I talked to Ubisoft Devs, it's far worse than we thought
Summary
TLDRThe video script discusses the internal issues at Ubisoft, including allegations of me-too movement mishandling, leadership problems, and a lack of cultural sensitivity in games like Assassin's Creed Shadows. It highlights the company's disconnect with玩家 feedback and its focus on appeasing critics rather than addressing genuine concerns. The script also covers workplace culture, where fear of HR complaints stifles creativity, leading to a decline in game quality and a lack of innovation.
Takeaways
- 🚩 Ubisoft faces severe internal issues as described by both current and former employees, indicating a deep-rooted leadership problem.
- 🗣️ There's a perception that Ubisoft's leadership disregards the majority of online criticism, attributing it to a 'toxic minority' of gamers.
- 🎮 The game 'Assassin's Creed Shadows' has been criticized for its inaccurate portrayal of Japanese history and culture, including the misuse of Chinese architecture and stealing imagery from a historical reenactment group.
- 📰 An article in the New York Times is criticized for misrepresenting the controversy and focusing on race rather than Ubisoft's disrespect towards Japanese culture.
- 💬 Ubisoft's internal culture is described as 'toxic positivity', which discourages genuine discussion and growth.
- 🌐 The Japanese community's backlash against 'Assassin's Creed Shadows' is acknowledged, highlighting Ubisoft's lack of research and sensitivity.
- 🏢 There's a noted increase in management at Ubisoft, leading to a bloated structure that prioritizes financial targets over quality and innovation.
- 📉 Declining sales are attributed to a focus on casual player sales rather than addressing the concerns of the core gaming community.
- 🛠️ The rapid promotion of inexperienced junior staff over senior engineers has led to a decline in game quality and an increase in bugs.
- 🔥 The company's reputation is severely damaged, with the brand and name being 'torched', and there's a sense of helplessness among developers who want to see change.
Q & A
What is the main issue discussed in the video regarding Ubisoft?
-The main issue discussed is the deep-rooted leadership problem at Ubisoft, which has led to a series of controversies and criticisms, including misrepresentation of Japanese culture in Assassin's Creed Shadows and a lack of innovation in their games.
What is the controversy surrounding Assassin's Creed Shadows?
-Assassin's Creed Shadows has been criticized for its inaccurate depiction of Japanese history and culture, including using Chinese architecture instead of Japanese and stealing imagery from a historical reenactment group without permission.
How does the New York Times article mentioned in the video misrepresent the controversy?
-The article, in collaboration with Ubisoft, misrepresents the controversy by focusing solely on the race of the character Yasuke and ignoring the broader implications of Ubisoft's mishandling of Japanese culture and history.
What is the claim made by the interviewees about Ubisoft's internal response to criticism?
-The interviewees claim that Ubisoft's leadership rarely discusses criticism seriously, often dismissing it as 'toxic gamer talk' and showing a lack of understanding of how to differentiate between good and bad criticism.
What is the impact of Ubisoft's leadership on the company's games according to the developers interviewed?
-The developers suggest that Ubisoft's leadership is disconnected from player expectations, leading to games that are safe, generic, and lacking in innovation and authenticity.
What does the video suggest about the workplace culture at Ubisoft?
-The video suggests that the workplace culture at Ubisoft is characterized by 'toxic positivity,' a fear of HR complaints, and a lack of freedom of thought, expression, and criticism, which stifles creativity and innovation.
How does the video describe the impact of Ubisoft's diversity initiatives on the workplace?
-The video describes the diversity initiatives as having not significantly impacted the team's diversity in thought, and instead, has led to a more one-sided environment with topics becoming taboo and an increase in trivial HR complaints.
What is the video's perspective on the state of modern gaming and the audience?
-The video suggests that modern gaming has become overly sensitive and safe, leading to a lack of grit and authenticity that players crave. It also criticizes the idea that modern audiences are too soft and quick to take offense.
What does the video claim about the future of Ubisoft?
