HOW I DRAW THE FACE/HEAD

NIRO
31 Jan 202414:51

Summary

TLDRこのビデオでは、顔と頭を描くための基本的な方法や研究技術を紹介します。まず、ルミスメソッドを使い、顔の輪郭を描き始め、その後、目の位置や鼻、口、耳を追加します。次に、頭の形を細かく調整し、キャラクターの特徴やデザインを加えます。さらに、立方体を描く練習を通じて、空間の理解を深め、顔の構造と比率を把握します。最後に、顔のスタイル化について話しますが、それは基本的な知識とコピースキルを身につけることにより、他のアーティストの作品を分析し、模倣することで学ぶことができます。

Takeaways

  • 🎨 動画では、スポンサーであるSquarespaceの紹介が行われています。
  • 🖌️ 顔と頭を描くための基本的な方法として「ルミス方法」が紹介されています。
  • 📏 3Dの視点で円を描き、その後に眉線、中心線、顎線などのガイドラインを追加します。
  • 👀 目は顔の最も重要な特徴であり、正しい目を描くことで顔全体が良く見えるようになります。
  • 🔍 参考画像を使いながら描き、ルミスガイドラインを応用して頭の構造を理解することが推奨されています。
  • 🧠 頭蓋骨の構造を理解するために、形状の知識とルミス方法を組み合わせてスカルを構築します。
  • 🤔 顔の比率は、額、中間部分、あごの3つの部分に分けられ、それぞれに適切な比率を割り当てます。
  • 👦 男女の顔の特徴を描くための比率の調整方法や、3/4角度での顔の描き方などが解説されています。
  • 🎨 アニメやマンガのスタイルにするためには、基本的な知識と他のアーティストの作品を研究し、模倣することが重要です。
  • 🌟 スタイリゼーションのポイントとして、目、髪、口、鼻などの特徴をどのように変形するかが説明されています。

Q & A

  • ビデオのスポンサーは誰ですか?

    -ビデオのスポンサーはSquarespaceです。

  • ビデオで紹介されている基本的な顔の描き方は何ですか?

    -ビデオでは、ルミスメソッドという基本的な顔の描き方を紹介しています。これは、初心者でも使いやすいシンプルで堅牢な方法です。

  • ルミスメソッドの最初のステップは何ですか?

    -ルミスメソッドの最初のステップは、適切なサイズの円を描き、それを頭蓋骨と考えることです。

  • ビデオで説明されている3D的思考とは何ですか?

    -3D的思考とは、絵を描く際に、物が3次元空間に存在するように考える考え方です。円を球体と考えるなど、形状が立体的に見えるように描くことが必要です。

  • 顔の各パーツを正確に描くためには、どのようなガイドラインを用いる必要がありますか?

    -顔の各パーツを正確に描くためには、眉のライン、中心ライン、小円、交差ライン、垂直ライン、そして下のラインを用いる必要があります。これらは顔の構造を示すガイドラインです。

  • ビデオで紹介されている顔のスタイル化とは何ですか?

    -スタイル化とは、基本的な顔の構造に個性や独特のスタイルを加えるプロセスです。ビデオでは、アニメや漫画の顔のスタイル化方法について触れています。

  • ビデオで提案されている練習方法は何ですか?

    -ビデオでは、キューブを描く練習を提案しています。これは、3次元空間を理解し、顔や他の物体を立体的に描くのに役立ちます。

  • スケルタル構造を理解するためにビデオで提案されている方法は何ですか?

    -スケルタル構造を理解するためにビデオでは、頭蓋骨を単純な形状で構築し、ルミスメソッドのガイドラインを用いる方法を提案しています。

  • ビデオで説明されている顔の比率とは何ですか?

    -ビデオでは、顔を前額、中間部分、および下颚の3つの等しい部分に分けることが提案されています。これは、標準的な顔の比率を理解するのに役立ちます。

  • ビデオで紹介されている3/4角度の顔の特長は何ですか?

