Yes OBS Studio can do 3D! Here's how! (with plugins)
Summary
TLDRThe video explores creating the illusion of 3D movement and depth inside the 2D environment of OBS Studio. It showcases techniques like using shadows, blurs, move filters, shader plugins, value changes and positional alignment to make 2D elements seem to move realistically in 3D space. The goal is to match the properties of virtually moving objects to sync with and follow actual 3D animations. While limited, these methods can better visually connect and integrate 2D overlays with 3D backgrounds. The video is more a proof of concept than a tutorial, opening possibilities for more immersive and interactive streams and effects inside broadcasting software.
Takeaways
- 😊 You can create the illusion of 3D movement in OBS by using plugins like Move Source, Move Value, and Shader Filter
- 👌 Use a duplicated color source to create a shadow that moves opposite to the directional light source
- 🔨 The Move Value plugin allows you to animate filter settings like blur amount and opacity
- 💡 Moving a source towards the 'camera' in OBS should also scale it up slightly to simulate perspective
- 🎥 Add a blur filter to objects in the background to mimic a realistic depth of field rack focus effect
- ⚙️ The Move Source plugin records positions that you can toggle between to create smooth animations
- 🤯 Technically you could build a simple 2D platformer inside OBS using these tools
- ⏰ Use custom durations, delays, triggers and loops to time and sequence your animations
- 😎 These techniques open up creative possibilities for animated stream overlays and alerts
- 👍 Don't be afraid to experiment and simplify - smoothness comes from practice
Q & A
What is the overall goal of the techniques discussed in the video?
-The overall goal is to fake 3D moves and perspective in OBS Studio by using tools like the move plugin, scaling, positioning, shadows, blurring, and opacity changes.
How can you trigger animated movements or filter value changes at the same time in OBS?
-You can use a bot like Streamerbot or assign keyboard shortcuts to trigger the movements and filter changes to happen simultaneously.
What must you do before moving elements around to create a 3D effect?
-You must set the positional alignment to center so that transforms like scaling happen from the middle rather than a corner.
How do shadows help sell the 3D effect?
-Adjusting the direction and softness of shadows matches how light would hit a real 3D object, helping sell depth and perspective.
What causes the object and its shadow to move out of sync?
-Having different durations or delays between the object move and shadow move filters will cause them to go out of sync.
What filter is used to distort a 2D source to match a 3D overlay?
-The Corner Pin shader filter allows you to manipulate a 2D source to match the angles and perspective of a 3D overlay.
How could you create a depth of field effect?
-Add a blur filter to objects further away to simulate them being out of focus, and disable the blur on closer objects.
What causes abrupt or unsmooth movements?
-If a filter setting like blur strength only works in increments, it can create abrupt jumps between values instead of a smooth transition.
What challenge exists in syncing real 3D animations to 2D sources?
-Getting the OBS sources to match the movement and deformation of the 3D animation frame by frame takes manual effort.
What plugin allows changing filter values via keyframes?
-The Move Value plugin can record and animate filter settings like opacity, blur strength, transform properties, etc.
Outlines
😊 Introducing theoretical concept videos
The narrator recently started making theoretical concept videos which have been well received by the audience. This surprises and encourages the narrator as they thought these complex videos would flop. This video explores a theoretical concept brought up in the comments of a previous video.
👨💻 Creating a sample overlay in OBS
The narrator creates a sample overlay in OBS with graphical elements like color sources, text, groups and rounding the corners to help visualize applying 3D effects. A follower goal example is provided showing how such an overlay could be used in streams.
💡 Faking 3D movement and perspective
The narrator explores faking 3D effects like movement and perspective in OBS using the Move plugin and filters. A shadow is added and transformed to indicate light direction. Move Value filters are applied to transform the shadow's blur and opacity, simulating 3D depth.
⚙️ Triggering the 3D animations
The narrator figures out how to manually trigger the fake 3D animations in OBS using hotkeys. This allows the sample overlay and its shadow to move simultaneously. End delays are added to reset the animations.
🎥 Adding a rack focus effect
A second overlay asset is added to demonstrate a rack focus effect synced with the first asset's animation. This mimics limited focal depth and follow focus of physical cameras.
🌄 Visualizing advanced possibilities
The narrator visualizes applying these techniques to animate more complex 3D overlays and sync them to match renders. Practical challenges around triggers and loops are discussed. Significant possibilities are unlocked with these approaches.
