Complete Analysis about 100+ Stats: Are They Worth It? [Amadeusz’s eFootball™ Lab Ep. 2]
Summary
TLDRThis video explores the impact of boosting player abilities beyond 100 in a football game, focusing on double-boosted Messi. It reveals that while some abilities like Dribbling and Tight Possession provide significant benefits up to certain thresholds (99), further boosts yield diminishing returns, especially for animation-dependent stats. The video delves into the effects of these boosts on acceleration, top speed, and low-speed turns, comparing different ability thresholds. It concludes that boosting non-animation stats like Kicking Power and Stamina above 99 is more cost-effective, offering steady linear benefits, while high-level dribbling stats are less impactful in the current game engine.
Takeaways
- 😀 Dribbling values above 100 do not significantly improve performance in high-speed dribbling scenarios, with 104 offering no benefits over 100.
- 😀 Dribbling acceleration benefits are noticeable when increasing from 95 to 99, but beyond 99, there is no further improvement in acceleration or ball touch frequency.
- 😀 Tight Possession boosts above 99 are not valuable in sudden stop turns, with the most noticeable benefits occurring between 90 to 99 for low-speed turns.
- 😀 The animation engine for Tight Possession changes at values above 86, with 86 being the key threshold where the player's turning speed improves.
- 😀 For abilities related to animation speed (like Dribbling and Tight Possession), boosting past 99 provides diminishing returns due to the way animations are designed.
- 😀 Kicking Power benefits above 99 remain linear, with no diminishing returns, making it a valuable stat to boost beyond 100.
- 😀 Stats like Speed and Acceleration, which are moderately tied to animations, experience diminishing benefits after reaching a certain value (e.g., 90 for speed).
- 😀 Stats that are not tied to animations (such as Stamina and Kicking Power) continue to provide steady, linear benefits when boosted above 99.
- 😀 Players should prioritize boosting stats that are not animation-dependent (like Kicking Power) when exceeding 99, as they offer more consistent value.
- 😀 For elite dribblers, boosting Dribbling or Tight Possession beyond 99 may not be worth the investment in the v2.5 engine, as there are better stats to allocate points to.
Q & A
What does the script suggest about boosting Messi's dribbling value above 100?
-The script explains that boosting Messi's dribbling value above 100, specifically to 104, has minimal benefits in terms of speed and ball touch frequency. The improvements seen between dribbling values from 95 to 100 are noticeable, but from 100 to 104, there are no significant gains in performance.
What is the impact of dribbling value on acceleration and ball touch frequency?
-Dribbling value primarily impacts the acceleration phase and ball touch frequency. Increasing dribbling from 95 to 99 improves acceleration performance, while values above 99 do not further benefit acceleration or ball touch frequency significantly. The key improvement comes when dribbling is raised from 95 to 99.
Why did the script test Neymar along with Messi in the dribbling tests?
-Neymar was used in the tests alongside Messi because Messi's speed cannot be boosted above 100, limiting the ability to test higher speeds. Neymar, however, can be used to assist in comparing results since dribbling acceleration and top speed are no longer affected by player models after the v2.5 engine update.
Does increasing Tight Possession above 99 have any meaningful benefits?
-The script concludes that boosting Tight Possession above 99 has limited benefits, especially in sudden stop turns. However, for low-speed dribbling turns, it does provide some improvements. The significant benefit is found when Tight Possession reaches 86, triggering different animation modules that result in faster turning.
What does the script reveal about the relationship between dribbling and Tight Possession stats?
-Dribbling and Tight Possession are closely related to the player's animation modules. The script emphasizes that dribbling and Tight Possession values above 99 do not show significant benefits in terms of animation or ball control. The key point is that exceeding 99 for these stats has diminishing returns for most scenarios, with certain thresholds for specific animation effects.
How does the script explain the non-linear benefits of speed and acceleration after 100?
-The script explains that the benefits of boosting speed above 100 are not linear. Once the speed value surpasses 90, the growth in speed becomes less significant, and similar non-linear behavior is observed with acceleration above 95. This is because these stats are influenced by player animations and have diminishing returns as they exceed certain thresholds.
What are the findings regarding the effectiveness of boosting stamina above 99?
-Boosting stamina above 99 does not provide additional benefits in terms of performance. The script shows that stamina benefits are linear, meaning that each additional point above 99 contributes the same as those below 99, specifically extending the duration of a sprint by a small fraction of time.
How does kicking power perform compared to other stats when boosted above 99?
-Kicking power benefits are shown to be nearly linear, with each increase in value above 99 resulting in consistent improvements in ball speed. Unlike dribbling or acceleration, kicking power does not have diminishing returns and provides clear value when boosted beyond 99, particularly for normal and purple shots.
What is the impact of kicking power on long shots?
-The script reveals that players with insufficient kicking power should use purple shots more for long-distance shots, as it compensates for the lack of power. Players with high kicking power, on the other hand, will see more benefits from normal shots since the increased kicking power offers a more effective boost than purple shots.
What can we conclude about boosting ball control stats above 99 for players in the v2.5 engine?
-The script concludes that for players using the v2.5 engine, boosting ball control stats above 99 is unnecessary. The benefits for dribbling and tight possession stats plateau once they exceed 99. Instead, players should focus on boosting other abilities like stamina, kicking power, or passing, which provide consistent value.
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