-The video claims that Ubisoft has already lost its way, with its brand and reputation severely damaged. It suggests that the company is more focused on avoiding controversy than creating engaging content, leading to a decline in game quality and innovation.
What is the video's opinion on the delay of Assassin's Creed Shadows?
-The video suggests that the delay of Assassin's Creed Shadows might be an attempt by Ubisoft to distance the game from the negative press it has received, rather than just fixing bugs and issues.
How does the video conclude about the role of management at Ubisoft?
-The video concludes that Ubisoft's management is bloated and disconnected from the realities of game development and player expectations, leading to a decline in game quality and a lack of innovation.
Outlines
📉 Decline of Ubisoft's Reputation
The paragraph discusses the deteriorating state of Ubisoft, with employees revealing internal issues and the company's dismissive attitude towards criticism. It highlights the controversy surrounding 'Assassin's Creed Shadows', including cultural inaccuracies and lack of research, leading to backlash from Japanese creators and the public. The New York Times article is criticized for misrepresenting player concerns and Ubisoft's collaboration with the media to manipulate public discourse. The paragraph also touches on Ubisoft's 'toxic positivity' and the suppression of genuine feedback, leading to a lack of growth and understanding of player concerns.
😤 Misrepresentation and Lack of Diversity
This paragraph delves into Ubisoft's perceived disregard for Japanese culture and history in their games, exemplified by the controversy over 'Assassin's Creed Shadows'. It criticizes the company for creating a sanitized, safe environment that stifles creativity and innovation. The narrative also addresses workplace culture, including the impact of diversity initiatives that have not significantly improved the situation, and the overemphasis on safe content at the expense of risk-taking and authenticity in game development.
🚫 Stifled Creativity and Over-Management
The paragraph focuses on the negative impact of excessive management and a culture of fear on Ubisoft's creative process. It discusses how the company's overreaction to past controversies has led to a workplace that discourages risk-taking and innovation. The narrative also touches on the company's disconnection from its player base, prioritizing financial targets over player feedback, and the resulting decline in game quality and originality.
📉 Disconnect with Core Gaming Community
This paragraph addresses Ubisoft's declining sales and the company's lack of engagement with its core gaming audience. It highlights the company's bloated management structure and the negative impact of inexperienced leadership on game quality. The narrative also discusses the company's focus on casual player sales over core gamers' feedback, leading to a noticeable drop in the quality of their games and a lack of innovation.
🔥 Ubisoft's Ongoing Struggles
The final paragraph discusses Ubisoft's ongoing struggles, including the delayed release of 'Assassin's Creed Shadows' and the company's attempts to distance itself from negative press. It also touches on the company's missteps in game development, such as the poor performance of 'X Defiant' and the lack of understanding of player expectations. The narrative concludes with a call to Ubisoft to address its issues and a thank you to the developers who shared their insights, acknowledging the challenges they face in trying to enact change within the company.
Mindmap
Keywords
💡Assassin's Creed Shadows
💡Cultural Representation
💡Toxic Positivity
💡Leadership Issue
💡Controversy
💡Mishandling
💡Discourse
💡Blatent Baned Virtue
💡Workplace Culture
💡Overcorrection
💡Disconnect
Highlights
Ubisoft is facing severe internal issues as described by current and former developers.
Assassin's Creed Shadows has been criticized for its inaccurate depiction of Japanese culture and history.
Ubisoft's leadership is accused of dismissing online criticism as a 'toxic minority'.
A New York Times article is criticized for misrepresenting the controversy surrounding Assassin's Creed Shadows.
Ubisoft's workplace culture is described as 'toxic positivity', stifling growth and innovation.
Developers report that Ubisoft's leadership does not engage with criticism about their games.
Ubisoft's initiative for diversity in hiring has not translated into diverse thought within the company.
The company's management is criticized for being out of touch with what players want.
Ubisoft's workplace is described as hostile towards freedom of thought, expression, and criticism.
The company's overcorrection in sensitivity is leading to games that lack the 'teeth and grit' that players crave.
