Daz to Blender Tutorial - How To Use The Diffeomorphic Daz Importer

W3 Productions
20 Oct 201928:57

Summary

TLDRこのビデオでは、Blender 2.8にモデルをインポートするためのGaz Importerバージョン1.4のアップデートを紹介します。スクリプトでは、Gaz Importerのインストール手順から、Daz StudioでJSONデータをエクスポートするプロセス、そしてBlenderでのインポート設定とオプションの詳細を説明しています。キャラクターの表情やポーズの調整、マテリアルの設定、そしてアクセサリの取り扱いなど、3Dモデリングとアニメーションのプロセスを網羅しています。

Takeaways

  • 😀 Daz Importer 1.4を使用してBlender 2.8にモデルをインポートする方法を学ぶことができます。
  • 🛠️ Daz Importerのインストールには、Daz Studioのバージョン4.1とBlender 3Dのプラグインの両方が必要です。
  • 🔗 Daz Importerの開発者はThomas Larsonで、問題やバグに関するサポートはBitbucketサイトから行えます。
  • 📁 Daz ImporterのプラグインはZIPファイルとしてダウンロードされ、Blenderの「編集」「環境設定」「ZIPからインストール」から追加されます。
  • 📂 モデルのインポートに必要なDaz Studioのライブラリパスを設定する必要があります。
  • 🔧 エラーログファイルはインポートの問題を解決する際に役立つため、注意深く確認する必要があります。
  • 🗂️ Daz Studioでカスタムアクションを作成し、JSONデータをエクスポートする必要があります。
  • 🔄 Daz Importerを使用してBlenderにインポートされたキャラクターは、独自のコレクションを作成し、整理が容易になります。
  • 🎨 インポートされたキャラクターのマテリアルと表情を調整するためのオプションが提供されています。
  • 👗 キャラクターの服装が正しくメッシュに親につながっていない場合、Merging Rigs機能を使用して調整できます。
  • 🤔 Daz Importerには、FKやIKの最適化、表情の編集、およびアニメーションのポーズのインポートなど、多様な機能があります。

Q & A

  • GASインポーターバージョン1.4について教えてください。

    -GASインポーターバージョン1.4は、Blender 2.8にモデルをインポートするためのツールで、開発者はThomas Larsonです。このバージョンでは、以前のビデオで学んだ教訓を組み込んでいます。

  • GASインポーターのインストール方法を教えてください。

    -GASインポーターは、まずdiffeomorphisms.comから指示に従ってダウンロードし、Blenderのエディット>プリファレンス>ZIPからインストールします。バージョン番号が一致することを確認し、古いプラグインはアンチェックまたは削除します。

  • Daz Studioのバージョン4.1にGASインポーターをインストールするにはどうすればよいですか?

    -Daz Studioのバージョン4.1にGASインポーターをインストールするには、まず開発バージョンのプラグインをダウンロードし、Daz Studioでプラグインを有効にします。

  • GASインポーターを使用する際に必要なパスを設定する方法を説明してください。

    -GASインポーターを使用する際には、Daz Studioの設定でパスをDazのライブラリに合わせて設定する必要があります。これには、シェーダー、コンテンツ、およびログファイルのパスが含まれます。

  • Daz StudioでJSONデータをエクスポートするためのカスタムアクションを作成する方法を教えてください。

    -Daz Studioでカスタムアクションを作成するには、ウィンドウ>ワークスペース>カスタムを選択し、新しいカスタムアクションを作成します。エクスポート基本データのDSAファイルを指定し、メニューバーにボタンを配置します。

  • BlenderでGASインポーターを使用してモデルをインポートする方法を説明してください。

    -Blenderでモデルをインポートするには、まずデフォルトのキューブを削除し、GASインポーターのランタイムからモデルの.dufファイルを選択してインポートします。インポート設定でスケールやマテリアルの設定を調整できます。

  • GASインポーターでインポートされたモデルのアーマーチャを統合する方法を説明してください。

    -GASインポーターでインポートされたモデルのアーマーチャを統合するには、Corretionsタブで「Merge Rigs」オプションを使用して、すべてのアーマーチャを一つに統合します。

  • GASインポーターで表情やポーズを編集する方法を教えてください。

    -GASインポーターでは、表情やポーズを編集するには、Base Units、Expressions、Visemesの各タブを使用して、スライダーを調整するか、特定のエクスプレッションをロードします。

  • GASインポーターでマテリアルの色やシェーディングを変更する方法はありますか?

