So I Tested Out My STRONGEST Aventurine Builds in MoC 12... (tank or bruiser?)
TLDRIn this video, the player explores various builds for the character Adventurine in the game 'MoC 12', focusing on whether to make him a tank or a bruiser. The transcript details the thought process behind doubling up on lightning, buffing, and the strategic use of Spades for the highest defense buff. The player experiments with different stat allocations, including defense, speed, crit rate, and crit damage, and discusses the trade-offs between these attributes. They also consider the impact of equipping Adventurine with different gear, such as speed boots versus defense boots, and the resulting effects on his performance in battle. The summary also touches on the player's decision-making regarding the character's role in the team and the strategic placement in battle for optimal performance. The player concludes by expressing a preference for a speed-oriented build, finding it more enjoyable and fitting for Adventurine's role as a fast, damage-dealing tank.
Takeaways
- 🎮 The player is experimenting with different builds for Aventurine in the game, focusing on whether to make him a tank or a bruiser.
- 🛡️ Aventurine is equipped with a double lightning setup and adventurine for a high defense build.
- 🃏 The player considers the use of Spade for the highest buff, which is 60% defense for three turns.
- 🛡️ Aventurine's shield is initially around 1.5k, which is increased to 3k with buffs.
- 💥 The player discusses the trade-offs between having a high defense (5K) versus high speed (180) for Aventurine.
- 📈 Aventurine's stats are detailed: 4,000 defense, 180 speed, 72 crit rate, and 194 crit damage.
- 🤔 The player questions the necessity of speed for Aventurine and considers optimizing for defense and crit instead.
- 🛒 The player mentions a lack of other gear options, leading to a focus on speed with 41 speed gear equipped.
- 🔄 There's a consideration of changing gear to prioritize defense over speed, aiming for a balance between offense and defense.
- 🎯 The player contemplates on the ideal positioning for Aventurine in battle for maximum effectiveness.
- 🚀 Ultimately, the player prefers a build that emphasizes speed, aiming for a 'zoom zoom' effect for a fun and fast gameplay experience.
Q & A
What are the two types of builds the speaker is considering for their Aventurine character in the game?
-The speaker is considering a 'tank' build and a 'bruiser' build for their Aventurine character.
What is the highest defense buff the speaker mentions in the script?
-The highest defense buff mentioned is 60%.
What is the speaker's strategy regarding the use of the 'Spade' in the game?
-The speaker is considering using the 'Spade' for the highest buff, which is a 60% defense increase, and is also contemplating the idea of feeling lucky with it.
What is the speaker's initial shield strength with double lightning?
-The initial shield strength with double lightning is around 1.5k, which after the buff becomes a 3k shield.
What is the speaker's final decision regarding the speed and defense stats for Aventurine?
-The speaker decides to go with a build that has 4,000 defense and 180 speed, but also considers a build with 5,000 defense and reduced speed.
What is the speaker's opinion on the character's ability to deal damage?
-The speaker believes that Aventurine does not deal high damage on his own unless heavily buffed and is more of a tank that can do some damage.
What is the speaker's strategy for the character's position in battle?
-The speaker discusses putting Aventurine in the middle to get by enemy attacks and also considers the strategy of not putting him in the middle for max stacks.
What is the speaker's approach to the character's crit rate and crit damage?
-The speaker calculates the crit rate and crit damage based on the character's stats and equipment, aiming for a balance that supports the chosen build.
What is the speaker's view on the necessity of the character's speed?
-The speaker believes that speed is important for the character, even considering changing gear to increase speed, referring to the character as a 'zoom zoom'.
What is the speaker's conclusion about the character's role in the team?
-The speaker concludes that Aventurine is better as a fast tank that can deal some damage rather than a bruiser or a dedicated DPS character.
What does the speaker decide to do after evaluating different builds?
-The speaker decides to run the speed build, finding it more fun and suitable without needing to change the team's gear.
What is the speaker's strategy for dealing with the character's debuff?
-The speaker mentions waiting for the debuff to wear off, noting that even with the debuff, the character still has sufficient speed.
Outlines
🤔 Character Buffs and Strategy Discussion
The speaker is contemplating various strategies for a game, focusing on character buffs and the balance between offense and defense. They discuss the potential of using a 'double lightning' strategy and the use of 'adventurine'. There's a consideration of whether to use a team for the second half of the game or opt for a solo approach with a character named BR. The dialogue explores the idea of testing tankiness, the risk of using a 'salad' strategy, and the reliance on buffs, especially when having a 'three spade' which provides the highest buff of 60% defense. The speaker also calculates the current shield strength and contemplates whether to increase it for better protection. The paragraph ends with a reflection on the character's stats and the decision to prioritize speed or defense.
🎮 In-Game Decision Making and Character Roles
The speaker continues to discuss in-game tactics, focusing on character positioning and the effects of various buffs and debuffs. They consider the survivability of a character's shield and the potential damage output of 'adventurine'. The dialogue includes a decision to use a character named 'hyper car adventuring' and the realization that the character is not a bruiser but a tank with some damage potential. The speaker also experiments with different builds, considering the balance between defense and speed, and contemplates the use of a character named 'Oblivion' with a larger shield. The paragraph concludes with a decision to follow certain rules for character builds, emphasizing the importance of support roles and the potential to achieve higher damage output with specific character combinations.
🚀 Speed vs. Damage: Character Performance Evaluation
The speaker evaluates the performance of a character in a game, focusing on the trade-offs between speed and damage. They discuss the character's role as a fast tank that can also deal significant damage, comparing it to another character named 'toas'. The dialogue explores the idea of obtaining an E1 rank for a character named 'topus' and the benefits it would bring to the team. The speaker also comments on the character's ability to apply unremovable debuffs and the overall contribution to the team's success. The paragraph ends with a dramatic moment where the speaker encourages the characters to survive a battle, reflecting on the need for higher defense stats and the decision to end the recording on a high note.
Mindmap
Keywords
Aventurine Builds
Tank
Bruiser
Double Lightning
Buff
Shield
Crit Rate
Speed
Defense
Spade
E1
Highlights
Testing out the strongest aventurine builds in MoC 12 with a focus on tankiness or bruiser capabilities.
Considering double lightning and adventurine for the build without needing a team for the second half.
Mention of the highest buff being 60% defense for three spades.
Current shield strength is around 1.5k, aiming for a 3k shield with double feeling for Oblivion.
Adventurine's auto attack deals a decent 16k damage.
Adventurine's stats include 180 speed, 4,000 defense, and a 72 crit rate.
The discussion on whether Adventurine needs E1 spend and the importance of speed.
The strategy of changing speed boots to defense boots for a 5,000 defense and 155 speed.
The realization that Adventurine doesn't need to be super fast to be effective.
The decision to run a different build for fun and to see the stat changes.
The importance of positioning Adventurine in battle for maximum effectiveness.
The strategy of using ER rope for Adventurine with a follow-up team for optimal results.
The observation that Adventurine's damage output is not very high unless significantly buffed.
The idea of running a speed build for Adventurine for a more enjoyable and 'zoom zoom' experience.
The decision to prioritize E1 for support characters and E0 for DPS in the build strategy.
The realization that Adventurine's DPS is not as high as expected even with buffs.
The strategy of using Topus for support with unremovable debuffs and the impact on damage output.
The conclusion that 4,000 defense might not be enough and the need to increase it to 5,000.