【SF6、スト6】バランス調整によってJPがついに弱体化…。
Summary
TLDRThe provided transcript appears to be a detailed discussion about a game, likely a fighting game, given the references to characters, moves, and game mechanics. The speaker talks about their experiences with the game, including victories and defeats, and the emotional impact of the game. There's a mention of 'Amnesia', which could be a character or a move, and the frustration with server issues. The conversation delves into the game's balance adjustments, discussing the purpose of these changes and their effects on gameplay. Specific character moves are critiqued, with some being considered too powerful or difficult to use. There's also a discussion about a character named 'Luke' and the adjustments made to his moves. The speaker expresses dissatisfaction with certain changes, feeling that some characters have become too weak. The summary concludes with the speaker's anticipation for future updates and adjustments to improve the game's balance.
Takeaways
- 🎮 The speaker discusses a variety of experiences in a game, including both victories and defeats, which are all considered good memories.
- 📉 There is a mention of server issues leading to disconnections, which seems to be a source of frustration.
- 🧍 The speaker talks about feeling 'transparent' or vulnerable at some point, possibly referring to a game mechanic or a metaphor for a difficult situation.
- 😢 An emotional moment is described where the speaker almost cries, indicating a high level of engagement and emotional investment in the game.
- 🚫 An error occurs in the game, leading to a plea to stop or prevent whatever is causing the issue.
- 🔢 There is a discussion about game mechanics, specifically a gauge that isn't filling up as expected, leading to further frustration.
- 🔄 The speaker mentions adjustments to the game, including balance changes for characters, aiming to make them more viable or easier to use.
- 🤼♂️ Specific character moves and their effectiveness are critiqued, with a focus on their impact on gameplay and balance.
- 📈 The topic of 'Drive Gauge' increase is brought up, which seems to be a significant game mechanic that affects the flow of combat.
- 🛑 The speaker suggests that certain game elements, like 'Amnesia', should be removed or replaced due to their negative impact on gameplay.
- 😤 There is a sense of dissatisfaction with the current state of the game, with calls for buffs to certain characters or mechanics that are perceived as too weak.
Q & A
What is the context of the discussion in the transcript?
-The transcript appears to be a conversation about a game, discussing various aspects such as character abilities, game mechanics, and updates or changes to the game.
What does 'アムネジア' refer to in the context of the game?
-アムネジア (Amnesia) likely refers to a character or a state in the game that has undergone changes or adjustments as per the game update.
What is the significance of the term 'フルコン' in the transcript?
-フルコン (Full Combo) is a term often used in fighting games to denote a successful execution of a full combo string of attacks on an opponent.
What does 'サーバー' mean in this context?
-サーバー (Server) in this context likely refers to the game server, which might be experiencing issues as indicated by the mention of connection problems.
What is the issue mentioned with the character 'ルーク' (Luke)?
-The issue with the character ルーク (Luke) is that there have been changes made to his moves, such as the蹲 (squat) punch, which now has increased vulnerability and altered hitboxes.
What is the discussion about 'アムネジアの弱体化' (Amnesia's weakening)?
-アムネジアの弱体化 (Amnesia's weakening) refers to the game balance adjustments made to the character Amnesia, which have made the character less powerful in terms of defense and overall effectiveness.
What is the 'バランス調整' (balance adjustment) mentioned in the transcript?
-バランス調整 (Balance adjustment) refers to the changes made to the game's characters to ensure they are not too weak or too strong, aiming to improve the overall gameplay experience.
What does 'ガードバック' (Guard Break) mean in the context of the game?
-ガードバック (Guard Break) is a game mechanic where a character can break through an opponent's guard, often resulting in increased damage or a successful hit.
What is the 'ファンキースライサー' (Funky Slicer) mentioned in the transcript?
-ファンキースライサー (Funky Slicer) is likely a special move or ability within the game, which seems to be a notable or powerful technique.
What is the 'ドライブパリー' (Drive Parry) and its effect on the game?
-ドライブパリー (Drive Parry) is a defensive move that, when successfully executed, can increase the player's Drive Gauge, providing an opportunity for a counter-offensive.
What is the concern expressed about the 'アムネジア' after its changes?
-The concern is that after the changes to アムネジア (Amnesia), the character has become significantly weaker, and the players are discussing whether these changes negatively impact gameplay.
Outlines
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