    -はい、GASインポーターのMaterialsタブで、マテリアルの色やシェーディングを変更できます。Alpha透過を使用している部分の調整も可能です。

  • GASインポーターでアニメーションポーズをインポートする方法を教えてください。

    -GASインポーターのPosingタブを使用して、Daz Studioで使用可能なポーズファイルをインポートし、キャラクターに適用することができます。

  • GASインポーターの設定を保存し、デフォルトで使用する方法はありますか?

    -はい、GASインポーターのSettingsタブで設定を保存し、それらをデフォルトで使用することができます。

Outlines

00:00

😀 基本的なGASインポーターのインストールと設定

この段落では、GASインポーターバージョン1.4を使用してBlender 2.8にモデルをインポートする方法について説明しています。まず、インストーラのダウンロードとインストール方法、そしてBlenderのアドオンとしてプラグインを有効にする方法について学びます。Daz Studioのバージョン4.1とプラグインの開発者であるThomas Larsonによるサポートへのリンクも提供されています。

05:01

📚 Daz Studioでのカスタムアクションの作成とJSONデータのエクスポート

段落2では、Daz Studio内でカスタムアクションを作成し、モデルから必要な情報を抽出してJSONファイルにエクスポートする方法について詳しく説明しています。カスタムアクションの作成手順、エクスポートファイルの保存場所、およびファイル名の命名規則についても触れられています。

10:04

🔧 Blenderでのモデルインポートと初期設定の調整

段落3では、BlenderでDaz Studioからエクスポートしたモデルをインポートし、インポート時のスケールやシェーダーの設定を調整する方法について説明しています。インポート後のモデルの初期表示設定や、モデルの各部分が正しく表示されるかの確認方法についても触れられています。

15:08

🎨 表情やポーズの調整とマテリアルのカスタマイズ

この段落では、インポートされたモデルの表情やポーズを調整する方法、およびマテリアルの変更を行う方法について学びます。表情のスライダーを使用して細かい調整を行ったり、ポーズライブラリからポーズをインポートする方法についても紹介されています。

20:08

🛠 モデルの最適化とアドバンスド設定

段落5では、モデルの最適化やアドバンスド設定に関するオプションについて説明しています。FKやIKの設定、Rigifyへの変換、およびモーションキャプチャファイルの適用など、高度な機能を使用してモデルを調整する方法について詳しく説明されています。

25:09

🏁 ポーズのインポートとモデルの最終確認

最後の段落では、Daz Studioで作成されたポーズファイルをBlenderにインポートする方法について説明しています。ポーズのインポートオプションや、モデルの最終的な確認手順についても触れられています。また、ビデオの最後に、コメントやサブスクリプション、Patreonへの支援についても言及されています。

Mindmap

Keywords

💡GASインポーター

GASインポーターとは、3DモデリングソフトウェアBlenderで使用されるアドオンの一つで、Daz3D Studioの3DモデルをBlenderにインポートするためのツールです。このビデオでは、バージョン1.4を使用してモデルをインポートする手順が説明されています。

💡Daz3D Studio

Daz3D Studioは、3Dアート制作に特化したソフトウェアであり、多くの3Dモデルやアセットを提供しています。ビデオでは、このソフトウェアからBlenderへモデルをインポートする方法が紹介されています。

💡アドオン

アドオンは、ソフトウェアに追加の機能や拡張性を提供するプログラムのことです。ビデオでは、GASインポーターアドオンのインストール方法や使い方について説明されています。

💡インポート設定

インポート設定とは、モデルをインポートする際の各種オプションを調整するための設定です。ビデオでは、スケールやシェーダーの設定がインポート設定の一部として触れられています。

💡シェーダー

シェーダーは、3Dモデルの外観を定義するプログラムで、光沢や反射などの視覚効果を生み出します。ビデオでは、インポートされたモデルのシェーダー設定について説明されています。

💡アーマチュア

アーマチュアは、3Dモデルの関節や骨格を表現する構造であり、アニメーション制作に欠かせない要素です。ビデオでは、インポートされたモデルのアーマチュアについて説明されています。