Ubisoft's management is said to be more focused on avoiding HR issues than on creating quality games.
The company's leadership is accused of not listening to the core gaming community.
Ubisoft's games are criticized for being generic, safe, and lacking in innovation.
The company's CEO's memo to employees was leaked, showing a disconnect with player feedback.
Ubisoft's management is described as bloated and prioritizing financial targets over quality.
The company is criticized for promoting inexperienced juniors while pushing out talented senior engineers.
Ubisoft's games are said to be riddled with bugs and lacking in innovation due to poor leadership and management.
Developers who spoke out are thankful for the opportunity to share their experiences, despite the risk to their jobs.
The video's creator thanks viewers for their support, highlighting the importance of community engagement.
Transcripts
things at Ubisoft are far worse than I
ever could have imagined after my last
video chronicling the rise and fall of
Ubisoft I had both current and former
Ubisoft developers reach out for comment
today what we're going to be doing is
we're going to be talking about the
issues that the studios face today from
the perspective of their own employees
everything from me to movement
allegations to agenda driven
content I want to contrast the comments
made in these interviews with what we've
seen from Assassin's Creed shadows and
Star Wars Outlaws this company has a
deep rooted leadership issue going as
far to think that the vast majority of
online criticism is just a toxic
minority of Gamers this company and its
leadership think that they are on the
righteous path little do they know it's
a dead end Assassin's Creed Shadows has
been steeped in controversy and
criticism since its initial reveal
online discourse surrounding the game
has been almost entirely negative with
long-term fans of the franchise General
audience and Japanese audience is up in
arms over the creative Liberties that
Ubisoft has taken with the depiction of
Yas the fabled Black Samurai and feudal
Japan Japanese creators as well as just
random bystanders have taken to Twitter
Tik Tok and YouTube and Reddit voicing
their concerns offended by The Game's
representation of their history and
culture inaccuracies like using Chinese
architecture instead of Japanese the
legitimacy and relevance of the game's
protagonist yasuke and even going as far
as stealing a flag and imagery from the
SEI hor aotai a historical reenactment
group where the company had to formally
apologize for not asking for permission
to use their materials ubisoft's
Adventure into Japanese history has been
a complete disaster and it's only going
to get worse on September 11th of 2024
an article was penned by the New York
Times titled the fight over a black
samurai in Assassin's Creed the writer
Zachary small misrepresents the
controversy and player concerns is
merely those of a toxic minority of
angry Western Gamers and the entire time
he fixates on the race of Yas and not
the broader implications at play in
ubisoft's mishandling and the Frank
disrespect for Japanese culture and
history this article was a collaboration
between Ubisoft and the New York Times
in an attempt to redirect the
discussions surrounding Assassin's Creed
shadows and minimize the feedback the
writer spoke with Kazuma Hashimoto a
consultant and translator for the games
industry later to be found out to be an
employee of Sweet Baby Incorporated that
did consultant work for Ubisoft but
Hashimoto claimed that it was people in
the west who were upset with seeing
yasuke as a Samurai and that many of the
online negative comments were written in
Japanese appeared to be roughly
translated from English effectively hand
waving the increasingly loud and valid
concerns of the Japanese asserting that
it's all made up outrage nothing more
than the gamers war against Dei or
inclusivity in video games I find it all
too poetic and predictable for a AAA
publisher to brush off player concerns
and use their their connections in the
media to try to steer public discourse
and sentiment into a favorable Direction
all these claims made by the New York
Times as well as other writers are
patently false you can see the
criticisms of ubisoft's recent releases
and the future release in Assassin's
Creed Shadows everywhere it's impossible
to ignore videos and promotional
material ratioed by dislikes and
comments in Mass numbers videos like
mine and many others reaching widespread
appeal because we have that many people
that agree or share similar opinions
with that said I couldn't imagine that
it was possible for anyone to ignore
this level of feedback and Ubisoft has
to be seeing it so I spoke with a few
developers from Ubisoft to shed some
light on these issues I started off by
asking how Ubisoft internalizes and
discusses General criticism from players
and the rest of the industry whether
that's its repetitive design agenda