Mindmap
Keywords
💡3D overlays
💡move filter
💡move value
💡shader filter
💡shadows
💡start trigger
💡simultaneous move
💡follow focus
💡Parallax
💡dynamic overlays
Highlights
You can use a 3D software to make an overlay and match 2D sources to it using the perspective
Wonders if it's possible to animate 2D OBS sources in 3D space
Suggests exploring how to move stuff in OBS so it actually looks 3D
Notes you can only fake 3D movement in OBS since it's a 2D software with no real z-space
Mentions tutorials on using Popop, a 3D OBS software, with regular OBS
Shows how to use the move filter and value filter to simulate 3D movement of sources
Adds a duplicated color source as a shadow to indicate perspective and directional lighting
Explains moving the anchor point and values of filters like blur and opacity
Links simultaneous movement of scene and shadow filters to fake depth
Suggests possibilities like having alerts move sources towards the camera
Shows blurring another source as changes focus with movement for realism
Mentions creating a functioning video game in OBS using these methods
Says collisions would be an issue but you could have a character jump around
Hopes this inspires new plugins to simplify faking 3D movement in OBS
Suggests practical applications like matching chat overlays to 3D animations
Transcripts
I recently started making videos talking
about Concepts like theoretical videos
and I really thought they were going to
flop and you were going to hate it but
um you guys have been loving them which
I appreciate so much sometimes I come up
with a concept and I can't actually make
a full tutorial because I haven't
figured out everything or it's just too
complex or it goes in a place where I
basically need help your help so it
really warms my heart to know that you
guys can appreciate a video even though
it's not just a step-by-step tutorial to
a full thing this video is no different
one of my videos talks about 3D overlays
where I showcase that you can use a 3D
software to make an overlay and then
even though the perspective is not 2D
you can match your sources to it and one
of the comments said something that I
have been thinking about and that thing
is what if I want to animate it if you
want to animate something where the
camera is moving or maybe some objects
are moving then your 2D OBS sources
can't follow them right it's impossible
to move 2D sources in 3D space in
obs or is it visa s so I would like to
explore this if you're a fan of making
advanced stuff in OBS Studio I think
there's going to be at least a little
something that you enjoy in this video
If you're not a fan of making cool stuff
in OBS you can just use today's sponsor
I've been yapping about owned Pro for a
while now their goal is to give you
everything you need to start as a
streamer starting with a huge library of
overlays a chatbot widgets everything
you can think of but now they got
something new a stream overlay maker on
the left on stream design you will see
scene Builder you can choose a complete
setup or just a single scene Let's Do
complete automatic selection will create
five different scenes for your stream
and in less than a minute you will have
a full professional scene setup in
manual selection you can browse the
library and pick the scenes that you
want let's go with automatic and the
choice here is kind of wild owned is
known for having the biggest library of
overlays on the internet but let's pick
this one you get a preview of what it
looks like you can see your scenes your
alerts your camera overlays you're
starting soon screens your stinger
Transitions and just click create scenes
congrats you have five scenes is already
created for you let's quickly edit the
text by clicking on it and this is the
scene Builder with a lot of options this
text seems to be in that folder and now
I can type whatever I
want nice now click save and copy the
overlay URL in your broadcasting
software you want to add a browser
Source paste the link that you just
copied and adjust the size we know it's
1920 by 1080 and click okay congrats it
was that easy to create your starting
soon screen do the same with the rest of
the scenes and your complete setup can
be done in 10 minutes Max own Pro offers
a gazillion more options but I'll let
you check it out by going to own. g/g
Lev Pro that is O 3d. g/g Lev proo so in
the other video we talked about how you
can create overlays in a 3D software
export them as 2D images bring them into
OBS and basically set your sources to
match those 3D overlays even with the
perspective and everything and we did
that using the Shader filter plugin with
the corner pin Shader of course you can
do that with any plugin that will allow
you to stretch your sources to basically
match and then that's what it was right
it's 2D it's pretending to be there in
3D space but it's not really there how
can you move stuff in OBS so that it
actually looks 3D well since OBS is a 2d
software and there's no like zspace you
can only fake it so we're going to start
by trying to fake some movement that
being said I need you to remember that I
have tutorials on popop popop is a 3D
OBS basically there's no other way to
say it it's a it's a streaming software