💡MHX

MHXとは、MakeHuman Xの略称で、オープンソースの3D人物モデル作成ソフトウェアです。ビデオでは、BlenderのアーマチュアをMHX形式に変換するオプションが紹介されています。

💡リギフィ

リギフィは、Blenderのアーマチュアを自動化されたプロセスで作成するためのシステムです。ビデオでは、GASインポーターを使用してリギフィに変換する方法が説明されています。

💡エクスプレッション

エクスプレッションとは、3Dモデルの顔の表情を変化させるための設定です。ビデオでは、モデルの顔の表情を調整するためのエクスプレッションの使用方法が紹介されています。

💡メタデータ

メタデータとは、データに関する情報を含むデータです。ビデオでは、インポートされたモデルのメタデータを含むオプションや、それらの使用方法について説明されています。

Highlights

介绍使用GAS Importer版本1.4将模型导入Blender 2.8的更新视频。

提供GAS Importer插件的安装和使用教程。

插件可在diffeomorphisms.com下载,由Thomas Larson创建。

如果遇到问题,可以在Bitbucket上创建新的问题(issue)。

在Blender中通过Edit > Preferences > Install from Zip安装插件。

确保插件版本与下载的文件名匹配,并启用最新版本。

设置Daz Studio的路径,确保正确指向内容库。

创建Daz Studio的新功能以导入JSON数据。

导出基本数据(export basic data)需要配合JSON文件使用。

在Daz Studio中保存角色并导出为JSON数据。

在Blender中删除默认立方体并使用GAS Importer导入角色。

调整导入设置,如角色的缩放比例。

导入后,角色自动创建自己的集合,便于组织。

使用Corrections菜单修复角色装备的父级关系。

Materials菜单中可以调整材料的颜色和着色。

Expressions菜单允许加载不同的面部表情。

在Utilities菜单中可以优化角色的骨骼和设置。

Posing菜单允许导入Daz Studio中的动画姿势。

视频结尾提供了对GAS Importer 1.4的总结和感谢。

Transcripts

play00:00

welcome friends I'm real with fear with

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w3 productions today I want to do an

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update video on using the gas importer

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for blender

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this will be the gas importer version

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1.4 and we will be importing a model

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into blender 2.8 and I just want to kind

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of consolidate some of lessons learned I

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had in previous video so we can go

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through the basic steps of installing

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jazz importer add-ons in the studio you

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can version 4.1 one I believe and also

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installing the plug-in to blender 3d as

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well let's go ahead and get started

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you can get all the instructions and

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b-bow for the dads importer at

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diffeomorphisms bought calm and this is

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created by Thomas Larson and if you have

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any issues I believe there is a bit

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bucket site you can go to so I'm just

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going to right click on this development

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burden link

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and it takes you to the bitbucket where

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you can also get the development version

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of the plug-in so you would just

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download that repository but there's

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also a button here or a link here for

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issues

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so yet issue you can create a new issue

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here they gotta make an account and then

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put here and that's probably the best

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way to get responses to issues and bugs

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with the plugin

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then anyways you can get the mm need or

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two zip files first part II is the gas

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[Music]

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importer plugin for blender itself

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so you can download it from this link

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right here

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let's go to your downloads directory

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what you would do is go to the blender

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you go to edit

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preferences

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and you would install from zip you look

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for your file with my downloads

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and it will be something along the lines

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of

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maybe I like alone here

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diffeomorphism port you get to get

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diversion find out what version you

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downloaded the file name and you click

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on that you install from add-on file

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when we do that you would have the

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latest one be included in the list okay

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it doesn't erase old plugins so what you

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would have to do is make sure that the

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version number matches the one you just

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downloaded enable that one and uncheck

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the ones that are old

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I guess if you wanted to put cleanup

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purposes you could go ahead and hit the

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remove button that would

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get rid of old plugins

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anyways my default is to always autosave

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premises so you don't do that make sure

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you go ahead and hit save

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preferences

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and you've hit the end key

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the properties you will see a new tab

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for - runtime click on that and the

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first thing we're going to do right now

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is just go to settings and click on -

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path to Dad's library and what you want

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are the make sure you have the right

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pass for your your content

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- studio because basically what you

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doing the import is this making

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represents a pointers to your actually

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get your dad's library content so you're

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going to need at least these three on