driven content or predictable games they
responded saying at a high level they
rarely talk about it at a project level
they brush it off as toxic G talk as
asmin gold correctly pointed out in a
video of his Ubisoft is filled with
toxic positivity that prevents any
growth I then ask what about the
Japanese community's backlash over
Assassin's Creed Shadows it's obvious
that they haven't done their research
and even the smallest details are going
to be noticed by a culture that's as
proud as the Japanese they responded by
saying that the criticisms haven't been
talked about and they've only issued
demands that we mustn't engage with
discussion on that topic publicly
meaning everything that we've set up
into this point all all the criticism
that we've had over the years for
Ubisoft games even that of the industry
itself has fallen on deaf ears I don't
know if it's sad or if it's somewhat
yeah you know it's somewhat cathartic to
have that validated I mean it's the main
complaint that the vast majority of
Gamers have had over the years which is
that these companies aren't listening to
us in this case I have developers that
are telling me yeah they're not
listening to
you one because they don't want to take
criticism and two because they don't
know how to differentiate bad from good
criticism
I think this is my patented catchphrase
by now but when you have this much
negative discourse surrounding your
games you need to be listening
regardless of whether or not it's good
or bad feedback in your eyes regardless
if you align with these people's
political beliefs or social political
beliefs or whatever it might be none of
that matters when you have your games on
fire as much as Ubisoft games have been
lately you need to put those fires out
somehow and the only way that you can do
that is by listening to them and
implementing whatever feedback you
possibly can into your games to make
them
better regardless the other thing is I'm
sorry I am sick of I am disgusted by the
blatant baned virtue over how much they
care about Japanese culture and history
I'm sorry you are bastardizing Japanese
culture and history for profit that's
what you're trying to do here you're not
trying to make a history piece we know
that it's Loosely based on very Loosely
based on Japanese culture and history
look at you guys you put out a Tory gate
figurine a half Tory gate figurine with
your characters on it without knowing
the cultural relevance of the half Tory
gate after Hiroshima and Nagasaki do you
have any idea what that means to these
people what's wrong with you at the end
of the day it all comes down to
leadership when you look at ubisoft's
messaging the lackluster delivery of
titles like xde and Star Wars Outlaws
the inaccuracies and screw-ups with
Assassin's Creed Shadows you see a
developer that has no clear plan or
vision for what players want what good
games look like or how to even do their
job I took the time to talk to the
Ubisoft developers about workplace
culture about the initiative that
they've taken for diversity hiring and
what happens behind the scenes at
Ubisoft and it's wild to see how
accurate some of the assumptions that
have been made by myself and others now
continuing my convers with one of the
developers I wanted to find more about
the workplace structure and management
and seeing as though the company has had
initiatives that been put in place to
make the workplace a little bit more
diverse I asked what benefits have you
seen is there more diversity in thought
or is it creating a more one-sided
environment they said that so far the
initiative hasn't had any impact on the
team that I'm a part of however it's
clear that some topics are taboo what
happened is now that people end up in a
meeting with HR for trivial stuff not
adding smiley faces to a message or
adding an exclamation point at the end
of a message because some people
reporting it for harassment one of the
things that wasn't in your video is that
Ubisoft had some controversy During the
me2 period letting go of a manager in
high positions and some left on their
own because they knew they'd be
discovered I then asked what was the
impact of this in the workplace they
responded by saying the editorial
Direction and overall mindset shifted
from the boys club to Safe content
reaching for pling characters like K and
Star Wars is a perfect example of this
the idea to have beautiful characters
such as balers gate or Uncharted is met
with distrust the developer shared
sentiment saying that safe content also
leads to limited opportunities on the
gameplay side even for Star Wars we had
to work with Disney which would have
shut down most attempts at depicting a
true criminal underworld with cruelty
and drama one of the constraints for Kay
is that she must never punch down for us
in space levels it meant that civilian
ships couldn't be heard at any point by
the player for
example when you put this developer
perspective in line with the recent
