5 ECONOMIC Mistakes NEW PLAYERS Make in Victoria 3

Generalist Gaming
2 Jun 202319:30

Summary

TLDRIn this Victoria 3 tutorial, the focus is on common economic misconceptions among new players. The video clarifies that a negative balance sheet is often desirable for major powers, as it stimulates the economy and construction, akin to GDP growth. It challenges the conventional wisdom of maximizing revenue and minimizing expenses, emphasizing the importance of targeted taxes and spending to influence economic growth. The tutorial also advises against overbuilding in agriculture due to its impact on investment pools and suggests prioritizing industries that contribute more to these pools. Additionally, it discusses the strategic use of trade routes, advocating for exporting goods that align with one's economic goals rather than simply chasing high productivity.

Takeaways

  • 😀 New players often misunderstand the economic mechanics in Victoria 3, especially the balance sheet, where a negative balance might be desirable for major powers to stimulate the economy.
  • 💼 Construction is crucial in Victoria 3 as it represents GDP growth rate, and players should focus on expanding their economy through building more structures.
  • 💰 Players should not solely aim to maximize revenue and minimize expenses; instead, they should consider the broader economic impact, including the construction rate and GDP.
  • 🏛️ The ownership of buildings significantly affects the investment pool, with capitalists contributing more than other pop types, so players should aim for more capitalist-owned buildings.
  • 🌾 Overbuilding agriculture early in the game is a common mistake as it leads to less contribution to the investment pool, despite it being profitable.
  • 🏭 Players should not always build the most expensive goods in the market; they should consider the impact on the investment pool and the type of ownership.
  • 🔗 Tariffs can be counterproductive as they can disrupt the economy by making certain goods more expensive and less profitable, which can affect the investment pool negatively.
  • 🌐 The goal is not to make all goods cheap but to strategically manage the economy to make some goods cheap and others expensive, aligning with the country's production capabilities.
  • 🚢 Productivity of trade routes is not the only factor to consider; the type of ownership and the strategic economic impact are more important for long-term economic planning.
  • 🌟 New players should focus on understanding the economic intricacies of Victoria 3, moving beyond intuitive assumptions from other strategy games, to effectively manage their nation's economy.

Q & A

  • What is the primary focus of the video?

    -The video is a tutorial focusing on five common economic mistakes that newer players make in Victoria 3, a strategy game.

  • Why is construction emphasized as important in Victoria 3?

    -Construction is highlighted as it represents GDP growth rate, and expanding the economy is primarily done through building more structures.

  • What is the counterintuitive aspect of the balance sheet in Victoria 3?

    -In Victoria 3, especially for major or great powers, it's often beneficial to have a negative balance, running loans and a large line of credit, contrary to conventional wisdom which suggests a positive balance.

  • Why might a player not want to maximize National Revenue in Victoria 3?

    -Maximizing National Revenue isn't always ideal because extracting more in taxes can decrease GDP by taking money out of the economy that could be used for consumption and investment.

  • How does the ownership of a building affect the investment pool in Victoria 3?

    -Different pop types contribute varying percentages of their income to the investment pool. For instance, capitalists contribute 20%, which is why having more capitalist-owned buildings is beneficial.

  • What is a common mistake players make regarding building types in the early game?

    -Newer players often build too much agriculture early on, which is a mistake because it creates aristocrats that contribute less to the investment pool, impacting the economy negatively.

  • Why might a player not want to build a profitable building in Victoria 3?

    -A player might avoid building a profitable structure if it leads to the creation of less desirable pop types or if it doesn't align with their overall economic strategy, such as focusing on capitalist-owned buildings.

  • How does the price of goods in the market influence the economy in Victoria 3?

    -The price of goods affects the profitability of buildings. High prices can make buildings more profitable, contributing more to the investment pool, while low prices can lead to unprofitable buildings.

  • What is the impact of tariffs on the economy in Victoria 3?

    -Tariffs can be detrimental as they can increase the price of goods, making certain buildings less profitable and encouraging the auto queue to build less desirable pop type-owned buildings.

