7 Branch and Bound Introduction

Abdul Bari
26 Feb 201809:39

Summary

TLDRThe video script delves into the problem-solving strategy of branch-and-bound, highlighting its utility in solving optimization problems, specifically minimization ones. It distinguishes between two methods of generating a state-space tree: subset and variable size solutions. The script compares branch-and-bound with backtracking, emphasizing the breadth-first search approach of the former. It also introduces three variations of branch-and-bound: FIFO, LIFO, and least cost method, illustrating how the least cost method expedites reaching the solution by prioritizing nodes with the lowest cost.

Takeaways

  • 🌟 The topic discussed is 'Branch-and-Bound', a problem-solving strategy used for optimization, specifically minimization problems, but maximization problems can be converted into minimization for this method.
  • 📚 The solution to a problem using branch-and-bound is represented as a state-space tree, which can be generated using two methods: subset method for variable size solutions and fixed size solutions.
  • 🔄 The difference between backtracking and branch-and-bound is that backtracking uses depth-first search, while branch-and-bound uses breadth-first search for exploring solutions.
  • 🔄 Two exploration methods for the state-space tree are described: using a queue for FIFO (First In, First Out) branch-and-bound and using a stack for LIFO (Last In, First Out) branch-and-bound.
  • 💡 The script introduces the concept of 'cost' in the context of branch-and-bound, where a cost function is defined to calculate the cost of each node in the state-space tree.
  • 🚀 The Least Cost Branch-and-Bound method is highlighted as a way to quickly reach a solution by always picking the node with the minimum cost for exploration, making it more efficient than FIFO and LIFO methods.
  • 🛠️ The script provides an example of a job sequencing problem with deadlines to illustrate how the state-space tree is generated and how branch-and-bound can be applied to solve it.
  • 📈 The importance of defining a cost function is emphasized for solving minimization problems using branch-and-bound, as it helps in determining the order of node exploration based on cost.
  • 📝 The process of generating the state-space tree involves considering each job one by one and deciding whether to include it in the solution or not, which can be represented as subsets or sequences of jobs.
  • 🔍 The script explains the exploration of nodes in the state-space tree, detailing how nodes are expanded and how the selection of the next node to explore is based on the exploration method used (FIFO, LIFO, or Least Cost).
  • 🔑 The final takeaway is that branch-and-bound is a versatile method for solving optimization problems, with different strategies for node exploration and cost calculation to efficiently find the optimal solution.

Q & A

  • What is the branch-and-bound method?

    -The branch-and-bound method is a problem-solving strategy used for solving optimization problems, particularly minimization problems. It involves exploring a state-space tree to find the best solution, similar to backtracking but with additional steps to eliminate branches that cannot lead to an optimal solution.

  • How is the branch-and-bound method different from backtracking?

    -While both methods use a state-space tree, backtracking is essentially a depth-first search, whereas branch-and-bound can use breadth-first search. The key difference is that branch-and-bound includes a bounding step to eliminate branches that are not promising, making it more efficient for optimization problems.

  • What are the two methods for generating a state-space tree in the context of branch-and-bound?

    -The two methods are: 1) Subset method, where the solution is represented as a subset of jobs, allowing variable-sized solutions; and 2) Fixed-size solution, where the solution is represented with a fixed number of jobs, using zeros and ones to indicate whether a job is included or not.

  • What is the purpose of the cost function in the least cost branch-and-bound method?

    -The cost function in the least cost branch-and-bound method is used to assign a cost to each node in the state-space tree. This cost is used to determine which node to explore next, with the method prioritizing nodes with the lowest cost to potentially find the optimal solution more quickly.

  • How does the least cost branch-and-bound method improve efficiency in solving problems?

    -By always selecting the node with the minimum cost to explore next, the least cost branch-and-bound method avoids unnecessary exploration of branches that are unlikely to lead to the optimal solution, thus improving efficiency and reducing the search space.

  • What is the difference between FIFO and LIFO in the context of branch-and-bound?

    -FIFO (First-In-First-Out) and LIFO (Last-In-First-Out) refer to the order in which nodes are selected for exploration. In FIFO branch-and-bound, nodes are explored in the order they are generated (using a queue), whereas in LIFO branch-and-bound, nodes are explored in the reverse order they are generated (using a stack).

  • Can the branch-and-bound method be used for maximization problems?

    -Although branch-and-bound is primarily designed for minimization problems, it can be adapted for maximization problems by converting them into equivalent minimization problems, allowing the method to be applied to a broader range of optimization problems.