failures and controversies at Ubisoft or
any AAA developer at this point it all
makes sense an overcorrection in
sensitivity brought on by the boys club
days that many studios experienced
during their early years as such many
games today lack the teeth and grit that
players crave because those things are
seen as problematic or unsafe to make in
the workplace don't use emojis or
exclamation points you could offend
someone holy [ __ ] how soft have we
gotten it reminds me of the time where
the hell divers 2 Community manager went
on a band spree on their Discord because
players were using a throwup emoji on
furry art that was posted in their
Discord sometimes people need to be
offended while I'm going to try to
resist the pull yourself up by your
bootstraps tie raid friction on some
levels is necessary in life now that
doesn't mean that people should be
allowed to openly harass others but
there are major issues that arise when
you have emojis that can get you fired
this overreaction and overcorrection
leads to a workplace that is actively
hostile towards freedom of thought
expression and criticism as one of the
interviewees mentioned earlier they
noticed a culture of toxic positivity
from my perspective toxic positivity is
fake people saying fake things and in
the case of Ubisoft making fake products
nobody wants to live their entire life
being terrified that someone is going to
misunderstand them and when you're at a
studio like Ubisoft and you're not even
allowed to make characters attractive
otherwise it might upset people at the
studio you have a problem this culture
of fear and forced uniformity stifles
creativity Innovation it's no wonder
that Ubisoft is struggling to produce
anything of real substance when their
own developers are walking on eggshells
more worried about HR complaints than
creating groundbreaking games how can
you make bold impactful content when
every idea is scrutinized for being too
risky too offensive or too unsafe it's a
workplace where mediocrity is rewarded
and we pushing boundaries the very
things that games are supposed to do is
seen as a liability this workplace
culture this overreaction and
overcorrection has infected just about
every single industry that's out there I
worked in construction for seven years
up until last December and the company
that I worked for was more afraid of HR
issues than they were of injuries we
worked with hydrogen sulfide and
hydrogen cyanide gases that if released
could kill half of a
city you know we've discussed modern
audiences the mythical magical modern
audiences and soft modern games we found
the audience it's the people that are
running these companies nowadays you
have folks that are walking around on
eggshells afraid to say anything
anecdotal but just like a few weeks ago
or a month ago or so I remember I was
live streaming and instinctively I said
something was [ __ ] I'm a millennial
we all grew up saying it it's a product
of my upbringing say what you will I
didn't say it consciously it just came
out and one of my Chatters pops up and
says how often do you say that word I
ban the [ __ ] out of them get the [ __ ]
out of here with that are you kidding me
people that are out there that are
waiting prepared to be offended I'm sick
of it you cannot have workplaces that
are out there where every single thing
that you say you have to watch every
word that comes out of your mouth
otherwise it could be your livelihood
and I'm not again I'm not saying that
you can walk around saying anything
that's not what this is everybody knows
I think that's the most frustrating part
when you have these kind of
conversations is that you know exactly
what I'm talking about you know exactly
what I'm talking about but the
intellectual dishonesty around this kind
of thing is just it's [ __ ]
mindboggling we have workplace
environments that actively work against
any type of creative or constructive
criticism that's how you get games like
this this is how games and products are
being ruined over time is because
nobody's allowed to criticize things
properly you have places you have people
in the workplace that are like ah I
don't think that these characters are
going to be received well by the fans
but they're not allowed to say anything
about it they can't say it's not hot
enough it's not masculine enough they
can't say that because it's problematic
to say
so tame and safe are the antonyms of
exciting and D ing balers Gate 3 was
exciting and
daring Star Wars Outlaws payman
safe whether it's their poor job at
representing Japan or the trailers of
Assassin's Creed there are clearly
levels of incompetency at work as many
players have pointed out in the game
trailers the promotional materials that
are meant to sell the game you can see
frame rate issues texture issues poor
Collision detection weapons clipping
through characters and more
controversies aside this game doesn't
look like it's ready for launch and in
fact its developer just recently came