  • Why should productivity not be the primary focus when deciding on trade routes in Victoria 3?

    -Productivity is important, but the type of pop ownership of the buildings is more crucial. Exporting goods owned by capitalists and importing goods owned by aristocrats is a better strategy than just chasing high productivity.

Outlines

00:00

📈 Understanding Economic Misconceptions in Victoria 3

This paragraph introduces the tutorial's focus on common economic misconceptions among new Victoria 3 players. It emphasizes that while construction is crucial for economic growth, represented by GDP, the tutorial will delve into less intuitive aspects. The speaker clarifies that a positive balance sheet isn't always ideal, especially for major powers, and that National Revenue isn't the sole focus. Instead, players should consider the construction rate and GDP alongside the balance sheet. The tutorial aims to correct the instinctive approach to economics in the game, suggesting that a negative balance might be desirable to stimulate the economy and increase GDP.

05:01

🏛️ Balancing Economy and Construction in Victoria 3

Paragraph 2 discusses the intricacies of managing the economy in Victoria 3, particularly the balance between extracting and injecting money. It explains that increasing taxes extracts money from the economy, which can suppress economic activity, while spending can stimulate it. The speaker advises players to think strategically about where to extract and inject money, targeting the upper strata of society for revenue extraction. The paragraph also touches on the importance of construction as a GDP growth indicator and how managing taxes and construction can influence the economy more effectively than just focusing on the balance sheet.

10:03

🌾 The Pitfalls of Building Agriculture and Ownership Dynamics

This paragraph highlights the importance of building ownership in Victoria 3. It points out that new players often mistakenly focus on constructing buildings that are profitable in the short term, such as agriculture, without considering the long-term impact on the investment pool. The speaker explains that different pop types contribute varying amounts to the investment pool, with capitalists being the most beneficial. Therefore, the tutorial advises against overbuilding in agriculture early in the game and suggests focusing on industries that increase the investment pool and contribute to GDP, such as construction-related industries.

15:05

🛍️ Market Prices and the Strategy of Building Ownership

Paragraph 4 addresses the common mistake of new players building based solely on market prices. It explains that while market prices can guide building decisions, they should be balanced with considerations of building ownership. The speaker argues that it's not always beneficial to build the most expensive goods, as ownership types and their contributions to the investment pool are crucial. The paragraph also discusses the importance of managing the price of goods to ensure profitability, especially for goods that are predominantly produced domestically. The tutorial suggests that players should aim for a balance where some goods are cheap to import, and others are kept expensive to maintain profitability and stimulate the economy.

Mindmap

Keywords

💡Economics

Economics is a social science that studies the production, distribution, and consumption of goods and services. In the context of the video, economics is central to understanding the game mechanics of Victoria 3, particularly how players manage their in-game economy to achieve growth and development. The video discusses various economic concepts such as balance sheets, GDP, and tariffs, which are crucial for players to master to succeed in the game.

💡Balance Sheet

A balance sheet is a financial statement that records a company or country's financial position, including assets, liabilities, and equity at a specific point in time. In the video, the balance sheet is discussed as a tool for players to monitor their economic health in Victoria 3. However, the video suggests that unlike conventional wisdom, in the game, players often aim for a negative balance sheet to stimulate the economy by taking loans and investing in construction.

💡GDP (Gross Domestic Product)

GDP is a measure of a country's economic output and is often used as an indicator of a nation's overall economic health. In the video, the presenter likens the game's construction rate to GDP growth rate, emphasizing the importance of construction for economic expansion. Understanding and managing GDP is key to the game's economic strategy.

💡Construction

Construction in the game refers to the building of infrastructure and facilities, which is analogous to economic development. The video highlights construction as a critical aspect of the game's economy, equating it to GDP growth. Players are advised to focus on construction to expand their economy and improve their in-game nation's capabilities.

💡Taxes

Taxes are compulsory financial charges levied by a government on workers and businesses to fund public expenditures. In the video, taxes are discussed as a tool to extract money from the economy. The presenter explains that increasing taxes can suppress the economy by taking money out of circulation, while decreasing taxes can stimulate it by allowing more money to be spent on goods and services.