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this last one for your IRA shaders and

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then there were two for your content and

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this somewhere along the lines of these

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paths it just Windows 10 machine it may

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be different for your using Mac OS or

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I'm not even sure this looks more

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something Linux but here you didn't

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women to be a different path setup so

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this is also a log file for errors so

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take note of that if you ever had any

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issues importing something they might be

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some helpful hints in the error log file

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you know these are wrong when you import

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dad's value error out so you have to

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make sure it was critical to make sure

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that these are set correctly

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all right the next part we need to do to

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set up is go to - studio only to create

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a basically a new function and a studio

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to import JSON data because you gonna be

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importing a dub file but it doesn't have

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all the information needed for blender

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so the way they developed it is you also

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have to explore a some data in a JSON

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file

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so to do that and I already have mine

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set up but I want to go through with it

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to show you how it was done I go to

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window

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you go to work space

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we will then go to customize

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and you want to expand I'll click on

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custom you want to create a new custom

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[Music]

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did we dis come on do it again to be

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dead custom action and we'll create a

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new custom action

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so create new custom action

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what you want to call the ink on

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anything you want the instructions say

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call it

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export basic data I already have one

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Samba for this tutorial only I'm going

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to call it something different

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explore JSON data

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and then the if you want to you can

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create a description

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then you want to click on

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this icon right here would be three dots

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and that's going to take you to a open

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prompt one excuse me

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find the foul prompt

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when that's looking for is this export

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basic data DSA file and you get that

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when you download the upper part so

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believe you definitely posit Ori

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you

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and when you download that file

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repository nom Cana

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jumping around here but uh cuz I already

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had it downloaded you're going end up

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with the window or a folder called FeO

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movie import - he unzip that and that

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should have

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it should have a - - studio folder and

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has that export data file that's the

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file you want to appoint to the net

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prompt

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you select that open it

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and then you go ahead and hit accept

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and now you go to the menus tab on the

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right-hand pane

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and then open you can put this button

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anywhere you want but they recommend

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doing it on the bow

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menu so you can go to the main menu bar

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get open file and then drag it where you

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want it to be in that menu so I'll just

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put it under the import/export area so I

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was dragging here right near the Myo

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button then hit apply

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and the set

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and now I already have a character here

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that I want to export to blender it is

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pretty much ready to go it is based off

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the Genesis to female model it's a

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character with a wedding dress on so now

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I want to save that character just like

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I would anything else in dad studio my

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first time working with it so I will hit

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go on my characters directory

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call it and we'll call this one wedding

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phile doesn't take long then the next

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step I need to do is go to file

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usually opposite you'll be hitting the

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export basic data button that is did it

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a second time and call it a something

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different something like this export

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JSON data

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now very important you want to co-locate

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those two files to save it in the same

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directory you want to call it the same

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thing so I'm gonna call it wedding as

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well usually when you start typing

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Stephan name of a file that you did for

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just you're in the same directory with

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dot def it to be in so it helps you know

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that you call it the right thing

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it's save

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three months and should be a which is

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exported a foul

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yes that your JSON file has been saved

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until you get the location now we

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shouldn't need a studio anymore so I'm

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going to close that

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let's go to blender

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we want to start off here by deleting

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the default cube

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go back to be dad run time

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it's import dad's file go to the

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location of my character

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you can click on either button the

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aurita icon the duck file itself or the

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teen huge space to connect thumbnail

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picture it will import it all the same

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just like that going down here briefly

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to the import settings you can change

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the scale or the character when you

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import it

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forget the default might be a default

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one but for the singer hour I was doing

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I mean the scale of point zero one and

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so that's my default i from mesh fitting

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i usually leave it at JSON file have no

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reason to change it skin color and close

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color is basically the shading that's

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coming to you the character when you're

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in solid be this is not the color that

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you're closing render to you to just

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reference color for when you're in

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working a solid

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so that means I'm only hit import day as

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well and they took a few moments to

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import

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you

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so here we have our character is been

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imported

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again that the reference colors are

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disappointing according to what type of

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mesh it is

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I'll go ahead and just briefly show you

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what was I can render to you from a

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default and then we'll go ahead and go

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through these options here on the right

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and see what they do

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I went ahead and went to the what's it

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called again

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the look give instead of going fully the

