So I Tested Out My STRONGEST Aventurine Builds in MoC 12... (tank or bruiser?)

OkCode
20 Apr 202412:42

TLDRIn this video, the player explores various builds for the character Adventurine in the game 'MoC 12', focusing on whether to make him a tank or a bruiser. The transcript details the thought process behind doubling up on lightning, buffing, and the strategic use of Spades for the highest defense buff. The player experiments with different stat allocations, including defense, speed, crit rate, and crit damage, and discusses the trade-offs between these attributes. They also consider the impact of equipping Adventurine with different gear, such as speed boots versus defense boots, and the resulting effects on his performance in battle. The summary also touches on the player's decision-making regarding the character's role in the team and the strategic placement in battle for optimal performance. The player concludes by expressing a preference for a speed-oriented build, finding it more enjoyable and fitting for Adventurine's role as a fast, damage-dealing tank.

Takeaways

  • ๐ŸŽฎ The player is experimenting with different builds for Aventurine in the game, focusing on whether to make him a tank or a bruiser.
  • ๐Ÿ›ก๏ธ Aventurine is equipped with a double lightning setup and adventurine for a high defense build.
  • ๐Ÿƒ The player considers the use of Spade for the highest buff, which is 60% defense for three turns.
  • ๐Ÿ›ก๏ธ Aventurine's shield is initially around 1.5k, which is increased to 3k with buffs.
  • ๐Ÿ’ฅ The player discusses the trade-offs between having a high defense (5K) versus high speed (180) for Aventurine.
  • ๐Ÿ“ˆ Aventurine's stats are detailed: 4,000 defense, 180 speed, 72 crit rate, and 194 crit damage.
  • ๐Ÿค” The player questions the necessity of speed for Aventurine and considers optimizing for defense and crit instead.
  • ๐Ÿ›’ The player mentions a lack of other gear options, leading to a focus on speed with 41 speed gear equipped.
  • ๐Ÿ”„ There's a consideration of changing gear to prioritize defense over speed, aiming for a balance between offense and defense.
  • ๐ŸŽฏ The player contemplates on the ideal positioning for Aventurine in battle for maximum effectiveness.
  • ๐Ÿš€ Ultimately, the player prefers a build that emphasizes speed, aiming for a 'zoom zoom' effect for a fun and fast gameplay experience.

Q & A

  • What are the two types of builds the speaker is considering for their Aventurine character in the game?

    -The speaker is considering a 'tank' build and a 'bruiser' build for their Aventurine character.

  • What is the highest defense buff the speaker mentions in the script?

    -The highest defense buff mentioned is 60%.

  • What is the speaker's strategy regarding the use of the 'Spade' in the game?

    -The speaker is considering using the 'Spade' for the highest buff, which is a 60% defense increase, and is also contemplating the idea of feeling lucky with it.

  • What is the speaker's initial shield strength with double lightning?

    -The initial shield strength with double lightning is around 1.5k, which after the buff becomes a 3k shield.

  • What is the speaker's final decision regarding the speed and defense stats for Aventurine?

    -The speaker decides to go with a build that has 4,000 defense and 180 speed, but also considers a build with 5,000 defense and reduced speed.

  • What is the speaker's opinion on the character's ability to deal damage?

    -The speaker believes that Aventurine does not deal high damage on his own unless heavily buffed and is more of a tank that can do some damage.

  • What is the speaker's strategy for the character's position in battle?

    -The speaker discusses putting Aventurine in the middle to get by enemy attacks and also considers the strategy of not putting him in the middle for max stacks.

  • What is the speaker's approach to the character's crit rate and crit damage?

    -The speaker calculates the crit rate and crit damage based on the character's stats and equipment, aiming for a balance that supports the chosen build.

  • What is the speaker's view on the necessity of the character's speed?

    -The speaker believes that speed is important for the character, even considering changing gear to increase speed, referring to the character as a 'zoom zoom'.

  • What is the speaker's conclusion about the character's role in the team?

    -The speaker concludes that Aventurine is better as a fast tank that can deal some damage rather than a bruiser or a dedicated DPS character.

  • What does the speaker decide to do after evaluating different builds?

    -The speaker decides to run the speed build, finding it more fun and suitable without needing to change the team's gear.

  • What is the speaker's strategy for dealing with the character's debuff?

    -The speaker mentions waiting for the debuff to wear off, noting that even with the debuff, the character still has sufficient speed.

Outlines

00:00

๐Ÿค” Character Buffs and Strategy Discussion

The speaker is contemplating various strategies for a game, focusing on character buffs and the balance between offense and defense. They discuss the potential of using a 'double lightning' strategy and the use of 'adventurine'. There's a consideration of whether to use a team for the second half of the game or opt for a solo approach with a character named BR. The dialogue explores the idea of testing tankiness, the risk of using a 'salad' strategy, and the reliance on buffs, especially when having a 'three spade' which provides the highest buff of 60% defense. The speaker also calculates the current shield strength and contemplates whether to increase it for better protection. The paragraph ends with a reflection on the character's stats and the decision to prioritize speed or defense.