💡Investment Pool

The investment pool in Victoria 3 refers to the funds available for investment in new buildings and infrastructure. The video explains that different pop types (like shopkeepers, farmers, aristocrats, and capitalists) contribute different percentages of their income to this pool. The presenter advises players to aim for a higher proportion of capitalists in their economy to increase the investment pool and, consequently, the in-game nation's growth.

💡Ownership

Ownership in the context of Victoria 3 refers to which social class owns the means of production, such as factories and farms. The video emphasizes that the ownership of buildings affects the investment pool and the economy's growth. Players are encouraged to focus on building types that are owned by capitalists, as they contribute more to the investment pool, which is vital for economic expansion.

💡Market Tab

The market tab in Victoria 3 is a game interface where players can view and manage the economy's supply and demand for various goods. The video script mentions that new players often use the market tab to decide what to build based on the prices of goods. However, the presenter advises that players should also consider the ownership of buildings and the overall economic strategy, not just the current market prices.

💡Tariffs

Tariffs are taxes imposed on imported or exported goods and services. In the video, tariffs are discussed as a potential strategy in the game, but the presenter cautions that they can have negative effects on the economy by altering the price equilibrium and potentially reducing the profitability of certain buildings. The video suggests that new players should be cautious with tariffs and consider their broader economic impact.

💡Trade Routes

Trade routes in Victoria 3 represent the economic connections between different regions or countries, allowing for the exchange of goods. The video script explains that while productivity is a factor in choosing trade routes, the ownership type of the buildings and the overall economic strategy are more important. Players should prioritize exporting goods that are owned by capitalists and importing goods that are owned by aristocrats to align with their economic goals.

💡Productivity

Productivity in the context of Victoria 3 refers to the efficiency with which goods are produced and traded. The video discusses how new players might focus on maximizing productivity in their trade routes, but the presenter argues that this should not be the primary goal. Instead, players should consider how trade routes align with their broader economic strategy, such as promoting certain pop types and managing the price of goods.

Highlights

Construction is crucial in Victoria 3 as it represents GDP growth rate.

New players often misunderstand the balance sheet's role in Victoria 3's economy.

Major or great powers may want to run a negative balance to stimulate the economy.

National Revenue isn't always about maximizing income; it's about economic stimulation.

Taxes extract money from the economy, which can impact GDP.

Construction rate is a key indicator of economic growth.

Taxation strategies should target revenue extraction from the upper strata of society.

Building too much agriculture in the early game can hinder economic growth due to lower investment pool contributions.

Ownership of buildings affects the investment pool and should be considered when deciding what to build.

Market prices are a decent heuristic for deciding what to build, but not the only factor.

Dual output buildings can provide misleading signals about profitability.

The goal is not to make all goods cheap, but to manage the economy for targeted profitability.

Tariffs can have negative effects on the economy by disrupting the balance of capitalist-owned buildings.

Productivity of trade routes is not the primary concern; building ownership types are more important.

Exporting goods owned by capitalists and importing goods owned by aristocrats is a strategic move.

The tutorial concludes with a summary of the five economic mistakes new players make in Victoria 3.

Transcripts

play00:00

hello and welcome back today we will be

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continuing our Victoria 3 tutorial

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series and this episode we'll be talking

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about five things that newer players get

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wrong about economics I just want to

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emphasize that this is a sort of list of

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things that are not intuitive not

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necessarily the five most important

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things to know an example of what I'm

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talking about is construction is

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probably the most important thing to

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emphasize and be aware of but I think uh

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someone who plays a lot of other

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strategy games will be able to very

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quickly identify that construction is

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important to Victoria 3 because your

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primary point of interaction is uh

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building more buildings and so if you

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can build more buildings and then you

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can expand your economy more and you can

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think of construction as your GDP growth

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rate and GDP is an extremely important

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number and so I think that this is

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something that's easy and quick to

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identify the five things we're going to

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be talking about are going to be things

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that are a lot harder to identify or

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will be counter-intuitive specifically

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in the realm of Economics so the first

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thing we're going to talk about is

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probably what newer players first look