that is its own thing that you can also
use in conjunction with OBS which is
what I do when I stream that actually
has a zspace that actually has 3D
objects that can bounce around that can
interact with each other with Collision
gravity uh emissions like a lot of
things a lot of things so the real
simple solution is just use popop LOL
but of course if you're still passionate
about OBS we're we're going to take a
look at how we would go about it so
there are certain things that I learned
recently and and I haven't tried them so
let's create a new scene and I'm going
to create a color Source call it back
back I have so many sources on this that
I uh I just know that most basic names
like background are already taken let's
pick a color is that even visible to you
like that not too dark let's create
another color source and let's call this
one frame let's make it 500 by 500 pick
a cool color let's go with that purple
let's click okay all right we're going
to pretend that we're making like a full
overlay inside of obs and this is
basically the frame of some of the
elements that we want maybe it's going
to be your labels bar maybe it's going
to be a logo it's going to be something
that carries another piece of
information of course you can keep it
sharp but you know just to just to
really make it oh graphic design we're
going to round the corners basically I'm
going to use the Shader filter I'm going
to use the Shader filter plugin to find
one of the shaders that can round my
rectangles so let's go to R there's
rounded rectangle rounded rectangle per
Corner rounded rectangle per side let's
try the first one there you go Corner
radius and I'm happy with that we can
press contr D to center it and you know
what just to make it more realistic
let's add some text so you can see a
potential use case call it example data
and we're going to be like follow goal
going to select font on Bold text
transform uppercase alignment center
gradient why not it doesn't matter all
right now you can also contrl D I'm just
going to lower this nice add another
text number all right I'm just helping
you visualize like an actual element
that you would have on your stream
somewhere I'm going to put all of that
inside a group select everything group
selected items and the group is asset
one collapse beep boop nice now here's
the thing I'm going to duplicate the
color source so frame right click copy
right click paste duplicate I'm going to
select the color we're going to go with
black or actually we can go with a just
a desaturated version of this doesn't
really matter and I'm going to bring
this all the way to the bottom on top of
the background of course and I'm going
to control D so right now I have this
exactly where I want it to be there are
two things that we need to do before we
start moving things around is uh CR e
and I'm doing that on on that second
color source which is going to be our
shadow I should have named it and uh
click positional alignment go Center
we're centering we're we're using the
Anchor Point from the middle so if I
move if I scale it or something with the
move plugin it's going to scale from the
middle all right not from the corner
left we need to do the same thing with
the group I can press contr e positional
alignment center the does it matter if
it's moving it like that does it matter
click contrl D to Center remember that
frame two contrl D we're going to rename
frame two to Shadow cuz hey we're doing
3D stuff one of the best ways to show
perspective is by playing around with
highlights and shadows now talking about
Shadows while this is selected I'm going
to move this around and I'm basically
going to pick the direction of the Light
Shadows happen because light is hitting
our object from a certain side maybe the
light is up top front of the camera and
the shadow is slowly like that cool now
in real life the closer the object is to
the surface the more opaque the shadow
is going to be but also the sharper the
shadow is going to be unless you have
bounced light from a certain surface
anyways we're not going to we're not
going to go there so what I can do is I
can right click on the Shadow and find
some sort of blur we already used the
Shader filter I should probably rename
this filter rounded and we're going to
add another one user defined Shader load
Shader text from file click browse and
we're going to go find one of the blurs
box blur is going to be just fine cool
problem here we're going to have some
problems with you know the boundaries um
you need to put that on the rounded this
is where you expand the boundaries and
then you can blur it there you go so
extra 50 pixels all around on the
rounded Shader and then on the blur
which I'm going to name blur you can
keep it to zero there you go now you
have a fully super soft now if you're
getting like soft light maybe that's
what would happen but anyways anyways
you can play around with the strength
for harsher light let's not go into too
much
details I'm also going to go ahead and
add a color correction filter just
because there's opacity in it right
opacity is a pretty cool thing and if
this object were to move away from the
surface it would be a little less opaque
just a little less right maybe.