out and cancelled their appearance at
Tokyo game show and announced that the
game would be delayed until February
along with the delay Ubisoft CEO
recently issued a memo to their
employees that ended up getting leaked
publicly and it showcases just how out
of touch this company is with their
players rather than acknowledging their
real missteps they're clinging to critic
scores pointing out Star Wars Outlaws
had a solid 76 on Metacritic oh I didn't
know that you were to sell the game to
game reviewers that makes a lot of sense
seeing as though that you're completely
ignoring player feedback that clearly
shows that your game is hovering in
mediocrity even worse they believe that
Black Friday sales are somehow going to
magically turn things around not
realizing that no amount of discounting
will make up for a product that
fundamentally misses the mark and
nobody's interested in the memo reads
more like a corporate spin than a
genuine reflection of failure no mention
of the controversies or deeper issues
that are plaguing the company they talk
about how all players want are highly
polished games on launch day when the
truth is players are craving meaningful
risk-taking authentic content things
that Ubisoft hasn't seen in decades even
in their own memo to their own employees
they can't speak frankly about their
mistakes this sanitized messaging shows
just How Deeply disconnected the company
is from the people that it should be
listening to the players interested in
the perspective of the employees who
received this memo I had a few questions
on their thoughts of the messaging and
the leadership of the company I asked
what has been the message from
management to the staff about ubisoft's
declining sales what do they believe is
the reason behind it they responded the
fun fact is they don't talk much about
it they mainly focus on the fact that
they reach their financial objectives
which are mainly achieved through casual
player sales not the vocal gamer
minority that are sick of what you
described in your video also something
to know is that through the years the
number of management floors has
increased to ridiculous amounts so
communic ation is often blurry unless
they come directly from HQ and even then
it's almost entirely corpo [ __ ] that
isn't useful in the end I asked another
employee to verify the increase in
management at the company fearing that
this is likely one of the biggest issues
that's facing the company seeing that
lack of clear and Creative Vision they
painted a picture of a company that's
not only overrun with management but
that's passively aggressive about
removing higher paid and talented
employees while slotting in under
skilled and unexperienced management at
a cheaper rate they claim that Ubisoft
as an employer shows little regard for
their developers what happens in
practice is that they essentially push
out senior Engineers promoting Junior
Engineers to senior roles after just a
few years of experience often times with
experience in just one engine meanwhile
experienced developers with far broader
skill sets are being overlooked this
constant cycle of turnover with
inexperienced leaders leads to
noticeable drops in quality with bugs
appearing in their games the passionate
dedicated developers leave while those
who are just going through the motion
stay behind this doesn't just affect the
technical quality of their games but
also impacts the design and creativity
for instance you'll find designers
working on FPS mechanics who have never
played an FPS game before or Engineers
who don't understand how the mechanics
they're building are supposed to feel
there's a lack of passion and skill
across the board and the results are
obvious that line about designers
working on FPS games and leading FPS
projectss struck a chord with me not
long ago Ubisoft released X defiant a
military shooter that was meant to
compete with the likes of Call of Duty
however since the game's released
they've lost the vast majority of their
player base with Ubisoft claiming that
the game isn't dying despite it
reportedly losing 94% of its players on
Xbox why is X defiant ran into so many
issues net code hit registration and
general shooter gameplay issues common
problems that are normally ironed out
well before a game ever hits the market
especially a shooter it's core to the
game play if you're playing a live
service shooter all you do is shoot
that's the game play but when the
shooting doesn't work you don't have a
game ubisoft's leadership is completely
disconnected from the reality of game
development and player expectations the
problems stem from a bloated management
structure that's prioritizing reaching
Financial targets through casual player
sales rather than listening to the core
Gaming Community that's sick of their
tired formulas even their own developers
are frustrated as they watch as talented
senior Engineers are pushed out of the
studios and inexperienced juniors are
promoted far too quickly leading to a