  • What is the significance of breadth-first search in branch-and-bound?

    -Breadth-first search is significant in branch-and-bound because it ensures that all nodes at a given level of the state-space tree are explored before moving on to the next level. This helps in identifying the optimal solution by systematically exploring all possibilities at each level.

  • How does the state-space tree help in the branch-and-bound method?

    -The state-space tree visually represents all possible solutions to a problem, with each node representing a partial solution. It helps in organizing the search process and applying the bounding step to eliminate non-promising branches, thus aiding in finding the optimal solution more efficiently.

  • Can you provide an example of how the branch-and-bound method is applied to a job sequencing problem with deadlines?

    -In a job sequencing problem with deadlines, the branch-and-bound method can be used to find the optimal order of jobs that minimizes the total completion time or cost. The state-space tree would represent different job sequences, and the method would explore these sequences, applying a bounding step to eliminate sequences that are guaranteed not to be optimal based on the problem's constraints and cost function.

Outlines

00:00

🌐 Introduction to Branch-and-Bound Method

The first paragraph introduces the branch-and-bound method, a problem-solving strategy used for optimization, specifically minimization problems. It is compared to backtracking, highlighting the use of a state-space tree to represent potential solutions. The paragraph explains two methods of representing solutions: as a subset of jobs (variable size) and as a sequence of jobs (fixed size). It also outlines the generation of the state-space tree using breadth-first search, contrasting it with the depth-first search approach of backtracking. The explanation includes the process of selecting nodes for expansion in the tree, emphasizing the exploration of all possible nodes at each level before moving on to the next.

05:00

🔄 Exploring State Space Trees with Different Search Strategies

The second paragraph delves deeper into the exploration of state-space trees, focusing on two distinct search strategies: FIFO (queue-based) and LIFO (stack-based). It describes how nodes are expanded and explored using a stack, illustrating the process with a step-by-step example. The paragraph also introduces the concept of 'least cost' branch-and-bound, where a cost function is defined to calculate the cost of each node. This method prioritizes the exploration of nodes with the minimum cost, aiming to reach the solution more efficiently. The summary concludes with a mention of upcoming videos that will demonstrate the application of branch-and-bound to solve specific problems.

Mindmap

Keywords

💡Branch-and-bound

Branch-and-bound is a problem-solving strategy used for optimization problems, particularly minimization problems. It involves creating a state-space tree to represent potential solutions and systematically exploring these states to find the optimal one. In the video, it is compared to backtracking but is distinguished by its breadth-first search approach. The method is exemplified by a job sequencing problem with deadlines, where the state-space tree is generated to explore different job combinations and their respective costs.

💡State-space tree

A state-space tree is a graphical representation of all possible states in a problem-solving process. It is used in branch-and-bound to visualize and explore the different paths that can be taken to reach a solution. In the script, the state-space tree is generated for a job sequencing problem, where each node represents a job being considered or discarded, and the tree grows as more jobs are added to the sequence.

💡Backtracking

Backtracking is a form of recursion used in problem-solving where the algorithm explores each possible path until it reaches a dead-end, then backtracks to explore a different path. In the context of the video, backtracking is mentioned as a depth-first search approach, contrasting with the breadth-first search used in branch-and-bound.

💡Optimization problem

An optimization problem is a type of problem where the goal is to find the best solution from a set of possible solutions, often minimizing or maximizing a certain objective. In the video, branch-and-bound is described as particularly useful for solving optimization problems, specifically minimization problems, although maximization problems can be converted for this purpose.

💡Breadth-first search

Breadth-first search is an algorithm for traversing or searching tree or graph data structures. It explores all the neighbors at the present depth prior to moving on to nodes at the next depth level. In the script, branch-and-bound is associated with breadth-first search, which allows for the exploration of all possible nodes at a given level before moving deeper into the tree.

💡Variable size solution

A variable size solution refers to a solution set that can have different numbers of elements, unlike a fixed size solution which always contains the same number of elements. In the video, the script explains that the state-space tree can represent variable size solutions, such as subsets of jobs in the job sequencing problem, where the number of jobs considered can vary.

💡Fixed size solution

A fixed size solution is a solution set that always contains the same number of elements, typically represented as a binary sequence where each element is either included or excluded. The script contrasts variable size solutions with fixed size solutions, using the job sequencing problem as an example where a fixed size solution would involve a binary representation of job inclusion.