3 to9 or just 100% And I know what
you're wondering how am I going to move
the values of this like yeah manually I
can do this but stick around stick
around let's move let's actually do the
movement up in here and for this I need
to right click on this scene and using
the move filter so you need to install
and use the move filter I'm going to go
to move Source on my scene and this will
be box in it for this box initial
position we're going to select the
source which is asset one we're going to
click get transform so now it recorded
the initial position we can duplicate it
we can call this box move and now I can
move this box oops that it's not the box
I can select my asset group I can move
it up scale it up cuz if it was moving
towards the camera a little bit it would
appear bigger right depending on the
lens and blah blah blah we're not doing
this is not exact science it it could be
if you want to but it doesn't have to
and now box moves I can click get
transform it saves the scale and also
the position now one thing that's
important I want this to be super slow
so I'm going to put 3,000 millisecond
for custom duration also 3,000
millisecs nice now if my object moves
gets closer to the light or whatever
gets closer to the camera of course my
shadow is going to move probably the
opposite direction of where the light is
coming from so let's add move source and
this is going to be Shadow initial
position shadow in It Go shadow Make It
3,000 milliseconds and click get
transform now duplicate this and this is
going to be Shadow move we're going to
select the Shadow and we're going to
move it where we think that the shadow
would be and which size it would be if
this was to move move like that of
course it depends on the on the light
source if it's coming from the Sun the
Shadows are going to be parallel unless
you're using a light that has a f a Fel
lens you can get you can get really
scientific with this but you don't have
to you know we're creating an illusion
we're doing fake 3D in a broadcasting
software which is already so cool there
you go and with Shadow move selected we
want to click get transform I hope I
didn't mess anything up should be good
Shadow asset asset asset okay so now if
I click um box
initial okay Shadow initial okay we just
need them to move at the same time box
move I would like scrolling down the
simultaneous move to be Shadow move all
right box initial I would like the
simultaneous move to be Shadow initial
all right if I really wanted I could
probably Loop all of that but but yeah
we can do that later all good click box
move
and we have a little a little sense of
depth right box
initial there's a tiny little bit of
depth imagine if you do this like you
get an alert and whatever you have on
screen that is relevant can move towards
the screen with the shadow trailing
behind it all right now here's the thing
that I never talk about because I just
figured it out recently is you can move
the values of certain filters so our
shadow right now let me turn that off
our shadow right now has a blur on it
and a color correction where I want to
move the opacity a little bit how would
I go about doing that actually the move
plugin comes with something called move
value and that's what it does so I can
have move value opacity and I can have
move value blur so for move value
opacity I can go to filter and pick the
filter that I want to change from move
value type I can select if there's one
single setting within that filter that I
want to change or if there's multiple if
there's random and stuff like I don't
know what add and typing means but we
don't need that under settings I can
pick opacity as you can see I have I get
the value of the opacity so current
opacity is this or I can move it around
click get value just like I would click
get transform on the Move tool okay so I
can record a position on that value now
remember we wanted 3 I can duplicate
this cuz of course I need a second one
and this one will be 0.9 well that's the
big one now if I click it should go to.
3 and if I click here it gets to 0.9 I'm
clicking on the wrong thing this is. 3
this is 0.9 this is 3 this is 0.9 and of
course just like the move Source you can
add like the delay you can make it go
super slow or super fast I can put this
3 seconds again I'm I'm selecting the
wrong one what is wrong with me 3
seconds for the custom duration on each
now you're going to have a very very
very slow
transition now the roadblock is when do
I trigger this how do I trigger it at
the same time if you're using something
like streamer bot or a keyboard shortcut
to do that well if we're talking about
alerts for example of course you you
would use something like streamer bot to
connect it to your Twitch which means
that you can tell streamer bot to play
those two things those two different
filters which is the filters on the
shadow plus the filters on the scene to
move and then the filters on the shadow
to play around with the opacity and also
the blur cuz yes the blur is also
something that you can change I can go
here click on blur so the filter on move
value blur single setting and I can say
strength cool strength value is two I
can duplicate it and then I can set I
can go back to basically figure out how
the strength works I would never want it
at 14 for example but I can set it to
seven or I can just manually set it to
seven just like I did right now and go
back to move value blur two and click
get value and it says seven so now I
have a very very
slow movement of my blur all right for
some reason I don't know what I'm doing
wrong but it refuses to go back to blur
value 7 oh there you go I had to do it
again of course for certain settings you
can see that this wasn't smooth Because
the actual blur is gradual the strength
here is increments of one so it's
jumping within the time if you do it
fast it will be seamless but yeah 3,000
milliseconds is not something that it
likes I can always go back boom so let's
