[GOING SEVENTEEN] EP.123 세봉 초등학교 #2 (SEVONG Elementary School #2)
Summary
TLDRIn this playful episode of 'GOING SEVENTEEN,' the members engage in a lighthearted and chaotic game centered around variations of the phrase 'A raccoon, look!' The game evolves as they switch to 'An otter, look!' and continue eliminating each other in fun, unpredictable ways. Amidst the game, the members showcase their close friendships, teasing each other, and sharing inside jokes. The episode captures the group's energetic and humorous dynamics, providing a glimpse into their camaraderie and the fun they have together. It’s a perfect mix of competition, laughter, and love.
Takeaways
- 😀 The game revolves around playful elimination challenges where members are assigned roles like 'raccoon' and 'otter' to stay in a game area while avoiding elimination.
- 😀 The group enjoys spontaneous game variations, with 'raccoon' and 'otter' serving as recurring inside jokes throughout the game.
- 😀 There's a strong sense of camaraderie among the members, as they constantly tease, encourage, and support each other during the games.
- 😀 Physical challenges are a key aspect, with members having to move around and avoid getting eliminated by being tagged or stepping out of the designated area.
- 😀 Members demonstrate competitiveness but also prioritize fun, as seen in their relaxed and playful banter throughout the activity.
- 😀 Despite the playful chaos, there are moments of reflection, such as members feeling disappointed or self-reflective after being eliminated.
- 😀 The group is comfortable with using humor to lighten the mood, including self-deprecating jokes and playful teasing (e.g., Mingyu's accidental push).
- 😀 The show captures behind-the-scenes interactions, revealing candid moments like the members joking about their 'special friend' relationships.
- 😀 The environment is energetic, with lots of laughing, shouting, and physical movement, creating a lively and dynamic atmosphere during the games.
- 😀 At the end of the episode, there’s a shift towards more casual, everyday conversation, including discussions about lunch and the end of the school day, bringing a sense of normalcy to the otherwise wild and energetic filming.
Q & A
What was the main game being played in this episode of 'Going Seventeen'?
-The main game involved the members of SEVENTEEN engaging in a playful and chaotic activity where they had to stay within a designated area while reacting to specific phrases like 'An otter, look!' or 'A raccoon, look!'. If they moved out of the area or were caught in an action, they were eliminated.
What was the phrase used in the game that participants had to respond to?
-The primary phrase used in the game was 'An otter, look!', which was later modified from 'A raccoon, look!' as the game evolved. This phrase was meant to signal the players to react or take action in some way, often leading to elimination if they were caught or left the area.
How did the game evolve throughout the episode?
-The game started with 'A raccoon, look!' but later switched to 'An otter, look!' as the members sought variety and fun. There were also changes in the rules, such as eliminating players who left the area and allowing for new twists like blocking or protecting others.
Who won the game in the second round, and how was it determined?
-In the second round, Jeon Wonwoo won the game. He managed to stay in the game the longest by avoiding elimination through the playful chaos of the game, which involved moving quickly and staying within the designated area when the phrase 'An otter, look!' was announced.
What was the role of the special friend in the episode?
-The special friend concept was a playful social element where members had to give attention to a specific person. They interacted by offering hugs, playing, and engaging in friendly banter, though some members humorously forgot or neglected their roles.
How did the group react to the concept of a 'special friend'?
-The concept of a 'special friend' created moments of lighthearted confusion and humor, as members joked about who had whom as a special friend, with some forgetting their responsibilities or joking about their lack of effort in fulfilling the role.
What was the significance of the phrase 'An otter, look!' in the game?
-The phrase 'An otter, look!' became a central trigger for the game, prompting the players to either react or be eliminated if they did not stay within the designated area. It evolved from the original phrase 'A raccoon, look!' to add variety and keep the game interesting.
Why did the members of SEVENTEEN seem so invested in the game?
-The members were genuinely enjoying the playful competition and camaraderie, which led to energetic reactions, lots of laughter, and a carefree atmosphere. The game also helped to build team spirit, with players protecting each other and sharing humorous moments.
What does the mention of 'lunch' indicate about the members' mood towards the end of the episode?
-The mention of 'lunch' towards the end of the episode indicated that the members were winding down and transitioning from the playful activities back to a more relaxed, casual mood. They expressed excitement for food, which added a relatable and human touch to the episode.
How did the filming process influence the members' interactions in the episode?
-The filming process seemed to encourage the members to be more playful and open, with some joking about how the cameras were always rolling. Despite being aware of the cameras, they maintained an authentic and fun energy, with moments of self-reflection and candid interactions.
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