I'll

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do here is I actually want the legs to

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be a little bit longer because I think

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we also have to match the proportion of

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the shoulders right so I'm gonna do a

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little bit more like that and I think

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that might be the one we're looking for

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So proportionally speaking I think that

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feels a little bit more comfortable more

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natural but overall

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um great work great stuff and thanks for

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submitting if you guys enjoyed this type

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of things again feel free to subscribe

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on YouTube and like on uh follow me on

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on uh twitch but with that being said

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everybody in the chat say bye to YouTube

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out here see ya YouTube thanks for

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watching and uh we'll catch you next

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time over there YouTube everyone say bye

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bye YouTube Shia YouTube you're missing

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out I don't know which what why you

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aren't over here on um on Twitch get

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over here

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get over here

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all right

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