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rendered view

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just for save some resources and took a

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while for the shaders to compile and

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that's what took me a while

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and here's our character and for most

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part the shaders look okay I don't

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particularly care for all the glossiness

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at the skin but we couldn't probably

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adjust that later and the hand color is

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a little weird but it might been a

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material that I applied in dad studio

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usually doesn't I don't have a problem

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with the

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hair color - that's a weird incident

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anyway going back to solid view I will

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you can see that when you import a new

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character using the importer it creates

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its own collection so that's very good

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for organizations sake but you'll also

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notice that each material clothing or

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each material object has its own

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armature so let's say

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I picked the selected slippers

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it has its own armature to highlight it

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and never hit G it will move separately

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however if I move the character notices

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to female

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some of the clothing does not follow it

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that's because if they are not parented

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to the body's mesh there's a way we can

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do that nests in the first tab right

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here the first menu call Corrections

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so you open up or check co-op

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Corrections you have a couple things you

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can do here you can merge toes if you

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don't plan on moving individual toes you

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can merge them into one

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what doubt how you don't bother about do

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it for this sake of this tutorial

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you see both phones are now gone from

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their mesh from the armature

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the

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adding extra face bones kind of give you

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more

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facial bones for all the more so shaky

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that can go on their face so I need to

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make go ahead and do that

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that's not an apparent what goes on but

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you open up another bone layer and see

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what's going on with that

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I'll give that to that in a moment I

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want to go ahead and do the merge rigs

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part so you want to spur slick all the

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other

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our armatures then slip them one for the

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body so the whole ship can slip each one

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here then slip the one for the body and

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they click on merge rigs

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never seen a outliner that most of them

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went ahead and merged into one but dig

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down deeper there are some couple more

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objects that

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as um risks like the hair

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i'ma do the same thing here both shift

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select all those then hit the

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body image and one more time and hit

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merge rigs so you do each one one at a

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time or you do down

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all at once

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so

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movie body

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clothing moves with it

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so that's enough for corrections

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materials you can change the color of

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the shading in solid view that's all

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that's about

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you can do different things with you

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these and I won't get into that you save

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the textures after you edit edit it down

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hopefully

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Morse something I use more often update

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more apps you can input the Morse from

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like smiling the fising different facial

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gestures can you do that ear so you

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update more apps show you what's

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available if and these buttons will

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actually load those into the character

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you want to see what they are before you

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do it hit show units will show you all

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the ones that you have available to you

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never late a key hit the load button so

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you see mouth open Brown Club closed

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lips eyes all that that's just under

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this first one

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or faking this do you have expressions

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concentrate happiness sad things like

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that advising all your mouth shake when

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you speak me have also one for

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corrective

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which guess who have to do that yourself

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to remove those

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so I'll just you hit e twenties they

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take a look a few moments to be aware of

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that

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you

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so we're back after loading the face

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units the expressions and the vibes ears

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they took about a minute each to do

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and if you scroll down this tool you'll

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see them at the bottom so let's zoom in

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a little bit better on the character

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and let's open up each one of these so

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you can see base units they're basically

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all sliders so

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that was a bad one cuz the brat was

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moving the brows but it's a very faint

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expression so let's find a better one

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I squint the left eye I want to give

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this a little bit more room to see the

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full title

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doing the jaw

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50 frame each one of those as you desire

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let's go over quickly the expressions

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you can of course combine all these

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because they are all sliders and that

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mutually exclusive

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or they smile sad

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[Music]

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glare

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you

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and then Visine so so you won't get a

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sound yes

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so you do that you want to do so manual

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lip-syncing

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didn't want to know you might have

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noticed and this particular model the

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body is kind of poking through the met

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just the skirt mesh and that's just an

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issue I had and dad studio look that

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particular clothing that's not an issue

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the dad's importer or blender so that's

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just a bad example I use were a

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character mesh

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moving right along let's go through the

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menus of finishing you can optimize

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those for I cavers FK you can say this

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they apply disposed as my rest pose can

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also convert the skeleton or the

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armature to be a make MH x which was the

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make human armature that may may not be

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as relevant today as made many years ago

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but he won't move like he's making human

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and just maybe option that you need

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and convert to rigify and create a meta

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rage so I do how to use the

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convert to ratify and I will give you a

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break if I are mature and so