    -3/4角度の顔は、奥行きの感じが強く、側面の頬骨が目立つ特徴があります。男性キャラクターではシャープでstraightな線が使われ、女性や若いキャラクターでは丸みと柔らかさが加わります。

  • ビデオで提案されているスタイル化の方法とは何ですか?

    -スタイル化の方法としては、他のアーティストの作品を研究し、それらを模倣し、分析することで自分独自のスタイルを学ぶことが提案されています。

Outlines

00:00

🎨 顔の描き方とスタディテクニック

ビデオでは、スポンサーであるSquarespaceの提供による動画制作が紹介され、顔の描き方とそのスタディテクニックが説明されています。動画では、基本的な「ルミスメソッド」を通じて顔の描き方を学び、さらにスタイルをつける方法についても触れられています。3つのフェースメソッド、形状、解剖学構造、そしてスタイル化が提案され、これらの概念は理解は簡単だが、マスターには挑戦的です。基本的なルミスメソッドから始まり、円を描き、眉の位置を示す線、中心線、さらに小円、交差線、颚線を追加しながら、顔の構造を構築していきます。

05:01

🛠️ 形状と立方体の学習

第二段落では、アートの基礎である形状と、特に顔の描き方において重要な役割を果たす立方体の使用法が解説されています。立方体を描くことで、3次元空間の理解を深めることができ、顔の立体感を描き出せるようになります。プロのアーティストも立方体の練習を通じて、顔の構造や比率を理解しているとされています。また、スポンサーであるSquarespaceの機能についても紹介されており、ウェブサイトの構築やデザインシステム「流体エンジン」について触れられています。

10:01

👤 顔のスタイル化と参考への学び

最後の段落では、顔のスタイル化と参考への学び方について語られています。参考画像を通じて学習し、自分だけのアートスタイルを磨くことが推奨されています。アニメやマンガのスタイルに興味があるなら、その作品を参考にし、特徴的な顔のパーツをどのように表現するかを学ぶことが重要です。また、照明や構造を理解するためには、3Dモデルの「ASAROヘッド」を研究することも提案されています。動画は、リアルなスタイルや半リアルなスタイルを目指すアーティストにとってのガイドラインを提供し、基礎を学び、それを自分のアートに応用する方法を紹介しています。

Mindmap

Keywords

💡ルミス方法

ルミス方法とは、顔や頭部を描くための基本的な技術です。このビデオでは、まず円を描き、それに眉線や中心線を加えて立体感を出す方法が説明されています。ルミス方法は、頭部の立体感を簡単に表現するための強力なツールであり、プロフェッショナルがアニメやマンガでよく応用する技術とされています。

💡立体感

立体感とは、平面的な絵画に深度や3次元的な印象を与える技術です。ビデオでは、円を球体と考えることで立体感を表現し、顔の奥行きの表現に役立つと説明されています。立体感は、絵画がフラットでないように、現実的な見た目に不可欠です。

💡顔の比率

顔の比率とは、顔の各部分のサイズと位置を一定の割合で配置することです。ビデオでは、顔を3つの部分に分けて、額、中間部分、あごの比率を整える方法が紹介されています。これらの比率は、年齢や視点、スタイルによって調整でき、キャラクターデザインに応じて変化します。

💡スタディ

スタディとは、他のアーティストの作品やアニメのフレームを分析し、自分自身の絵画技術を向上させるための練習です。ビデオでは、スタディを通じてアニメやマンガのスタイルを学ぶことが勧められており、それは基本技術を理解し、他のアーティストの表現方法を模倣することで行います。

💡アニメ

アニメは、ビデオのテーマの一つであり、特に顔の描き方において重要です。アニメのキャラクターは、特徴的な顔の比率や特徴を持っており、目が最も重要な特徴です。ビデオでは、アニメの顔の特徴を分析し、どのようにしてそれに基づいてキャラクターをデザインするかが説明されています。