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at when they're trying to figure out

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okay what's going on here economically

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and that is the balance sheet you know

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conventional wisdom would indicate you

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want a positive balance and you also

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want to maximize Revenue while

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minimizing expenses uh and this is not

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the case in Victoria three in fact

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sometimes you or very often if you are a

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major or great power you actually want

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to have a negative balance and you want

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to be taking loans running a huge line

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of credit and also you do not

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necessarily even always want to maximize

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National Revenue now there are two

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better things to look at or two things

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you need to look at in uh together along

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with the balance and that is your

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construction rate which you can think of

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as your GDP growth rate and your GDP

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itself and so coming back to this um

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balance figure it's that it's important

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to think of it not hey we're just trying

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to maximize how much money we're making

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it minimize how much money we're losing

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but look at it from the perspective of

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you are taking money from the economy

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every time you extract anything in terms

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of Revenue with the exception of tariffs

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you are extracting money from your own

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economy so that money is not going into

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the being paid for for goods it's just

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sitting there into your gold Reserve so

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for what I mean by this is uh if more

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money was into the economy if we were

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taxing people less they would buy more

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clothes for example and this would

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increase the profitability of our

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textile mills and this increased

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profitability because there's an

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increase in price of clothes would drive

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up GDP so when we take a bigger tax rate

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or we tax anything we are driving down

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GDP in a sense because we are taking

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money out of the economy similarly when

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you spend extra you stimulate the

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economy and you raise GDP and also you

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can think of you know construction as

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your GDP growth rate so coming back to

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kind of thinking about uh National

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Revenue a healthier way to think about

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it it's still a very important thing

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your balance is still important to pay

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attention to but it's not the be all

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end-all and instead you should think of

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it uh do I want to be extracting my

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money for my economy right now or do I

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want to be injecting money into the

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economy and if you want to be injecting

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money into the economy you actually want

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to run a negative balance if you are

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recognized the reason why you do not

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want to run one run one if you are not

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recognized is because uh the interest

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rates are really prohibitive as

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unrecognized powers or particularly

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smaller Powers but you definitely don't

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want to have an enormous gold Reserve

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most of the time unless you are

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preparing an action where you know you

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are going to run a deep deep deficit and

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you want to avoid default

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um also you want to avoid going into

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negative if you are unrecognized because

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the interest rate is not going to be

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sustainable and it will crush you but

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other than that balance is not

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necessarily something you even want

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positive often you want it negative

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which is not intuitive uh you know for

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the beginner player to add on to this

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balanced discussion it's important to

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briefly cover taxes whenever you are

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increasing taxes you are going to be you

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know increasing the amount of money

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you're extracting from the economy which

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will depend press the economy but the

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way you want to think about it is I want

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to inject money into the economy in a

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particular way and I want to extract

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money from the economy in a particular

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way and so this is how you want to think

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about managing this it's not about

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maximizing your revenue and minimizing

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your expenses it's by having targeted

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revenue and targeted expenses without

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going into too much detail you generally

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would prefer to extract money from the

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upper strata and so one way you could do

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that is if you are specifically taxing

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stuff that they are consuming a lot of

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like services and luxury items you can

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Target uh the extraction on the upper

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strata and you can do this for example

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with consumption taxes and then bringing

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up the uh the taxes from the consumption

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you can gain more Revenue now you don't

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want to be running a huge positive

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balance but one way you can inject money

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back in is by advancing your

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construction and by blowing out

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construction really really large and so

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what will often be the strategy early on

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will be to maximize taxes specifically

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focusing them as much on the higher

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strata as possible and look to just send

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construction into the stratosphere and

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so this is kind of the the balance is

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important but it's more important to

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think of uh not this raw score of

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balance but how you are you know

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injecting money or extracting money from

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the economy uh specifically increasing

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the investment pool is particularly

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strong in the early game which the early

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game is much much longer if you are a

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newer player and you can't get over like

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1.2 billion GDP the next two mistakes

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that newer players tend to make both

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have to do with ownership of a building

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now ownership is particularly important

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because it affects the investment pool

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transfer whenever a building has a