noticeable drop in quality it's no
wonder their games are riddled with bugs
and lack any real Innovation this
company is more focused on appearances
rather than creating meaningful engaging
content the quality of their games
doesn't matter as long as they aren't
offending anyone when you see the issues
that plague Assassin's Creed Shadows the
pandering the generic virtue the lies
the coverups and the lack of
understanding of what they're apparently
inspired by when you see how safe and
tame how boring buggy and soulless Star
Wars Outlaws is when you see how their
most anticipated shooter in ex defiant
is riddled with the most common issues
bugs all kinds of different things that
normal Shooters would never have on day
one that's made by developers and led by
developers that haven't even played an
FPS game you see a studio and a
publisher that lacks integrity and a
spine coward in leadership roles afraid
to loosen their grip on the wheel
developers afraid to speak out and
unable to express any of their
creativity franchises destined for
obscurity Ubisoft isn't just losing its
way it's already lost and the only thing
left is to watch it burn you know it's
crazy to speculate about these kind of
things but it's an entirely different
Beast to find out what you've been
believing this entire time is absolutely
true and I want to take the time to
thank the developers that reached out to
me it was daring for them to do
something like that obviously their
identities are being kept secret for
very obvious reasons most of these folks
could lose their job over having these
kind of discussions but you keep in mind
what's really sad about this is that
there are developers that are working at
these Studios that want to see things
change that want to fix things that see
these obvious issues but they're not
allowed to do anything about it that's
that sucks that's something that all of
us can empathize with I'm pretty sure
that anybody that's watching this video
right now has likely worked with some
level of management that took them in
the direction in the wrong direction and
led them down the wrong
path you know the biggest issue for
Ubisoft is that the damage is already
done their brand is already torched
their name and their reputation is in
shambles by now and looking at looking
and seeing that they have pushed back
Assassin's Creed Shadows it's for
obvious reasons well they're going to
say that it's for fixing issues in the
game there's issues that we saw on the
trailers so that's totally believable
the game likely does need more you know
more time in the oven more than anything
else but outside of that you know I
really think it's just them trying to
distance it from all the bad press
because there's a lot of people that
have been talking about Ubisoft there's
a lot of people that have been talking
about Assassin's Creed shadows and it
doesn't look good and pushing it all the
way to February I don't think any of
that's going to change anything if
anything seeing how often they like to
put their own foot in their mouth when
it comes to Assassin's Creed Shadows
you're just giving me and a bunch of
other content creators more time to farm
you more than anything else I was
talking to one of the developers about
the delay and they're like one of the
thing that one of the things that really
confused the whole group of developers
is that they're like well we need more
time to fix bugs and issues but we're
also going to add more quests and side
content they're like those two things
don't have anything to do with one
another and one creates more
issues it doesn't make any sense and
also
you push it to February the month at
Kingdom Come Deliverance 2 and Monster
Hunter Wilds release you're cooked what
are you doing what are you
doing I don't know man I I want to thank
everybody thank you guys for watching
the last video as well it was my first 1
million view video that's just a wild
achievement one that I wasn't really
sure that I'd ever be able to achieve
and you guys made that possible so thank
you guys for that again if it wasn't for
your guys' support stories like these
would be able to come out I hope I get
to do more stuff like this in the future
because I had a great time making this
video this is probably the favorite this
is my my most favorite video that I've
ever made um but yeah outside of that
thank you guys uh if you guys have
enjoyed the content make sure that
you're sharing these videos make sure
you like the video comment down below
let me know what you guys think
subscribe to the channel if you haven't
already what are you doing come on man
just F bored you guys want to catch me
live you can follow me on Twitch I'm
live two days a week I'm working on on
videos 4 days a week I'm sleeping one
day a
week uh but outside of that my friends
stay cool stay righteous stay safe I'll
catch you guys next time
peace family family family family
تصفح المزيد من مقاطع الفيديو ذات الصلة
5.0 / 5 (0 votes)