💡Queue

A queue is a data structure that follows the First-In-First-Out (FIFO) principle, used in the FIFO branch-and-bound method. In the script, it is mentioned that using a queue for next node exploration aligns with the breadth-first search approach of branch-and-bound, ensuring that all nodes at one level are explored before moving to the next.

💡Stack

A stack is a data structure that follows the Last-In-First-Out (LIFO) principle, used in the leaf-first branch-and-bound method. The script explains that using a stack for node exploration is an alternative to using a queue, allowing for the exploration of nodes in the reverse order of their addition.

💡Cost function

A cost function is a mathematical function that assigns a cost to each node in the state-space tree. In the context of the least cost branch-and-bound method, the script describes how a cost function is used to calculate the cost of each node, which is then used to determine the order in which nodes are explored, with the goal of finding the solution with the minimum cost.

💡Least cost branch-and-bound

Least cost branch-and-bound is a variation of the branch-and-bound method that uses a cost function to prioritize the exploration of nodes with the lowest cost. The script illustrates this method by assigning arbitrary costs to nodes in the job sequencing problem and then selecting the node with the minimum cost for expansion, aiming to reach the optimal solution more efficiently.

Highlights

Introduction to branch-and-bound as a problem-solving strategy.

Comparison of branch-and-bound with backtracking, emphasizing its use for optimization problems.

Explanation of the state-space tree representation in branch-and-bound.

Differentiation between maximization and minimization problems and the conversion of the former into the latter.

Illustration of job sequencing with deadlines as an example problem for branch-and-bound.

Two methods of generating a state-space tree: subset method and variable size solution.

Description of fixed size solution representation using zeros and ones.

Introduction of breadth-first search in branch-and-bound as opposed to depth-first search in backtracking.

Demonstration of the state-space tree generation process using the subset method.

Explanation of the exploration process in branch-and-bound using a queue for FIFO branch-and-bound.

Introduction of the stack for next node exploration in LIFO branch-and-bound.

Difference between using a queue and a stack for node exploration in branch-and-bound.

Introduction to the least cost branch-and-bound method.

Explanation of cost calculation for each node in the least cost branch-and-bound method.

Demonstration of the least cost branch-and-bound method with an example state-space tree.

Advantage of least cost branch-and-bound over FIFO and LIFO in terms of efficiency.

Conclusion and预告 of upcoming videos solving problems using branch and bound.

Transcripts

play00:00

the topic is branch-and-bound this is

play00:04

one more problem solving strategy a

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method by which we can solve a problem

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this is similar to backtracking in the

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sense that it also uses a state-space

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stream for solving the problem solution

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is represented like a state space tree

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but it is useful for solving

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optimization problem and only

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minimization problem not maximization

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problem anyway we can convert a

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maximization problem into minimization

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and we can solve it so let me show you

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how it works

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see I have taken one simple example here

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that is job sequencing with a deadlines

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problem now how the state space tree is

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generated for that one there are two

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methods of generating a tree that

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depends how you want the solution see

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suppose I say that I am doing job one

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and the job for this is my solution then

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the solution can be represented as

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subset of that jobs this is one method

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of giving a solution and second method

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of representing a solution is first job

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is done second and third job is not done

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for job is done so this is variable size

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solution this is fixed size solution see

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as for this example I got subset as a

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two jobs some time I may get the three

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jobs or some problem I may get just one

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job so this is variable size but this

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type of solution if you write a solution

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like this then it will be fixed size

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always will be representing zeros or

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ones equal to the number of jobs right

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there are two methods of solving this

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one or drawing your state space tree I

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will follow this method first that is

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subset method then that is a variable

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size solution so for that I can draw our

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state space tree and I will see that I

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am considering first job then in

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backtracking we will consider the next

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level but here in branch and bound we

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will also consider second job and then

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job and then for the job so it is like

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breadth-first search we don't go depth

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of ice if we don't follow depth-first

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search we follow breadth-first search

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for exploring the solutions of a problem

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so the difference between backtracking

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and branch-and-bound s backtracking was

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depth-first search and the branch and

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bound is a breadth-first search now this

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one level is completed see I have

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considered all the jobs one by one now

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once it takes first job then what is the

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solution job to I can take or job 3 I

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can take then job for I can take right

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first job is all that taken then I can

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take second job or third job or for job

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so if I follow one of the route it says

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that I am doing first job and so job I

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am NOT taking second and third job that

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is the meaning now which is the next and

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these nodes are 6 7 8 now next which