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positive balance a certain percentage of

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that will be contributed to the

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investment pool about the investment

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pool in reinvestment now different pop

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types will contribute different amounts

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to that investment pool in particular

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shopkeepers and farmers will contribute

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five percent of their income Aristocrats

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will contribute to 10 percent of their

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income and capitalists will contribute

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20 of the income this is important

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because it means that you generally want

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to have a lot of capitalists and so one

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of the major mistakes that a lot of

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players make that are newer is they

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actually build a lot of Agriculture and

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in the early game

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um you know once you get later

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agriculture becomes okay but in

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particular in the older early game you

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do not want to build a lot of

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Agriculture because it has a lot of

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aristocrats which contribute less to the

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investment pool which is a huge source

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of your income in the early game

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remembering that you know we would like

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to extract money from the upper strata

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this is a way of extracting money from

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the upper strata that targets the upper

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status specifically because these are

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the owners of all the buildings and so

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you would rather extract more from them

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in particular and so not only is it a

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good source of income you in particular

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want to be extracting a lot from this

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class and so you don't want to build any

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agriculture as a result of this or you

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want to avoid it as much as you can also

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if you are playing on a relatively

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backward country it is extremely

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important to as a result of the

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ownership to research the lathes

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technology or any the other technology

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that unlocks a production method like

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leaded glass which allows you to switch

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from being a shopkeeper owned to being

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capitalist owned so for example if we

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bump back to hand sewn clothes we will

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see that the merchant guilds are now

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shopkeepers and these only contribute

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five percent of their uh dividends or of

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the weekly balance to the investment

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pool rather than capitalist which will

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contribute to 20 to the investment pool

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and so the second mistake is uh building

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a lot of agriculture even if it's really

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profitable because you will not get as

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much into the investment pool even if

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the buildings are making a lot of money

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the third mistake players make is they

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will in order to decide what they want

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to build is they'll go into the market

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tab they'll look in the market and they

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will build stuff uh the sorts of things

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that are the most expensive things in

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their market and they will not build any

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of the stuff that's really cheap and

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it's important to emphasize this is

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actually a decent heuristic for deciding

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what to build but you have to on top of

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this can consider ownership in

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particular and you don't always want to

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build the most expensive good

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for example tobacco here while it's

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really expensive is Aristocrat owned and

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we would prefer not to build tobacco we

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would want to build a lot of iron

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specifically because iron is used in

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construction and so it'll make

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construction cheaper it's a lot to

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unpack how everything's related but in

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general you want to build a lot of stuff

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related to making construction cheaper

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in particular in the early game and you

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do not want to build any agricultural

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buildings even if it looks really

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profitable another further example of

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not always wanting to build stuff just

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because it's profitable is if we look in

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the market for example and see that

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luxury clothes are really expensive but

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regular clothes are really cheap if we

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come and talk look at take a look at

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textile mills you can reach a certain

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situation where buildings that have dual

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outputs like textile mills will have

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have extremely cheap of one thing and

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extremely expensive as the other such

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that they actually aren't all that

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profitable and so you can get an

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improper signal in when it comes to

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Goods that have dual tracks or dual

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outputs so for example the groceries or

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the croissants or the sausages in

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particular will have there's multiple

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things coming out of the Grocers like

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liquor and these other sorts of stuff

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that can help depress the profitability

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but generally looking in here it gives

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you a good idea of what's going to be

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profitable and what would be good to

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build but you have to Overlay it with

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like the understanding that ownership is

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important and dual track

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um you know buildings is important in

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particular Fine Arts almost never worth

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building even if it's really expensive

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or never in the early game and so it's

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not the case that you want to just

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simply build all of these even though

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usually that's a relatively good

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heuristic just building what's most

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expensive it is not always good and you

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need to consider other things on top of

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that now a secondary a part of this

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mistake is the idea that in the end what

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we are aiming for is to have every good

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be as cheap as possible which uh is the

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case in a lot of other games but is not

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the case in Victoria three and so even

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though we might be building the stuff

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that's the most expensive and be pushing

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the price down the reason we're building

