The Most OVERRATED FNAF Fan Game

uhyeah
14 Jun 202226:32

TLDRThe video discusses the 'Five Nights at Candy's' fan game series, which is well-known within the FNAF (Five Nights at Freddy's) community. The reviewer acknowledges the series' popularity and strong character designs but expresses concerns about the gameplay, describing it as overrated. They delve into the mechanics of each game, noting that while the first game was innovative for its time, subsequent games failed to build upon its foundation, resulting in repetitive and easy experiences. Criticisms include the linearity of animatronic movements, the ease of gameplay due to character tells, and the lack of challenge in later games. Despite these issues, the reviewer appreciates the visual design and the impact the series has had on fan games. They conclude by expressing hope for improvements in future installments.

Takeaways

  • ๐ŸŽฎ The video discusses the 'Five Nights at Candy's' series, a fan game of the popular 'Five Nights at Freddy's' (FNAF) franchise, and the speaker's opinions on its overrated status.
  • ๐Ÿšซ The term 'overrated' is clarified to not mean 'bad' but rather that while the games have merits, they may not be the speaker's favorites within the FNAF fan game genre.
  • ๐Ÿ“บ The speaker acknowledges the importance of looking at games critically and not just from a nostalgic perspective, which is a departure from previous content on the channel.
  • ๐Ÿ’ก 'Five Nights at Candy's' is noted for being one of the first FNAF fan games to feel like a polished, sellable product, despite its simplicity compared to later entries in the series.
  • ๐Ÿ”‹ The game is criticized for being too easy, with power management not posing a significant challenge, which detracts from the gameplay experience.
  • ๐Ÿ‘€ The use of cameras in the game is highlighted as a neat idea, but their utility is undermined by the ease with which players can manage them without significant power drain.
  • ๐ŸŒŸ The character designs, particularly for the animatronics, are praised for their strength and contribution to the series' popularity.
  • ๐Ÿ‘Ž The sequel, 'Five Nights at Candy's 2', is described as the least enjoyable of the series due to its boring setting, overly simplistic gameplay, and uninspired animatronic designs.
  • ๐ŸŽจ 'Five Nights at Candy's 3' is identified as the speaker's favorite in the series, with high praise for its visuals, character design, and mini-games.
  • ๐Ÿ”„ The core gameplay loop of 'Five Nights at Candy's 3' is criticized for being repetitive, with the speaker expressing a desire for more variety and challenge.
  • ๐Ÿ“ผ The 'Cassette Player' mechanic in 'Five Nights at Candy's 3' is noted as an interesting concept but not deeply integrated into the gameplay to enhance the experience.
  • ๐Ÿ‘ป The final game in the series, 'Five Nights at Candy's 4', is anticipated with curiosity, as the speaker expresses a hope for improvements over the previous installments.

Q & A

  • What is the title of the video being discussed?

    -The title of the video is 'The Most OVERRATED FNAF Fan Game'.

  • What does the author mean by 'overrated' in the context of the video?

    -In the context of the video, 'overrated' does not mean bad or awful. The author clarifies that while there are aspects of the games they appreciate, they do not consider any of the discussed games to be their favorite FNAF fan games.

  • Which fan game series is the author discussing in the video?

    -The author is discussing the 'Five Nights at Candy's' fan game series.

  • What is the author's main critique of the gameplay in the first 'Five Nights at Candy's' game?

    -The author criticizes the gameplay for being too easy, with the majority of the animatronics having their eyes shine through the darkness at the door, making the game predictable and less challenging.

  • What is the name of the character that has a unique mechanic where their eyes do not light up at the door?

    -The character with the unique mechanic of not having eyes that light up at the door is called 'Old Candy'.

  • What is the author's opinion on the visual design of the 'Five Nights at Candy's' series?

    -The author consistently appreciates the visual design of the 'Five Nights at Candy's' series, praising the character design and the user interface.

  • What is the name of the game mode added in 'Five Nights at Candy's Remastered' that changes up the gameplay significantly?

    -The name of the game mode added in 'Five Nights at Candy's Remastered' is 'Shadow Candy Knight', also known as 'Null Knight'.

  • What is the author's main issue with 'Five Nights at Candy's Two'?

