When Rainbow Six Siege Took Itself Seriously

ImTwxn
1 Aug 202411:00

Summary

TLDRThe video script critiques how 'Tom Clancy's Rainbow Six Siege' has lost its original identity, shifting from a tactical shooter to a more casual and colorful hero shooter. It discusses the game's aesthetic changes, removal of features like Terrorist Hunt and operator intros, and balancing issues. The script questions Ubisoft's vision and target audience, suggesting that changes have alienated the game's core player base without attracting new players effectively.

Takeaways

  • 📉 Ubisoft's Rainbow Six Siege is facing an identity crisis, shifting from a tactical shooter to a more casual and colorful game.
  • 🎮 The game's aesthetic has changed significantly, with newer seasons featuring brighter and more colorful menus compared to the darker, more serious tone of the past.
  • 🔧 Balancing issues have persisted, with Ubisoft struggling to cater to both casual and competitive players, leading to dissatisfaction among the community.
  • 🏠 Iconic maps like 'House' have been reworked, causing controversy and indicating a shift in Ubisoft's understanding of the game's audience.
  • 🚫 Removal of features such as 'Terrorist Hunts' and 'Operator Situations' has alienated some players who appreciated the game's original immersive elements.
  • 🆕 The introduction of new operators like 'Sense' has marked a departure from the game's realistic roots, with abilities that feel more at home in other games like 'Valorant'.
  • 🎨 The game's cosmetic items have become a point of contention, with players criticizing them for being out of place or not fitting the game's theme.
  • 🎭 The shift from a tactical to a hero shooter style has led to a loss of immersion for some players who enjoyed the original atmosphere of Siege.
  • 🤔 There is a perceived lack of clear direction for the game's future, with changes that seem to conflict with the desires of the player base.
  • 🛑 The removal of fundamental game mechanics, like the ability to cook grenades or throw cameras outside as Valk, has been met with criticism for lowering the skill gap unnecessarily.
  • 🌐 Despite attempts to attract a broader audience, such as with high saturation on drones or crossover skins, the game may be losing its core player base in the process.

Q & A

  • What is the main issue discussed in the video script about 'Tom Clancy's Rainbow Six Siege'?

    -The main issue discussed is the game's identity crisis, where it has shifted from a tactical shooter to a more colorful and less immersive experience, losing its original appeal.

  • What was the original aesthetic of 'Rainbow Six Siege' that contributed to its immersion?

    -The original aesthetic was dark and serious, creating a feeling of tension and fear, which contributed to the game's immersion.

  • What changes in the game's starting screen and operator introductions are mentioned in the script?

    -The script mentions that the starting screen and operator introductions have become more colorful and less serious, with animated cut scenes that cannot be replayed or viewed in the past.

  • What was 'Operation Black Ice' and how does it differ from the newest season 'Operation New Blood'?

    -'Operation Black Ice' was the first season of Siege, released in 2016, and had a serious tone and dark menus. 'Operation New Blood', released in 2024, is described as having bright and colorful menus, contrasting with the serious tone of the past.

  • Why were 'Terrorist Hunt' modes removed from the game?

    -The script does not provide a specific reason for their removal, but it implies that the decision was part of a broader shift away from the game's original immersive and tactical focus.

  • What was the significance of 'Article Five' in the game?

    -'Article Five' was a co-op mission that allowed players to engage with the game's lore and play with friends against the white masks, the enemies of Team Rainbow.

  • What was the controversy surrounding the reworking of the 'House' map?

    -The reworking of the 'House' map was controversial because it was an iconic, fun, and unbalanced map that did not need a rework according to the community, and its changes did not align with the game's original direction.

  • What does the script suggest about the introduction of the operator 'Sense'?

    -The introduction of 'Sense' marked a significant shift in the game's direction, moving away from realism towards a more modern and less immersive style, similar to other games like 'Valorant'.

