The BEST Stats For Conjurer in Full Release (Arcane Odyssey)
Summary
TLDRIn this video, the creator explains various strategies for optimizing a Condra build in a game, focusing on weapon and magic stat allocations. They detail the pros and cons of different stat combinations (e.g., 210 magic vs. 210 weapons) and highlight which armor stats are most beneficial, depending on playstyle. The guide emphasizes the importance of balancing attack power, defense, and specific substats like dexterity, resistance, and haste. Additionally, the video covers key abilities to unlock, including powerful moves like Fury of the Sea and Sword Step, offering an all-around strategy for players aiming for versatility in combat.
Takeaways
- 😀 The Condra build can be optimized in two ways: 210 Magic / 140 Weapons or 210 Weapons / 140 Magic.
- 😀 140 Weapons may not unlock full move sets for many weapons, as most require 150 or more, like the EIS Spear.
- 😀 A 210 Weapons build sacrifices aura and javelin spells but offers stronger weapon moves compared to a 200 Magic build.
- 😀 200 Magic unlocks Nebula, but it's not recommended as it's underwhelming in practice.
- 😀 A 200 Weapons and 150 Magic build offers decent benefits like new weapon moves and the powerful Orange Javelin.
- 😀 The second-best build is 170 Weapons / 180 Magic, which grants access to key weapon moves like Sword Step and Flying Phoenix.
- 😀 170 Weapons unlocks full use of level 50 weapons like Sunken Sword and Iron Set, offering a balanced playstyle.
- 😀 180 Magic unlocks key spells like Hasta, Barrier, and Sash, which are useful for countering mages and controlling space.
- 😀 Armor stats, particularly sub-stats, have been nerfed in the latest update, making high Power and Defense essential.
- 😀 Resistance and Size are recommended for heavy magics due to buffs to Resistance, while Dexterity is better for speedy magics.
- 😀 Haste is a good sub-stat investment if you use long cooldown moves, as it reduces cooldown times with minimal investment.
Q & A
What are the two main ways to build Condra in terms of magic and weapon stats?
-Condra can be built with either 210 magic and 140 weapons or 210 weapons and 140 magic. Both options are viable, but each comes with its own set of trade-offs.
Why is 140 weapons not ideal for many builds?
-140 weapons often won't unlock a full move set, as many weapons with a five-skill cap require at least 150 weapons for a complete set of abilities.
What are the downsides of investing in 210 weapons instead of 200?
-Investing in 210 weapons limits the ability to use popular spells like aura and javelin. While it's better than 140 weapons, it’s not the most balanced approach.
Why is 200 magic only considered a suboptimal choice?
-200 magic unlocks Nebula, which is deemed inefficient and not worth the hassle, especially since it functions similarly to aura in World of Magic and doesn’t provide much impact.
What benefits does 200 weapons and 150 magic provide?
-This build allows access to orange javelin and new weapon moves like Fury of the Sea, Dragon Song, Whirling Cyclone, and Sparrow Thrust on level 60 weapons. It’s the second-best build in terms of balance.
What is the benefit of a 170 weapons and 180 magic build for Condra?
-This build provides access to a full set of moves from level 50 weapons (like Sunken Sword and Kite Saber) and key abilities like sword step, third sword sparrow, and Flying Phoenix. It's considered the most well-rounded way to play Condra.
Why is sword step crucial for a Condra build?
-Sword step is vital for movement, particularly when countering mages. It enhances mobility, making it easier to avoid attacks and position yourself strategically.
What abilities does 180 magic unlock, and what are their uses?
-With 180 magic, Condra gains access to powerful moves like Hasta (a crash move from fighting styles), Sash (a short-range attack with explosive damage), and Barrier (a defensive projectile that blocks moves and deals medium damage).
What is the consensus about armor stats in the current update?
-In the current update, substats have been nerfed, and attack speed has been split into dexterity and range. High power and defense are essential, but additional substats can be useful with minimal investment.
What substat is recommended for heavy magics and why?
-Resistance is recommended for heavy magics as it was buffed in the latest update and can help mitigate damage. However, if you want to counter resistance, armor-piercing can be used, though it's generally not very effective.
Why is dexterity important for speedy magics?
-Dexterity is crucial for speeding up movements and attacks, especially for non-AoE builds, as it makes the game feel less sluggish and improves overall mobility.
What is haste, and when should it be used?
-Haste reduces cooldowns on moves with minimal investment and is highly recommended for builds that rely on moves with long cooldowns. It's easy to invest in and offers significant utility.
Outlines

هذا القسم متوفر فقط للمشتركين. يرجى الترقية للوصول إلى هذه الميزة.
قم بالترقية الآنMindmap

هذا القسم متوفر فقط للمشتركين. يرجى الترقية للوصول إلى هذه الميزة.
قم بالترقية الآنKeywords

هذا القسم متوفر فقط للمشتركين. يرجى الترقية للوصول إلى هذه الميزة.
قم بالترقية الآنHighlights

هذا القسم متوفر فقط للمشتركين. يرجى الترقية للوصول إلى هذه الميزة.
قم بالترقية الآنTranscripts

هذا القسم متوفر فقط للمشتركين. يرجى الترقية للوصول إلى هذه الميزة.
قم بالترقية الآنتصفح المزيد من مقاطع الفيديو ذات الصلة

CLOVER RETRIBUTION STAT GUIDE | MUST WATCH

Elden Ring Reduvia Dagger Build - How to Build a Red Rogue Guide (All Game Build)

Treyarch just made this SO MUCH WORSE (secretly nerfed 😭)

Throne and Liberty Ultimate Bow/Staff Guide - Range DPS

YOU'RE PLAYING MONK WRONG ?! - Path Of Exiles 2 Monk Build Guide Tips And Tricks

[POE2] MONK MAGIC FIND | ENDGAME SPEED FARM | BUILD UPDATE 1 - ENG SUBS
5.0 / 5 (0 votes)