05:00

๐ŸŽฎ In-Game Decision Making and Character Roles

The speaker continues to discuss in-game tactics, focusing on character positioning and the effects of various buffs and debuffs. They consider the survivability of a character's shield and the potential damage output of 'adventurine'. The dialogue includes a decision to use a character named 'hyper car adventuring' and the realization that the character is not a bruiser but a tank with some damage potential. The speaker also experiments with different builds, considering the balance between defense and speed, and contemplates the use of a character named 'Oblivion' with a larger shield. The paragraph concludes with a decision to follow certain rules for character builds, emphasizing the importance of support roles and the potential to achieve higher damage output with specific character combinations.

10:03

๐Ÿš€ Speed vs. Damage: Character Performance Evaluation

The speaker evaluates the performance of a character in a game, focusing on the trade-offs between speed and damage. They discuss the character's role as a fast tank that can also deal significant damage, comparing it to another character named 'toas'. The dialogue explores the idea of obtaining an E1 rank for a character named 'topus' and the benefits it would bring to the team. The speaker also comments on the character's ability to apply unremovable debuffs and the overall contribution to the team's success. The paragraph ends with a dramatic moment where the speaker encourages the characters to survive a battle, reflecting on the need for higher defense stats and the decision to end the recording on a high note.

Mindmap

Keywords

Aventurine Builds

Aventurine Builds refer to the specific combination of gear, abilities, and stats chosen for a character named Aventurine in a game. In the video, the creator is testing the effectiveness of different builds to determine if Aventurine is better suited as a 'tank' or a 'bruiser'. The builds are evaluated based on their ability to withstand damage and deal significant harm to opponents.

Tank

A 'tank' in gaming terminology is a character who is designed to absorb a significant amount of damage from enemies, protecting more vulnerable team members. In the context of the video, the creator is considering whether Aventurine's build should focus on high defense to act as a tank, allowing the character to withstand enemy attacks.

Bruiser

A 'bruiser' is a character type that combines elements of both damage dealing and survivability. They are typically more durable than traditional damage dealers but can also dish out considerable harm. The script discusses whether Aventurine can be built as a bruiser, implying a balance between defense and offense.

Double Lightning

This term likely refers to a game mechanic or ability that involves dealing lightning-based damage twice over, possibly in quick succession. It is mentioned in the context of the build, suggesting it as a potential strategy for enhancing Aventurine's combat effectiveness.

Buff

A 'buff' in gaming is a temporary enhancement to a character's abilities, stats, or attributes. The video discusses the concept of 'buffing' Aventurine to increase the character's defense by 60%, which is a significant boost to the character's tank-like qualities.

Shield

In the context of the video, a 'shield' likely refers to a protective mechanism or ability that reduces incoming damage. The creator is experimenting with the size and effectiveness of Aventurine's shield, considering whether a 3K or 5K shield is more suitable.

Crit Rate

Short for 'critical rate,' this term refers to the likelihood of a character landing a critical hit, which deals significantly more damage than a regular attack. The script discusses optimizing Aventurine's crit rate, which is crucial for a bruiser build that aims to deal high damage.

Speed

Speed in gaming often determines the rate at which a character can take actions in comparison to others. The video explores the idea of increasing Aventurine's speed to make the character faster in combat, which could be advantageous whether built as a tank or a bruiser.

Defense

Defense is a character stat that reduces the amount of damage taken from enemy attacks. The creator is debating whether 4K or 5K defense is more appropriate for Aventurine's build, highlighting the importance of this stat in the context of tankiness.

Spade

In the context of the video, 'Spade' could refer to a specific game item, ability, or mechanic that provides a significant buff to the character. It is mentioned in the context of feeling lucky to have three Spades, which might imply a high-level buff or advantage.

E1

E1 likely stands for 'Evolution 1,' which could be a level of character enhancement or a specific upgrade in the game. The script discusses whether Aventurine needs an E1 level, which might be important for unlocking certain abilities or increasing stats.

Highlights

Testing out the strongest aventurine builds in MoC 12 with a focus on tankiness or bruiser capabilities.

Considering double lightning and adventurine for the build without needing a team for the second half.

Mention of the highest buff being 60% defense for three spades.

Current shield strength is around 1.5k, aiming for a 3k shield with double feeling for Oblivion.

Adventurine's auto attack deals a decent 16k damage.

Adventurine's stats include 180 speed, 4,000 defense, and a 72 crit rate.

The discussion on whether Adventurine needs E1 spend and the importance of speed.

The strategy of changing speed boots to defense boots for a 5,000 defense and 155 speed.

The realization that Adventurine doesn't need to be super fast to be effective.

The decision to run a different build for fun and to see the stat changes.

The importance of positioning Adventurine in battle for maximum effectiveness.

The strategy of using ER rope for Adventurine with a follow-up team for optimal results.

The observation that Adventurine's damage output is not very high unless significantly buffed.

The idea of running a speed build for Adventurine for a more enjoyable and 'zoom zoom' experience.

The decision to prioritize E1 for support characters and E0 for DPS in the build strategy.

The realization that Adventurine's DPS is not as high as expected even with buffs.

The strategy of using Topus for support with unremovable debuffs and the impact on damage output.

The conclusion that 4,000 defense might not be enough and the need to increase it to 5,000.