  • How does the script describe the balancing issues in 'Rainbow Six Siege'?

    -The script describes balancing as a constant battle between catering to casual and competitive players, with the game struggling to satisfy both without alienating one side.

  • What is the script's stance on Ubisoft's approach to attracting more casual players?

    -The script criticizes Ubisoft's approach, arguing that lowering the skill gap, removing iconic maps, and making the game feel less like a tactical shooter will not attract more casual players.

  • What suggestions does the script offer for improving 'Rainbow Six Siege'?

    -The script suggests focusing on creating cool, thematically appropriate cosmetics, and returning to a more immersive and realistic game design that aligns with the game's original identity.

Outlines

00:00

😔 Loss of Identity in Rainbow Six Siege

The video script discusses the transformation of Tom Clancy's Rainbow Six Siege, highlighting the game's shift from a tactical shooter to a more colorful, less immersive experience. The author criticizes Ubisoft for removing beloved features and introducing purely cosmetic changes for profit, suggesting that the company has lost touch with its player base. The script also laments the loss of the game's original aesthetic, such as the dark and scary tone of the early seasons, and the introduction of bright and colorful menus and operator skins that don't fit the game's theme. The removal of features like Terrorist Hunt and operator intros is also mentioned as contributing to the game's identity crisis.

05:00

😠 Controversial Changes and Balancing Issues

This paragraph delves into the controversial changes made in Rainbow Six Siege, particularly the reworking of the iconic House map, which was seen as unnecessary by the community. The script criticizes Ubisoft for trying to balance the game for both casual and competitive players without fully understanding its audience. The introduction of new operators like Ace and Mei, and the rework of Sense's ability, are pointed out as examples of the game's shift towards a more modern, less realistic style. The author argues that Ubisoft's balancing attempts have been misguided, with the removal of key gameplay elements and the nerfing of operators without proper consideration for the impact on the game's overall balance.

10:01

😞 The Decline of Realism and Immersion

The final paragraph of the script focuses on the decline of realism and immersion in Rainbow Six Siege. The author expresses disappointment with the game's direction, noting the lack of thematic consistency in seasons and the absence of meaningful cosmetic items that align with the game's tactical roots. The script calls for a return to the game's original immersive qualities and criticizes the introduction of high saturation drones and other elements that make the game feel less like a tactical shooter. The author hopes for a positive future for Siege but acknowledges the uncertainty of its current trajectory.

Mindmap

Keywords

💡Balancing Changes

Balancing changes in video games refer to the adjustments made to the mechanics, abilities, or stats of various elements within the game to ensure fairness and competitive integrity. In the context of the video, the author criticizes Ubisoft for making 'terrible balancing changes' in 'Rainbow Six Siege', suggesting that these changes have negatively impacted the game's identity and player enjoyment.

💡Cosmetics

Cosmetics in gaming are visual enhancements or alterations to a player's character or equipment that do not affect gameplay but serve to personalize the player's experience. The script mentions 'Cosmetics purely for greed', implying that the addition of such features in 'Rainbow Six Siege' is driven by profit rather than improving the game's aesthetic or thematic integrity.

💡Identity Crisis

An identity crisis in the context of the video refers to a situation where the game 'Rainbow Six Siege' is losing its original thematic direction and appeal. The author suggests that the game is undergoing a transformation that is alienating its core player base and deviating from what made it enjoyable initially.

💡Tactical Shooter

A tactical shooter is a genre of video games that emphasizes strategy, teamwork, and skill over run-and-gun gameplay. The script laments the shift from a 'tactical shooter' to a 'semi tactical, extremely colorful hero shooter', indicating a perceived loss of the strategic depth and immersion that characterized 'Rainbow Six Siege' in its earlier days.

💡Operator Introductions

Operator introductions are the character-specific cutscenes or descriptions that provide background and context for the characters in 'Rainbow Six Siege'. The video script mentions these as a feature that gave 'life' to the vanilla characters and helped players understand and care about the operators, which has since been removed or altered.