💡スタイル化

スタイル化とは、基本的な顔の構造や比率を元に、個性的なスタイルを加えるプロセスです。ビデオでは、アニメやマンガのスタイル化された顔の特徴を分析し、どのようにして現実的な顔を個性的なスタイルに変えるかが説明されています。これは、基本技術をマスターした上でのみ実現可能であり、創造性と技術の両方が必要です。

💡参照画像

参照画像とは、絵を描く際のモデルとして使用される写真や他のアーティストの作品です。ビデオでは、参照画像を使用して顔の比率や構造を学ぶことが推奨されており、それによって絵画がよりリアルになるようになります。また、参照画像から学ぶことで、特定のスタイルやテクニックを習得することもできます。

💡スケッチ

スケッチとは、絵画の初稿や草稿を指し、基本的な構造や比率を確かめるために行われるプロセスです。ビデオでは、スケッチから始めて、徐々に詳細を加えていき、最終的な絵画を作成する方法が示されています。これは、絵画の基礎を確かめるのに役立ち、最終的な作品の質を高めるのに重要です。

💡3/4 アングル

3/4 アングルとは、顔を正面から完全に見た場合とは異なる角度から顔を描く方法です。ビデオでは、3/4 アングルが深度と視点を追加し、より興味深い絵画を作成するのに役立つと説明されています。この角度は、顔のチークボーンや輪郭をより明確に捉え、立体感を強調するのに適しています。

💡スポンサー

スポンサーとは、ビデオの制作に資金的または技術的なサポートを提供する企業や団体です。ビデオでは、Squarespaceがスポンサーとして紹介されており、それはウェブサイトの構築やオンラインでのビジネス拡大を支援するプラットフォームです。スポンサーシップは、ビデオの制作コストをカバーし、より高品質のコンテンツを提供するのに役立ちます。

Highlights

介绍如何绘制面部和头部的方法,以及如何在不同角度下绘制面部的技巧。

强调了参考的重要性,并介绍了Lumis方法作为绘制面部的基础。

解释了如何通过绘制一个完美的圆圈来开始绘制头部,并将其视为三维球体。

介绍了如何使用线条来指示眉毛,并强调了三维思考的重要性。

讲解了如何添加中心线来指示头部的朝向,并绘制辅助线来构建面部结构。

说明了如何添加眼睛、鼻子、嘴巴和耳朵等面部特征,并确保它们的比例正确。

讨论了如何根据需要调整和改进初步的面部结构草图。

强调了即使在经验丰富后,Lumis方法仍然是一个可靠的技术。

提供了如何使用参考来练习Lumis方法和理解人脸比例的建议。

分享了如何通过练习绘制立方体来提高对空间和形状的理解。

讨论了如何使用立方体来分析和理解面部结构和比例。

介绍了如何简化头骨结构,并使用形状和Lumis方法来构建头骨。

解释了面部比例的基本概念,并将面部分为三个相等的部分。

讨论了如何根据风格调整面部比例,并提供了不同风格的示例。

介绍了3/4角度的面部特征,并解释了为什么这个角度在绘画中很受欢迎。

提供了如何绘制3/4角度面部的详细步骤和技巧。

讨论了如何从现实生活中获取参考,并强调了选择高质量参考的重要性。

介绍了如何使用ASARO头部模型来更好地理解面部解剖学。

分享了如何通过研究和模仿其他艺术家的作品来发展个人的艺术风格。

讨论了在动漫风格中如何特别强调眼睛的表达力,并简化其他面部特征。

总结了如何通过研究真实人物和比例或观察其他艺术家的作品来发展艺术风格。

Transcripts

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big thanks to Squarespace for sponsoring

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this

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video in this video I'm going to show

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you a method on how I draw the face in

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the head I'm also going to be showing

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you guys a study technique on how I'm

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able to draw the face in any angle while

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also sharing some guide on how I