set it up in a way that we can trigger
it manually I don't want to I don't want
to deal with streamer bot right now so
when I press a button I want this to
move should this be should this be
bigger let me make it bigger so now when
it
moves yeah for some reason that looks
better kind of so we can scroll down
until we find how to start the trigger
so start trigger here under actions
maybe Source show all right I'm going to
have to play with this to figure it out
be right back active I'm going to rename
the filters on the Shadow and I'm going
to link them by using simultaneous move
so opacity in it should be blur in it at
the same time then opacity move should
have blur move at the same time
hopefully the blur works this time so
opacity in it and then opacity move and
blur move let's reset
oh my god it
works I don't know why I wasn't
expecting it to work but um okay opacity
move might be a little too much let's go
0 five and then let's set opacity move
to basically when it's visible we're
going to figure out which one of the
start triggers does that activate so it
triggers when you click back on the
scene or when you turn on the scene I
believe so if I click
away and then I click SC two I already
set that up for the for the move
tool boom
yeah
yeah it's not I know it it doesn't look
amazing but it's working technically
it's working we are making 3D type of
movement in OBS studio and if you have a
good grasp on how things would move in
3D and how light would affect your
elements you can really fool people you
can probably add a gradient that adds um
light on that background on that frame
but now let me make it just reset on its
own with next move basically and then
end delay for it to wait until it does
it so filters after you've done box move
and Shadow move I want your next move to
be box initial and of course box initial
your simultaneous move is Shadow initial
cool one thing though I want Shadow move
to wait 2 seconds and that is under
where's end
delay there you go wait two seconds
before you basically end and then you go
to the next move cool we just need to do
the same thing for the shadow filters
now hopefully people who create filters
who are watching this maybe that will
give you an idea maybe we could make
this simpler maybe we could create a
shadow that actually moves around in 3D
space is so that you know you don't need
to know all of this about OBS to make it
happen I'm sure there are like there's a
way to have a plug-in make this happen
it's basically a glorified drop shadow
filter so opacity move makes blur move
okay but then after blur move I want
opacity initial but I do want blur move
to wait 2 seconds all right just to make
sure everything is working we're going
to bring it back to initial
position we also need to bring back the
shadow to its initial
position there we
go click on another scene and this is
where it supposed to do its own thing so
move and then re
reinitialize
I can't say I'm totally satisfied but
that's the concept that's the concept
that's that's that's what I'm trying to
show that's what I'm trying to
Showcase and we can see all the
difficulties we can see where it has you
know uh flaws and if you guys have any
ideas on maybe how to make it happen
maybe that gives you an idea to to at
least implement the the the move value
filter for example in your day-to-day
streams and stuff but that's all it is I
feel almost ashamed that this whole
video is just to show you you know this
simple animation but this is OBS Studio
this is OBS Studio we are creating some
sort of 3d effect in OBS Studio it's
just how do you trigger it if you're
using streamer bot probably super easy
just trigger them at the same time tell
streamer bot hey turn on this filter
turn on that filter from this other
thing at the same time and boom you have
this animation uh if you're not using
stream robbot then you know making it so
that just when it shows it appears like
that it does the same thing so now they
are in sync we kind of solve the sync
problem what that also means is that if
I were to duplicate this hopeful don't
break please don't break please don't
break copy paste duplicate I have
something called asset two bring it
here I'm going to duplicate the shadow
also all right I'm going to set it aside
you know kind of pretending that the
light source is kind of small so since
it's from top metal then the shadow
would be the opposite place you can
probably set it so that we get lens blur
so that we get a rack Focus effect on
other elements so if I add a filter to
this group and it's a blur filter of
course the closer you can get to an
actual lens blur the more realistic but
we're not this is definitely not what
we're working with here I don't think I
need to put all of that but basically
I'm going to make it so that when our
asset one comes close to the camera this
gets out of focus as in the camera is
follow focusing on that first asset and
I do this with the move value B
basically just going to make it move
faster next move to blur initial except
now the end delay is going to be
different since we're moving them faster
so how much time does it wait if it
accomplishes it in 1500 milliseconds
well it's basically 3,000 milliseconds
plus the extra 1500 right since the
delay is 2,000 on the other ones I
believe then 3,500 and of course the
start trigger is going to be activate
hopefully this didn't break the move
Source filter so let's try it out I
don't think this is going to work but
let's try it
can play around with the delay a little
bit more give it an extra 500
millisecond let's try it out again so um
my name is G level everything you're
seeing here has been made in OBS Studio
itself the goal is to fake 3D moves by
basically using the move tool scaling
positioning and also the use of Shadow
uh bluring and opacity right now we're
testing a a follow
Focus it's not perfect it is not perfect
by any means but the idea of being able