💡Immersion

Immersion in gaming is the experience of being deeply engaged in the game's world, such that the player feels a part of it. The author of the video script feels that the changes in 'Rainbow Six Siege' have reduced the level of immersion, making the game feel less realistic and more like a typical shooter game.

💡PvE (Player versus Environment)

PvE refers to gameplay modes where players compete against the game itself, such as AI-controlled enemies or challenges, rather than other players. The script criticizes the removal of 'terrorist hunts' and 'co-op missions', which were PvE elements that contributed to the game's depth and lore.

💡Balancing

Balancing in the context of the video refers to the game developer's efforts to ensure that all aspects of the game, such as characters, weapons, and abilities, are fairly matched against each other. The script argues that Ubisoft's approach to balancing 'Rainbow Six Siege' is flawed, causing dissatisfaction among both casual and competitive players.

💡Skill Gap

The skill gap in gaming is the difference in ability levels between new or casual players and experienced or professional players. The video suggests that Ubisoft's attempts to lower the skill gap in 'Rainbow Six Siege' by removing certain mechanics have been detrimental to the game's core mechanics and appeal.

💡Theme

In the context of the video, theme refers to the overarching concept or setting that ties together the elements of the game, including the visual style, narrative, and gameplay. The author misses the thematic consistency of the earlier seasons of 'Rainbow Six Siege', which they believe has been lost in the newer seasons.

💡Cosmetics Based on Season's Theme

This refers to the idea that cosmetic items in the game should align with and reflect the theme of a particular season or update. The script criticizes the game for releasing 'garbage Cosmetics' that do not make sense for the season's theme, instead of creating items that enhance the game's immersive experience.

Highlights

Ubisoft's Rainbow Six Siege is experiencing an identity crisis, shifting from a tactical shooter to a more colorful, semi-tactical game.

The game's aesthetic has changed significantly, with a move towards brighter and more colorful visuals, contrasting the darker, more serious tone of the past.

Original features like visual recoil, night maps, and operator situations helped new players understand the game but have since been removed or altered.

The removal of Terrorist Hunt mode and the shift away from PvE content has left players without a campaign mode or a reason to care about the game's lore.

The introduction of new operators like Ace and Mei in Operation Steel Wave has changed the game's meta, but also raised concerns about Ubisoft's direction for Siege.

Reworking iconic maps like House for no apparent reason has upset the player base and questioned Ubisoft's understanding of their audience.

The release of the operator Sense marked a clear departure from the realistic gameplay of early Siege, introducing abilities that feel out of place.

Balancing issues have persisted, with Ubisoft struggling to cater to both casual and competitive players, leading to dissatisfaction on both sides.

Fundamental game mechanics have been removed or altered in an attempt to lower the skill gap, which has negatively impacted the game's tactical nature.

The game's direction is uncertain, with changes that seem to target casual players without a clear understanding of what made Siege unique and appealing.

The lack of thematic consistency in seasons and cosmetic items has led to a loss of immersion and connection to the game's original identity.

Ubisoft's attempts to attract a broader audience through cosmetic items and balancing changes have alienated the core player base.

The video argues for a return to Siege's roots, suggesting that thematic consistency and meaningful cosmetic items could improve player engagement.

The community's hope for Siege's future is mixed with apprehension, as the game's direction has strayed from its original vision.

The video concludes with a call to Ubisoft to consider the needs of its daily players and to refocus on what made Siege a beloved tactical shooter.