    -The author finds 'Five Nights at Candy's Two' to be the worst in the series due to its boring and uninteresting gameplay mechanics, which involve ringing telephones and not having to put the camera down, making the game overly simplistic and monotonous.

  • What is the gameplay loop in 'Five Nights at Candy's Three'?

    -The gameplay loop in 'Five Nights at Candy's Three' involves fighting off nightmares as the character Mary, including Monster Rat and Monster Cat, by using a flashlight to fend them off and going through different phases of interaction with the animatronics.

  • How does the author feel about the character designs in 'Five Nights at Candy's Two'?

    -The author is disappointed with the character designs in 'Five Nights at Candy's Two', describing them as 'awful' and 'lazy' compared to the first game in the series.

  • What is the author's critique of the core gameplay loop in 'Five Nights at Candy's Three'?

    -The author criticizes the core gameplay loop in 'Five Nights at Candy's Three' for being repetitive and monotonous, involving moving back and forth around the room and shining a flashlight at the animatronics, which quickly becomes a tedious task.

Outlines

00:00

๐Ÿ•น๏ธ Introduction to FNAF Fan Games

The video begins with the host discussing the topic of fan games related to the popular series 'Five Nights at Freddy's' (FNAF). They mention previous talks on less-known fan games and express a desire to explore a more well-known series. The host clarifies that their intention is not to criticize but to offer a critical perspective, which they feel is important for discussion. They also introduce a sponsorship for the game 'Genshin Impact,' highlighting its new update and features.

05:01

๐ŸŽฎ Gameplay Critique of Five Nights at Candy's

The host dives into a critique of 'Five Nights at Candy's,' discussing its gameplay mechanics, such as the use of cameras and doors, and the introduction of the character 'Blank.' They express concerns about the game's ease and the predictability of animatronics' movements. The host appreciates the visual design and character models but finds fault with the game's linearity and the overuse of glowing eyes as a gameplay mechanic. They also touch on the game's recolor characters, 'Candy' and 'Cindy,' and the unique mechanics of the 'Penguin' character.

10:03

๐Ÿงต Linearity and Design Flaws in FNaC

The host continues their critique, focusing on the linearity of the animatronics' AI and how it contrasts with the original FNAF games. They discuss the visual design strengths of the game, particularly the character design of 'Candy,' and the impact of the game on the fan game community. The host also talks about the 'Rat' character as a challenging addition and the lack of scary or interesting jump scares in the game.

15:03

๐Ÿ”„ Remastered Version and Gameplay Tweaks

The host reviews 'Five Nights at Candy's Remastered,' noting the improved visuals and the addition of widescreen support. They mention the lack of significant gameplay changes and the continued ease of the game. The host also discusses the character designs, with some appearing better and others worse in the remastered version. They highlight the addition of 'Shadow Candy Knight' as a positive aspect, providing a new and challenging gameplay mode.

20:03

๐Ÿญ Disappointments with Five Nights at Candy's Two

The host expresses strong dissatisfaction with 'Five Nights at Candy's Two,' criticizing its setting, gameplay, and character designs. They discuss the game's mechanics involving telephones and how they lead to a boring and unengaging experience. The host also comments on the lack of necessity to use cameras and the game's overreliance on ringing phones as a core gameplay loop.

25:03

๐Ÿ›๏ธ Mixed Feelings on Five Nights at Candy's Three

The host shares their mixed feelings about 'Five Nights at Candy's Three,' acknowledging its high-quality graphics and character design but criticizing its core gameplay loop. They explain the mechanics involving 'Monster Rat' and 'Monster Cat' and how the repetitive nature of these interactions detracts from the game. The host also mentions a discovered exploit that allows players to bypass large portions of the game.

๐Ÿ† Overrated Status and Hopes for Candy's Four

In conclusion, the host considers 'Five Nights at Candy's Three' to be overrated, despite recognizing its potential and positive aspects. They express excitement for the upcoming 'Candy's 4' and end the video on a light-hearted note about going to eat burgers and fries.

Mindmap

Keywords

Five Nights at Candy's

Five Nights at Candy's is a series of fan-made games inspired by the popular game series Five Nights at Freddy's (FNAF). The games are created by Emil 'Makko' Mikoล‚ajewski and are known for their unique characters and gameplay mechanics. In the video, the reviewer discusses the evolution and design of these games, noting their impact on the FNAF fan game community.