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personally

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stylize okay so the short answer for

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this video is going to be references but

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the longer answer is techniques and

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drawing methods which we'll explore in

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this video when it comes to drawing and

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studying the face the way I do it can be

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broken down into three faces method

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shapes Anatomy structure and and

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stylization these concepts are easy to

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understand but they're going to be

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challenging to

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master let's start off with a basic

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method called the Lumis method you've

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probably heard this a million times

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already the reason being is it's the

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most simple but solid method to draw the

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face there are tons of other ways that

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you could draw the head but I've started

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drawing with this one and I've seen most

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professional apply this method

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especially with anime and manga you see

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it's impossible to draw the face without

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any Anatomy knowledge thankfully we have

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drawing methods like the lumus method

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that can help us get a hint of anatomy

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without overloading our brain too much

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okay so the first step is draw a circle

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make it at least a decent Circle not

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like this one or this one or this 2,000

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years

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later like this it's also very important

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to look at this not just a circle but a

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sphere in fact always think in

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three-dimensional you don't have to draw

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this but keep it in mind the circle is

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going to be the cranium also don't worry

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about the names too much just focus on

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what I'm doing next is going to draw

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some lines to indicate the eyebrows this

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line would wrap around the whole circle

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that's why it's important to think in

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three-dimensional because you're going

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to follow that curve of the sphere we're

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also going to add a Center Line This is

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Going To indicate where the head is

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facing then we're going to draw a

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smaller Circle

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again here we go again you have to stop

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drawing

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circles

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this thumb Circle would help us indicate

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the side of the face and to add some

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Dimension just like cutting a portion of

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a ball then we'll add a Crossing line to

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it with a vertical line extending over

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the head we're also going to add another

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line below the portion that we cut from

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there we're going to add the jaw start

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from the side of the face and connect

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them using the center

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line from there you could add the

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necessary facial Anatomy starting with

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the eyes when drawing the eyes make sure

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that there's one eye distance between

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the two eyes to ensure that they're

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proportional then add the nose mouth and

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ears next is refining the head here you

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can notice that the guide seems wrong

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and overall doesn't look good so this is

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the part where you make some decisions

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and changes you don't always have to

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trust the method if the drawing feels

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off then it's most likely off but it's

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still depends on your experience again

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you don't have to follow the method

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perfectly for me as I gained experience

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I began to rely Less on the method since

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I already know how the head works but

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it's still a solid technique to follow

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if you're not sure what you're doing

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okay we finally have a decent head

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structure that we can work on from here

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you could add your character features

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and

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[Music]

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designs and eventually have something

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like this probably not like this since

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it did take me a lot of practice to

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execute this

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properly so to get used to the lumus

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method always try drawing with a

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reference try try and break down how the

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head Works using the

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guidelines reference is really important

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if you want to get used to the human

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proportions if you're struggling to draw

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a head from a reference you can trace it

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but don't trace them like this instead

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break them down using the Looms

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guidelines and then copy that guideline

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and draw from there if you're struggling

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with an angle try again but limit

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yourself only with three attempts on

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each reference if you still can't get it

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right by the third attempt move on to

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another reference and come back to it

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later don't stay too long on one

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reference or else you will only get

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stuck and frustrated always move forward

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and take breaks

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occasionally you could do them fast like

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one to two minutes on each reference or

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you could go slow with 5 to 10 minutes

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but it is better if you balance them

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both my key to join the face is I always

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start with the eyes you don't have to

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but I once heard from a professional

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that if you can get the eyes to look

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right then the whole face is going to be

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fine not the exact code but something

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like that that's why I prioritize the

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eyes most of the time but I still think

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having a good head structure is also

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really

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important I think the eyes are the most

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important feature of the face because

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the eyes are the window to our soul and

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the eyes are the focal point of the face

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which is the point of Interest most of

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the time people are more likely to pay

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attention to the eyes compared to the