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node I should expand shall I expand this

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one on this one so next is this one I am

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doing second job considering second job

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but what about the next one I will be

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doing third job or fourth job

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see first job already we have discarded

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we are not considering it we are not

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taking it then third job and full job

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then here only fourth job xi know now we

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should note I should expand next this

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node I should expand so third job or

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full job and if I expand this I will

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have only fourth job right then this one

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is already for job here I can consider

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fourth job 16 then all are reaching till

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4 and this is the last one 17 fourth job

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so this is a state space tree for the

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solutions if you are looking like this

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and if I consider any node this node

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says that I am considering second job

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and food shop if this node says that I

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am considering third job and future so

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this is one way of generating a tree so

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branch and bond which generate a tree

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like this this is one method then I will

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show you set

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of this funny let us look at second

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method for the same variable size

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solution see first node is generated and

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we consider first job job 1 and then job

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to know one thing

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while generating this I'll put this

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nodes in the stack second node generated

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third node generated then I'll consider

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job three this is the fourth node fourth

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more in the stack then I will consider

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job for so this is the fifth node fifth

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node now which node I should expand next

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I should expand fist nor how the nodes

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and keeping them inside the stack so pop

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out this one and expand see all the way

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this is on the last job there is no

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expansion possible further so papad

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makes nord and expand this one so which

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a job job of for third is over fourth is

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for write food so node six now which

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node I should explore next

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that's six node so can it be explored

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further no this is the last job okay pop

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out the next node and explore it

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see this is second job so what are

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possible third job right or for the job

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this is node seven and eight push both

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of them in the stack now which not I

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should explore a node this is already on

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four job it cannot be expanded further

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then seventh load

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yeah I can expand it job for this is

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ninth node ninth node which nor I should

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explore next

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so take it out from the stack ninth it

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cannot be explored further so take out

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two and explore it

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so explorations first job is done second

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job or third job or fourth shop so the

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node numbers are 10 11 and 12 and the

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same order they are pushed into the

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stack so this is another matter

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so what is the difference in the

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previous one and this one in the

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previous one we were using queue for

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next node exploration and now we are

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using stack for next node exploration

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so if you are using Q then it is called

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as a FIFO branch and mom and if you're

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using stag then it is called as leaf o

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branch-and-bound so you can use anyone

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and you have to follow breadth-first

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search only what is breadth-first search

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here

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once you pick up a node for exploration

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you should explore all the possible

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nodes then only you should select the

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next node that's what built for searches

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so what next node from where you select

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you select from queue also stack also

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and there is one more mature one that is

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least caused to branch and bound so this

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is NC branch and bound there is one more

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method I'll show you that one now now

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let us look at this method least cost

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branch and bound method so for this

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problem I will generate a tree again

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state space tree let us start with first

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node but this time I will explain you

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one more new thing that is for every

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node we will calculate the cost so what

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is cost depending on the problem we

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define a cost function and using that

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function we find out the cost of each

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node and this we do for all three

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methods whether you are using C for leaf

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or LC then only we can solve a

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minimization problem let us assume the

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cost of this one is infinity now let us

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consider the jobs first job right and

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the cost of this node is let us say 25

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just randomly I am writing some number

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then second job the cost of gist is 12

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and this one third job the cost of this

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one is 19 and next fourth job node five

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let us say cost of this is 30

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now which node I should explore next the

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node with the minimum cost I should

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explore next least cost that's what it

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is lease cause branch n-bomb

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so we lovelies cause this one so I

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should explore this one now let us look

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back again

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Seifer method which one we select for

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exploration this one will expand leaf or

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we try to expand

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sun-lee scores out of this whichever is

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having least cost we'll try that one

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so expand this one so job - is there so

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this is job tree and job for suppose

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here the cost is 8 and here the cost is

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7 now which one we should explore this

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one but this is the last node second job

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for job so this is the solution

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so like this instead of generating

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entire tree we always pick up the nodes

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with minimum cost that is least cause

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and try to explore that one so that

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quickly we can reach the solution this

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is the idea of LC branch and bond and

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this is much faster than using FIFO and

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LIFO we can use any of these methods but

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in each method we write down the cost of

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each node and find the solution now the

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coming videos I'll be solving few

play09:36

problems using branch and bound

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الوسوم ذات الصلة
OptimizationProblem SolvingBacktrackingState-SpaceTree StructureBreadth-First SearchDepth-First SearchJob SequencingDeadlinesCost FunctionAlgorithm Strategy
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