Transcripts

play00:02

[Music]

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from terrible balancing changes remove

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Ming loved features introducing dumb

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Cosmetics purely for greed to Simply

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Having no idea who actually enjoys their

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game anymore Ubisoft has lost the plot

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on Tom Clancy's Rainbow Six Siege this

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is the story of how Rainbow 6 Siege lost

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its

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[Music]

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identity make sure to subscribe for more

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videos like this it's clear from anyone

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who has played Siege in the past that

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Siege is going through an identity

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crisis but what I even mean r six still

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has thousands of people playing the game

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every day and in no way is this video

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about gameplay although R six has plenty

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of issues on the gameplay side I don't

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want this video to be about the Gameplay

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at all but purely the aesthetic what

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made Siege so much fun in the first

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place that feeling of immersion a game

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that actually felt and looked like a

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tactical shooter not this semi tactical

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extremely colorful hero shooter remember

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loading up the starting screen back in

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the

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[Music]

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[Music]

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day or the operator

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introductions when you mix fuel metal

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oxide and metal powder in just the right

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way it burns at 2000° C hot enough to

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cut through nearly any barrier known to

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man

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[Music]

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throw some C4 into the

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mix and you've got one hell of a

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combination or how every season had a

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unique starting screen

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[Applause]

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[Music]

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instead every season we get an animated

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cut scene which is pretty cool but we

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can't ever replay it or watch the old

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ones let's go back in time and just look

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at the menu for operation black ice

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sieg's very first season which was

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released on February 2nd

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2016 versus the newest season Operation

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new blood released on June 11th 2024

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even in the menus everything is so

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bright and colorful versus the very

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serious tone used to get where

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everything was dark and it almost felt

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scary in the old seasons of Siege I

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honestly could get jump scared if an

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enemy was hiding somewhere in a dark

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spot or I just got randomly flanked and

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that feeling I don't get anymore in the

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new seasons of Siege but that's because

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of how immersed I was when you shot your

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gun had visual recoil night Maps were a

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thing operator situations existed

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helping new players understand what each

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operator did and even at the end of

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completing all those missions there was

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a co-op mission called Article Five

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where you got to play with your friends

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and defeat the white masks which were

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the enemies of Team rainbow but instead

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of expanding on that lore creating more

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missions in the aspect of PVE in Siege

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they just got rid of it all together and

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on top of this they also got rid of

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terrorist hunts now T hunts not being in

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game anymore may seem like a small deal

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the thing that they did end up replacing

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it with made no sense at all I always

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wondered why Siege didn't have a

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campaign mode or gave a reason for

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people to actually care about the

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operators in the game we shouldn't have

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to watch an hourong video explaining the

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lore of Siege just to understand why we

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should care about the characters in the

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game the operator intros at least gave

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the vanilla characters life but now

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there's literally no reason to actually

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care about who you're playing with in

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the game other than does the r4c have

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ACOG if so pick Ash I'm not saying that

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you do have to actually care about them

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or have any attachment to an operator

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other than they look cool so I'm going

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to pick them but now there's literally

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nothing making them cool do you see the

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problem but old Siege was definitely not

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all sunshines and rainbows old Siege was

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filled with bugs and glitches so on June

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6th 2017

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operation Health was released and

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although this season brought no new

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content it did add Alpha packs and much

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needed bug fixes at this point in time

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Siege still felt like Siege even though

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there was no new content people were

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excited about the future for this game

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the next couple of years Siege would

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change but not a whole lot the game

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still had that same theme and still had

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faith in ubisoft's Vision but this

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season everything would start to come

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crashing de June 16th 2020 operation

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steel wave released as the new season on

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R six this season introduced two new

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operators in Ace and meoi two very good

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meta changing operators but there is

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something introduced in this season that

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was one of the most controversial things

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that Ubisoft has ever done and that was

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reworking the iconic house if you have

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never played on the map house was never

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supposed to be this balanced ranked map

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and was always very unbalanced and and

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just overall meant to be a fun map it

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was a house that's pretty much it but

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the direction Ubisoft was taking Siege

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was very concerning reworking one of the

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most iconic maps for absolutely no

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reason at all nobody was complaining

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that house was a bad MAP and needed a

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rework taking things out of the game

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that nobody had a problem with is not