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the stuff that's most expensive like the

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iron mines for example is because these

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will be very very profitable they'll

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have a really high balance because the

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good is expensive we're not building it

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because we're trying to reduce the price

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we're building it because the weekly we

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know that the weekly balance of the

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building is going to be high it's going

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to be positive this weekly balance will

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transfer into investment pool transfer

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it'll also be able to employ more Pops

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it'll increase to the GDP which is the

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total output of the goods no if all the

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goods in your Market are cheap none of

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your buildings will be profitable and so

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it is bad to have everything be cheap

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and generally speaking you can achieve

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everything being cheap if you have

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really really low government spending

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which is indicates that you need to

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inject act more money into the economy

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so the goal is really not to get stuff

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cheap instead it's to get some Goods

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cheap and other Goods you want to keep

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expensive which informs the overall

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trading strategy now we're not going to

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delve into that too too deep but just

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imagine here we're taking a look at this

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textile mill and imagine the price of

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these are really really low right this

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means that the balance is equal to the

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revenue minus the expenses if we the

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price of these is really low the revenue

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will go to like basically zero right or

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let's say it's only 12K suddenly this

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building's not profitable and so it's

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not going to increase investment pool

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transfer

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um you know or any of these other things

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and so profitability is important and

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profitability is driven by the price of

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goods being high and so instead with the

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way you want to think about it is you

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want the price of the goods which you

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have a higher proportion of your own

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orders being built and by that I mean

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you're not importing it so for example

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if we're importing most of our tobacco

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we want our tobacco to be as cheap as

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possible right if we're building all of

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our iron we actually want our iron to be

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relatively expensive with some asterisks

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all right if we're building all of our

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groceries we want those to be expensive

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because it means the buildings will be

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more profitable and so you want to

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depress the price of goods that are

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disproportionately you are

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disproportionately uh building less of

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yourself and you want to increase the

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price of stuff that you were

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disproportionately building more of if

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we were the only uh builder of groceries

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for example we would want this price to

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be Sky High because that would make

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exports of the good extremely profitable

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so this sort of brings us to mistake

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number four which is trying to extract

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money from the economy via tariffs if

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you think about what we just discussed

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in terms of pushing prices up and down

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whenever we tariff for example if we

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tariff on our import of fabric knowing

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that we want to import fabric because it

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is owned by aristocrats the buildings

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that produce fabric if we tariff this

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this means we're going to import less of

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it and instead the equilibrium price

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will be a little bit uh higher because

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we are tariffing it we are making the

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import less efficient and so less comes

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in what this means is that first of all

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all buildings that use the fabric as an

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input will be less profitable because

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their inputs are more expensive but

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second of all this means that it will be

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because the price is higher it will make

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our Auto queue uh be more profitable and

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more prone to building stuff that you

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know will build out Fabric and build

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fabric itself which will include the

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aristocrats which is again not what we

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want because we want to be capitalist

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oriented so when we tear a fabric we

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hurt ourselves in two ways right we are

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making the capitalist owned buildings

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that use fabric as an input less

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profitable and we are encouraging the

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auto queue to build more aristocratic

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owned buildings second of all we might

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be exported clothes right and uh

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generally speaking we want the price of

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clothes to be high if it is

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disproportionately overrepresented in

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our economy in terms of our buildings if

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we tariff it that means fewer clothes

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will go out we will skim the Tariff

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right but then the price of these

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clothes will not be as high AI so we

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won't be able to support uh building you

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know as many textile mills before they

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become unprofitable and when you really

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want to build a lot because you're

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seeking to get throughput that much is

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fairly obvious but this can help us do

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this and so tariffs just hurts you on

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all fronts in regard to how you want to

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massage the economy it's not that you

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just don't want money it's that you want

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to get money in a particular way and

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this particular way it does not evolve

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using tariffs as a primary means and so

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you should not as a new player Chase

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tariffs in fact on almost everything uh

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you know if you are importing it you

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actually want to you know let's say we

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want to import sugar we're going to put

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an import route to the Egyptian Market

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we would actually want to eliminate the

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import tariff on the sugar that way we