to do this in OBS is kind of wild it's
kind of
wild I know the example that I showed
was is very simple it didn't look that
great so those are the overlays that I
made well this is the overlay that I
made um on my last video and of course
the comment originally was hey if I were
to animate this I wouldn't be able to I
want you to imagine cuz I really don't
have time to actually simulate this but
this part which is for chat was moving
that way right 3D space with actual
Parallax depending on the lens size
right but you want chat to follow it it
everything that I just showed you in OBS
is what you would use to make that
happen you would use the corner pin
Shader filter to make it fit in 3D in
the first place and then you would just
have to match the movement well just
just match the movement LOL it's it's
not going to be easy but you would have
to match the movement of whatever your
video file is doing in 3D and using the
move tool and the move value if there's
any stretching that happens into the
perspective you can adjust the values so
if you have a looping thing
maybe if I showed you in blender maybe
that would be more
understandable so if you have your asset
oh we can keep it a cube you have your
asset like this and let's say that it's
on the side it's funny cuz you can study
what the shadow would do depending on
where the light is but basically this is
the animation that we simulated this so
let's say this was a chat box probably
look something like this and it would
probably be on the right side like that
right if I want to move move it like
towards the camera or at least in Z
space there might be some sort of deform
happening depending on what camera
you're using let's go with 18 mm you can
see how much it's being deformed already
and you would want your OBS source to
follow it let's say it goes from this
position to that position this position
that position rotate it a little bit
there you go you might have a better
skew here
the further away it's going to be the
more flat the corners are going to be
and the closer but also to the side the
more slanted it's going to be so in OBS
with your filter you would just have a
Shader filter of course corner pin no
not this one this corner
pin oh my
God and then you'll need to use the move
value filter to basically modify this
thankfully there's settings where you
can pick exactly the filter you want now
you have access to all of that if I
click get values it knows where I'm at
right now I can duplicate it and I know
that if I bring this down and I bring
this up then that's my initial values
see
that so as usual the only problem you're
going to run into is how to trigger it
in sync in that case since your render
would be a video file um you can just
make the active stuff you can just make
the active stuff your video goes in a
loop you just make it so that every time
that scene becomes active which is when
your video would be active you want the
video to also basically restart every
time you put up the scene and then
that's it it's I warned you this was a
theory a concept video if I get it down
to a science I will actually make a
tutorial showing how to do it
considering my type of videos I need to
find an an easy way to make it happen
but yeah next time I make a video like
that I will have a full overlay we'll
probably give it away for free just that
just so that you can try it or maybe
just like an asset just a little part of
your overlay that you can do this with
but that's the concept that I had in my
head and I needed to share and I needed
to hear from you guys and your ideas and
everything and of course I wanted to
prove that hey it is possible to have 3D
moving overlays and be able to have
moving sources in OBS that look like
they're moving in 3D space if you're new
here you should probably subscribe cuz I
will definitely um have a functioning
example at some point I just wanted to
show both the 2D part on its own using
just OBS Studio to create 3D stuff and
also show the concept of what if I
already have my 3D moving stuff and I
want something
to look but look at this though like do
you see this imagine the rack focus on
multiple multiple things actually you
know what forget that don't imagine
anything let me make it happen oh NOS is
crashing there's no way there's no way
it kept moving to the left I don't know
why I don't want to ruin my recording
though it's been 56 minutes bro I just
wanted to control Z all right I'm going
to click once yeah that's my quue that's
my quue I've been yabing too much too
much yapping again I'm sorry that the
visuals were super super simple but I
just wanted to show you like the the the
the thought behind everything that this
could unlock for you the move Value Plus
the move Source plus the Shader filter
plug-in can do so much you can you can
generate so much can create so much and
you can have like there are stuff in the
move plug-in that I haven't even started
exploring yet you can move stuff from
one spot to the other right now that we
know that you can move value you can
also add increments to certain values
you can be like plus 10 at the height of
overworking and over complicating
everything you could make a functioning
video game with
OBS you could do a platformer with OBS
absolutely well collisions is going to
be be a problem and all that but you can
have a little thing on screen that is
animated that's jumping if chat types a
command that's going left and right and
things like that it doesn't have to be
we're not going to start thinking about
hitboxes and death animations or
whatever but like the on the simple
level you can make that happen that is a
possibility anyways I hope you guys see
the vision I didn't mean to make a long
video but here we are follow me on
Twitch we can talk about it some more
and you can see some of my projects like
in action and I will see you later go
out there make me proud get level out
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