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really knowing who you're making the

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game for trying to rebalance casual Maps

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to try and turn them into ranked Maps

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instead of just trying to design a new

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map is not a good idea and they even

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tried to do this with favella but that

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failed miserably and they took it out of

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the ranked pool the next season but how

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does this Kill theme or the immersion of

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the game it's proving that the Ubisoft

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developers were starting to not

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understand who they're making the game

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for and this will soon become very clear

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that's for a couple Seasons later on

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June 14th 2022 operation Vector glare

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would come out and a new operator would

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be released this operator would be sense

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now why is Sense important it's because

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the release of sense would officially

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Mark the kind of game Ubisoft was trying

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to make no longer was siege realistic

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but instead the modern Siege was born

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and if you have no idea what I'm about

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to say just look at sense's ability do

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you think something like this would

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release in the early days of Siege

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probably not not only did sense's

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ability look identical to an ability in

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valerant but since from a gaml

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perspective was pretty underpowered if I

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asked a Ubisoft developer who is your

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exact target audience for Siege I don't

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know if they could give me an actual

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answer anymore the transformation of

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Siege over time is like going from csgo

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and trying to turn it into valerant it

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just doesn't make much sense I'm so

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funny it actually hurts although this

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isn't about game play I need to talk

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about balancing because it all comes

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together Ubisoft no longer knows how to

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balance Rainbow Six Siege balancing has

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always been an issue with Siege because

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there are two types of crowds who play

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FPS games there is the Casual crowd and

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there is the competitive crowd the

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problem with sieg's balancing is that

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the game is hard so you can't really

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balance one side without the other one

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getting mad it's a constant battle so

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what do you do well you don't try to

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balance both sides and that's exactly

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what Siege is still trying to do you

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need to pick one because if you don't

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you're not making a game for anybody and

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removing fundamental things from the

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game to lower the skill Gap is a bad

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thing you can't throw cams outside as

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Valk you can no longer cook grenades

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everyone too broken is nerfed to the

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ground when they shouldn't even have

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been nerfed that hard in the first place

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saying that you no longer want to

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balance around sites and then proceed to

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balance around SES instead of just

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buffing the bad operators that no one

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actually uses which would cause the same

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effect Rainbow Six Siege is not fortnite

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I understand you want more casual

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players to play but lowering the skill

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Gap will not bring more casual players

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to play your game removing iconic Maps

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will not bring players to the game

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making Siege feel less like a tactical

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shooter and more like a hero shooter

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will not bring people to your game

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upping these saturation on the drones to

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get Call of Duty kids to actually use

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their drone will not bring people to the

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game no one is seeing a Rick and Morty

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skin or a Halo Master Chief skin and

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saying yeah let me try Siege you're

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trying to get more casual players to

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play I understand that but you're

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killing the people who actually play

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your game every day but is there a

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solution to all of this there might have

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been some things that I missed in this

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video such as Bartlet U being completely

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removed from the game and the siege

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membership even existing but the facts

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are this Siege has not felt realistic

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for a very long time but it doesn't

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really need to just want to be able to

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play my favorite game and be immersed no

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crazy Cosmetics but ones that make sense

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for the season why is Black Ice a very

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good skin because it fits perfectly with

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the very first season of Siege and yet

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we've had nothing like it since maybe

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instead of releasing garbage Cosmetics

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you try to create cool cosmetics based

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on this season's theme you guys are so

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capable of making something realistic

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but also very fun you literally had it

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before I just missed the feeling of

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having a theme and if you don't agree

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with me you have to agree that the

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direction that Siege is heading is very

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uncertain but I hope for good things for

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sieg's future and I guess we'll see

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subscribe if you enjoyed I'm out

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[Music]

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oh

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Ähnliche Tags
Rainbow SixSiegeBalancingGamingImmersionOperatorCosmeticsIdentity CrisisGameplayUbisoft
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