I Tried Editing Fast on Controller... (Impossible)

Ryft
16 Jul 202114:53

TLDRIn this video, a seasoned keyboard gamer challenges himself to switch to a controller for editing in a popular game, despite not having used one for years. He humorously narrates his journey, starting from setting up his controls to attempting various editing courses and playing a real game. His struggles and occasional successes provide both entertainment and insight into the difficulties of switching control methods. Despite a rough start, he manages to pull off some impressive edits, but concludes that his expertise lies with the keyboard, hinting at sticking to what he knows best.

Takeaways

  • 🎮 The video is about the challenge of editing quickly on a controller instead of a keyboard.
  • 🕹️ The content creator has not used a controller in years and expects to be bad at first.
  • 🏆 The goal is to see if the creator can become the fastest editor on a controller.
  • 📢 The idea to try a controller came from numerous viewer requests.
  • 😅 The creator uses a 'claw' grip and is not used to the controller's controls or layout.
  • 🤔 The lack of a scroll wheel on the controller makes resetting builds more difficult.
  • 🎲 The creator is excited to try out aim assist, which they have not experienced before.
  • 📈 There is a noticeable improvement in the creator's controller skills as they practice.
  • 🤖 The creator finds that they can perform some edits on the controller, but not as fast as on the keyboard.
  • 🎉 A significant achievement is making a build invisible on the controller, which took a lot of attempts.
  • 🔄 The creator concludes that they will likely stick with the keyboard and not use the controller for gaming.

Q & A

  • What was the challenge the video presenter took on for a day?

    -The video presenter challenged themselves to edit fast on a controller instead of a keyboard.

  • Why did the audience want to see the presenter use a controller?

    -The audience was interested because the presenter usually only uses a keyboard and they wanted to see if the presenter could still edit fast on a controller.

  • What was the presenter's previous experience with using a controller?

    -The presenter had not used a controller in years and used to play console games like Halo and Call of Duty with a claw grip.

  • How did the presenter feel about the lack of a scroll wheel on the controller?

    -The presenter realized how much they relied on the scroll wheel reset on the keyboard and missed its ease of resetting builds.

  • What was the presenter's opinion on aim assist?

    -The presenter was excited to try out aim assist but didn't have a strong memory of it from previous gaming experiences.

  • What was the presenter's strategy for getting better at using a controller?

    -The presenter planned to practice and build muscle memory to become proficient with the controller.

  • What was the presenter's performance like in the edit courses?

    -The presenter struggled initially but showed some improvement as they warmed up and became more accustomed to the controller.

  • How did the presenter feel about their performance in the real game using a controller?

    -The presenter felt that their performance was not good and found it difficult to switch from keyboard to controller mid-game.

  • What was the presenter's final accomplishment with the controller?

    -The presenter was able to make a build invisible on the controller, which they considered a significant achievement.

  • Did the presenter decide to continue playing with a controller after the video?

    -The presenter decided to stick with the keyboard, acknowledging that the controller was not going to be a significant part of their gaming.

  • What was the presenter's final message to the viewers?

    -The presenter thanked the viewers for watching and indicated that they would not be using a controller in the next video.

Outlines

00:00

🎮 Transitioning to Controller Gameplay

The video begins with the creator humorously suggesting they are quitting keyboard gameplay, only to clarify they will be experimenting with using a controller for a day. They acknowledge their inexperience with controllers and set the expectation that they might not perform well. The creator also invites viewers to use a specific code in the game's item shop and briefly mentions checking their subscriber wall, highlighting a user who followed instructions from a previous video. They encourage viewers to comment with their editing binds for a chance to be featured in future content.

05:01

🕹️ Controller Challenges and Experiments

The creator expresses their apprehension about using a controller, having not used one for gaming in years. They discuss their past experience with the 'claw' grip and the use of paddles, but decide against using these as they are not accustomed to them. The video continues with the creator attempting to build structures in the game using a controller, noting the absence of a scroll wheel for resetting builds, which is a feature they had taken for granted on the keyboard. They also express excitement about trying out the aim assist feature. The creator admits their performance is not ideal, but they are open to learning and improving, and they plan to test their editing skills on different levels of difficulty.