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other facial features that's why I like

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to simplify the nose and the mouth

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before we proceed let's talk about

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video all right let's move on to shapes

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if you still have no idea what art

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fundamental is this is it there's a lot

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of fundamental but I think the most

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important ones are shapes and my

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personal favorite Anatomy so to further

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improve your skills we're going to be

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using another method that is really

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useful and has SA me a lot of time when

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drawing the face and that is drawing the

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cube this is going to be your exercise

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draw a bunch of Cubes whenever you can

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because cube is going to be your best

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friend it's going to help you understand

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a lot of stuff and would help you a lot

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with drawing hits a cube is the most

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useful shape out there they're like

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vegetables they're boring but they're

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good for you so start drawing cubes

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bonus points if you apply

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perspective okay so try drawing cubes

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from different angles like this this is

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a drawing exercise to help you

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understand understand how space works

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I've seen some professional artists

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practice this even though they're

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already so good so it might sound simple

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but it can make a big difference in how

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you draw faces or anything else in

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general drawing cubes this way helps you

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get a feel of for three dimension so

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your drawing doesn't look flat or

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unrealistic the neat thing about this

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exercise is that it's very flexible you

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can draw cubes anywhere you like from

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above from the side or at any

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interesting angles every time you draw

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cubes you're basically building a

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foundation that will help you understand

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how spaces work you could also try and

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break down references using just cubes

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it's going to help you a lot to

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understand the facial structure and

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proportions you'll eventually develop a

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concrete mental image of the face every

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time you draw simple

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cubes anatomical

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structure most people skips this part

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because it's not the most exciting and

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pleasing process and it's very

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complicated to draw you won't even see

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most of it by the end of the process so

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what's the point right well it's

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actually the whole point because this is

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the key to drawing accurate in

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proportional faces but don't worry we're

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only going to focus on the basics and

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not memorize every muscle on the face

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but let's first start with a skull an

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essential part in understanding the face

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to construct the skull we're going to

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use the knowledge about shapes and the

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lumus method the skull can be simplified

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with a bunch of shapes spheres for the

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eye sockets a triangle for the nose and

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the sphere for the mouth area again use

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method for the guidelines you don't have

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to master everything about the skulls

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but I do suggest understanding the

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simple structure because it's going to

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be useful later on so yeah just draw a

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bunch of skulls until you get it use a

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reference by the

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way okay moving on to the ratios of the

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face the face can be divided into three

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equal parts the forehead the middle part

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and the lower jaw it is best to imagine

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it as planes that is why it is really

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important to have a level of

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understanding of space here by the way

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this is mostly consistent and it's

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usually the standard for most faces but

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it can be altered by some stuff like age

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perspective stylistic preference and

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other stuff so here are some examples on

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how you can adjust those ratios in

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accordance to your style for example for

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acute and feminine proportions you would

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want to make the forehead area the

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biggest and then for the middle and

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bottom part you can adjust them however

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you like as long as it's relatively

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smaller than the head another example

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would be drawing masculine or male

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characters this is much more simpler

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because all you have to do is follow the

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standard ratios you can adjust them a

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bit but don't overdo it because it may

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look

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off now let's talk about everyone's

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favorite angle the 34 angle I'm not

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really sure why this is popular but I

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think it has something to do with depth

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let's take this for example imagine the

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head as a cube this is the head facing

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front while this is a 34 angle see see

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the difference the front-facing Cube

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looks flat while the 34 angle has more

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depth and perspective it also has more

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sides which means you'll have something

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more to look at so let's study the

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three4 angle of the face the most

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prominent feature is going to be the

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side of the face or the cheek area if

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you look at the skull the cheek is

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poking out so the result would be this

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iconic

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angle there are different ways that you

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could draw this for male characters

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they're usually sharp and straight and

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the cheekbones are usually visible but

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it still depends on the age and your

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style of preference for female or

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younger characters the cheekbones are

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less visible and the cheek area looks