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can bring more in and so if you're

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extracting tariffs this is actually

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generally a Bad Thing The Only Exception

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is is if there are certain Goods in your

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Market you are trying to protect in

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particular in the late game this can

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become a strategy but uh other than that

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it's not even then it's not about

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extracting money through 10 it's about

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preventing other countries from being

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able to import your goods although

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generally protectionism is not a good

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strategy I want to emphasize that it's

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kind of just a late game sort of thing

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we've switched to England to talk about

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the last mistake which is having

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productivity of your trade routes be the

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primary thing that is important to you

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when deciding this is a mistake uh when

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deciding what trade routes to make just

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looking at productivity and trying to

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get the most productive trade routes now

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productivity is important but the

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overall strategy of wanting buildings

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owned by a particular pop type is more

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important than the productivity itself

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and so if we were to take a look at the

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idea of exporting rain we could export

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it at a relatively High productivity or

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exporting tools let's say which would

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actually have a negative productivity to

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the Spanish Market it would actually be

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preferable for us to export the tools

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and the reason why is because this will

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affect the types of buildings that can

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be built in Great Britain and it will

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affect the types of buildings that will

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be built by the automatic q and still be

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able to be profitable if we export tools

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to Great Britain this product or sorry

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into the Spanish Market this will be a

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negative trade route and this wouldn't

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be the first choice right we would

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definitely want to go to Westphalia

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first but if we export it to Spain uh

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this would make it so that our uh

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tooling workshops would be more

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profitable right and so let's find a

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tooling Workshop here our tooling

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workshops would be more profitable the

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weekly balance would be higher if we

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were to export grain we would experience

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the same thing in particular with all of

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our Rye Farms except we don't really

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want our rifle arms to be profitable we

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would rather our tooling workshops be

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profitable because the ownership type

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matters it's not that we want to ride

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workshops to be trash but we would

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rather let our pops uh let's say it's a

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it's a matter of how you are extracting

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money we would rather let our Pops our

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specifically our poor pops just consume

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the grain rather than export it for some

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productivity right we don't want to

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extract money in that way that is not

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the more efficient way of extracting

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money instead we would rather inject

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money by not running a productive trade

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route and getting money from the

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productivity of the building and the

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owners of the building paying to us and

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like this sort of stuff this is not our

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preferred way of extracting money we

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would rather let our Pops eat the Grain

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and we would rather try and extract

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specifically on the wealthier pops and

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so for example exporting luxury uh you

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know furniture and this sort of stuff is

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super super okay because we are not

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concerned as much about keeping the Sol

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of these pops high but returning to like

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the overall strategy you want to export

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all of your or the only things that you

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are exporting you want to be owned by

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capitalists as far as importing goes you

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want to import all the stuff that's

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owned by Aristocrats and also

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specifically resources can be good to

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import for a variety of reasons that are

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beyond the scope of this video but other

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than that that's your general strategy

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and this strategy is more important than

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chasing some productivity you know

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chasing some tail in the Spanish Market

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sorry that's our import trade route our

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export trade route here it would not be

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worth it to seek this productivity even

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though it is productive

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um you know just on terms of this

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it will make the Trade Center make more

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money it will do these sorts of things

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uh but this is not a good way to

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evaluate it it's about thinking of your

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total holistic strategy of pursuing

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buildings and ownings of a particular

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kind and also getting greater

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specialization because when you export

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if you're producing a lot of clothes and

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you export clothes we can build these

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tool clothing things up higher which we

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can get more economies of scale bonus

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from specifically we need to research

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another tech here in Great Britain so

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that's not the best example but it is

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the idea so that was the tutorial on

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five mistakes that newer players make in

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regards to economics in Victoria 3

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mainly kind of focusing on stuff when

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they're coming from a different game if

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you enjoyed this video please like

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comment subscribe hit the notification

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Bell for obviously notifications about

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more videos and other than that other

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than that have a good day

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Victoria 3Economic StrategyGame TutorialBalance SheetConstruction RateInvestment PoolOwnership ImpactMarket AnalysisTariffs EffectTrade Routes
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