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that is an option not gonna do it here

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for tutorial but let you know that that

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is available

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that's set up you can create low poly

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versions of your mash make certain parts

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of it

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visible

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mash if I'm not sure what that thing

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does court he always go back to this

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website to get more details on with

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please thing goes

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rigging you can actually take your

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current rig so this is a dad there's a

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Genesis to female you convert it to

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another rig if you had a reason to do so

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so any other Genesis rig or attempt to

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do so it's not guaranteed to work but it

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will give it a good try

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it also do a seeing you ugly left at

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Carnegie Mellon University rig I guess

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if you want to apply those bb-8 bhp

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deviates file for the motion capture

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files I guess you can try to do that by

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choosing this

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Kabhi bone and cut poses mannequins and

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create goals for ike a target like RK

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inverse kinematic targets

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let's see what we got here

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just trying to give a brief overviews

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that are going into

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each one

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so we got drivers or morphs you can edit

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and adjust

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there you can actually do the cycles

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hair versus having a air mesh

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USA I deleted this and I want to start

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from here using the hair system particle

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system if you have available in blender

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you can start that right here

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going back to settings

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you can low save your settings you have

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took my defaults left to use every time

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you can save that a little bit here

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again the path to the library that

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you're going to make sure you definitely

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fill those out

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general

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[Music]

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Matt I guess those are the proper limits

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for like sliders and things change it's

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negative one to one didn't get any

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features I'm not sure what that does

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exactly

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whether you limit things to the dad's

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property limit so you won't go beyond

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them

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rigging adding face drivers

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one funky connected rotation when it

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locks

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usually your letter is

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materials how you want to treat your

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materially import

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so my default use what's available with

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easy you can also just do the SDF or the

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principal shader I believe some of these

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options needs to be actually at the

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import menu you select the ear file

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maize move it to here

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a lot of these look familiar far which

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over to the importer and 1.3

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this looks like if you're using blender

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rendering but when that that's not

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available here and the two point a so

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that's kind of ope

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utilities I've got to look into that I

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guess that's more and metadata part of

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the deaf files

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you this is a newer option here if you

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have an add-on you want to add to the

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importer add-on yourself you have new

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functionality you want to add you can

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write that and you can use this to help

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you set that up

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posing this is where you take the pose

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files that are available and - studio

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and import them into your kit on your

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character to Reaper your character so

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those are for all the skill now animated

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but still poses

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and like I say RTO the tooltip over it

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you see you want stuff our dear

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BSF files

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you do pose library again bringing the

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whole library poses and import action

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you basically can import a sequence of

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[Music]

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poses so ask Maya maybe they are sitting

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down and then expose stand up and expose

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tips step 4

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that's not frame-by-frame those are just

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still one pose at a time so if you

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wanted to do that you can do that

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there's supposed to be a way where you

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could actually import any animated pose

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one to add some motion in it and using

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the import action buttons but I haven't

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figured out how to get that working

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smoothly so if I do I'll make another

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video following up on this one

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and you can guess save the current frame

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where we pose this in

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and that's about it these we've already

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gone through with base units changing in

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the expressions advising use so those

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are the basics of the Gaz importer let's

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go ahead and take another look at the

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materials I'll make sure that they came

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out correctly as far especially with

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things using the alpha transparency so

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one moment

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yeah I just didn't notice last time when

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I'm not the eyes use alpha transparency

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like a u2 and the eyelashes in the hair

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and they all do you again not really

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happy about the hair color but it's

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probably something I chose in the studio

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also this had a lot of alpha

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transparency in it this glove material

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so all that came out pretty well

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so we can actually take this armature

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and go to the pose mode

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and

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our troops are why

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who's that you can pair two of course

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there are some

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mass rating issues that might be more

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with my actual character than the

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importer as a whole so again don't put

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too much weight into that

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and that should Bob Duke be about it

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maybe half of today I might do a

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follow-up on using like rigify or

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something like that

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arguing their character but this is the

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Daz importer one point four thanks for

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watching they have any questions leave

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them in the comment section below

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cuz so subscribing so you get first dibs

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on the newest videos I like to thank our

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patreon sponsors that help make videos

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like this possible or considering going

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to our patreon page and becoming a

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patreon patron yourself link is in the

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description below thank you have a

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blessed day

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you

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