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rounder and

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softer also only take references from

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real life this will ensure that your

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drawings is as realistic as it can be

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and when you're choosing references make

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sure that is taken by professional with

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good quality lighting composition and

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other stuff a good source would be

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Pinterest I would avoid photos with

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distractions it's better to draw

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something that is natural with most of

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the face being visible and clear at

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least remember remember when using

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reference you don't actually just copy

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you're kind of recreating the image and

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that's how I mostly draw I've already

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developed mental blueprint for how to

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draw and I just use that blueprint to

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reconstruct the reference that I'm

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looking at does that make sense anyway

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the ples of the face this is the asaro

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head it's a 3D model of the head to help

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you understand the facial Anatomy better

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this is what you want to study if you

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mainly want to paint the face

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realistically or if you want to

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understand the face in terms of lighting

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and structure I suggest getting used to

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the techniques that I mentioned earlier

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cuz you're really going to need it here

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using the guidelines and the ratios that

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we talked about earlier you're going to

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be copying a bunch of these there's not

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much I could say about this because I

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think you're going to understand it

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better if you try it for yourself I

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suggest drawing the planes with the

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lines first without using values yet

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also to avoid over complicating

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things

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[Music]

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so how do you stylize the face well

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here's what I would do I would create a

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reference board with all of my favorite

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artworks and artists and I would just

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redraw them that's it I would

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consistently study them over a period of

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time analyze their art and imitate them

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because if you want to force an art

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style you have to be great at copying

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and at the same time understanding what

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you're doing so you basically have to

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get fundamental knowledge and copying

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skills if you want to learn an art style

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effectively here's an example

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my favorite style of art is Anime and

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manga so it's only natural to look at

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anime and manga for reference right well

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yeah but I have a better idea so what I

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would do is look at Pinterest there you

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could find some fan arts offal anime

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illustrations and so much more suddenly

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references look more Dynamic and

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expressive that's because anime is meant

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for animation so they're not really

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reference material unless you're

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planning on making animations but you

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can still study animation frames because

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it is still a carefully thought out

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production so technically techically it

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still does contain valuable reference

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material such as composition posting

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lighting anatomy and other stuff since

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my goal is to improve my illustration of

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course I would look through other

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artists that are putting most effort in

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a single frame so you would naturally

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look at other people's illustration in

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paintings and I prefer semi realism in

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my art because it just looks so

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interesting artists like ilinov and cren

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they're such perfect examples of

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effectively applying realism to

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something that they

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stylize and the reason why there are

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look so good is because they look real

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lighting is an important fundamental

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when making believable art that's why

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when you know fundamentals you would

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know art imitating or creating an art

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style is going to be easier at this

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point because you know exactly what

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you're

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doing moving on to how you can stylize a

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face in anime eyes are the most

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prominent feature they're really

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expressive and you could recognize an

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anime character we just the odd most of

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the anime characters have the same

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Anatomy blueprint but they Bend most of

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the fundamentals like the facial Anatomy

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most of the time the mouth and nose are

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less likely to exist they're not as

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expressive as the eyes but the mouth can

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also be expressive hair is also

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important in anime they usually don't

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follow the rules of physics so you can

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be expressive with the hair as much as

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you want in terms of the overall head

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shape and appearance they usually

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simplify its construction to make it

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easier to replicate that's why most of

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the anime characters have the same phase

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syndrome because they're following a

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standard so those are just examples of

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facial features that you can modify you

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can go in depth and how you can actually

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stylize them in another video so to

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summarize if you want a realistic or

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semi-realistic art style study real

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people and realistic proportions if you

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want to learn style look at other

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people's art or just watch anime and

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study some frames again fundamentals

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over design and that's it hopefully this

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video helps you and as always my friend

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see you on the next one peace

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アニメ描き方顔の描き方3D空間感覚テクニックスケッチアートイラストアニメーションプロポーションスタイル化
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