Overrated

The term 'overrated' is used to describe something that is considered to have been given more praise than it deserves. In the context of the video, the reviewer uses this term to express their opinion that the fan games in question, while popular and well-liked by many, do not quite live up to the high level of acclaim they have received.

Animatronics

Animatronics are a type of robotic or electronically animated figure often used for entertainment purposes, such as in theme parks or arcades. In the context of the FNAF series and the video, animatronics are the central characters and antagonists, featuring unique designs and behaviors that players must manage and avoid to survive the game nights.

Jump Scares

Jump scares are a technique used in horror games and movies to startle the audience by presenting a sudden, unexpected event. In the video, the reviewer comments on the effectiveness of jump scares in the Five Nights at Candy's games, noting that some are less impactful or scary than intended.

Gameplay

Gameplay refers to the ways in which players interact with and play a game, including the rules, challenges, and objectives. The reviewer discusses the gameplay of the Five Nights at Candy's series, focusing on mechanics such as camera usage, power management, and character interactions, which are central to the player's experience.

Widescreen

Widescreen is a type of aspect ratio for displays that is wider than it is tall, providing a more expansive view. In the video, the reviewer appreciates the inclusion of widescreen in the remastered version of the game, as it offers a more immersive and modern gaming experience compared to the original 4x3 aspect ratio.

Cassette Player

The cassette player is a gameplay element in one of the Five Nights at Candy's games, where it is used to control the passage of time. The reviewer finds this mechanism interesting but not entirely integrated into the gameplay, serving more as a novelty than a critical gameplay feature.

Monster Rat

Monster Rat is one of the animatronic characters in the Five Nights at Candy's series. The reviewer discusses the character's design and its role in the gameplay, noting that it provides a significant challenge and is one of the more engaging aspects of the game.

Old Candy

Old Candy is a character in the Five Nights at Candy's series, depicted as an older version of the main animatronic. The reviewer mentions this character's design and its gameplay mechanic, which involves not having light in its eyes, making it more challenging for players to detect.

Widescreen

The term 'widescreen' in the context of the video refers to a display format that offers a wider field of view than the standard 4:3 aspect ratio. The reviewer positively notes the inclusion of widescreen in the remastered version of the game, suggesting it enhances the visual experience.

Shadow Candy Knight

Shadow Candy Knight, also known as Null Knight, is a game mode introduced in the remastered version of Five Nights at Candy's. The reviewer highlights this mode as a positive addition, offering a different gameplay experience that involves tracking a single animatronic across multiple cameras.

Highlights

The video discusses the Five Nights at Candy's (FNAC) fan game series, which has a well-known status among FNAF fans.

The term 'overrated' is clarified to not mean 'bad', but rather that the games have their merits despite some criticisms.

Five Nights at Candy's is a series started by Emil Makko, who initially created the character as a simple fan character.

The first game in the series was released in July 2015 and brought a fresh perspective to FNAF fan games.

The gameplay of the original game is criticized for being too easy due to the mechanics involving character visibility and power management.

The character design for the series is praised for its strength and appeal, contributing to the series' popularity.

The rat character in the game is noted for introducing a challenging aspect to the gameplay.

Five Nights at Candy's Remastered improves on the original with better visuals but keeps the core gameplay intact.

The remaster includes an extra game mode called 'Shadow Candy Knight' which changes the gameplay significantly.

The sequel, Five Nights at Candy's Two, is considered the worst in the series due to its boring setting and repetitive gameplay loop.

Five Nights at Candy's Three is the speaker's favorite game in the series, despite some flaws in its core gameplay loop.

The gameplay of Candy's Three involves fighting off nightmares as the character Mary, with a focus on battling Monster Rat.

Monster Cat is introduced in Candy's Three but does not add significant depth to the gameplay.

The cassette player mechanism in Candy's Three is an interesting addition but does not profoundly impact the gameplay.

The video suggests potential improvements to the core gameplay loop to make it more engaging and dynamic.

Despite criticisms, the speaker is looking forward to seeing what the next installment, Candy's Four, will bring to the series.