10:02

🎯 Testing Controller Skills in a Real Game

The video concludes with the creator deciding to test their controller skills in an actual game scenario. They reflect on the different movement capabilities and the challenge of switching between building materials. The creator manages to secure some good loot and health items, and they engage in combat, showcasing a surprising level of competence with the controller. They express satisfaction at managing to make a build invisible on the controller, which they consider a significant achievement. Despite the initial struggle and the steep learning curve, the creator ends on a positive note, appreciating the support from the viewers and promising to return to using a keyboard in the next video.

Mindmap

Keywords

💡Controller

A controller is a gamepad used to control video games. In this video, the user is attempting to edit quickly using a controller instead of a keyboard, which is a significant change from their usual gaming setup. The controller's use is central to the video's theme as it challenges the user's editing skills and forms the basis for the experiment.

💡Editing

In the context of this video, editing refers to the action of building structures in a video game quickly and efficiently. It's a skill that's crucial in games like Fortnite and is typically done using a keyboard. The user is testing whether they can achieve the same level of speed and efficiency with a controller.

💡Muscle Memory

Muscle memory is the ability of a muscle to remember and replicate specific movements over time. In the video, the user discusses the challenge of retraining their muscle memory to use a controller instead of a keyboard for fast editing, highlighting the difficulty of switching between gaming input devices.

💡Aim Assist

Aim assist is a feature in many video games that helps players aim more accurately by assisting with the precision of their shots. The user expresses curiosity about experiencing aim assist, which they have not used in years, and how it might affect their gameplay with a controller.

💡Scroll Wheel Reset

A scroll wheel reset is a technique used in gaming where players quickly scroll the mouse wheel to reset their build in the game, allowing for faster editing. The user misses this feature when using a controller, as it's a keyboard-specific advantage that doesn't translate to controller gameplay.

💡Claw Grip

The claw grip is a way of holding a controller where the index finger is used to press the buttons while the thumb operates the joystick. The user mentions using this grip in the past for other games but is not using it in the video, indicating a shift in their approach to controller gaming.

💡Edit Courses

Edit courses are practice areas within a game where players can test and improve their building and editing skills. The user uses edit courses to gauge their controller editing abilities and to see if they can achieve fast editing speeds comparable to their keyboard skills.

💡Invisible Build

An invisible build is a technique in games where players create a structure that is not visible to opponents, providing a tactical advantage. The user sets a personal goal to achieve an invisible build using a controller, which signifies mastery over the controller's editing capabilities.

💡Float

In gaming, to 'float' typically means to move quickly and smoothly across the game environment. The user attempts to float using a controller, which is a technique they have not practiced in years, and it represents a challenge in adapting to the controller's movement mechanics.

💡Keyboard Cam

A keyboard cam is a feature in gaming videos that shows the player's keyboard and their fingers while they play. The user mentions having done many keyboard cams in the past, but this video is different as they are attempting a 'controller cam' for the first time.

💡Double Edit

A double edit is a quick succession of two edits in a game, often used to confuse opponents. The user attempts double edits with a controller, which is a testament to their adaptability and the challenge of performing advanced editing techniques without a keyboard.

Highlights

The creator humorously admits to not quitting the keyboard but decides to attempt fast editing on a controller for a day.

Despite not using a controller for years, the creator is determined to see if they can become the fastest editor on the controller.

Initial struggles are evident as the creator gets used to the controller, highlighting their lack of recent practice.

The creator uses a controller cam for the first time, adding a new layer of engagement for viewers familiar with his keyboard gameplay.

Mentions adapting to different controller settings, including not using paddles and trying to play with a claw grip.

Attempts at building and editing in Fortnite show some initial success, surprising the creator himself.

Discusses the difficulty of transitioning from keyboard to controller, especially with different editing binds and lack of scroll wheel reset.

The creator is excited to experience aim assist, highlighting a feature unique to controller gameplay.

Undertakes edit courses to test his skills, showing gradual improvement and adaptation to the controller.

Jokes about being rated poorly by viewers but acknowledges even minor improvements as victories.

Faces challenges in actual gameplay, contrasting significantly with his editing practice sessions.

Despite hardships, the creator exhibits moments of skillful play, surprising both himself and his viewers.

Reflects on the physical discomfort of using a controller after years of keyboard usage.

Contemplates the possibility of becoming proficient with a controller, but leans towards sticking with the keyboard.

Concludes with a successful attempt to make a build invisible on controller, ending on a high note despite earlier struggles.